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Web-based Training in the Healthcare Context Lynn Boyd & Linda Mosier

Session Objectives • WBT —The Concept • WBT Potential • When WBT Makes Sense • E-learning Industry

Session Objectives • Implementation Outline • Critical Success Factors • “How To” Case Study

1

Web-based Training “The use of web browsers to train via the Internet and/or Intranets.”

Web-based Training

Business Case • Appropriate situations • Advantages of WBT • Counting the cost • Present reality, future promise

2

Situations for WBT • Constantly hiring • Many learners • Wide geographic dispersion

Situations for WBT • Conflicting schedules • Work must continue • Wide skill variations • Standardized training

WBT Advantages • Lower costs • Platform independent • Greater effectiveness • Easy updates • Adult “sensitive”

3

WBT Advantages • Greater control • Certification • Change agent • Reference source • Flexibility

Pivotal Question “What is the cost differential?”

Cost Comparison 3 Year ROI = 61% $2,000,000 $1,500,000 $1,000,000

$519,000

$830,100

$221,054

$328,740

$500,000 $591,827

$655,600

Traditional

E-learning

$0

Year 3 Year 2 Year 1

4

Counting the Cost • Helpful Assumptions: –More than direct costs –Cost/benefits correlation –Shifted costs not zero –“Dumped-on” employees get “even”

Counting the Cost • Cost Distinctions: –Direct training costs –Indirect training costs –Opportunity costs

Direct Costs • Can be traced directly to training activities –Development costs –Vendor payments –Hardware –Administration

5

Indirect Costs

• Costs that ought to be allocated to training –Wages/benefits paid to trainees while they are learning –Overhead –Often twice the direct costs

Opportunity Costs

• Productivity losses incurred when employees take time to learn

–Roughly double the compensation due during training time

Counting the Cost Traditional Training Fixed Costs

Variable Costs

WBT Fixed Costs

Variable Costs

*

*

Direct Costs: Trainers' Compensation Outside Vendors Materials Development

*

Materials Production

*

*

Materials Distribution

*

*

*

*

*

*

*

*

Hardware

*

*

Software

*

*

Travel Expenses Administrative Support Indirect Costs: Learner's Compensation Overhead Opportunity Cost

* Indicates that these costs are likely to be (or can be made to be) negligible.

6

vs. Promise •Reality Really “good” stuff is rare • Bandwidth is an issue • Development requires money • Good management required

E-learning Industry Revenue in $Millions 12,000 10,000 8,000 6,000 4,000 2,000 0 1997

1998

1999

2000 2001E 2002E 2003E

E-learning Industry • Low entry barriers • High demand • Easy money…

Gold Rush!

7

• Write and publish content Content Providers • Variety of media • Variety of delivery methods • Standardization at low cost

Technology Providers • Creation, development, delivery, and management tools –Authoring –Virtual classroom –Assessment –LMS

Service Providers • Internet portals • Professional learning services

8

Implementation • Appropriate Steps • Checklist • Critical Success Factors (CSFs)

Appropriate Steps • Strategy • Champion it • Implement it

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•Strategy Clear business objective(s) • Cross-functional team • Transition plan • Content

• Management support

Champion it –all levels

• Manage company readiness –integration with reward systems (HR) –integration with IT systems

• Internal marketing

Implement it • Vendor due diligence • Choose vendor • Implement

10

Checklist • Assessment, instructional design • Content considerations • Access to information

Checklist • User engagement • Reinforcement • Online communities

Checklist • Central tracking and administration • Scalable technology • Facilitation of change and implementation

11

Choosing an LMS

• Pick a vendor/partner • Compatible, scalable, robust –Web-enabled

• Address business needs, not just IT needs

Standards • AICC • IMS • SCORM • IEEE

• Basic hardware CSFs • Software • Compelling business case • Senior management support

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CSFs • Competent project management • Internal marketing • A good product

The Future • Wireless • High band-width • Virtual “omnipresence” • E-learning • Modules at $2.50 each

13

Introduction • Why CBT? • Why Develop In-house • The Development Team

1/16/2001

Cypress CBT • The approach • Pre-release training • Replacement training

1/16/2001

Pre-release CBT • Employees trained before software release • Short training period • Fast development

1/16/2001

1

Design • • • •

No interface Software simulation Phone bridge Manuals or scripts

1/16/2001

Design (cont)

1/16/2001

Design (cont) • Front end (menu system) • Macromedia Authorware

1/16/2001

2

Design (cont)

1/16/2001

Storyboards • No formal storyboard • Scripting done by two employees

1/16/2001

Development • Staffing • Timeline

1/16/2001

3

Implementation • Deployment • Scheduling • Certification

1/16/2001

Replacement CBT • • • • •

Goal Complexity Audience Technology Usage

1/16/2001

Design • CBT accessed through software application • Interface was minimal • Procedural based • Plug-ins

1/16/2001

4

Design (cont)

1/16/2001

Storyboards • Formal instructional design • Informal instructional design

1/16/2001

Storyboards (cont)

1/16/2001

5

Development • • • •

Staff Timeline Template development Technology—use of development software

1/16/2001

Implementation/Maintenance • Deployment • Updates

1/16/2001

Evaluation • • • • •

Presentation of content Repetition Limited functionality Testing Bookmarking

1/16/2001

6

Testing Engine • First release testing • Database • Drawbacks

1/16/2001

Orcas CBT • • • •

The approach Complexity Technology Releases

1/16/2001

Complexity • Level 1 complexity • Level 2 complexity • Level 3 complexity

1/16/2001

7

Design • • • • •

Interactivity Tasks vs concepts Columns of text Container User experience

1/16/2001

Design (cont)

1/16/2001

First Release • Client side only • Planning for updates

1/16/2001

8

Storyboards • Formal instructional design process • Creating Objectives • Tools

1/16/2001

Development • • • • • •

Staff Using plug-ins Learning curve Managing the moving target Testing Creating the process

1/16/2001

Development (cont) A

Requirements

Design

Create Design

Approved for Coding

Code

C

A

New

Review Design CSG

On Hold

Create Reqs

Review Reqs CSG

B B

C

A

Review CodeCSG

Rejected

Postponed

Coding

B Approved

Review Design - UI

Rejected

Rework Reqs

Approved

Rejected

Review Code - PM

Rejected Approved Approved

Returned

C

Review Design PM

Requirements Released for Design

Rework Design

Review Design CSGDEV Rejected

Withdrawn

Key: B l u ebox indicates general informational only Green box indicates the beginning of the lifecycle Grey box indicates the final normal lifecycle state Red box w/White Text indicates the Final Off-normal state Red box w/Yellow Text indicates other Off-Normal states White box indicates the normal lifecycle stages Yellowbox indicates that all content is frozen

Approved

Rejected

Rework Code

Approved

Rejected

Pending Incorporation

Approved

D

D Rejected

Approved

Pending Verification

Review Design QA

Rejected

Approved Rejected

Complete

Approved

Design Released for Coding

1/16/2001

9

Summary • • • • •

In-house vs outsourcing Staffing Technology Vendors What’s next?

1/16/2001

10

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