Danish long ball

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SmartSessions Ready made rugby coaching plans

22 OCTOBER 2008. ISSUE 93

Core Skills

Danish long ball



What you tell your players the session is about

1. Improving your agility and core stability. 2. Improving your evasion skills. 3. Improving your passing skills.

Help your players discover the power of passing and evasion under pressure with this game. “Danish long ball” can be used to trigger lots of skills exercises, with players returning to the game afterwards. For instance you could work on long passing, sidestepping or communication in between bouts of play.

Session planner

Warm up 7-10 mins

Session 20-25 mins

Development 10-15 mins

Game 10-15 mins

Warm down 7-10 mins

Activity

Kit

Outcome

Warm up

Markers and balls

Preparing players for running, evasion and passing

Session: Danish long ball

A 20m long by 30m wide area, one ball

Improving the agility, vision and decision making ability of the players

Developments: complementary skills

A 5m square per four players

Building the skills required to improve in the game

Game: conditioned small-sided game

A 20m long by 30m wide pitch

Using agility, vision and decision making in a rugby game situation



What to think about

Where it fits

Player skill: Footwork & evasion Tactical skill: Attack patterns Other Core Skills Smart Sessions covering this area: 27 The great escape 32 Finding space 65 Side step feet 89 Pirates

Click here to download the index

• Are the players using their vision to see where the ball is and then to avoid it? It seems obvious that the initial throw should be made in a direction away from where the runner will be going, however it’s important to emphasise this. Once the fielding team starts running and passing the ball encourage the runner to turn his head and watch the ball. • Are the fielders working together to ensure the ball gets to a player close to the runner, for a better chance of hitting them? It is important that the fielders’ initial positions cover most of the area. This will lead to an early gathering of the ball. Ask the receiving fielder to signal by holding the hands up in the air.

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What you tell your players to do 1. Pass the ball into space and run to the far end of the square. 2. Keep away from the ball. 3. Use your agility and evasion skills to change direction and keep the ball away from you. 4. As a fielder collect the ball quickly and pass it to a team mate closer to the runner.

Danish long ball ground covered direction of run

pass

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Danish long ball start

What you get your players to do Split your squad into two teams of approximately eight to ten players. One team spreads out as fielders in a box. The other team line up at one side of the box, with the lead player holding a ball. He throws the ball so it lands somewhere in the square. At the same time he has to run to the far side. The fielders catch or gather the ball and try to hit the runner below the waist with the ball before he reaches the far side. Fielders can pass to each other or run five metres with the ball. The runner is safe if he reaches the far side. Now another player from the runner’s team throws the ball into the area and the first runner must make his way back to his team, with the fielding team now able to hit either the first or second runners. When three runners are caught the teams change over. Each runner who gets back to his team gets one point.

One player throws the ball into the area, away from where he intends to run.

Danish long ball practice

What to call out • “Look for the fielders and plan your evasion” • “Scan and see what’s in front of you”

Development • Play 3 v 1 passing and evasion games in small

boxes to remind players of the key skills. • Change the shape of the area to an hour glass shape – wide then narrow, then wide.

Two runners try to get across the area without being hit below the waist.

Small-sided skills

Game situation Split your players into two teams of eight to ten. Each team is then split into two groups. Players can stand anywhere they like. You say which end each team is attacking, at the same time, you turn your back and call a group name for each team (like red team group 2, black team group 1). You then throw the ball into the area. The players not involved exit the playing area and each team tries to score a try using normal rugby rules (or touch tackles). Session created by Colin Ireland

Three players have to tag a runner with the ball. The runner can always move. The chasers must stop moving when they have the ball.

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