AIR HOCKEY

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The University of Texas at San Antonio • Campus Recreation • RWC 1.204 • campusrec.utsa.edu • 210-458-6715

AIR HOCKEY I.

GENERAL A. Tournament Format i. A singles tournament will be offered in Men’s and Women’s divisions. B. Rosters i. Players will check in with an Intramural Sports Supervisor prior to participating.

II.

EQUIPMENT A. Mallets and pucks are available for check-out at the Membership Desk inside the Recreation Center.

III.

TIMING A. In all tournament formats, the first player to accumulate seven (7) points wins the game. B. All matches will have a 30-minute time limit. If the 30 minute time limit is met with a game in progress, the player that is winning the game shall be declared the winner of that game. i. If the score of the game is tied, following the conclusion of the time limit, a sudden-death will be played. The first player to score a goal will be declared the winner of that game.

IV.

REGULATIONS A. Starting the Game i. The game will begin with a coin toss, with the winner starting with the puck. B. In Play vs. Out of Play i. The legal bounds of play are the table's playing surface, the walls of the rails, the front faces of the goals, the interiors of the goals, and the player's mallets. If the puck touches any other object(s) while it is in play, it is considered out of bounds and therefore instantly out of play. ii. A puck, which grazes the top of the rail, is out of play even if it returns to the table surface. If the puck bounces off a shield and returns to the table, the puck is out of play. iii. When the puck is in play, a time-out can only be called if the player calling time-out demonstrates control of the puck. A puck breaking the vertical plane of the goal face can never be considered controlled. iv. If interference occurs during a shot which scores and interference is called by the defending player, the point does not count. Interference is defined as foreign objects on the table or playing surface, obvious unnecessary noise or distractions or actions by spectators that cause distractions to any or all players, and/or any other incident so deemed by referee. The puck returns to the player who possessed it prior to the interference. v. When the puck leaves the playing surface and contacts anything except a player's mallet, play is suspended until the puck is put back into play. The puck is awarded opposite of the player who last touched the puck.

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C. Scoring i. A goal is scored when the entire puck passes completely into the goal container and registers on the Air Hockey scoreboard. ii. If a puck hits the defensive player's hand on its way into the goal, the point counts. iii. If a score occurs after the table loses power, the point will count only if the puck was struck prior to the table losing power. iv. If a player takes a shot and drops his mallet and the puck enters his/her own goal for a score without it being deflected by the defensive player, the point counts. The player is permitted to stop the puck with hands or body. No point would be scored if the puck enters the opponent's goal due to the distraction. If a player shoots and the defense loses the mallet, the defense may not use hands or body to stop the shot if the shot occurred prior to or simultaneously with the losing of the mallet. The point counts if it scores. v. If a player commits a foul and is scored upon in the course of the same play the goal counts and the penalty is nullified. D. Penalties and Fouls i. Foul: The penalty for a foul is forfeiture of the puck. ii. Technical Foul: The penalty for a technical foul is a free shot taken by the innocent player at the unprotected goal of the guilty player. After a free shot, play immediately begins when the puck either scores, rebounds from the goal, touches the opponent's end of the table (not sides), or comes to a rest on the playing surface. iii. A player has seven (7) seconds to execute a shot that crosses the centerline of the air hockey table. The seven (7) seconds begin as soon as the puck enters and remains on that player's side of the centerline. Violation of this rule is a foul. iv. If the puck rises from the table and touches the defensive player's hand(s) or arm(s), no foul need be called. v. If an offensive player hits a puck and the puck wobbles, hitting the hand of the defensive player, but not changing the perceived speed and direction of the puck, then no foul occurs. vi. "Goal-Tending": If "palming" occurs while the puck is moving in a direct path towards the goal for a score, "goal-tending" must be called against the player doing the "palming." "Goal-tending" incurs a technical foul. vii. When a player loses total control of his own mallet (with or without a string attached) while the puck is in play, the player commits a foul. viii. When the puck is struck in an offensive manner, leaves the playing surface, and remains off the table, the player causing such action commits a foul. ix. Any player violating a centerline rule commits a foul. 1. If the puck and mallet of the offensive player are both completely on the offensive player's side, the defensive player may not strike either the puck or mallet. Also, the offensive player may not strike the defensive player's mallet in this situation when the defensive player's mallet is completely on his own side. Violation of this rule constitutes a foul. 2. If in the course of hitting the puck legally, a player's mallet extends partially (but not completely) over the centerline, no foul shall be called if his mallet contacts the opposing player's mallet. 3. Although a mallet is allowed to overreach the centerline, the mallet may never completely extend over the centerline -- even when following through on a shot. The mallet may never extend further than its diameter across the centerline. Violation of this rule constitutes a foul. x. Any player who, on his/her hand serve, makes a score in his/her opponent's goal without there having been an offensive shot made on the puck, since the time that the puck was in play, commits the foul of tossed score. In other words, a player cannot just toss the puck into the opponent's goal. The illegal @UTSACampusRec

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xi.

V.

score shall not create a point, and the player who was illegally scored upon shall have the right to hand serve as the penalty imposed upon the fouling player. If the defensive player strikes the puck in an offensive manner (with forward momentum) and causes the puck to leave the playing surface, this constitutes "charging the puck". The offensive player retains possession of the puck. Conversely, a defensive player who "blocks" by holding steady or by striking the puck sideways or backwards, causing the puck to leave the table, should not be charged with "charging."

SPORTSMANSHIP A. Ratings i. UTSA Campus Recreation’s sportsmanship rating policy has been developed to protect the safety and equity of all participants and those affiliated with supervising our events. The Intramural staff reserves the right to end any intramural contest at any point. 1. The Team Sportsmanship Rating is an objective means for assessing the behavior of teams through an Intramural Sport season. 2. The Intramural staff on duty will grade all teams on their display of sportsmanship before, during and after each game. Failure by the Intramural Staff to give a grade will result in an “A”. 3. Participating in Intramural Sports is NOT a right, it is a privilege. Therefore, the Intramural Sports program reserves the right to take away that privilege from any team or individual that does not abide by the governing rules and regulations, as well as does not exhibit good sportsmanship and fair play. 4. Two unsportsmanlike penalties on the same player will result in disqualification from the game. The third unsportsmanlike foul by the same team results in forfeiture of the game. (example 2 technical fouls on one player in basketball results in a player ejection, 3 technical fouls on a team results in a forfeit) 5. Any player that is ejected for any reason must come in to speak to the Assistant Director of Campus Recreation-Intramural Sports before their next game. That player or team is not eligible to play until doing so. Team will forfeit their ensuing game if the ejected player does not meet with the Assistant Director. All ejections will warrant a minimum 1 game suspension! B. Rating Criteria i. “A” - Good Conduct and Sportsmanship 1. Team/fans cooperate fully with the supervisors and officials and show respect for opposing team members. The Team Captain has full control of his/her teammates/fans. If the captain converses with the officials about rule interpretations and calls he/she does so respectfully and calmly. A team winning a game due to a forfeit will receive an “A” sportsmanship rating. ii. “B” - Average Conduct and Sportsmanship 1. Team/fans complain about some decisions and or display minor dissent. These complaints may have been voiced verbally or non-verbally toward officials, opposing players or opposing fans. The Team Captain exhibits major control over teammates and him/herself. iii. “C” - Below Average Conduct and Sportsmanship 1. Team/fans (on or off the playing area) show continuous or sustained verbal dissent towards officials, supervisors, and/or the opposing team. The Team Captain exhibits minor control over teammates and him/herself. Teams that receive one unsportsmanlike penalty or technical foul during the game will receive no higher than a “C” rating. Each additional unsportsmanlike penalty will result in the grade being lowered by one letter grade. iv. “D” - Poor Conduct and Sportsmanship 1. Team/fans complain excessively to officials and/or the opposing team. The Team Captain exhibits little control over teammates and him/herself. Teams that have a player ejected will receive no higher than a “D” rating. @UTSACampusRec

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v.

“F” - Unacceptable Conduct and Sportsmanship 1. Team/fans are completely uncooperative. Team Captain has no control over team, fans and/or him/herself. Teams that have multiple players ejected, receives three unsportsmanlike penalties or cause a game to be forfeited shall receive an “F”. Any team that does not have the required number of players present at the scheduled game time will receive an “F”. C. Positive Contributions to Sportsmanship Rating: i. The following actions and behaviors by team members, spectators, and/or team followers can have a positive effect on a team’s sportsmanship rating: 1. Team members cooperate with and demonstrate good sportsmanship toward members of both teams, spectators, officials, and all other IM staff. 2. The team captain exhibits control over his/her team and spectators, converses reasonably and rationally with officials about rule interpretations/calls, and cooperates by providing any information requested by an IM official/staff. 3. Team members participate in the spirit and intent of the intramural sport game rules and/or program policies. Team members accept judgment decisions made by the officials during the contest. 4. Respect is shown for UTSA Campus Recreation facilities and equipment. D. Negative Contributions to Sportsmanship Rating: i. The following actions and behaviors by team members, spectators, and/or team followers can have a negative effect on a team’s sportsmanship rating: 1. Participants / spectators who continually complain about officials' decisions and display dissention which may include derogatory or abusive remarks. Complaints include both verbal and nonverbal behavior. Excessive arguing between opposing teams / spectators might also lead to a lower rating. 2. Team captain (spokesperson) exhibits little control over his/her team and spectators, converses in a dissenting manner with officials about rule interpretations/calls (discussion is allowed as long as it is done in a mature manner by the team captain), or does not cooperate with game officials or IM staff. Does not provide information requested by any intramural sports official/staff while performing duties. 3. Having any technical fouls or penalties for unsportsmanlike conduct or having a player ejected for unsportsmanlike conduct. 4. Taunting an opponent or opposing team spectator (trash talk) 5. Public indecency, vulgarity, or obscenity including foul or profane language and obscene gestures, incidental or intentional, non-directed or directed at an opponent, official, teammate, supervisor, spectator, or Intramural Sports staff member. 6. Physical abuse by participants / spectators in the form of fighting with an opponent, teammate, official, or staff member which occurred before, during, or after an Intramural Sports contest. 7. Any threatening behavior (verbal and/or nonverbal) to any UTSA Intramural Sports or Campus Recreation employee, participant, or spectator which occurred before, during, or after an Intramural Sports contest. 8. Individuals / teams played after the consumption of alcohol / drugs. If the contest has begun when this is discovered, the player(s) will be immediately removed from the facility, and the contest will be forfeited to the opponent. 9. Damage to or destruction of any UTSA or UTSA Campus Recreation facilities including failure to remove trash from the field or court following a game or match.

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