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Undergraduate  Category:  Interdisciplinary  Topics,     Centers  and  Ins7tutes   Degree  Level:  Bachelor  of  Science   Abstract  ID#  1366

 

Prosocial behavior across context Eliza  Gendron,  Jacqueline  Schnitzer,  Kevin  Luo,  Paul  Condon,  Christy  Wilson-­‐Mendenhall,  Karen  Quigley,  Lisa  Feldman  BarreR  

Real-­‐world  Prosocial  Responding   ●  Par7cipants  arrived  and  took  the  last  remaining  seat  in  a  wai7ng  area;  the  other  seat  was   occupied  by  a  confederate  (see  Figure  1).   ●  A  second  confederate  arrived  in  the  wai7ng  area  using  a  pair  of  crutches  and  a  walking  boot.   ●  Prosocial  behavior  was  measured  by  whether  or  not  the  par7cipant  gave  up  his  or  her  seat   (Condon  et  al.,  2013)      

Introduction ●  Prosocial  behavior  and  compassion  are  important  contributors  to  wellbeing,  integrity,   and  personal  growth  (Weinstein  &  Ryan,  2010).   ●  Tradi7onally,  people  have  relied  on  self-­‐report  methods  to  understand  individual   differences  in  prosociality.   ●  Tradi7onal  measures  involve  retrospec7ve  repor7ng,  which  requires  par7cipants  to   aggregate  experiences  over  7me  and  tends  to  reflect  beliefs  about  the  self,  rather   than  momentary  experience  or  specific  behaviors  in  a  given  context  (Connor  &   BarreR,  2012).   ●  It  is  unclear  how  well  retrospec7ve  reports  of  prosociality  correspond  with  actual   prosocial  behavior.  Self-­‐reported  measures  are  prone  to  social  desirability  biases  (Van   De  Mortel,  2008).     ●  Researchers  typically  examine  prosocial  behavior  by  examining  decisions  in  economic   games  in  the  lab.  However,  these  measures  may  be  prone  to  similar  desirability   pressures.     ●  The  current  study  aimed  to  examine  the  ability  of  self-­‐reports  and  decisions  in   economic  games  to  predict  individual  differences  in  real-­‐world  prosocial  behavior.       ●   Hypothesis  1  We  hypothesized  that  the  self-­‐report  measure  would  predict  prosocial   behavior  in  the  economic  game  due  to  its  monitored  controlled  laboratory  se[ng,   which  may  expose  the  par7cipant  to  social  desirability  pressures.     ●  Hypothesis  2  We  also  hypothesized  that  par7cipants  who  demonstrated  more   prosocial  behavior  in  a  real-­‐world  se[ng  would  also  donate  more  money  in  an   economic  game.    

 

Methods  

Par6cipants   ●  Forty  three  par7cipants  (35    female  and  8  male)  ranging  from  18  to  27  years  (M  =  19.9   years,  SD  =  2.41  years)  from  the  Boston  area  were  recruited  to  par7cipate  in  a  study  on   personality  and  emo7on.   ●  Twenty  par7cipants  par7cipated  in  the  Fall  por7on  of  the  study,  while  twenty  three   par7cipated  in  the  Spring  por7on.  All  par7cipants  completed  the  same  procedures,  with   the  excep7on  of  one  addi7onal  task  completed  by  the  Fall  par7cipants.     Procedures   ●  Par7cipants  arrived  for  an  ini7al  lab  visit  to  complete  a  variety  of  tasks  designed  to  assess   prosocial  responding.  Par7cipants  later  returned  for  a  second  lab  visit.  This  poster  only   reports  analyses  from  data  collected  in  the  first  visit.  

 

References

1.  Condon,  P.,  Desbordes,  G.,  Miller,  W.  B.,  and  DeSteno,  D.  (2013).  Medita7on  increases  compassionate  responses  to    suffering.   Psychological  Science,  24(10),  2125-­‐2127.   2.  Conner,  T.  S.,  &  BarreR,  L.  (2012).  Trends  in  ambulatory  self-­‐reports:  The  role  of  momentary  experience  in  psychosoma7c  medicine.   Psychosoma3c  Medicine,  74,  327–337.   3.  Leiberg,  S.,  Klimecki,  O.,  &  Singer,  T.  (2011).  Short-­‐term  compassion  training  increases  prosocial  behavior  in  a  newly  developed  prosocial   game.  PLoS  ONE,  6(3),  e17798.   4.  Van  de  Mortel,  T.  F.  (2008).  Faking  It:  Social  Desirability  Response  Bias  in  Self-­‐report  Research.  Australian  Journal  of  Advanced  Nursing,   25(4),  40-­‐48.   5.  Weinstein,  N.  &  Ryan,  R.  M.  (2010).  When  helping  helps:  Autonomous  mo7va7on  for  prosocial  behavior  and  its  influence  on  well-­‐being   for  the  helper  and  recipient.  Journal  of  Personality  and  Social  Psychology,  98(2),  222-­‐244.   6.  Weng,  H.  Y.,  Fox,  A.  S.,  Shackman,  A.  J.,  Stodola,  E.  D.,  Caldwell,  J.  Z.  K.,  Olson,  M.  C.,  .  .  .  Davidson,  R.  J.  (2013).  Compassion  training  alters   altruism  and  neural  responses  to  suffering.  Psychological  Science,  24(7),  1171-­‐1180.  

Results

Methods

Abstract:  Prosocial  behavior  and  compassion  are  important  contributors  to  wellbeing,  integrity,  and  personal  growth.   Researchers  typically  examine  prosocial  behavior  by  examining  decisions  in  economic  games  in  the  lab.  However,  these  measures   may  be  prone  to  social  desirability  pressures,  and  it  is  unclear  to  what  extent  they  are  associated  with  prosocial  behaviors  in  real-­‐ world  social  interac7ons.  In  the  current  research,  we  examined  the  ability  of  self-­‐reports  and  decisions  in  economic  games  to   predict  individual  differences  in  real-­‐world  prosocial  behavior.  Par7cipants  completed  a  variety  of  tasks,  including  a  measure  of   prosocial  responding  in  a  real-­‐world  staged  interac7on  and  measures  of  generosity  in  standard  economic  games.  Par7cipants  also   completed  self-­‐report  trait  measures  related  to  empathic  concern  and  compassion.  Results  showed  that  self-­‐reported  empathic   concern  did  not  predict  generosity  in  the  economic  games.  However,  those  who  behaved  prosocially  in  a  real-­‐world  scenario  also   acted  more  generously  in  the  economic  game.  Social  desirability  may  have  uniquely  impacted  par7cipants'  responses  on  the   empathic  concern  scale,  as  the  responses  did  not  correlate  with  generosity  in  the  economic  games.  Measures  of  generosity  in  the   economic  games  appear  to  generalize  to  real-­‐world  behavior  in  ecological  se[ngs  that  do  not  involve  financial  exchange.  These   measures  appear  to  capture  prosocial  tendencies  that  are  not  dependent  on  one  specific  context.  

Figure  1.  Character  to  the  furthermost  right  represents  true   par7cipant  si[ng  next  to  a  confederate  

 

 Third-­‐party  Helping  Game   ●  ●  ●  ●  ● 

Par7cipants  played  a  game  with  other  par7cipants  with  the  chance  to  earn  money.   Par7cipants  first  observed  an  unfair  economic  transfer  from  Player  A  to  Player  B  (see  Figure  2).   Par7cipants  were  given  $5  in  the  role  of  Player  C  and  decided  how  much  to  transfer  to  Player  B.   In  a  second  trial,  par7cipants  played  asPlayer  A  and  decided  how  much  to  transfer  to  Player  B.   Prosocial  behavior  was  measured  by  the  par7cipant’s  dona7on  of  their  own  endowment  (Weng   et  al,  2013).  

●  In  the  crutch  paradigm,  65%  of  par7cipants  (N=28)  did  not  give  up  their  seat,  whereas  35%  of   par7cipants  (N=15)  did  give  up  their  seat.   ●  Hypothesis  1:  Contrary  to  our  predic7on,  self-­‐reported  empathic  concern  did  not  correlate  with   generosity  in  the  economic  games,  either  as  Player  C,  r  =  .043,  ns,  or  as  Player  A,  r    =  .19,  ns.     ●  Hypothesis  2:  Contrary  to  our  predic7on,  those  who  gave  up  their  seat  in  the  crutch  paradigm  did   not  act  more  generously  in  the  third-­‐party  helping  game,  as  Player  C  or  Player  A  (See  Figures  4a  and   4b).  A  non-­‐significant  trend  showed  more  generosity  among  those  who  gave  up  their  seat.                          

        t(41)  =  1.59,  p  =  .12   t(41)  =  1.04,  p  =.31     Figure  4a.  Helping  response  and  dona7on  as  Player  C   Figure  4b.  Helping  response  and  dona7on  as  Player  A     ●  Fall  Par7cipants:  There  was  no  correla7on  between  behavior  in  the  third-­‐party  helping  game  and   behavior  in  the  online  video  game:  Player  C,  r(18)  =  .34,  p  =  .142;  Player  A,  r(18)  =  .09,  p  =  .721  

 

 

 

                        Figure  2.  (a)  Par7cipant  took  role  of  Player  C  and  observed  unfair  economic  transfer  (b)     Par7cipant,  as  Player  C,  decided  how  much  of  their  endowment  to  donate  to  Player  B.       Zurich  Prosocial  Game  (Fall  Par6cipants  Only)   ●  Par7cipants  played  an  online  video  game  under  the  guise  of  a  live  se[ng  including  a  second   player.   ●  Par7cipants  were  told  they  could  earn  up  to  $5  in  performance.   ●  Helping  behavior  was  measured  by  whether  or  not  par7cipants  gave  up  keys  to  help  another   player  unlock  gates  that  blocked  their  path  to  the  treasure  (Leiberg  et  al,  2011).  

  Self-­‐reported  Empathic  Concern   ●  Following  the  behavioral  tasks,  par7cipants  completed  a  self-­‐report  measure  of  disposi7onal   empathic  concern  by  responding  to  items  from  the  Interpersonal  Reac7vity  Index-­‐Empathic   Concern  subscale  (Davis,  1983).  This  scale  measures  par7cipants  tendency  to  respond  to  others’   suffering  with  concern.  

         

Discussion ●  Contrary  to  our  first  hypothesis,  self-­‐reported  empathic  concern  did  not  predict  generosity  in  the   economic  game.   ●  Contrary  to  our  second  hypothesis,  par7cipants  who  gave  up  their  seat  did  not  give  more  money  in   the  economic  game  than  those  who  did  not  give  up  their  seat.   ●  However,  results  show  a  trend  in  the  predicted  direc7on  that  those  who  gave  up  their  seat  were   more  likely  to  give  more  money  as  player  C,  but  not  as  player  A.     ●  Social  desirability  may  have  impacted  par7cipants’  responses  on  the  empathic  concern  scale,  as  the   responses  could  not  accurately  predict  generosity  in  the  economic  games.   ●  Measures  of  generosity  in  the  economic  games  may  not  generalize  to  real-­‐world  behavior  in  person-­‐ to-­‐person  interac7ons.  Alterna7vely,  economic  games  migth  indicate  a  different  form  of  prosocial   concern,  such  as  concern  for  fairness.    

Future Directions  

●  Given  the  nature  of  retrospec7ve  reports,  future  research  will  use  ambulatory  assessment  to  examine   the  ability  of  momentary  self-­‐report  measures  of  compassion  to  examine  individual  differences  in   prosocial  outcomes.   ●  It  is  unclear  how  these  different  measures  of  prosocial  responding  relate  to  health  and  wellbeing  (cf.   Weinstein  &  Ryan,  2010).  Future  research  will  examine  how  well  different  measures  of  prosocial   responding  predict  individual  differences  in  wellbeing  (e.g.,  physiological  reac7vity  and  recovery  from   stress).  

Acknowledgments  

This  research  is  supported  by  the  Mind  and  Life  Ins7tute.  We  would  like  to  thank  the  larger  research   assistant  team  for  their  assistance  in  collec7ng  the  data.