Hoplomachus 3 5 2 3 Murmillo 3 4 1 3 Retiarius 4 6 2 2 Thraex 4 4 2 3

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Hoplomachus 3

Murmillo

Spear Throw:

Heavy Scutum:

Once per fight at

Once per fight, at any time the

any time, the

Murmillo can add 1

Hoplomachus can

die to his Defense

add 1 die to his

until the end of the

Attack until the

round.

end of the round.

3

5

Thraex

2 3

3

4

1

Retiarius

2

Curved Sword:

Net Throw:

the beginning of a

the beginning of a

Once per fight, at

Once per fight, at

round, the Retiarius

round, the Thraex

can subtract 2 from

can add 2 dice to

any one opponent's

his Attack until the

Speed until the end

end of the round.

4

3

4

2

of the round.

4

6

2

Secutor

Samnite

2 Heavy Armor:

3

Better-Equipped:

Once per fight, at

Once per fight, at

the beginning of a

any time the

round, the Secutor

Samnite can reroll

can subtract 2

any one die on

from his Defense

either side.

until the end of the round.

5

4

1

Dimachaerus 3

3

Provocator

Once per fight,

Once per fight, at the beginning of any

at any time the

round, the

Provocator can

Dimachaerus can add

cause one

3 dice to his Attack and subtract 1 die

opponent to lose

from his Defense until

1 Health.

the end of the round.

6

4

Fiercesome:

Dual Swords:

2

0

3

2

3

2

1

Andabata

2

Sagittarius

Marksman:

Fighting Frenzy: When the

Once per fight, at

the beginning of a

Andabata takes

round, the Sagittarius

damage, he adds

can make one

1 die to his

opponent's Attack

Attack until the

and Defense 6 until

the end of the round.

end of the fight.

3

5

Gallus

4

0

2

4

Veles

3

2 1

Greatsword:

Javelin Throw:

any time, the

any time, the Veles

Once per fight, at

Once per fight, at

can subtract 1 from

Gallus can subtract

his Attack until the

1 die from the

end of the round.

opposing side's Speed until the end of the round.

2

5

1

5

5

0

Equite

4

Essedarius

Mounted: When

Chariot:

the Equite has

more health in the same round, he

damage, he

reduces his Speed by 2

reduces his Speed

and increases his

by 3 until the end

Attack and Defense by 1 each until the end

of the fight.

4

of the fight.

4

Cataphractus 4 Longspear:

3

Once per fight, at any time, the

add 1 die to his side's

Numidian can add 2

Attack roll and

dice to his Attack

subtract one from the

and subtract 1 die

opposing side's Defense

from his Speed until

roll until the end of the

the end of the round.

round.

2

3

Hit and Run:

Once

the Cataphractus can

2

3

2

Numidian

per fight, at any time,

4

When the

Essedarius loses 2 or

taken at least 2

4

5

4

5

3

Gladiatrix

Paegniarius

1

Crowd Favor:

Whip Crack:

Once per fight, at

Once per fight, at the

the beginning of any

beginning of any

can subtract 1 from

can subtract 2 dice

round, the Gladiatrix

round, the Paegniarius

her Attack and

from the opposing side's total Attack roll

Defense until the end

until the end of the

of the round.

5

round.

6

Caestus

1

6

3

5

Scissor

1

2

Brute Strength:

Piercing Stab:

the beginning of

beginning of any

Once per fight, at the

Once per fight, at

round, the Scissor can

any round, the

subtract 2 dice from

Caestus can

the opposing side's

subtract 2 from his

total Defense roll (to a

Attack until the

minimum of 1) until the end of the round.

end of the round.

6

2

5

1

4

5

1

Laquearius

Bestiarius

1

Lasso Throw:

Beast Fighter:

Once per fight, at the

The bestiarius adds 1

beginning of any

to his Speed and

round, the Laquearius

subtracts 2 from his

adds 1 to one

Attack and Defense

opponent's Attack or

in any fight where

Defense (to a

the opposing side has

maximum of 6) until

at least one beast.

the end of the round.

6

6 Leo

Ferocious:

2 5

Whenever the Leo Attacks,

3

Tigris

1 4

Agile Predator:

Once per fight, at

add 2 to its Speed until the end of the round.

from its Defense roll.

4

4

the beginning of any round, the Tigris can

the opposing side ignores one success

2

3

4

2

5

3

Ursus

4

Rending Claws:

Once per fight, at

any time, the Ursus can add 3 dice to its side's total Attack until the end of the round.

2

3

Aper

1 2

Goring Charge: Once per fight, at the beginning of any round, the Aper can add 1 to one opponent's Defense (to a maximum of 6) for the remainder of the fight.

3

6

Elephantis

Piercing Tusks:

3

Once per fight, at the

beginning of any round, the Elephantis can

subtract 1 from its Attack and add 2 to one

opponent's Defense until the end of the round.

4

1

3

Canis

1

Run and Bite: Once per fight, at the beginning of any round, the Canis can add 1 to its Speed and subtract 1 from its Attack until the end of the round.

1

5

6

1

Camelum

Hircum

1

Trampling Gait: Once per fight, at the beginning of any round, the Camelum can

add 1 to its Speed until the end of the round.

6

2

5

Cervi

2

Thrashing Antlers:

Once per fight, at the

beginning of any round, the Cervi can subtract 1 from its Speed for the remainder of the fight to subtract 2 from its Attack until the end of the round.

5

6

Shielding Horns:

3

Once per fight, at

the beginning of any round, the Hircum can subtract 2 from its Defense until the end of the round.

3

6

3

Camelopardalis 2

Powerful Kick:

Once per fight, at the

beginning of any round, the Camelopardalis can make one opponent's Defense equal to 6 until the end of the round.

3

5

5

2

Lynx

4

Swift Escape: Once per fight, at any time, the Lynx can reduce its Defense to 1 until the end of the round.

3

3

2

Hyena

2

Loud Laughter: Once per fight, at the beginning of any round, the Hyena can increase the opposing side's total Defense by 1 until the end of the round.

5

5

1