Intramural Rulebook: Basketball

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UNIVERSITY OF ALBERTA INTRAMURALS

Intramural Rulebook: Basketball Location

Main Gym and Education Gym

Length of Games

2 x 17.5-minute halves

Playoff Format

Single Elimination

DEFAULTS Team Default Policy: The clock starts at the scheduled time, regardless of whether teams are ready. If a team is not ready to play within 5 minutes of the start time, a default is declared. Defaulting teams lose the game and risk being excluded from playoffs.

THE PLAYERS Eligibility: Participants who have not been assessed the Athletics & Recreation fee with their tuition (staff, alumni, community members, visiting students) must purchase an Intramural Membership from the Customer Service Centre.     

University of Alberta Students: Yes University Staff: Yes University of Alberta Alumni: Yes Members of the Community: Yes – community members must purchase an Intramural Membership to participate in this event Varsity Athletes: Only eligible to play in an unrelated sport

Team Roster: Players on the IMLeagues.com roster will appear on the gamesheet and will be eligible to play. Players not on the IMLeagues roster may sign-in at the game, but then must join the IMLeagues

roster by the next business day. Players not appearing on the IMLeagues roster by the next business day are considered ineligible, and their team is assigned a loss. Game Roster: 







A full complement is five (5) players dressed and ready to play by the end of the five-minute grace period (gym clock will be used). A team must play with a minimum of four (4) players to avoid a default. Men’s League: Teams must also supply someone to serve as a scorekeeper / timekeeper throughout each game (in addition to players on the court). This person can be a member of the team, but does not need to be. Co-Rec League: A full complement is five (5) players with no more than three (3) of the same gender. To avoid a default, teams must play with a minimum of four (4) players with a maximum of two (2) players of one gender Teams can dress a maximum of fifteen (15) players for each game.

Substitutions: Teams are permitted unlimited substitutions. However, they must be made at a stoppage in play and with the referee’s permission; no substitutions on the fly.

PLAYING EQUIPMENT Uniforms:  

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Campus & Community Recreation will provide balls, game jerseys, and score clocks. All participants must wear appropriate footwear and athletic attire. Players are strongly encouraged to remove all rings, watches, bracelets, necklaces, earrings and any other facial piercing when participating in an Intramural activity. The Referee and Intramural staff will have the final say as to whether a player’s uniform is safe to participant in. Games balls will be provide by Campus & Community Recreation. Knee braces must be covered. A spandex cover or tensor bandage will suffice. Bracelets and rubber bands around the wrists or forearms are not permitted; perspiration (sweat) bands made of soft, elastic materials are allowed.

Conflicting Uniform Colours: In the event teams wear similarly coloured uniforms, the Away team (the second team listed in the schedule) will be required to change their uniform colour. It will be up to the Referee’s discretion to determine when uniforms are too similar.

PLAYOFFS Playoff Format: Playoff games will be single elimination, with a 5 minute overtime period if the game is tied after regulation time Playoff Eligibility: For a player to be considered eligible for the playoffs they must have signed-in and played in at least one (1) game. It is the team Captain’s responsibility to ensure all players sign in prior to game time. Players that do not sign-in are not given credit for having played.

LAWS OF THE GAME The leagues will follow the official FIBA RULES. Some important rules to keep in mind are as follows: Timeouts:      

Time-outs will only be granted on a dead ball, after a whistle or after a basket has been scored. Both halves of the game will begin with a jump ball. Over and back will be called at the officials’ discretion. There is no shot clock; referees will call 30-second shot-clock violation at their discretion. The possession arrow will be used to determine which team gets the ball in a tied up situation. 3-point baskets are in effect.

Fouls: Fouls committed in the act of shooting:  

If the player is fouled while taking a shot but does not score, they receive two foul shots. If the player is fouled while shooting and scores, they get the basket plus one foul shot.

Foul bonus: 

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A point will be awarded for each non-shooting defensive foul once a team reaches the bonus for the half. After a team’s 6th foul of the half, the bonus will be in effect starting with the next foul. A single point will be awarded for each subsequent non-shooting defensive foul, plus the fouled team will retain possession. Offensive fouls will count for personal/team fouls, but no point will be awarded, they will simply result in a loss of possession.

Exception:  

In the final 30 seconds of a close game (score is within 10 points), a fouled player will automatically shoot two free throws, regardless if the team is in bonus or not. 5 fouls sustained by any player will result in them being fouled out.

Timeouts: Teams will be given one 30 second timeout each half. Second Half Stoppage Time: The game will go into stoppage time during free throws and dead balls in the last minute of the second half. No dunking: This will be a technical foul and automatic game ejection (includes during the warm-up) A technical foul will be an automatic 2 points plus possession.

Default Score: If a team defaults a game they will be assigned a loss with a score of 45-0.