Flag Football

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Flag Football – Overtime Challenge Rules Page 1: Summary of Rules Page 2: Overtime Procedure

Summary of Rules Complete Procedures of the Overtime Challenge can be found on the second page of this document. I.

Shorts or pants with pockets, or holes made for pockets, belt loops, are not allowed to be worn. Shorts may be worn inside out to cover an exposed hole or pocket, however, if the pocket forms a “bunny ear” when turned inside out, then the shorts may not be worn.

II. Shirts must be tucked in and flag belts must be worn by all players. III. Similar to basketball - while inadvertent will occur, Flag Football is not a contact sport. IV. Teams are permitted ONE forward pass per down from behind the line of scrimmage. Any subsequent forward pass or a forward pass throw from beyond the line of scrimmage is illegal. Teams may use an unlimited number of backward or lateral passes. V. Cleats are highly recommended, cleats with metal spikes (baseball cleats and/or golf shoes) are strictly prohibited. VI. Wearing jewelry during play is not permitted. Medical bracelets and/or religious jewelry must be covered by tape. RecSports staff will not be responsible for providing tape; players must be able to provide their own tape or remove the jewelry.

Overtime Procedure All standard Flag Football Rules will be in place, with exceptions to the following modifications below. Mandatory Meeting The official’s shall bring all players and coaches of both teams to the center of the field. They will discuss the tie breaker procedures and answer all questions prior to the coin toss. After this meeting the captains will stay while the remaining players and coaches return to their respective team box. Coin Toss A coin will be flipped by the Referee to determine the options as in the start of the game. The visiting team listed on IMLeagues will call the coin toss. There will only be one coin toss during overtime. If additional overtime periods are played, captains will alternate choices. The winner of the toss shall be given options of offense, defense, or direction. The loser of the toss shall make a choice of the remaining options. ALL OVERTIME PERIODS ARE PLAYED TOWARD THE SAME GOAL LINE. Tie Breaker Unless moved by penalty, each team will start 1st and goal from the Team B (see 2-25-8) 10 yard line. The object will be to score a touchdown. An overtime period consists of a series of 4 downs by each team. If the score is still tied after one period, play will proceed to a second period or as many as are needed to determine a winner. If the first team which is awarded the ball scores, the opponent will still have a chance to win the game. Unless moved by penalty, they will start 1st and goal from the Team B 10 yard line. Trys will be attempted and scored as indicated Rule 8. When B secures possession, the ball is dead and the series is over. If the defense intercepts a pass or fumble and returns it for a touchdown, they win the game. If they do not return the interception for a touchdown, the series is over, the ball will be placed at the Team B 10 yard line and the original defense will begin their series of 4 downs, if available. Each team is entitled to one time-out only, during the entire overtime. Fouls and Penalties They are administered similar to the regular game. Team A shall be awarded a new series of 4 downs when an automatic first down foul is accepted. Dead ball fouls following a touchdown are penalized on the Try. Live ball fouls committed by either team after Team B gains possession during a Try or an overtime shall be enforced at the succeeding spot. Dead ball fouls following a successful Try will be penalized from the succeeding spot, the Team B 10 yard line. NOTE: The goal line shall always be the zone line-to-gain in overtime.

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