5v5 BASKETBALL

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5v5 BASKETBALL Phone: 303-871-3912

Website: du.edu/intramurals

Email: [email protected]

Games will be governed by the current rules of the NFHS, with the following points of emphasis and modifications:

GENERAL GUIDELINES For more information about the following policies, please read the DU Intramural Sports Guide to Participation. DU Pioneer ID Cards: No ID, No Play, No Exceptions!!! All participants must present a valid DU Pioneer Card to the appropriate Intramural Sports staff member on site in order to play. Game Times: Teams who do not meet the minimum player requirements by game time will be granted a 5 minute grace period to field a team. At five minutes, if a team does not have enough players, it will forfeit. If a team fields enough players, the game will begin with the non-offending team receiving a score advantage to start the game. If a forfeit occurs, teams may stay and scrimmage and utilize the field/court/rink during the scheduled game time should the staff not need to close the facility because it’s the last game of the day, however teams utilize this space at their own risk. Actions that occur during forfeits can still count for and against your team during a scrimmage. Defaults and Forfeits: If during a season a team forfeits twice, defaults twice, or forfeits once and defaults once that team will be removed from the league and its remaining regular season games will be open for teams to pick up at the discretion of the Student Programs Manager. In the event this occurs, a team’s entry fee will not be refunded. How to avoid a forfeit: If your team is unable to make a regular season or playoff game, your team captain must email the Intramural Sports office by 3pm for weekday games and 3pm Friday for weekend games. Failure to notify the Intramural Office by the deadline stated will result in a forfeit. To ensure the validity of the default request and to have documentation of the default request, we will not accept requests via phone or in-person. Forfeit Fee: If a team accumulates one forfeit during the regular season, the captain will automatically be charged a $20 fee that must be paid by 12pm the day after their final scheduled regular season game to be eligible for playoffs. The captain will be suspended from that team immediately, but the team is still eligible to participate. If a team forfeits their final regular season game, they will have to pay at least 48 hours in advance of their first scheduled playoff game. If a team forfeits a 2nd time, this team will be charged an additional $10, dropped from the league, be ineligible for playoffs. If the team fails to pay this $20 fine by the deadline, they will be removed from the league and will be ineligible for playoffs. Should a team not pay the forfeit fee by the deadline, the team captain will be suspended from all intramural sports participation until the fee is paid. The hold will remain on the captain’s IMLeagues account until the fee is paid in full. Drug and Alcohol Policy: Under no circumstances are drugs or alcohol allowed at an intramural event. Any participant that is caught with drugs or alcohol or under the influence of drugs or alcohol during an intramural event will be immediately ejected from the game, asked to leave the facility, and will be suspended indefinitely from all intramural sports until further notice. Intramural staff will call higher authorities if necessary. Participants that are ejected for drugs and alcohol may warrant further action by the University of Denver. Participants are the responsibility of the team captain and must abide by the Drug and Alcohol Policy, as well. Please refer to the complete Drug and Alcohol Policy located in our Guide to Participation. Varsity Athlete Eligibility: A person who has won his/her varsity letter or award (i.e. trophy, plaque, jewelry, certificate, jacket, etc...) in a sport or its related sport at the University of Denver, a four-year college or university, or two-year junior college, will not be eligible to compete in that sport or its related counterpart for a period of one academic year after the completion of their intercollegiate team membership. Club Sports Athlete Eligibility: A person who is listed on a club sports roster will be eligible to compete in that sport or its related counterpart, HOWEVER teams are limited to 2 club players per team (exception: Ice Hockey = 4, any 3v3 sport = 1) and these players must play in the highest/most competitive division offered. All coaches are considered members of their team, and therefore, the rule above applies to coaches as well.

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Weather and Game Cancellations: In case of cancellations due to inclement weather/unplayable field conditions, the Intramural Sports staff will make an announcement via IMLeagues concerning the playing of the games in question. Please do NOT call/email the office. If a game reaches half-time or is at least 50% completed when postponed, the result will be final. If a game failed to reach half-time or is less than 50% complete or the game is tied, then the rescheduled game (if rescheduled) will resume at its point of interruption. Sportsmanship and Playoff Qualification: Sportsmanship is a vital component for success in every Intramural Sports contest. Participants are expected to display good sportsmanship toward opponents and the Intramural Staff at all times. In order for a team to be eligible for playoffs, they must achieve an average sportsmanship rating of “3” for the regular season. The Rating System is based on the following criteria:  "4" = Excellent o Respect shown to the game and staff by participants, coaches, and spectators at all times. There are no incidents of negative sportsmanship. Participants speak to all staff members appropriately in all situations.  In order for a team to receive this rating, the team must not have accumulated any technical fouls/yellow cards/unsportsmanlike penalties before, during, or after the game.  "3" = Fair o A team has minimal instances of negative sportsmanship, but as an overall positive attitude and shows cooperation with the officials and staff.  Any team receiving one technical foul/yellow card/unsportsmanlike penalty will receive a rating no higher than a “3”.  Defaults also receive a sportsmanship rating of “3”.  "2" = Below Average o A team shows dissent by word and/or action towards officials and/or the opposing team. The team captain exhibits issues controlling his/her teammates, but is in control of himself/herself. A team argues with multiple calls and/or shows occasional instances of negative sportsmanship.  Should one team member be ejected from a game, the highest rating a team will receive is a “2”.  Any team receiving two technical fouls/yellow cards/unsportsmanlike penalties will receive a rating no higher than a “2”.  "1" = Deficient o A team is consistently critical of the officials and/or the opposing team from the field/court and/or sidelines. Multiple instances of dissent by word or action have likely occurred. The team captain exhibits little or no control over teammates or himself/herself. A team may have had multiple instances of reckless play.  Forfeits also receive a sportsmanship rating of “1”.  Any team receiving more than three technical fouls/yellow cards/unsportsmanlike penalties will receive a rating no higher than a “1”.  Should one team member be ejected from a game along with at least 1 other team member receiving a technical foul/yellow card/unsportsmanlike penalty, the team will receive a rating no higher than a “1”.  "0" = Poor o A team is completely uncooperative. The team captain has little to no control over teammates and/or himself/herself. Several instances of dissent by word or action have likely occurred. Any team that takes action to intentionally harm another participant and/or staff member will receive a “0” rating.  A team having at least two players ejected will receive a “0” rating and the game will end immediately as a default.  A team that accumulates four technical fouls/yellow cards/unsportsmanlike penalties will receive a “0” rating and the game will end immediately as a default.  A team that has one ejected player and two other players with a technical foul/yellow card/unsportsmanlike penalty will receive a “0” rating the game will end immediately as a default.  Any team receiving a “0” rating is subject to removal from the league at the discretion of the Student Programs Manager. Any team that does not average a "3" Sportsmanship Rating or higher during the regular season will not be eligible to participate in postseason play.

In order to be eligible to participate in a playoff game the participant must be on their IMLeagues roster by midnight of the last night of the league’s regular season. It is every player’s responsibility to get onto the roster online.

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SPORT SPECIFIC RULES Rules that have been updated/added from 2015-2016 are highlighted in yellow.

NUMBER OF PLAYERS Teams will play 5v5. A minimum of 4 players is required to avoid a forfeit. There is no maximum of roster size. CO-REC MODIFICATION: Teams will play 5v5 with a minimum of 4 players, but only with any of the following gender combinations: o 3 Men, 2 Women o 2 Men, 3 Women o 2 Men, 2 Women o 1 Man, 4 Women o 0 Men, 5 Women There is a maximum of 3 men on the court at once, and there is a minimum of 2 women on the court at once. Should a team fall below the minimum of women because of disqualification (fouling out) and not have a replacement (i.e. a team having to play 3 men and 1 woman, for example), the game may continue until the officials deem the result of the game has already been decided and that the game should end. A speaking captain shall be designated for each team. He or she alone may approach the officials with questions. Individuals designated as coaches are recognized by the Intramural Sports personnel as team players and must sign in before each game. Coaches are considered part of that team’s roster and must be check in before each game. If a team falls under the required number of players, the following will occur:  If a team falls under the required number to play due to an ejection or disqualification, the game will end as a default.  If a team falls under the required number to play due to injury, players fouling out, or any other circumstance, the game may continue (at the official’s discretion) until the official or any other intramural staff member on site deems that the team playing down no longer has an opportunity to win or tie.

Forfeit Policy 

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A game is considered a forfeit when at least one team fails to have the minimum number to play at FIVE minutes after the scheduled game time. This is a “grace period” that allows teams to not forfeit when just running a tad bit behind, but will give teams who show up on time a small score advantage at the start of the game. If a team does not have the minimum players at game time, but is able to field enough players before five minutes, the game will start with the non-offending team receiving a set number of points/goals (see below). For Broomball, the game clock will begin to run at game time and once the minimum number of players is met for both teams, the game will start.

Sport Basketball

Penalty Score Awarded to Non-Offending Team 10-0

Please review the Guide to Procedures for the full explanation of this policy.

PLAYER ELIGIBILITY Each individual may play for only ONE single-gendered/open team & ONE Co-Rec team with each sport, if applicable. Example: John Smith may only play for one Open Basketball team and one Co-Rec basketball team. John Smith may NOT play on a Tuesday Open Basketball team and a Wednesday Open Basketball team. Any member of the team appearing on the University of Denver’s Varsity Basketball Rosters or any other intercollegiate roster for the 20152016 or 2016-2017 season will not eligible to play intramural basketball. Any members of the team appearing on the University of Denver’s Club Basketball rosters are eligible, but may not have more than TWO members on their roster (exception: entire club team playing in Co-Rec). Please refer to the Varsity Athlete Eligibility and Club Sport Athlete Eligibility sections of the Guide to Procedures to ensure your team is eligible. 3

EQUIPMENT Jerseys/T-Shirts All intramural basketball teams are required to wear the same color shirts/jerseys with permanent and non-duplicating numbers for all players on the back. Numbers can be written on the back of the shirt or can already be screen printed on. Pinnies will be provided if a team chooses to not bring their own shirts/jerseys. Teams may check out jerseys from the IM staff on site. One participant’s Pioneer ID card will be held until all jerseys are returned. If not returned or damaged beyond normal wear and tear, the participant will be ejected from all IMs until payment to replace it is received. Balls Teams may check out a ball for warmups from the IM staff on site. The participant’s Pioneer ID card will be held until the ball is returned. If not returned or damaged beyond normal wear and tear, the participant will be ejected from all IMs until payment to replace it is received. Co-Rec leagues may play with either a Men’s or Women’s ball. If teams cannot agree, a Men’s ball will be used. Co-Rec and Women’s leagues may play with either a Men’s or Women’s ball. If teams cannot agree, a Women’s ball will be used. Open leagues must use a men’s basketball. Illegal Equipment A player shall not wear anything that is construed as dangerous by the official. Examples of this are:  All jewelry (i.e. necklaces, earrings, rings, string bracelets, chains, etc.)  Headgear (i.e. caps, bandannas, clips, etc.) o Exceptions: Yakima, turbans, winter/wool hats with no hard brims, and one-piece head/sweat bands that do not have to be tied and are elastic in nature.  A guard, cast, or brace made of a hard substance, not covered by proper padding at the discretion of the official. First warning of illegal equipment is at the captain’s meeting prior to tip-off. The official has the authority to issue technicals on any instances once the game has started. If a player receives a technical for illegal equipment, he/she can remove immediately and stay in the game or sub out until the issue is corrected.

START OF PLAY Timing  The game will consist of two 20-minute halves, with no more than three minutes between halves. The clock will run continuously throughout the game until the last two minutes of THE SECOND HALF. During this time, the clock will stop during all dead balls. Timeouts will stop the clock, regardless of when they are taken. o MERCY RULE: If one team has a 20+ point lead over their opponents during the last 2 minutes of the second half the game will end. If at any time during the last 5 minutes of the second half if a team reaches a 30+ point margin, the game will be over.  Each team will be allowed three (3) 30 second timeouts per game.  The IM officials and staff have the right to run or stop the clock if a team is trying to illegally start/stop the clock to gain a competitive advantage (i.e. rolling the ball across the gym, slowly restarting play). Jump Ball Each game and overtime period will begin with a jump ball. Players not participating in the jump are required to be stationary and outside the center circle. The official has the right to re-attempt a jump ball throw. Players must wait until the ball has reached its peak before contacting the ball. The team not in first possession of the ball from the jump ball will be awarded the first alternating possession. Substitutions A team may substitute by checking in with the scorekeeper. Subs will enter the court only during dead ball situations and after an official motions the substitute onto the court. Substitutions during free throw opportunities will occur before the last guaranteed free-throw. Dunking Dunking is allowed; however, any damage resulting in a dunk or physical contact with the backboard, rim, net, or goal will be at the expense of the participant.

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OVERTIME (PLAYOFFS ONLY) Overtimes will be three (3) minutes in length during playoffs only and the clock will run except for the final minute when the clock will stop during all dead balls. Only one time-out is allowed each team in each overtime period. Time-outs not used during regulation play DO NOT CARRY OVER AND CANNOT BE USED in overtime periods.

SCORING The department will provide a scorekeeper for each contest. The official score will be kept on the intramural score sheet. If the scoreboard and score sheet disagree, the score sheet will take precedence.  There are no Co-Rec modifications for scoring. Male and female baskets count the same.

FOULS During each half, free throws are awarded for: o Personal fouls in the act of shooting (if the shot is missed: 2 free throws on 2-point shots, 3 free throws on 3-point shots. If the shot is made: 1 Free Throw). o Intentional fouls o 2 free throws, unless it occurred on a missed 3-point attempt o Possession of ball o Flagrant fouls (automatic ejection) o 2 free throws, unless it occurred on a missed 3-point attempt o Possession of ball o Technical fouls o 2 free throws o Possession of ball  During free throw attempts, ALL players in marked lane spaces will be allowed to move in or out of these spaces upon release of the free throw. The free-thrower cannot move over the free throw line until the shot has hit the rim or backboard.  The clock will continue to run during free throws, except when within the last 2 minutes of the game, as per the timing rules above.

PLAYER DISQUALIFICATION A player is disqualified if he/she accumulates 5 personal fouls. Technical fouls also count as personal fouls. This type of disqualification does not affect sportsmanship ratings and this is NOT considered an ejection. Player ejections result from:  TWO technical fouls on a player  Any flagrant foul A player who is removed from the game:  Shall report to the nearest supervisor to have an ejection report filled out.  Shall leave the facility immediately after filling out report.  Shall be suspended indefinitely until the proper steps are taken to get reinstated.  This player must meet with the Student Programs Manager before they will be allowed to play again in any intramural sports event. Fan Behavior Team captains are responsible for fans. A technical foul will be assessed to the team captain if fans are acting in an unsportsmanlike manner. Fans are subject to removal by any Intramural Staff member or Ritchie Center staff member.

SPORTSMANSHIP Any team receiving four technicals during a game, 2 ejections, or 1 ejection and two additional technicals will result in the game ending and a default awarded. If the opponent was winning at the time, that score will be recorded. If the disqualifying team was in the lead (or tied), the score will be recorded as 20-0. 5