Arcadia University Intramural Sports Intramural Indoor

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Arcadia University Intramural Sports Intramural Indoor Volleyball Rules Current NIRSA (National Intramural Recreational Association), NFHS (National Federation of State High School Associations) and Arcadia University Intramural Handbook shall govern all intramurals rules used for indoor volleyball unless modified by the Arcadia University Athletic & Recreation Division for program needs. Persons subject to the rules are team representatives, including players, substitutes, coaches, trainers, spectators and other persons affiliated with the team.

Eligibility I. II. III. IV.

Each player must have a valid Arcadia ID. No ID = No play (NO EXCEPTIONS). Individuals must produce a valid Arcadia University ID to the Intramural Staff prior to every game All participants’ (team or individual) must be on an Intramural scorecard prior to participation. Team captains will be held accountable for the eligibility of the participants listed on their team roster. Each team shall have a minimum of 6 players and a maximum of 12 on the roster. A team must have at least 5 players to start the game or it is a forfeit. Team Rosters will be finalized after the first weeks of games. Captains have until 11:59PM on the Sunday following the start of the league to add players to roster.

Co-Rec Eligibility I.

II.

The game will start with six (6) players on either side; two females and two males must be on the court at all times. If a team has less than two females, the spot for the female on the court will remain omitted. The team will simply be down a player on the court. A minimum of 5 players is required to start the game:  Each team must have a minimum of 2 female players on the court at all times.  There can never be 4 or more male players on the court at any given time.  To play with 6 people on the court, you must have 3 females and 3 males. (So if a team only has 2 females at a game, you must play with 5 players on the court.

SUBSTITUTIONS: There are unlimited substitutions as long as one player does not occupy more than one position in the service order during a single game. Substitutions must be male-for-male or female-for-female

Captains’ Responsibilities Team captains will be held accountable for the eligibility of the participants listed on their team roster. In addition, captains are responsible for notifying Intramural Coordinator if team needs to default no later than one hour prior to start of scheduled contest to prevent being assessed a $20 forfeit fee. Team

captains are responsible for their team’s actions as well as their preset fans and spectators. Captains are also the only players permitted to talk with officials during the game.

Equipment/Uniform I. II.

III. IV. V.

Intramural Staff will provide volleyballs. Jewelry is not permitted, including but not limited to necklaces, earrings, facial piercings, rings, bracelets, and watches. If jewelry cannot be removed, you may not play. Only exception would be a medical bracelet or necklace that is needed. No dangerous or inappropriate equipment may be worn. No hooded sweatshirts. No hard casts allowed. All metal on joint braces must be safely covered to officials’ satisfaction Athletic shoes and pants must be worn. The only headgear that is acceptable will be headbands and soft-knotted bandanas.

Length of Game I. II. III. IV.

Game Time is Forfeit Time. If a team does not arrive at game time, the 5-minute grace period begins. After the 5-minute grace period, if the team has not arrived or does not have the required amount of players, the game is a forfeit. A game is won when either team has a two-point lead with twenty one or more points. The winner of two out of three games determines who wins the match. If a team does not arrive at game time the 5-minute grace period begins. After the 5-minute grace period, if the team has not arrived or does not have the required amount of players, the game is a forfeit.

Gameplay/Scoring * Official NIRSA rules will prevail in all cases not otherwise covered, as long as they fall within the spirit of Intramurals I. Both feet of the server must be behind the mine before the ball is served. The server can choose whether to serve overhand or underhand with an open or closed hand. II. The served ball must pass over the net within the out-of-bounds lines without contacting the net. If the ball contacts the net, the point and serve are awarded to the other team. III. When a team is awarded the serve, they must rotate once in a clock-wise direction. (High School rules). IV. If a player serves out of turn, the ball will be called dead and any points made on his/her serve (services) will be discounted. V. A team is allowed 3 contacts to the ball. VI. The ball may be hit by any part of the body above and including the waist (also may be played off the foot). VII. The ball is out-of-bounds when it touches any surface or object outside the court. A ball touching the boundary line is good. VIII. A ball may be played if it rebounds from the net within the out-of-bounds lines. IX. The server can serve from anywhere behind the baseline. This does not affect the positions of the rest of the players. X. Service of the first game will be determined by a coin toss. The team that did not begin serving the first game shall begin serving the second game. If the match goes to three games, service for the third game will be decided by a coin toss. XI. Each team is allowed one (1) timeout per game. XII. Rally scoring will be utilized.

Players may not: I. II.

A player may not block the server at the net. The ball must be allowed to pass over the net. A player may not hit the ball twice consecutively unless the first contact was a block. (Jump up at net, arms up).

III.

A player shall not contact any part of the net or its supports while the ball is in play. If the ball is driven into the net so that it causes the net to contact an opposing player, no foul shall be called.

Sportsmanship The sportsmanship rating system is intended to be an objective scale by which teams' attitudes and behaviors can be assessed. Behavior before, during, and after an intramural contest is included in each rating. Each team captain is responsible for educating ALL players and spectators affiliated with his/her team about the system. Teams must maintain a 3.0 average in order to qualify for playoffs. Teams must also maintain a 3.0 average during playoffs in order to advance. The Intramural Staff will determine the score for the teams after each intramural contest. Captains who disagree with their team's sportsmanship rating should not sign the scorecard and instead fill out a protest form immediately after the game and give to the present intramural supervisor.

I. Sportsmanship Rating Scale Excellent Sportsmanship (4.0): Teams/Individuals demonstrate excellent behavior and maintains attitude of complete cooperation with all officials and opponents. The captain calmly converses with officials about the rules and also has full control over his/her teammates. (No technical fouls, disqualifications, penalty cards, etc.) Default or Average Sportsmanship (3.0): Teams/Individual rarely questioned officials’ judgment/decisions. Officials may have issued a warning about unsportsmanlike behavior, but overall the team respected opponents, and maintained self-control. (Minor disagreements of an official interpretation of call or ruling. No technical fouls, disqualifications, penalty cards, etc.) Below Average Sportsmanship (2.0): Team/Individuals constantly made unsportsmanlike calls and frequently argue with the officials’ judgement/decisions. There was harassment of the officials, opponents, and players showed minimal self-control. (One yellow card, one technical foul, one unsportsmanlike penalty, etc.) Poor Conduct (1.0): Team/Individual constantly made derogatory comments to the officials and/or opposing team/individual. The team captain exhibits no control over teammates. (Two or more technical fouls, personal fouls (football) or yellow cards, one red card or any ejected player) Forfeit or Fighting (0.0): This includes threatening an employee. If involved in a fight, all teams involved in the fight could be removed from the league for the remainder of the season. All issues are turned over to Student Affairs. The Intramural Coordinator reserves the right to issue any new rules or regulations that are deemed essential to the success of the total program.