Hoplomachus 3
Murmillo
Spear Throw:
Heavy Scutum:
Once per fight at
Once per fight, at any time the
any time, the
Murmillo can add 1
Hoplomachus can
die to his Defense
add 1 die to his
until the end of the
Attack until the
round.
end of the round.
3
5
Thraex
2 3
3
4
1
Retiarius
2
Curved Sword:
Net Throw:
the beginning of a
the beginning of a
Once per fight, at
Once per fight, at
round, the Retiarius
round, the Thraex
can subtract 2 from
can add 2 dice to
any one opponent's
his Attack until the
Speed until the end
end of the round.
4
3
4
2
of the round.
4
6
2
Secutor
Samnite
2 Heavy Armor:
3
Better-Equipped:
Once per fight, at
Once per fight, at
the beginning of a
any time the
round, the Secutor
Samnite can reroll
can subtract 2
any one die on
from his Defense
either side.
until the end of the round.
5
4
1
Dimachaerus 3
3
Provocator
Once per fight,
Once per fight, at the beginning of any
at any time the
round, the
Provocator can
Dimachaerus can add
cause one
3 dice to his Attack and subtract 1 die
opponent to lose
from his Defense until
1 Health.
the end of the round.
6
4
Fiercesome:
Dual Swords:
2
0
3
2
3
2
1
Andabata
2
Sagittarius
Marksman:
Fighting Frenzy: When the
Once per fight, at
the beginning of a
Andabata takes
round, the Sagittarius
damage, he adds
can make one
1 die to his
opponent's Attack
Attack until the
and Defense 6 until
the end of the round.
end of the fight.
3
5
Gallus
4
0
2
4
Veles
3
2 1
Greatsword:
Javelin Throw:
any time, the
any time, the Veles
Once per fight, at
Once per fight, at
can subtract 1 from
Gallus can subtract
his Attack until the
1 die from the
end of the round.
opposing side's Speed until the end of the round.
2
5
1
5
5
0
Equite
4
Essedarius
Mounted: When
Chariot:
the Equite has
more health in the same round, he
damage, he
reduces his Speed by 2
reduces his Speed
and increases his
by 3 until the end
Attack and Defense by 1 each until the end
of the fight.
4
of the fight.
4
Cataphractus 4 Longspear:
3
Once per fight, at any time, the
add 1 die to his side's
Numidian can add 2
Attack roll and
dice to his Attack
subtract one from the
and subtract 1 die
opposing side's Defense
from his Speed until
roll until the end of the
the end of the round.
round.
2
3
Hit and Run:
Once
the Cataphractus can
2
3
2
Numidian
per fight, at any time,
4
When the
Essedarius loses 2 or
taken at least 2
4
5
4
5
3
Gladiatrix
Paegniarius
1
Crowd Favor:
Whip Crack:
Once per fight, at
Once per fight, at the
the beginning of any
beginning of any
can subtract 1 from
can subtract 2 dice
round, the Gladiatrix
round, the Paegniarius
her Attack and
from the opposing side's total Attack roll
Defense until the end
until the end of the
of the round.
5
round.
6
Caestus
1
6
3
5
Scissor
1
2
Brute Strength:
Piercing Stab:
the beginning of
beginning of any
Once per fight, at the
Once per fight, at
round, the Scissor can
any round, the
subtract 2 dice from
Caestus can
the opposing side's
subtract 2 from his
total Defense roll (to a
Attack until the
minimum of 1) until the end of the round.
end of the round.
6
2
5
1
4
5
1
Laquearius
Bestiarius
1
Lasso Throw:
Beast Fighter:
Once per fight, at the
The bestiarius adds 1
beginning of any
to his Speed and
round, the Laquearius
subtracts 2 from his
adds 1 to one
Attack and Defense
opponent's Attack or
in any fight where
Defense (to a
the opposing side has
maximum of 6) until
at least one beast.
the end of the round.
6
6 Leo
Ferocious:
2 5
Whenever the Leo Attacks,
3
Tigris
1 4
Agile Predator:
Once per fight, at
add 2 to its Speed until the end of the round.
from its Defense roll.
4
4
the beginning of any round, the Tigris can
the opposing side ignores one success
2
3
4
2
5
3
Ursus
4
Rending Claws:
Once per fight, at
any time, the Ursus can add 3 dice to its side's total Attack until the end of the round.
2
3
Aper
1 2
Goring Charge: Once per fight, at the beginning of any round, the Aper can add 1 to one opponent's Defense (to a maximum of 6) for the remainder of the fight.
3
6
Elephantis
Piercing Tusks:
3
Once per fight, at the
beginning of any round, the Elephantis can
subtract 1 from its Attack and add 2 to one
opponent's Defense until the end of the round.
4
1
3
Canis
1
Run and Bite: Once per fight, at the beginning of any round, the Canis can add 1 to its Speed and subtract 1 from its Attack until the end of the round.
1
5
6
1
Camelum
Hircum
1
Trampling Gait: Once per fight, at the beginning of any round, the Camelum can
add 1 to its Speed until the end of the round.
6
2
5
Cervi
2
Thrashing Antlers:
Once per fight, at the
beginning of any round, the Cervi can subtract 1 from its Speed for the remainder of the fight to subtract 2 from its Attack until the end of the round.
5
6
Shielding Horns:
3
Once per fight, at
the beginning of any round, the Hircum can subtract 2 from its Defense until the end of the round.
3
6
3
Camelopardalis 2
Powerful Kick:
Once per fight, at the
beginning of any round, the Camelopardalis can make one opponent's Defense equal to 6 until the end of the round.
3
5
5
2
Lynx
4
Swift Escape: Once per fight, at any time, the Lynx can reduce its Defense to 1 until the end of the round.
3
3
2
Hyena
2
Loud Laughter: Once per fight, at the beginning of any round, the Hyena can increase the opposing side's total Defense by 1 until the end of the round.
5
5
1