GCSE Computer Science Unit2 4342-01

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WJEC 2014 Online Exam Review GCSE Computer Science Unit 2 4342-01 All Candidates' performance across questions

Question Title 1 2 3

N 351 330 346

Mean 3.3 2.6 5.5

SD 1.8 2.4 4.7

Max Mark 6 9 15

FF 55.4 28.9 36.9

Attempt % 97.2 91.4 95.8

GCSE Computer Science Unit 2 4342-01

Question

3

36.9

2

28.9

1

55.4 0

10

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60

Facility Factor %

70

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100

1 2 3

2 Answer Task 1, Task 2 and Task 3. [6]

Task 1

A first attempt at producing a html webpage to advertise a phone recycling company is shown below.

Wanted! Your old mobile phone for cash! Click to visit www.phonerecycle.co.uk Here at PhoneRecycle we can pay you for your old working mobile phones. We recycle the components and refurbish handsets ready for their next use. Please visit our website for a quote today!



The webpage was then improved using various html tags to provide the formatting shown below.

Wanted! Your old mobile phone for cash! Click to visit www.phonerecycle.co.uk Here at PhoneRecycle we can pay you for your old working mobile phones. We recycle the components and refurbish handsets ready for their next use. Please visit our website for a quote today!

Open the file phonerecycle.txt using a basic text editor. Insert the required html tags that would be needed to display the formatting shown in the improved webpage. Save your completed work as Finalphonerecycle.txt

© WJEC CBAC Ltd.

(4342-01)

3 [9]

Task 2

A diving competition calculates the final mark for each dive based on the marks of six judges. Each judge awards a mark individually (up to a maximum mark of 6.0).



The highest mark and the lowest mark are recorded but not used to calculate the final mark. The final mark is calculated by adding the four remaining marks together and dividing by four.



Using a basic text editor, write an algorithm, which inputs six judges’ marks and outputs the lowest mark, the highest mark and the final mark. Save your completed algorithm as DivingAlgorithm.txt



For example, with inputs:

5.9 6.0 5.9 5.7 5.6 5.7

The output would be:

Highest: 6.0 Lowest: 5.6

Final Mark:

5.8

© WJEC CBAC Ltd.

(4342-01)

Turn over for Task 3.

4 Task 3 [15]

(a) Open the WJECCrabs scenario in Greenfoot.



(b) Populate the world with a crab and some wombats.



(c) Edit the wombat so that it turns and moves randomly.



(d) Edit the program code to make the crab move in the direction of the arrow keys when pressed.



(e) Edit the crab so that it “eats” a wombat (removes the wombat from the world) if they collide.



(f) Add a sound which will play every time a crab “eats” a wombat.



(g) Add a counter and edit the crab’s code so that the counter displays how many wombats the crab has “eaten”.



(h) Save your completed world as FinalWJECCrabs

END OF PAPER

© WJEC CBAC Ltd.

(4342-01)