3D GRAPHICS (818) DESCRIPTION Students will use 3D graphics software to produce 3D models. Topics include the creation and application of textures, mapping, lighting, camera techniques, and rendering of 3D models. Total Test Questions: 54
Levels: Grades 11-12
Units of Credit: .50
Prerequisites: Computer Technology and Digital Media I or Teacher Approval
STANDARDS, OBJECTIVES, AND INDICATORS STANDARD 1
7% of Exam Blueprint
IDENTIFY THE APPLICATIONS OF 3D GRAPHICS AND ANIMATION THROUGH EXPLORING THE CAREER OPPORTUNITIES AND THE RELEVANT HISTORY OF THE INDUSTRY.
Objective 1:
Objective 2:
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Identify various applications of 3D graphics and animation, such as: 1. Identify uses of 3D in Entertainment 2. Identify uses of 3D in Health Sciences 3. Identify uses of 3D in Architecture and Engineering 4. Identify uses of 3D in Aerospace 5. Identify uses of 3D in Advertising 6. Identify uses of 3D in Graphic Design and Illustration Develop career awareness related to working in the 3D graphics and animation industry. 1. Identify personal interests and abilities related to 3D Graphics careers, such as: 1) Identify personal creative talents; 2) Identify organizational and leadership skills; 3) Identify special interest areas 2. Identify 3D graphics and animation job titles, such as: Animator, Industrial Designer, 3D Modeler, Technical Director 3. Investigate career opportunities, trends, and requirements related to 3D graphics and animation careers 4. Identify the members of a 3D graphics and animation team 5. Investigate trends associated with 3D graphics and animation careers 6. Develop a realistic Student Education Occupation Plan (SEOP) to help guide further educational pursuits 7. Identify factors for employability and advancement in 3D careers 8. Survey existing 3D graphics and animation businesses to determine what training is required 9. Survey universities and colleges to determine programs, degrees and training availability 10. Develop employability competencies/characteristics: responsibility, dependability, ethics, respect, and cooperation 11. Achieve high standards of personal performance with a positive work ethic and attitude
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3D GRAPHICS (818) Objective 3:
Discuss the relevant history of the 3D graphics & animation industry. 1. Identify early 2D animations on film 2. List key mile markers in animation 3. Identify key figures and animators in animation history
STANDARD 2
11% of Exam Blueprint
CREATE A BASIC 3D MODEL AS AN INTRODUCTION TO THE 3D DEVELOPMENT PROCESS. Objective 1:
Introduce basic 3D terminology and the 3D application interface. 1. Know 3D terminology 2. Identify parts of the 3D application interface
Objective 2:
Create a 3D model. (Include modeling, surface materials, camera, lighting, moving, scaling, and rendering) 1. 2. 3. 4. 5.
Objective 3:
Include modeling Add surface materials Set cameras and lighting Move and scale the model Render the model.
Create an environment/background. 1. Create an environment for a 3D project. 2. Create a background for a 3D project
STANDARD 3
34% of Exam Blueprint
MODEL 3D OBJECTS. Objective 1:
Use and manipulate 3D graphics and Primitives. 1. Use 3D primitives 2. Manipulate 3D models and primitives.
Objective 2:
Create, use and manipulate shapes. 1. Create 3D shapes 2. Use 3D shapes 3. Manipulate 3D shapes
Objective 3:
Edit models. 1. 2. 3. 4. 5. 6. 7. 8.
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Use Extrusion Use Boolean Use Beveling Use Lathe/Revolve Add and remove Grouping Understand Model Hierarchy (parent/child) Use Reshape/Convert Use Duplication/Mirroring
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3D GRAPHICS (818) 9. 10. 11. 12. 13. 14. 15.
Understand and use Pivot/Origin Points Make a surface from Curves (lofting/skinning) Subdivide a model Modify edges, faces, vertices Use a reference graphic/image/drawing (background) Edit an object after it has been created (history) Use other software specific tools
STANDARD 4
17% of Exam Blueprint
APPLY SURFACE MATERIALS TO 3D MODELS. Objective 1:
Create, Apply and edit surface materials. 1. 2. 3. 4. 5. 6. 7.
Add & edit Color Add & edit Texture Add & edit Procedurals Change Luminosity Use Transparency Work with Reflective Add & edit UV Mapping
STANDARD 5
24% of Exam Blueprint
APPLY LIGHTING AND CAMERA TECHNIQUES TO ACHIEVE INTENDED EFFECTS. Objective 1:
Objective 2:
Apply lighting effects. 1. Use basic three point lighting for artistic effect: key, fill, rim 2. Use other realistic lighting: indoor, outdoor, mood, artistic, etc. 3. Understand & use 3D specific lighting sources: Global/Image Based, Directional, Spot Lights, Shadows/Shading, Point Light Apply camera effects. 1. Adjust Aspect Ratio/Film Back 2. Change setting and modify camera views: Staging and Manipulating, Truck, Pan, Zoom, Dolly
STANDARD 6
Covered in 3D Animation
ANIMATE 3D MODELS STANDARD 7
7% of Exam Blueprint
STUDENTS WILL RENDER 3D MODELS. Objective 1:
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Introduce and apply the mechanics of rendering. 1. Use Ray tracing 2. Adjust Shadows/Lighting 3. Output different File Types 4. Output appropriate Resolutions and Destinations 5. Use appropriate Naming Conventions www.precisionexams.com
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3D GRAPHICS (818) PERFORMANCE STANDARD EVALUATION CHECKLIST_________
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Student Name Instructor’s Name School
District
Performance Rating Scale: 1
2
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8
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10
Limited Skills.………….……....…Moderate Skills………….…………….High Skills
Performance assessments may be completed and evaluated at any time during the course. The following performance skills are to be used in connection with the associated written exam. To pass the performance standard the student must attain a performance standard average of 8 or higher on the rating scale. Students may be encouraged to repeat the objectives until they average 8 or higher for the following elements:
PERFORMANCE SKILLS STANDARDS STANDARD 1 – Identify various applications of 3D graphics.
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STANDARD 2 – Identify career opportunities in the 3D graphics and animation industry.
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STANDARD 3 – Demonstrate employability skills such as:
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Responsibility Ethics
Dependability Respect
STANDARD 4 – Perform with a positive work ethic and attitude.
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Cooperation
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3D GRAPHICS (818) PERFORMANCE SKILLS STANDARDS STANDARD 5 – Develop a realistic Student Education Occupation Plan (SEOP) to guide further educational/occupational pursuits.
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STANDARD 6 – Discuss relevant history of 3D modeling and animation.
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STANDARD 7 – Create a basic 3D model that includes:
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Objects Surface materials
Camera Lighting Animation rendering
STANDARD 8 – Create 3D models using primitives.
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STANDARD 9 – Create 3D environments/backgrounds.
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STANDARD 10 – Use and manipulate 3D graphics and primitives.
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STANDARD 11 – Create, use, and manipulate shapes.
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STANDARD 12 – Edit 3D models.
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STANDARD 13 – Create, apply and edit custom built surface materials.
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STANDARD 14 – Apply the 3 point lighting system to 3D models.
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3D GRAPHICS (818) PERFORMANCE SKILLS STANDARDS STANDARD 15 – Apply camera effects to 3D models.
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STANDARD 16 – Render high quality 3D models.
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PERFORMANCE STANDARD AVERAGE
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Average:
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