Fusion 360 Essentials - Handout

Report 0 Downloads 44 Views
Chair Design with Fusion 360: Step-by-Step Guide Skill level: Beginner

AUTODESK EDUCATION |Chair Design in Fusion 360

1

Table of Contents Foreword ...........................................................................................................................................3 Hands-on Exercises ............................................................................................................................4 Lessons ..........................................................................................................................................4 

Lesson 1: Starting Fusion 360 and the Data Panel, and the Design Interface .................................5 Objectives: .....................................................................................................................................5 Exercise 1a: Logging in to Fusion 360 and the Data Panel .................................................................5 Exercise 1.b: The Design interface and creating a new Project .........................................................6



Lesson 2: Creating a Freeform shape using a T-Spline body ..........................................................8 Objectives: .....................................................................................................................................8 Exercise 2.a: Place a T-Spline body in the Design. ............................................................................8 Exercise 2.b: Explore the Edit Form tool and apply Symmetry. .........................................................9 Exercise 2.c: Add edges and faces ................................................................................................. 10 Review: ........................................................................................................................................ 11

Lesson 3: Editing a T-Spline Body ...................................................................................................... 12 Objectives: ................................................................................................................................... 12 Exercise 3.a: Change the model using the Bridge tool and make additional changes using Edit Form. .................................................................................................................................................... 12 Exercise 3.b: Apply an Appearance override to the model ............................................................. 13 Review: ........................................................................................................................................ 13

2

Foreword | AUTODESK EDUCATION

Foreword

Autodesk Fusion 360 works in the Cloud only installing a small local client to improve performance. To use Fusion 360 you will need an Autodesk ID. As a Student or Teacher you can obtain an Autodesk ID and the Fusion 360 software for free at www.autodesk.com/education. If you already have an ID not related to the Education Community it is still possible to obtain Fusion 360 at no cost from fusion360.autodesk.com. Designs that you create will be saved on the Cloud in Autodesk 360 and organized in Projects. These designs will be accesible from any system with Fusion 360 by logging in using your ID and can be shared with any other user who has use of Fusion 360. As you create your designs Fusion 360 will save versions and keep a record of your progress. The flexibility in operations to create models and the creativity that it enables will make Fusion different than any other design or CAD system you’ve used. Enjoy!

AUTODESK EDUCATION |Chair Design in Fusion 360

3

Hands-on Exercises Lessons 

Starting Fusion 360, the Dashboard, and the Design Interface



Creating a freeform shape using a T-Spline Body



Editing a T-Spline Body

4

Hands-on Exercises | AUTODESK EDUCATION

 Lesson 1: Starting Fusion 360 and the Data Panel, and the Design Interface

Objectives:   

Logging in to Fusion 360 Data Panel Overview Review the components of the Interface

Figure 1 chairdesign_beginner_lesson_01_01

Exercise 1a: Logging in to Fusion 360 and the Data Panel 1. Log in to Autodesk Fusion 360. 2. Expand the Data Panel in the Fusion 360 Interface and open the Designs folder. 3. Open Autodesk 360 to get more details using the triangular icon at the top right of the Data Panel. Figure 2 4. Review Projects that are preloaded and any documents listed in the Recent Files chairdesign_beginner _lesson_01_02b and any notifications in the Activity area of the Dashboard interface. 5. Click Data and open the Designs folder. 6. Browse and locate the Crane Grapple design. Figure 3 7. Click the name Crane Grapple to open the preview window. chairdesign_beginner 8. Review the Preview, Renderings and Versions tabs. _lesson_Icon_01_01 9. Return to Fusion 360 and double click on the Crane Grapple preview to open the file.

Figure 4 chairdesign_beginner_lesson_01_02

Figure 5 - chairdesign_beginner_lesson_01_04

AUTODESK EDUCATION |Chair Design in Fusion 360

5

Exercise 1.b: The Design interface and creating a new Project 1. Click on the Application menu to view the embedded tools 2. Switch between Fusion 360 Workspaces (Model, Sculpt, Render, etc.) and explore changes to the Toolbar. 3. Use the Browser to turn components off and on by selecting Figure 6 chairdesign_beginner_lesson_01_05 the Light Bulb Icon next to them. 4. Try the tools in the Navigation bar and use the View Cube to look at the design from different directions. 5. Change the Visual Style and Environment using the Display Settings near the bottom of the screen.

Figure 7 - chairdesign_beginner_lesson_01_06 & 07

6

Lesson 1: Starting Fusion 360 and the Data Panel, and the Design Interface | AUTODESK EDUCATION

Lesson 1: Starting Fusion 360 and the Dashboard, and the Design Interface Review:  Logging in to Fusion 360  Data Panel Overview  Review the components of the Interface

AUTODESK EDUCATION |Chair Design in Fusion 360

7

 Lesson 2: Creating a Freeform shape using a T-Spline body

Objectives:     

Create a Design Place a T-Spline Body in the Design Create a Project and Invite a Collaborator Explore the Edit Form tool and apply Symmetry Add edges and faces

Exercise 2.a: Place a T-Spline body in the Design. 1. In Fusion 360, click the File button in the upper left and select New Design. 2. Select the Create Form tool from the Toolbar to enter the Sculpt workspace. 3. Click OK in the Sculpt Environment notification dialog. You might also choose to not display this notice in the future. Figure 3 chairdesign_begin 4. Find and Click the Box tool in the Create pull-down. ner_lesson_02_02 5. Select the XZ Plane to base the Box on. 6. Move your cursor to the center of the X and Z axis and click when it highlights to place the center point of the Box. 7. Click again when the rectangle reaches a size of roughly 240mm by 240mm. 8. When the Box appears set the height to roughly 30mm. 9. Use the Manipulator icons to change the number of Length and Width segments to 4 and set the Height value to 3. 10. Click OK in the Box dialog or right-click and select OK from the Marking Menu that appears on screen to Figure 4 create the 3D model. chairdesign_beginner_lesson_02_03 Note: The Marking Menu will present you options of the most common tools in whatever workspace you’re presently working in. 11. Save your design by clicking the Save icon on the upper left. Enter a name like Household Chair in the dialog box, and select which Autodesk 360 project you want to save your design to. 12. (Optional) Ask another Student for the e-mail associated with their Autodesk ID so you can invite them to collaborate on your new Project by inviting them to the project through Autodesk 360.

8

Lesson 2: Creating a Freeform shape using a T-Spline body | AUTODESK EDUCATION

Exercise 2.b: Explore the Edit Form tool and apply Symmetry. 1. Right-click in an empty area of the canvas and select Edit Form from the Marking Menu. 2. Select a Point and use the various manipulators to explore moving the Point around the screen. 3. Now select an edge, hold the Ctrl key and select another edge. 4. Use the Triad that appears to explore moving scaling Figure 5 - chairdesign_beginner_lesson_02_04 and rotating the edges. 5. Repeat using the Edit Form tool on a Face or Faces of the body. 6. Use the Undo command from the Application bar (or Ctrl (Command) + Z) to bring your model back to the original Box. 7. Once restored click the Mirror – Internal tool on the Figure 6 Symmetry pull-down. chairdesign_beginner_lesson_02_05 8. Pick two faces on either side of the edge running through the middle of the Box along what was the Z axis of the plane. 9. Click OK to apply symmetry. 10. Restart the Mirror – Internal tool and pick two faces that are on either side of the middle aligned with the X axis and click OK to apply symmetry. Figure 7 chairdesign_beginner_lesson_02_06 11. Start the Edit Form tool and pick a face near the corner of the underside of the Box. 12. Once selected hold the Alt key while dragging a direction arrow on the Triad down to create new faces and extend the corner into the beginning of legs for the chair. 13. Repeat this process three to four times to create legs that appear to be the right height for your design. 14. Release the Alt key and pull the last face back upward to blunt the end of the legs. 15. Double click one of the edges that encircles a portion of the leg. This will select the other edges tangent to the selected Figure 8 chairdesign_beginner_lesson_02_07 edge. Note: Multiple edges and sets of edges, points or faces can be selected by holding the Ctrl key. 16. Click and drag the point icon in the Triad to scale the selected edges 17. Press the Esc key to end the Edit Form tool or right-click and select Cancel from the Marking Menu.

AUTODESK EDUCATION |Chair Design in Fusion 360

9

Exercise 2.c: Add edges and faces 1. Click the Home View icon near the View cube to restore a view of the top of the Chair. 2. Expand the Symmetry pull-down on the toolbar and click Clear symmetry. 3. Select the body in the design canvas and click OK to remove symmetry from the model. 4. In the Modify pull-down click the Insert Edge tool. 5. Select four edges that are end-to-end on the top of the seat. Do not double click or it will select the loop that goes around the whole seat. 6. Drag the preview of the new edges between the selected Figure 9 chairdesign_beginner_lesson_02 edges and the outer edge of the model. You can enter a value of .5 to place the edge midway down the current faces. _08 7. Click OK in the dialog or on the Marking Menu to create the new edges and faces. 8. Start the Edit Form tool and select the four faces closest to the edge holding the Ctrl key to pick them all. 9. While holding the Alt key pick the face in the Triad that is parallel with the first line of symmetry you place. Dragging the plane will create new faces to form a seat back. The plane will allow you to move front to back (of the seat) but not side to side. Figure 10 10. Add new faces until you are satisfied with the appearance of your chairdesign_beginner_less design. on_02_09 11. You can select the four faces at the top of the seat back and use the rotational manipulator on the triad to complete the initial look of the Chair design.

Figure 11 - chairdesign_beginner_lesson_02_10

10

Lesson 2: Creating a Freeform shape using a T-Spline body | AUTODESK EDUCATION

Lesson 2 - Creating a Freeform shape using a T-Splines body Review:     

Create a Design Place a T-Spline Body in the Design Create a Project and Invite a Collaborator Explore the Edit Form tool and apply Symmetry Add edges and faces

AUTODESK EDUCATION |Chair Design in Fusion 360

11

Lesson 3: Editing a T-Spline Body Objectives:  

Change the model using the Bridge tool and make additional changes using Edit Form Apply an Appearance override to the Model

Note: Once your basic chair model is complete after Lesson 2 you should feel free to improvise details in some of the following steps but use each of the new tools and workflows explained.

Exercise 3.a: Change the model using the Bridge tool and make additional changes using Edit Form. 1. Restore Symmetry to the model so that that changes made to the left or right are mirrored automatically. 2. Click on the Bridge tool in the Modify pull-down 3. Select two faces that oppose each other between the front and rear leg on one side. 4. Click OK to create new faces between the selected ones. 5. Use the Edit Form tool to resize, bend, or modify these new elements Figure 12 chairdesign_beginner_less to your liking. on_03_01 6. Use the Insert Edge tool to set a new edge just inside a face on the front of your seat back near the center of the seat back. 7. Repeat this process on the face directly behind it on the back of the seat back. The narrower faces that remain will be split in two by the edge that already existed. 8. Press the Esc key to be sure no tools are active and select the edge in the middle along the highlighted symmetry line. 9. Press the Delete key or right-click and select Delete from the Figure 13 chairdesign_beginner_lesson_03 marking menu to remove this edge healing the faces into one _02 face that bridges across the symmetry line. 10. Repeat this for the opposite face on the front or back as needed. 11. Restart the Bridge tool and select these new faces to create an opening between the front and back of the seat back. 12. Use Edit Form to create leg reliefs in the seat surface.

Figure 14 chairdesign_beginner_lesson_03_03

12

Lesson 3: Editing a T-Spline Body | AUTODESK EDUCATION

Exercise 3.b: Apply an Appearance override to the model 1. Right-click on the first item in the Browser and select Appearance from the context menu that appears. 2. Navigate the included Textures in the Appearance dialog dragging ones you’re interested in onto the body of the model. 3. Expand the Wood folder and then expand the Finished folder. 4. Drag the Cherry – Glossy option onto the model. When you try a texture it will add it to the list of textures at the top of the dialog in the In This Design collection.

Figure 15 - chairdesign_beginner_lesson_03_04

5. Double click on the Cherry – Glossy image from the In This Design area to open the basic editing dialog. 6. Drag the Rotation slider to change the angle the texture is applied to the model. 7. Drag the Scale slider to change the size of the texture on the model. As always you should experiment with different textures on your model and save your work. 8. In the Material Editor dialog, drag the slide to change the Reflectance and Roughness values to see how the texture and the amount of light reflected off of components is affected by your edits. 9. Select Done in the Material Editor dialog to return to the basic editing area. 10. Below the color editing area use the slide bars to change the scale and rotation angle of the texture as it is applied to the model. 11. Right-click in the Canvas and click OK in the Marking Menu to complete your edit.

Figure 16 chairdesign_beginner_lesson_03_0 5

Lesson 3 - Visualization options for Fusion 360 Interface Review:  Change the model using the Bridge tool and make additional changes using Edit Form  Apply an Appearance override to the Model

AUTODESK EDUCATION |Chair Design in Fusion 360

13