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Massachusetts Institute of Technology Department of Economics Working Paper Series

EQUILIBRIUM REFINEMENT

IN

DYNAMIC VOTING GAMES Daron Acemoglu Georgy Egorov Konstantin Sonin

Working Paper 09-26 October 6, 2009 1

Room

E52-251

50 Memorial Drive Cambridge, MA 02142

This paper can be downloaded without charge from the Social Science Research Network Paper Collection at httD://ssrn.com/abstract =1490164

Equilibrium Refinement in Dynamic Voting Games* Daron Acemoglu

MIT

Georgy Egorov Northwestern University

Konstantin Sonin New Economic School

October 2009.

Abstract

We propose two related equilibrium refinements for voting and agenda-setting games, Sequentially Weakly Undominated Equilibrium (SWUE) and Markov Trembling Hand Perfect Equilibrium (MTHPE), and show how these equilibrium concepts eliminate non-intuitive equilibria that arise naturally in dynamic voting games and games in which random or deterministic sequences of agenda-setters make offers to several players. We establish existence of these equilibria in finite and infinite (for MTHPE) games, provide a characterization of the structure of equilibria, and clarify the relationship between the two concepts. Finally, we show how these concepts can be applied in a dynamic model of endogenous club formation.

Keywords:

JEL

*

voting, agenda-setting games,

Markov trembling-hand

perfect equilibrium.

Classification: D72, C73.

Daron Acemoglu

gratefully acknowledges financial support from the National Science Foundation.

Introduction

1 In

many

political

economy problems, including models

of legislative bargaining

(e.g.,

Baron,

Diermeier, and Fong, 2008, Battaglini and Coate, 2007, 2008, Diermeier and Fong, 2009, Dug-

gan and Kalandrakis, 2007, Romer and Rosenthal, 1978) and models of mation

(e.g.,

Acemoglu, Egorov, and Sonin, 2008), agents participate

proposal making and strategic voting.

which proposals are made and the voting protocols

These

.

in particular, the

whether voting

"details" as well as the exact notion of equilibrium often

have a major impact

and may introduce "non-intuitive"

This

a significant challenge for applied analysis in this area.

game

procedures through

sequential or simula-

set of equilibria

of the

rounds of

is

(e.g.,

on the is

in multiple

Noncooperative game-theoretic formulations of these

models typically specify the extensive form of the game,

taneous)

political coalition for-

that appear unimportant and difficult to

map

many

equilibria in It

of these games.

would be desirable

for features

to reality (such as the exact order of

proposals and the details of the voting protocol) not to have a major impact on predictions, and for non-intuitive equilibria not to political

economy theory

of political situations;

emerge as predictions. Therefore,

to have equilibrium concepts that

(ii)

(i)

appears important for

can be applied to a wide variety

and

rule out non-intuitive equilibria;

it

(iii)

make broad

predictions

that are independent of the procedural details specified in the extensive form of the political

game. The next example political

illustrates

how

games.

Example

1 Consider three individuals, each strictly preferring option a to

options will be implemented by voting.

majority will be implemented.

which

non-intuitive equilibria can emerge in even the simplest

all

It is

Voting

is

not think that

The ample

is

all

a, is

a Nash equilibrium. However, the non-intuitive is

also a

Nash

three individuals supporting option 6

is

When

any two

a reasonable prediction.

Nash equilibrium

generally ignored, either by using one of two refinements, strategies or trembling-hand perfect equilibria

so that instead of simultaneous voting there

approach would work as voting approach also works

equilibrium.

a weak best response for the third one to do so as well. Naturally, we do

non-intuitive prediction implied by the notion of

undominated

of these two

simultaneous; the option that receives the

possibility that all three individuals vote for option b b, it is

One

straightforward to verify that the natural equilibrium, in

three individuals vote for option

players vote for

b.

for 6

is

is

Nash

(THPE),

sequential voting.

or

It is

in the previous ex-

equilibria in (weakly)

by changing the game evident

why

a weakly dominated strategy for each player.

for relatively intuitive reasons:

the

first

The second

with sequential voting, the game becomes

Digitized by tine Internet Archive in

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Libraries

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dynamic, and

it is

easy to show that in any subgame-perfect equilibrium (SPE) at least two play-

ers vote for a, so option a

is

chosen. Moreover, this result applies regardless of the order in which

the three individuals vote. Nevertheless, sequential voting has the potential disadvantage that

most votes are not

in practice

cast sequentially, but simultaneously (and with secret ballots).

Therefore, this approach "works," though is

it

does so by changing the environment to one that

a worse approximation to the situation being modeled. Moreover, this discussion highlights

that the set of predictions might crucially depend on seemingly unimportant procedural details

such as whether voting

is

sequential or simultaneous.

In addition, while these two refinements eliminate non-intuitive equilibria in static voting

games,

many

involve

dynamic proposal making and

interesting political

economy problems, such

rule out non-intuitive equilibria. This

Example at

this option

Example

1

If

2.

In addition,

option b in both dates

2, all

illustrated in the next example.

subgame

is

Example

in

1,

except that voting takes place

a unanimity of voters prefers one of the two options in period is

we assume that delay

the relevant equilibrium concept

in the

is

implemented. Otherwise, there

is

1.

and

do not necessarily

voting. In this case, these refinements

2 Consider the same environment as

two dates,

as those mentioned at the beginning,

is

SPE.

an SPE. This

starting from date

2.

is

It

a majority vote at date

is

costly.

Now

because

all

all

b

players would be best responding by voting for b at date

is

multi-stage,

three individuals voting for

three players voting for b

Then, expecting option

then

identical to that in

2,

because the game

can be verified that

1,

is

an equilibrium

being implemented at the date 1.

It

can also be verified that

eliminating weakly dominated strategies does not change this outcome, since voting for option

date

b at

not weakly dominated because of costly delay.

1 is

Example

2

shows that simply eliminating weakly dominated strategies

resolve the problems that arise in

dynamic voting games.

Nevertheless,

is

it

to illustrate that the sequential elimination of weakly dominated strategies

powerful.

For example, the strategy "vote for b in both periods"

strategy "vote for b in period 1,

for 6 in

period 2"

is

1

,

vote for a in period 2"

weakly dominated by "vote

for

,

for

^See

Duggan

We

is

typically

more

weakly dominated by the

and the strategy "vote

for a in period

for b in period 1

and a

in period 2"

a in both periods" in the reduced game. Note that this

process of sequential elimination requires that simultaneously.^

can also be used

a in both periods". After these weakly

dominated strategies are eliminated, the strategy "vote

becomes weakly dominated by "vote

is

not sufficient to

all

weakly dominated strategies are eliminated

can strengthen the point even further and show that even allowing

(2003) for a discussion of problems with this equilibrium refinement.

for

sequential elimination of weakly dominated strategies

Example

equilibria (see

may

not always rule out non-intuitive

5 in the Appendix).

As already mentioned above, a powerful equilibrium concept intuitive predictions

is

trembling-hand perfect equilibria (THPE). However, the use of trembling-

hand perfection concept

trembles is

if

to focus

in

dynamic games requires some caution

One way

1994, pp. 246-252).

THPE

to define the

in

(e.g.,

dynamic games

Osborne and Rubinstein, to

is

aUow

for correlated

a player has a move at different stages of the game; a more restrictive generalization

on uncorrelated trembles. Example 6

generalizations

is

in the

this

(SWUE) and Markov

perfect-information

game

as

the Sequentially Weakly Undominated Equi-

Hand

Trembling

Perfect Equilibrium.

an agenda- setting game

of the players (or, possibly. Nature) moves, or there is

dynamic voting games.

paper introduces two simple, easy-to-use and intuitive

equilibrium concepts for agenda-setting games:

formal definition

Appendix shows that neither of these

sufficient to eliminate non-intuitive equilibria in certain

Motivated by these problems,

librium

that often eliminates non-

if

is

(MTHPE). We game

at each stage of this

a voting

among a

refer to

either one

subset of players (a

provided below). Dynamic voting games, in which there are several stages

of voting over proposals, are a special case of agenda-setting games. In addition, most multilateral bargaining

an

games can be

cast as agenda-setting games.

intuitive generalization of the idea of eliminating

games.

One disadvantage

of

SWUE

games. Another, and a more serious one, equilibria, as

Example

5 in the

is

is

that

that

it

it is

We

does not necessarily rule out alternative notion,

cuses on Markovian trembles, has three desirable features. First,

larger class of games, including infinite

it

it

games with

finite

number

several "details," such as whether voting

not affect the predictions in these games. In particular, we agenda-setting games with simultaneous voting

is

though admittedly

we

show

will

^We

of

MTHPEs)

less realistic,

all

will

is

is

in

non-intuitive

MTHPE,

eliminates

all

which

fo-

non-intuitive for

a

of non-equivalent subgames.

MTHPE

in agenda-setting

simultaneous or sequential, do

show that the

identical to the set of

of the equivalent sequential voting games. This result voting,

is

apply to infinite

can be applied easily and straightforwardly

Third, we will provide a tight characterization of the structure of

games and show that

SWUE SWUE

prove existence of

difficult to generalize or

Appendix shows. Our

equilibria in agenda-setting games. Second,

In this context,

dynamic

weakly dominated strategies, and uses this

procedure iteratively starting from the terminal subgames. finite

a

also useful, since

set of

MTHPE

MTHPE of

(and of SPE)

games with sequential

allow a straightforward characterization of

SPEs (and

by backward induction."

are not aware of any other equilibrium concept or refinement that has these three desirable features.

We

will first establish the existence of

MTHPE

a broad class of games, including

for

agenda-setting games, and then provide a characterization of the set of

While

setting games.

MTHPE

that for agenda-setting

SWUE libria in

SWUE

games

for

MTHPE

is

for finite

MTHPE

games) an

agenda-

we show

are not subsets of one another in general,

games (and, more broadly,

(so within this class of

Our main

and

MTHPE

all

always a

is

a stronger concept).

characterization result as well as our result on the equivalence of the set of equi-

simultaneous and sequential voting games rely on the notion of regularization which we

introduce.

A regularization replaces each stage of a dynamic game where multiple players vote si-

multaneously by a sequence of actions (stages) in which one player moves at a time. This implies that whenever several players

move

simultaneously, there are

many

the resulting games have the same set of equilibrium payoffs. that the set of

result

is

set of

SPE

is

of

MTHPE

A

regularizations. However, all

key part of our characterization

of the initial (simultaneous voting)

game

is

equivalent to the

any regularization. This result both implies that which regularization

MTHPE

immaterial and shows that computing the set of

is

is

chosen

generally quite straightforward

and can be done by choosing an arbitrary regularization (an arbitrary sequence of voting stages corresponding to the original game). Note, however, that the Markovian trembles restriction in

MTHPE

critical for these results:

is

Example

Appendix shows that the above

6 in the

respondence between the equilibria of simulataneous voting game and

down when we Finally,

use the standard

we show how

proposed and analyzed

game can be

in

THPE

either or

concept instead of

its

regularization breaks

MTHPE.

both concepts can be applied to a dynamic voting model

Acemoglu, Egorov and Sonin (2008) under sequential voting. This

interpreted as one of elimination (as in Soviet Politburo) or as a

coalition formation, similar to previous pioneering

bera, Maschler,

cor-

and Shalev

work

in this area,

(2001). In Roberts (1999), the club

game

of

dynamic

Roberts (1999) and Bar-

membership changes subject to

approval by a majority of the current members; in Barbera, Maschler, and Shalev (2001), any

member

of the club might unilaterally admit a

applies our also

main

results to a

game

of

dynamic

be straightforwardly applied to dynamic

interesting

new member

legislative bargaining

work by Diermeier and Fong (2009) studies

in their

model would

Although Section 4

coalition formation, our equilibrium concept

agenda-setting power and uses a solution concept that

MTHPE

to the club.^

games. For example, recent

legislative bargaining

is

can

a special case of

with persistent

MTHPE.

Applying

give identical results.

^See also Jack and Lagunoff (2006) and Granot, Maschler, and Shalev (2002), where unanimity admission to a club.

is

required for

,

Although the hterature on voting games

modern treatment), the notions

of

is

MTHPE

and Banks, 1999,

vast (see Austen-Smith

and

SWUE

Two

are new.

a

previous contributions

Moulin (1979) pioneered application of dominance

are particularly noteworthy.

for

solvability to

games. Duggan (2003) discusses the possibility of non-intuitive equilibria in political

political

games, suggests several solutions and also contains a

The

rest of the

paper

of related

list

open problems.

organized as follows. Section 2 introduces the concepts of Markov

is

Trembling-Hand Perfect Equilibrium and Sequentially Weakly Undominated Equilibrium. Section 3 contains the

main

an application of

results, while Section 4 provides

MTHPE.

Section 5

concludes and the Appendix contains two additional examples.

Setup

2

Setup and Notation

2.1

T

Consider a general n-person T-stage game (where

a natural number or oo), where each

is

individual can take an action at every stage. Let the action profile of each individual

=

a*

with t

al

S Al and

G A'

a*

(not including stage

game, and histories

let

t),

Ht be the

up to date

t

(a*!

= nf=i ^twhere a^ =

,

.

a^) for

,

. .

(a^,

.

=

IJs=o

a'-*

=

.



.

t

. .

with the set of continuation action profiles

.

.

,

.

:


u'{a\a-')

(i.e., it is

a Nash equilibrium) and for each

i

=

1,

.

.

, .

n, there does not exist

cr'

G E' such that

u'{a\a-') >u'{a\a-') G S~* with

for all (T~'

at least one strict inequality.

Naturally, such equilibrium always exists in static finite games. Let us next extend

general T-stage of the

game

game

for

T finite. A

defined analogously to Definition

is

Definition 4 Take any

t




e

(MTHPE). For

this,

Tirole, 2001).

Markovian

a*'*, d*-*

/i*-i)

u' (a''*,a-^'*

Perfect Equilibria

A''*

if

and any

u' (a^'*,a-*'*

a"'-*

G A~^'*

h'-^)

|

I

implies that

U^\a-'''

h'-^)

>

u' (a^'Sa"'-*

h''^

|

I

Definition 7 form

strategic

We is

say that a strategy profile

continuation strategy

(m) u*

,

.

,

. .

ct"

a^''^

(m)) -^

{a\a~^ (m)) >

We say

u*

{m)

((T^,

(cr*,

.

is

.

, .

ct~'

profiles

Markovian

(j") as

an extensive-form game

...,0"")

Trembling- Hand Perfect Equilibrium

all a'

(a^ (m)

{

for all

m ^ oo

(m)) for

that a strategy profile (a^,

strategic

of

Markov Trembling-Hand Perfect Equilibrium (MTHPE)

quence of totally mixed Markovian strategy

((7^

(<j^, ...,ct")

z

=

,

.

,

. .

ct"

if

in agent-

there exists a se-

(m)) }^^^ (meaning that

l,...,n and

all

m

for

alH =

£ N) such that

and £ E\

for all

meN

of an extensive-form

(MTHPE)

if it

is

and

game

MTHPE

in strategic

in the

1,

.

form

. .

is

,

n.

Markov

corresponding agent-

form game.

Note that problems that

MTHPE is defined directly arise

when trembling hand

in the agent-strategic

perfection

8

is

form

in order to avoid

defined on the strategic form

standard

(e.g.,

Selten,

.

MTHPE

Osborne and Rubinstein, 1994, pp. 246-252). Naturally,

1975,

than THPE.^ Nevertheless, we establish In a class of political games, which

MTHPE

we

its

a stronger concept

is

existence under general assumptions

refer to as agenda-setting

MTHPE

(Theorem

1).

games, we prove that a pure-

these two equihbrium concepts do not always coincide.

SWUE (Theorem 2). Nevertheless, First, a MTHPE always exists, while

SWUE

exist

strategy

may

exists,

and moreover every

not. Second, in

an

infinite

a

is

game, there may

SWUEs

that are not

MTHPE.

Agenda- Setting Games

2.2 Let us

first

define general agenda-setting games, a class of extensive form

games with perfect

information that includes most voting games as a special case.^ In Section existence of

To

MTHPE

and

SWUE

for these

3,

we

establish the

games.

define a general agenda-setting game,

we first need a definition of a stage.

Inside one stage,

information sets are possible as the definition should be general enough to nest simultaneous voting.

Definition 8

game 1.

A game

if it satisfies

Game F

F

in extensive

form with a

set of players

N

is

called

an agenda- setting

the following conditions.

consists of a (possibly infinite)

(a) a "proposing stage",

i.e.,

number

of stages,

where each stage

is

either:

a decision node and a number of possible actions of a single

player (possibly Nature), the agenda-setter at stage Q. (h)

a "voting stage",

i.e.,

a connected subgraph of F, in which each player

most one decision node and two actions

2.

e

N has

and a" (0)

at

.

For each voting stage 0, there are only two equivalence classes of continuation-payofiidentical

3.

at this node, say a^ (0)

i

subgames following terminal nodes of

In each voting stage 0, for each player

i

£

in

game

F, say y (0)

and n (0).

N and for any other players' actions held fixed,

action of (0) does not decrease the probability of moving into a

subgame that belongs

to

the equivalence class y (0) *

Another trembling hand refinement used

of

MTHPE. A

in

some neighborhood

in the literature, truly perfect equilibrium,

is

stronger than our notion

mixed profiles any one sequence of profiles in the standard notion of trembling-hand perfection and to one sequence of Markovian profiles in the case of MTHPE. However, this equilibrium concept fails to exist in many games, including our dynamic game of coalition formation (except in some special cases). "The study of agenda-setting games was pioneered by Romer and Rosenthal (1978) and Baron and Ferejohn (1989).

truly perfect equilibrium requires strategies from

of

a rather than

to

a

to be best responses to all fully

.

For any two nodes

4-

£,

and

of

^'

exists a voting stage 8' of

game

game F

F,

if

.

^ and ^ belong to one information set, than there

that contains both ^ and

^'

This definition states that any game in which one of the agents makes a proposal and others vote in favor or against this proposal restriction that

more

all

dynamic voting games

and then subsequently, a subset

and then

of,

or

in

less likely to succeed).

intuitive

Agenda-setting

which at some stages proposals are made,

players vote in favor or against these proposals.

all,

dynamic bargaining games, where a

also include several

stage,

do not make a proposal

"yes" votes

games naturally cover

an agenda-setting game (and imposes the

is

division of a pie

They

offered at a certain

is

needs to be accepted by the other participants acting simultaneously or in

this

sequence, as special cases.

Characterization

3

Existence Results

3.1

We start is,

in

a very broad class of games.

nonetheless, a sufficiently strong equilibrium refinement to rule out

Theorem

MTHPE

1

Any

player

N

£

i

finite or infinite extensive-form

(possibly in

Proof. Suppose is

first

mixed

that

game

with a finite

(a^

Markovian strategies (rj)

,

.

.

.

,a"

(77)).

T

is finite.

non-intuitive equilibria

number

of stages has a

Consider a perturbation of the original game where each

By

t]

>

where

0,

the standard fixed point theorem argument, this perturbed

only.

Therefore, the perturbed

Because the action space has

can choose a sequence limit.

it

strategies).

has a Nash equilibrium; moreover, the fixed point theorem applies to

later prove that

restricted to play each action at each stage with probability t]\^>

sufficiently small.

is

all

We

games.

in agenda-setting

rj

MTHPE exists

by observing that

77^,77^, ..

.

we

restrict

our attention

game has a Markov

Perfect Equilibria

dimensions and

thus compact, we

finite

which converges to

if

game

such that (a^

(rj^)

is

,

.

.

.

,a"

(t?'""))

This limit would be a trembling-hand perfect equihbrium in Markovian strategies,

has a i.e.,

an

MTHPE. If

T

is

infinite,

the previous reasoning applies straightforwardly

if

instead of "stages"

"classes of stages with payoff-equivalent histories"

Theorem 2.

2

1.

In any

finite

Any

(finite)

game, a

agenda-setting

MTHPE

is

a

game has

SWUE. 10

a

MTHPE

in pure strategies.

we use

.

3.

Any

Proof.

We

(1)

SWUE in pure

agenda- setting game has a

finite

strategies.

proceed by induction on the number of stages.

consider a one-shot agenda-setting game.

stage

If this

is

perfect. If the single stage

of the outcomes to another.

outcome

MTHPE,

We

MTHPE

agenda-setting there

subgames there

same ctJ,

MTHPE

a^,

.

.

.

for

in all agenda-setting

i

if

player

each j G

{1,

.

actions for infinitely

(at

.

MTHPE,

in the corresponding

MTHPE), and we

and take any m.

[i)

i

which

is

ct^, cr^,

.

.

.

i.

we can proceed

MTHPEs

i

first

for

a^.

In each of k corresponding

MTHPE; we

j„ such that Cj^

It is

is

now

is

=

for infinite .

Take another

.

.

for

any

n.

action aj that

is

weakly better than other

is

of the whole game.

a voting stage. Then there

MTHPE

number

a^

1.

Now

i

MTHPE.

11

.

are played, respectively, then

There

is

an action

consider two subsequences of

m

for

which a

find action a{i).

number It is

{i)

is

(z)

weakly

will get action

of players

now

the stages starting from the second one and actions a

stage form a pure strategy

.

Consider one of the players

n, to another one.

of m's.

profiles cr^, cr^,

and repeat the procedure; then we

any player

are, essentially,

in each (if they are isomorphic, take

which are formed by values of

for

Now, consider

straightforward to prove that aj, along with

MTHPE

player, j,

and

Moreover, we can require

cr",

of the previous subsequences. Since the

and

can choose the

weakly better than other actions.

has two actions, y and n, in stage

ct^,

where

MTHPE for each such j

1-stage games.

the subgames strategies a"^ and

in this way,

chosen

.

can similarly construct two sequences of strategy

and u^,

and two subsequences

at the

T—

of actions, there

values of n.

weakly preferred

better for player (j)

If in

,

.

a pure strategy

weakly prefers to choose one of the actions, y or

sequences

a

is

forms a pure strategy

and (j\,a\,... Each player

a

n, there

number

many

.

j\,J2) are isomorphic, then ct"

any

start with the case

which converge to a pure strategy

/c}

=

ai,

than T; take an

less

Therefore, there exist sequences of strategy profiles

most) two subgames; take a pure-strategy

player

weakly prefers one

i

We

its first stage.

consider the case where the initial stage

the same

(i)

, .

(for j

Since there are a finite

Now

Consider

stages.

isomorphic subgames.

for

at first stage. For

the chosen

games with number of stages

exists (by the induction hypothesis)

two subgames i

Markovian

Suppose that we have proved the existence of

making a choice between k actions

which are Nash equilibria that

T

game with

one player

is

voting, then each player

it is

straightforward to verify that voting for a weakly preferred

It is

next proceed with the induction step.

pure-strategy

since

MTHPE.

an

is

is

indeed,

is trivial;

one-player move, then, evidently, the

action which maximizes his utility constitutes a pure-strategy

and trembling-hand

The base

is finite,

evident that the for

each player

i

.

(2) Take any strategy profile

on the number of stages with it.




how he

a

a small

for

(/i"*" -I-

votes,

By

Depending

ry.

is

played. Thus,

if u'^'




and player

definition,

n^) u^'

pf) u~' where u^' and u~' are

profile a'

maximum

the

a voting stage. Consider a profile a'

probabilities of these events.

+ {fx~ +

i's utilities

u~' and thus by definition of ,

MTHPE

is

i

in this

take any player

MTHPE.

This

who

i

a weakly dominant strategy

is

himself and other players)

weakly dominant.

If,

and thus

this

any

MTHPE

Similarly,

.

= u~

u^

inated. Therefore, for

participates in voting. If

is

if

uf > u~ then he

for

,

him

,

is

a

SWUE.

1,

from acceptance

If

player

rj

i

i's

is

sole best

sufficiently

must support

uf < u~

votes for the proposal

plays in this

never pivotal, then any strategy

player, the strategy he plays in this

=

(given continuation strategies of

uf < u~ then the strategy he

or the player

pivotal;

in expectation,

u~', then player it.

accepted

^'^+^~+fi'P

+ A*~'"i~'

voting against

is

the proposal in equilibrium with probability one. Similar reasoning applies to the case

Now

with a

SWUE.

?7-close to

rejected regardless of

voting for the proposal, and

u^ > u~

stage

Voting for the proposal yields

0.

and rejection of the proposal response

first

MTHPE

vote, three mutually exclusive situations are possible: proposal

player

and by assumption

an action played with a

is

actions played in a

all

MTHPE

and suppose that

strategies

and ^^ be the respective

voting against

in

uf for any other feasible action a (otherwise

non-zero probability yield the same expected utility for player

how

MTHPE

at this stage; denote his expected utility (in this

there would exist a payoff-improving deviation). Hence,

regardless of

games

its first stage.

from taking action a

consisting of fully

for

truncated to any of the game's proper subgames, forms a

non-zero probability in equilibrium then u^'

Now

proved by backward induction

is

game. Suppose that the Theorem has been proved

Suppose that only one player

MTHPE)

MTHPE.

Consider an agenda-setting game with q stages and take any

q stages.

induction, this

SWUE.

in the

a that forms a

MTHPE is

is

MTHPE

is

weakly undom-

weakly undominated,

This completes the induction step.

(3) This follows from (1) and (2) of this Theorem.

Existence of an will

MTHPE

be exploited below

for

SWUE

in

(existence of an

procedure,

is

a

equilibrium in pure strategies full

is

at first a surprising result

characterization of these equilibria in agenda-setting

and

games

pure strategies, which can be computed by a backward-induction

obvious).

12

(0,0)

(1,1)

Figure

A Game

3:

Relationship Between

3.2

SWUE

However,

MTHPE

and

(1,1)

With

SWUE

which

MTHPE

not

is

MTHPE and SWUE

concepts are not equivalent, and neither

in general stronger

is

than the other (though see Theorem 4 below).

Example 3 There

exists

SWUE is not

an agenda-setting game where an

a game of two players with extensive form depicted on Figure

because at each stage only one player has a (non-trivial) move. {R,r). However, there are two

there

SWUEs:

a non-zero chance that player 2 will play

is

As an

alternative to the concept of

The

{R,r) and {L,r).

SWUE,

player

I,

This

3.

1 is

It

is

an

is

Consider

an agenda-setting game,

game has

latter

MTHPE.

MTHPE

exactly one

not

MTHPE,

because

if

better off choosing R.

one might consider Sequentially Weakly Dominant

Equilibria, defined as follows:

Definition 9 Take any

t:l

Ui

{^a

'

,

a

)

(recall that Definition

4 requires that one of the inequalities

condition violates

This contradiction completes the proof.

(3).

any

14

(2)

be

strict).

However,

this last

(3) Consider a one-stage

game with two

players

making simultaneous moves with payoff

matrix

SWDE,

This game does not have

I

r

L

(1,1)

(0,0)

R

(0,0)

(1,1)

because

players has a weakly dominant strategy.

and {R,

r) are

MTHPEs

SWUE is SWDE in SWDE is not MTHPE.

MTHPE

3.3

in

In this subsection,

We

games.

It is

one-stage and in that only stage neither of the

straightforward to check, however, that both (X,

Example

3.

SWUE

Indeed, in this example the

an agenda-setting game. Hence, there

Agenda-Setting

is

also a

is

one player takes an action,

it

of the structure of

MTHPE

into

an alternative game

in

stages where there are simultaneous

i.e.,

as

an agenda-setting game where

in agenda-setting

define the notion of a regularization of an agenda-setting game.

game transforms

MTHPE,

Games

we provide a characterization

of an agenda setting

I)

of this game.

(4) This follows from

any

it is

.

which

A

at

regularization

each stage only

moves are replaced by a

sequence of stages corresponding to each one of these moves.

Definition 10 Suppose that T tion of

game V

if it is

is

among

i

&

X

move

players

X

C

N

i

has the same two actions that he had at stage ^^

after {cj (C)}iex ^^ played at stage

played

if

and only

game

is itself

more

players at the

game

F'.

same

is itself).

We

a

abuse of notation, we say that u

Notice that the converse of the statement

is

15

Crucially,

next show that

of

game T can be

to a strategy profile a' of a regularization F', so that players play the slight

game T

set of equilibrium payoffs to all players.

establish this result, first note that any strategy profile

With a

game

the

that has simultaneous

an agenda-setting game, with the unique regularization that

as in profile a.

and

same stage (and the regularization of an agenda-second

different regularizations will also lead to the

mapped

which players

if the original

however, each of these regularizations has the same set of terminal payoffs.

To

^,

If there is

£,.

Clearly there are several regularizations of an agenda-setting actions by two or

an action.

that each stage only one player takes

proceeds with subgame y (^) after profile {at (Oliex {£,)

F' a regulariza-

at stage ^, then ^ is substituted by \X\ stages in

sequentially. Player

proceeds with y

game

call

obtained from T by substituting every stage where more than one player

moves by a sequence of stages such voting

We

a (finite) agenda-setting game.

is

not true, since a'

naturally

same actions

a strategy profile of

may

game

involve a pattern of

.

.

actions that cannot be captured by

cr,

example, when later actions depend on earlier actions.

for

MTHPE

Nevertheless, the next theorem shows a strong equivalence between the set of

agenda-second game and the

Theorem 1.

2.

set of

MTHPE

is

a finite agenda-setting game.

MTHPE

of

game

any regularization

T'

a

a

is

Conversely,

MTHPE

a

if a' is

F, then

Proof. by

F'

Take

(1)

MTHPE

MTHPE).

Since the

game

.

,(7")

.

we may, without

is finite,

and a SPE)

MTHPE a

then there exists an

fully

mixed



as r

at every stage or

i

SWUE

Denote the corresponding strategy

F.

profile (cr^,.

every player

,

(and thus an

in

m

T

payoffs as in a'

Consider a sequence of

which converge to the equilibrium (r) for

MTHPE

an

in regularization T'

a of game

a' to avoid confusion.

best response to a

it is

same

in which all players obtain the

an

(and SPE) of any regularization of the same game.

4 Suppose T

If

of

profile in

profiles (g^ {r)

,. ..

oo and such that the

>

node ^

,a^

(r))

ct*'*

is

a

by the definition

(this exists

assume that

loss of generahty,

game

at every

voting stage every player that participates in the voting has the same preferences over the two

and n

alternatives y

sequence

for all r's in the

(i.e.,

This implies that at voting stage, each player either

between the two

indifferent

to

(cr'^

(r)

,

.

,

.

.

{a'^ (r)

mixed and converge to

a'^ (r)) for every player

a single action by some player in

game

F,

(cr^ (r)

well, for the

game

,

.

.

.

F.

,(t" (r))

If is

same reason

then he must have picked

i

.

.



(ct'^

it is

(r)

,

.

game

F'; obvi-

oo. Let us verify that a' is a best response

»•

any node ^ and

then

of the regularized

,(t'" (r))

.

any

for

r.

If

node

corresponds to

£,

obvious, since the payoffs of

.

, .

cr'"

and

(r))

(ct^ (r)

,

.

. .

,

all

actions are

ct" (r))

have the

were indifferent about the outcomes of the voting in F (provided

played after that voting), then he as before. it

in

If

game F

strategies were fully mixed). In the

he

strictly preferred

(since he

game

indiflferent in

is

this voting,

the

one of the outcomes

game

F' as

(say, y(C))i

was pivotal with a positive probability since

F', if profile (tr'^ (r)

,

.

.

.

,

a'" (r))

of action af (^) cannot decrease the likelihood that the corresponding

is

played, his choice

subgame

is

reached after

because other players' strategies in this (now sequential) voting do not depend on

his action. Consequently, choosing af (^) i

is

distribution over the payoffs at terminal nodes. Consider the case where ^ corresponded

to a voting in

that

,

a' as r

at

i

the same, as the continuations of profiles

same

strictly prefers y, or strictly prefers n, or

for all r.

Consider the corresponding profiles ously, they are fully

we can always take such subsequence).

strictly preferred

outcome n

{£,) is

is still

a best response for him.

The

case where player

treated similarly. This establishes that profile a' consists of

16

best responses to

(r)

(cr'^

,

.

. .

,

and

(r)) for all players, at all stages,

cr'^

for all r's,

a' is

i.e.,

a

MTHPE. Take any

(2) (^a'^ (r)

,

.

.

that the part

1

,

.

MTHPE

which converge to the equilibrium

(t'" (r))

ct"'*

a best response to

is

we may, without

,

profile (

n

is

players

and

(^),

p

{£,)

n

strictly prefer

then there

i^

game

with p (0

and

=

is

(^)

to

a player

who

(this

is

who were

makes a

F' (there,

0, let all

and

strictly preferred

those

let

i

let

single

he chooses

players

the rest choose of

let

or are indifferent choose a^ {^)

n choose a"

then the set of

to be reached even

(^)

At a node where player

as in corresponding nodes of

let all

probability of acceptance

who

1,

for all r.

At a voting node

prefer y to




1,

vote to exclude

At time

t

=

we

0,

is

{ijjjgyv ^^^ generic in the sense that

if

X,Y c

and

A^

X^Y

,

then

7y-

In any period

>

i

Nature at random

1,

the voting proceeds as follows.

Alternative

An

becomes the next ruling

member

votes.

If

who

coalition,

an absolute majority of the available ''weighted of each

agenda-setter, which

is

determined by At^i

which

is

a

are entitled to do so vote for or against

i.e.,

Xt^\

=

Aj^j, if

and only

if it

receives

where votes are weighted by the power

votes,^^

of the junta, so that an individual with a greater 7j has proportionately

more

the proposal At^t does not receive an absolute majority, then the next agenda-setter

nominates a proposal and so on. In case no proposal

The

An

through any fixed protocol) proposes an alternative coalition

(or

subcoalition of the current coalition. All individuals At^i-

i

preferences (for each

accepted, Xt+i

is

£ N) consist of two parts. The

i

=

Xt-

first is utility

from power,

oo

[/+

= (l-/3)]B,^/3--*;^I,ex.. ^^t

T=t

Here

/3

G

(0, 1)

is

function for individual j being a

expectations at time

t.

form

is

members

member

The term 7j/7xt

ruling coalition members. coalition

It

member

Formally, the extensive form of the

picked randomly by nature; yet

(with

=

0, 1,

individuals, li^Xr

.

all

.

.,

t,

is

the indicator

and Et denotes

represents the power of the individual relative to other

in proportion to their power.

stage, j

all

of the ruling coalition at time

that each player obtains greater utility

At each

across

can be motivated from the division of a unit

Therefore, each prefers to be a

1.

common

the discount factor

The important

when

size pie

among

the

implication of this functional

the power of the ruling coalition

is

smaller.

of a smaller ruling coalition.^

game

is

as follows.

We

assume that an agenda-setter

is

the results go through for any fixed protocol of agenda-setters.

the

game

starts with

an intermediary coalitions by Nj

C

N

No = N).

^ These payoffs are a special case of the more general payoffs introduced in Acemoglu, Egorov and Sonin (2008) and are adopted to simplify the notation here (without affecting any of the results).

19

,

=

2.

Nature randomly picks agenda

3.

Agenda

4.

All players in Xj^q simultaneously vote over this proposal; let

setter

e Nj

ij^g

G

Xj^q. Let

YesjXj,,}

=

{z

G X^,,

ior q

=

If Xj^g

Nj

|

{i,Xo,q)

Vj^q

li q




is

given in the following proposition and shows

mapping

(X)



(p

min

SWUE (MTHPE)

most one stage of elimination and coincides with

of each

i

is

7y.

(5)

where the ultimate ruling coalition

after at

N

the

be defined as

arg

there exists a pure strategy

&

how

removes the non-intuitive equilibrium leading to {A, B, C, D}.

Y€{ZCN: izlx\z; 4>{Z)=Z}U{X}

Then

and

5

a

proposal, he proposes

make proposals according

players

enough votes to eliminate D.

failure

7^ =

would prefer {A, B, C} to {A, B, C, D}. Nevertheless, there

to acceptance of any proposal. in

4,

"unstable" and would lead to the elimination of one of

against any proposal. This

outcomes

=

MTHPE where A, B, or C proposes the B and C vote for in favor of this coalition

is

following this proposal. A,

to

first

fact that

person subset of

{A,B,C,D}, with 7^ = 3,7^

1/2. It can be verified that there

{A,B,C}, and

D

if

N =

Consider

(p

{N) with probability

1,

is

and

reached

the payoff

given by

Ui (N)

Vice versa, in any

SWUE

=

Wi {X)

- el^N)

(i) I{{N):^N}-

in pure or mixed strategies (and in

strategies) the ultimate ruling coalition is

(p

{N), and

it is

any

(6)

MTHPE

in pure or

necessarily reached after at

mixed

most one

stage of elimination, and players payoffs are given by (6) '

Proof. Acemoglu, Egorov, and Sonin (2008) considered a version of voting and established that the unique

SPE

is

characterized by

21

this

mapping

game with

(5)

,

sequential

with payoffs

(6) as

given in the proposition. Given the notion of regularization introduced here, this impHes that

they considered a regularization of the game here. Then Theorem 5 immediately applies and establishes that the unique

MTHPE

is

given by (5) and

(6),

completing the proof.

This proposition provides an illustration of the usefulness of the concept of of considering a

Simon all

5 In

more complicated game with sequential voting

(2008), one can consider a simpler

game and obtain

Instead

Acemoglu, Egorov, and

as in

exactly the

MTHPE.

same

results (eliminating

non-intuitive equilibria).

Conclusion many

political

generally, in

economy models, which

what we defined

equilibria are "non-intuitive"

involve voting or multilateral bargaining, or

as agenda-setting games, several .

Nash

In addition, details concerning voting

cedures often have a major effect on the set of equilibria. In

many

or

subgame

more

perfect (Nash)

and proposal making pro-

applied models, non-intuitive

equilibria are eliminated (sometimes without specifying the exact notion of equilibrium),

and

modelers often have to make sure that the "right assumptions" are imposed so that unimportant details

do not influence conclusions.

In this paper,

we proposed two

related equilibrium refinements for voting

games. Sequentially Weakly Undominated Equilibrium Perfect Equilibrium

(MTHPE). These

or deterministic sequence of agenda setters

MTHPE

(SWUE) and Markov Trembling Hand

concepts are widely apphcable, easy to use and eliminate

non-intuitive equilibria that arise naturally in

tight characterization of

and agenda-setting

dynamic voting games and games

make

offers to several players.

in agenda-setting

in

We

games and showed that the

does not depend on features such as whether voting

is

which random

also provided a set of

simultaneous or sequential.

that these concepts can be applied in a wide variety of political

MTHPE

We

believe

economy models and can both

eliminate the need to devise ad hoc equilibrium refinements to remove non-intuitive equilibria

and ensure that major predictions do not depend auxiliary assumptions that are to reality (such as whether voting

is

simultaneous or sequential).

22

difficult to

map

References Acemoglu, Daxon, Georgy Egorov, and Konstantin Sonin (2008) Coalition Formation

in

Non-

Democracies, Review of Economic Studies, 75(4): 987-1009.

Austen-Smith,

David and Jeffrey Banks (1999) Positive

Political

Ann

Theory.

Arbor,

U.Michigan Press. Barbera, Salvador, Michael Maschler, and Jonathan Shalev (2001) Voting for voters: of electoral evolution,

Games and Economic

A

model

Behavior, 37: 40-78.

Baron, David, Daniel Diermeier and Pohan Fong (2008) "A Dynamic Theory of a Parliamentary

Democracy," mimeo. Baron, David and John Ferejohn (1989) "The Power to Propose." In Models of Strategic Choice in Politics, ed. Peter C.

Ordeshook.

Ann

Arbor, MI: University of Michigan Press.

Battaghni, Marco and Stephen Coate (2007) "Inefficiency in Legislative Policy-Making:

namic Analysis." American Economic Review, Battaglini,

Marco and Stephen Coate

and

American Economic Review,

Debt.''

Diermeier,

(2008)

A

Dy-

97(1): 118-149.

"A Dynamic Theory

of Public Spending, Taxation

98(1): 201-236.

Daniel and Pohan Fong (2009)

"Legislative Bargaining with Reconsideration",

mimeo. Duggan, John (2003)

A

Note on Backward Induction,

nated Strategies, and Voting

in

Iterative Elimination of

Weakly Domi-

Binary Agendas, mimeo.

Duggan, John and Tasos Kalandrakis (2007) "Dynamic Legislative Policy Making." mimeo. Fudenberg, Drew and Jean Tirole (1991)

Game

Theory,

MIT

Press, Cambridge,

MA.

Granot, Daniel, Michael Maschler, and Jonathan Shalev (2002) Voting for voters: the unanimity case, International Journal of

Jack, William

nomics, 90

-

Game

Theory 31:155-202

and Roger Lagunoff (2006) Dynamic Enfranchisement, Journal of Public Eco-

4-5, 551-572.

-

Maskin, Eric and Jean Tirole (2001) "Markov Perfect Equilibrium nal of

Economic Theory, 100

Mouhn, Herve

(1979)

(2),

Observable Actions", Jour-

191-219.

Dominance Solvable Voting Schemes, Econometrica, 47

Osborne, Martin and Ariel Rubinstein (1994) bridge,

I:

A

Course in

Game

Theory.

-

6,

MIT

1337-1351 Press,

Cam-

MA.

Romer, Thomas and Howard Rosenthal (1978) "Pohtical Resource Allocation, Controlled Agendas,

and the Status Quo." Pubhc Choice,

Selten,

33(4): 27-43.

Reinhard (1975) Reexamination of the perfectness concept

23

for equilibrium points in

extensive games, International Journal of

Game Theory

24

4:25-55

,0)(0,0,0)

(1 ,1

(1 ,1

,0)(0,0,0)

(1 ,1

,0)(0,0,0)

(2,2,0)

Appendix Example

5 Consider the following extensive-form game. In this example, player 3 gets payoff

However, his choice of action

in all terminal nodes. 2.

First, players 1

and 2 simultaneously choose

a simultaneous vote.) 2.

Otherwise, player

players

R and r,

MHTPEs

(There are multiple

and

r,

suppose that players

is

indifferent

and 2 choose

1

If

is

or

indeed what happens in any

(I/,

/,

01,62,63),

Then, neither

L

nor

I

which

(iJ, r),

both get the payoff of

MTHPE.

2,

SPE

However, the following unintuitive

an SPE. None of player

is

that

between the outcomes).

eliminated by sequential elimination of weakly dominated strategies. profile

this as

One would expect

0.

and

both get the payoff of

respectively, then 1

1

their actions sequentially (which corresponds to

they play

arguably the most intuitive outcome.

the payoffs of players

(We can think about

their strategies.

respectively. This

as player 3

sequential process of casting votes). is

R

aflfect

choice determine whether they both get

3'

and 2 should play

1

Now

they play strategies

If

may

and

this

cannot be

Consider the strategy-

3's strategies is

weakly dominated.

can be eliminated.

Example

6 Consider a game of three players with extensive form and payoffs as shown on

Figure

The

4.

first-best;

and

if

'bad'.

first

two players vote, and

one of them votes

if

for the 'left'

All players receive the

same

both vote

for the 'right', all three players receive

then the third player chooses between 'moderate'

in all terminal nodes, so there

is

no strategic

conflict

between them. Equilibrium efficiency

is

(i?, r, (ai,

L

(01,62,63)). Indeed, take

=

((1

-

is

trembling-hand perfect, but so

is

(Z/,Z, (ai,

not achieved because of 'herding' in voting (note that neither

strategies: for instance,

a"

02,03))

7?3)

L+

best response to second player playing

some

rj^R, (l

Evidently, player 3 (and

is

-

not

I

are dominated

and third player playing

and consider

t]

rj^)

all his

/

L

02,03)) where

I

+ rj^r,

((l

-

i?^)

oi

+ 77^61,

(1

-

77)

02

+ 7762,

agents in agent-strategic form) are better

25

(1

oflF

-

r?)

03

+ 7763))

choosing oi over

.

(5,5,5) (0,0,0)

Figure

6i,

a2 over 62,

L, he obtains

he obtains 1

weight to

The

I.

A Game With

and 03 over

=

u/,

ur =

should put

4:

all

5 ((l

b ((l



(5,5,5) (0,0,0)

(5,5,5) (0,0,0)

63.

-

Now

(1



in

Trembling-Hand Perfect Equilibrium.

consider payoffs of player

-

7?^) (l

77'^)

Herding

77))

(7,7,7)

1

choosing

+rf {I - r])) = 5 - bif + 777^ = 5 — 577 + 277^ + 677^.

77^)

+

Sr;^

L

or R. If he chooses

brf.

If

he chooses R,

Hence, For small

player

77,

weight to L, and a similar argument would show that player 2 should put

This proves that (L,

effect that

Example

/,

(ai, 02, 03)) is also

6 emphasizes

required to be Markovian, which

is

a trembling-hand perfect equilibrium.

would not be the case

what our

all

definition of

if

fully

MTHPE

mixed

imposes.

were

profiles cr"

Indeed,

it

is

a

natural restriction to require that in the three subgames where player 3 moves and payoffs are identical, his

mixed action

utility of player 1

profile cr"

due to the

by worse development

in the

should lead to identical place. In that case, the increase of

possibility of player 2 playing r instead of

subgame

if

he

still

plays

26

/.

I

would be not be

offset