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Assessing the impact of interactive gambling and new technologies Dr. Sally Gainsbury Centre for Gambling Education and Research, Southern Cross University 10th European Conference on Gambling Studies and Policy Issues 11 September, 2014, Helsinki, Finland

Understanding Internet gambling through research Or, how research can be used to inform policy and practice

Internet gambling in the 1990s

2000s – Technology & products evolve • • • •

Cheap, fast broadband Internet Better graphics and games Increased consumer confidence New games

2014 – Internet gambling becomes mainstream • Liberalization • Mobile • Increased consumer confidence and trust

Advertising increases awareness

Millions

Number of televised gambling advertisements (UK) 1.6 1.4 1.2 1 0.8 0.6 0.4 0.2 0

2006

2008

2010

2012

Internet gambling has become mainstream

Major concerns still exist 1. 2. 3. 4.

Participation in gambling will increase Land-based gambling will decrease Youth will gamble online Problem gambling will increase

The Australian experience 2001 Interactive Gambling Act: Prohibition Wagering & lotteries permitted 2008 Advertising liberalized

The Australian experience  Increase in interactive gambling yield  Increase in international operators

Australian Interactive Gambling Study Commissioned by Gambling Research Australia Conducted by Centre for Gambling Education & Research, Southern Cross University Hing, Gainsbury, Blaszczynski, Wood, Lubman, & Russell

Australian Interactive Gambling Study 1. 2. 3. 4.

National telephone prevalence survey (N = 15,006) Online survey (N = 4,594) Interviews with interactive gamblers (N = 81) Data from help-seeking agencies

 To determine who, what, when, why and how people are gambling using interactive technology in Australia

Does Internet gambling increase gambling participation? Prevalence

1999

2011

Gambling 82% participation

64%

22% reduction in Australians gambling

Interactive gambling

0.6%

8% 13 times more people gambling online

Source: National telephone prevalence survey, Productivity Commission

Participation in gambling activities 1999 vs. 2011 70 60 50 %

40 30

20 10

0 LotteryScratch Race EGMs Sports Keno Casino Poker Bingo Betting tickets betting betting games on skill games 2011 1999 Source: National telephone prevalence survey, Productivity Commission

Will Internet gambling reduce landbased gambling? • Internet gamblers are highly involved gamblers, on all forms & modes Mostly offline Half online, half offline

Over 2/3rds of Internet gamblers mostly or always gamble online

22% 11%

Mostly online

Only online Source: Online survey 0%

48% 20% 20%

40%

60%

Internet gamblers offline

 50% started gambling online in or after

Majority prefer interactive gambling (55%) or prefer both modes equally (31%) Source: Online survey

Will more young people gamble online?

Internet gamblers are younger than land-based gamblers • Mean age of interactive gamblers: 37 years – 42 years

• 25 – 39 years – higher rates of Internet gambling • 20-24 years – higher rates of land-based gambling

Internet gamblers are young-middle age adults

Problematic Internet gambling among youth • Age not predictive of problem gambling severity • Younger interactive gamblers  higher problem severity • Treatment seeking Internet gamblers 18-39 years

Young Internet gamblers may be at greater risk for harms

Prevalence of adult problem gambling – Australia 2011 Problem gambler

Interactive gambling not predictive of PG severity

1

Moderate risk

4

Low risk

8

No problem

52

Non-gambler

36

0

10

20

30 %

40

50

60

Problem Gambling Severity Index Source: National telephone prevalence survey

Does Internet gambling cause problems? No problem Low risk Interactive gamblers 3 x higher PG rates

Moderate risk Problem gambler 0

10

20

30

Land-based

40

50

Internet

60

70

Not replicated in online survey

80

90

What mode of gambling contributed to your problems? Interactive Gamblers

Non-Interactive Gamblers

Land-based 58%

Land-based 85%

Computer 26% Mobile 12%

Over half had problems before gambling online

Source: National telephone prevalence survey N=153 problem & moderate-risk gamblers

What gambling activity contributed to your problems? Interactive Gamblers

Non-Interactive Gamblers

Electronic gaming machines 43%

Electronic gaming machines 50%

Casino table games 15%

Keno 15%

Sports betting 14%

Casino games 12%

Source: National telephone prevalence survey N=153 problem & moderate-risk gamblers

Does Internet gambling cause problems? Problem gambling severity predicted by greater gambling involvement

Are the concerns about Internet gambling valid? • Participation in gambling will increase?  Internet gambling participation has increased

• Land-based gambling will decrease?  Internet gamblers also gamble offline, but may

reduce over time

Are the concerns about Internet gambling valid? • Youth will gamble online?  Younger generation may prefer

Internet gambling

• Problem gambling will increase? But unique problems may develop

Conclusions • Interactive gambling is a new mode of access • Changing the impact of gambling? How research can assist policy development

Acknowledgments Collaborators: Nerilee Hing, Alex Russell, Alex Blaszczynski, Dan Lubman, Robert Wood Research commissioned by Gambling Research Australia The views expressed in this presentation are solely those of the author. The information, views and references material in this presentation are provided solely on the basis that the audience will be responsible for making their own assessment of the information provided

Thank you, questions? Dr Sally Gainsbury Senior Lecturer Centre for Gambling Education & Research, Southern Cross University

Email: [email protected] Website: http://works.bepress.com/sally_gainsbury/ @DrSalGainsbury

Further details •









Hing, N., Gainsbury, S., Blaszczynski, A., Wood, R., Lubman, D., Russell, A. (2014). Interactive Gambling. Report commissioned by Gambling Research Australia. Centre for Gambling Education & Research, Southern Cross University. Available at: http://www.gamblingresearch.org.au/home/interactive+gambling+pdf Hing, N., Cherney, L., Blaszczynski, A., Gainsbury, S. M., & Lubman, D. I. (In Press). Do advertising and promotions for online gambling increase gambling consumption? An exploratory study. International Gambling Studies, DOI: 10.1080/14459795.2014.903989 Gainsbury, S, Russell, A., Hing, N., Wood, R., Lubman, D. & Blaszczynski, A. (In Press). The prevalence and determinants of problem gambling in Australia: Assessing the impact of interactive gambling and new technologies. Psychology of Addictive Behaviors. Published online May 2014 DOI: 10.1037/a0036207 Hing, N., Cherney, L., Gainsbury, S., Lubman, D., Wood, R., & Blaszczynski, A. (In Press). Maintaining and losing control during Internet gambling: A qualitative study of gamblers’ experiences. New Media and Society. Published online January 2014 DOI: 10.1177/1461444814521140 Gainsbury, S, Russell, A., Hing, N., Wood, R., Lubman, D. & Blaszczynski, A. (In Press). How the Internet is changing gambling: Findings from an Australian prevalence survey. Journal of Gambling Studies. Published online August 2013 DOI: 10.1007/s10899-013-9404-7