Indie

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Early Stage Community Development For Competitive Mobile/Indie Games

ESPORTS AND ESL ABOUT ESL •

World’s largest esports company



Global footprint with offices in nine countries



$15 MM in prize money awarded

THE MARKET •

eSports advertising will grow to $300 MM by 2018



16 - 34 year olds (Millennial) | 95% male



Internet is their #1 source of fun & entertainment

OUR PARTNERS

100,000+ visitors per trade show

60 MM monthly viewers ESL is the largest premium content creator

32M eSports viewers in North America alone, 71.5M Globally 89M eSports enthusiasts worldwide, by 2017 that will be 145M

OUR EVENTS

OUR REACH

10+ global stadium events 100,000s+ paying attendance

125+ million social media impressions per year 12,000 hours of live ESL broadcasts

THE WORLD’S LARGEST ESPORTS COMPANY TRUSTED

PROFESSIONAL

KEY NUMBERS

as a source of information and solutions

as a team of respected industry experts

AUTHENTIC

PROVEN

we understand the esports ecosystem

with a history of over 1,000 global activations

5,000,000 registered users 350+ global events hosted since 2000 15,000,000 USD awarded in cash prizes 12,000 hours broadcasted 40,000,000 viewers reached via Twitch

Global Broadcast Partnership Co-Branded Productions

PARTNERSHIPS

VIDEO NETWORK

Company-Owned Studios Multi-Channel Network Original Content Development

BRANDED COOPERATIONS

PLAY IS COMPETITIVE •

ESL provides structure to emerging sports (= games)



Competition scales with audience growth



Regular broadcasts add engaging entertainment layer



Star players emerge, creating aspirational incentives



Retention and engagement mechanism for games

COMPETITIVE GAMES •

Gameplay focus is synchronous PVP



Online



Gameplay mechanics with clear skill curve (easy to learn, hard to master)



Very often free-to-play



Attractive to watch



Player motivation driven by aspiration (achievement, winning, skill improvement)

DESIGN CONSIDERATIONS • Game Modes • XonX • Win Conditions & Draws • Symmetry

CORE FEATURES MATCHMAKING • Matching players from a queue • Skill-based at some point • Some form of incentive system

CUSTOM LOBBIES • Make it possible for people to select all match participants • Allow settings to be made, and have result screens with player names ANTI-CHEAT • Especially PC games need to be tamper-proof • Store as much telemetric data as possible on the server side

MATCHMAKING PITFALLS • Player Liquidity • Party system • Time slots

• Skill gaps • Waiting times

STAGE 1 – EARLY ALPHA RETAIN EARLY ADOPTERS Family & Friends or very limited Alpha



Scheduled Events •

Play with Devs



Tournaments



Matchmaking time slots

HOW TO ORGANIZE • One main channel for communication (reddit?)

• Social channels for support • Constant communication / feedback loop with players

• Address concerns • Immediately handle disputes • Doodles / Strawpoll for scheduling • DIY tournament systems

BEST PRACTICES • Start with one day per week, expand on demand • Combat toxicity early on • Weekly feedback threads (solicit actively) • Implement organizational feedback • Stream if possible (spec mode, or at least dev matches) • Only small prizes (toxicity / legal issues)

STAGE 2 – CLOSED BETA BUILD TO 24/7 ACTIVITY Alpha to Closed Beta



Core focus: Player liquidity in Matchmaking •

Simple point or rank system helps a lot



Add skill matching component



In-game rewards (random drops if possible)



Tournaments as additional retention system for best players and content provision



Influencer tournaments / play dates

BEST PRACTICES • Closely monitor matchmaking KPIs • Match quality • Waiting times • Actively promote emerging streamers, teams & players, the backbone of your future competitive community

• Tournament rules & dispute handling

STAGE 3 – OPEN BETA GROW A SPORT Open Beta to Release



Activate Party functionality for matchmaking



Building up a competitive scene for the top 10%-20% of hardcore players



Weekly cash tournaments



Official Broadcasts



If budget allows, take competition finals offline



If matchmaking stable, possible to add additional XonX / game modes

SUMMARY RETAIN EARLY ADOPTERS

BUILD TO 24/7 ACTIVITY

GROW A SPORT

Family & Friends, Alpha

Alpha to Closed Beta

Open Beta to Release

• Smart choices in game design, feature selection and competitive mode

• Focus on player liquidity in matchmaking

• Lay groundwork for competitive structure

• Incentivize competitive play

• Increase content frequency

• Love your influencers

• Add more gameplay options as player base grows

• Scale activity offering over time • Constant, active communication with players

Benefits: -Powerful engagement & retention tool -Provides content for activation -Foundation for long lifecycle of game

THANK YOU!

David Hiltscher

Come see us @ gamescom

VP Gaming Communities

Hall 8 – Intel Extreme Masters

E: [email protected]

Hall 9 – ESL Arena

T: twitter.com/affentod