KETTERING UNIVERSITY Innertube Water Polo Rules

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KETTERING UNIVERSITY Innertube Water Polo Rules 1. Responsibilities of Team Managers and Captains a. Know the eligibility rules and abide by them. b. Read and understand the game rules. Convey these rules to teammates at your team meeting. Always conduct a pre-season meeting. c. Represent your team at meetings and during games. 2. Eligibility Rules a. Participants must be full-time Kettering University students, faculty, or staff members in the semester they participate with a current validated ID card. b. Since Kettering University is not responsible for injury incurred in Intramural Sports, it is STRONGLY RECOMMENDED that all participants have a satisfactory health status and appropriate personal insurance coverage for any injury which might occur during recreational participation. 3. General Rules a. A team shall consist of seven (7) players. Six (6) players and one (1) goalkeeper. Each team must wear assigned colored caps. A team may play shorthanded with five (5) players. A seventh player may be added at any time. b. The game will begin with a coin toss to determine which goal is defended. c. The game will consist of two twenty (20) minute halves. Teams will change ends at the end of each half and overtime period. Five (5) minutes are allowed between halves. The overtime period is five (5) minutes. Each team will be allowed two (2) one-minute timeouts per game. No extra timeouts are granted in overtime. Only the team controlling the ball may call a timeout. If the game is tied at the end of the overtime period, it ends in a tie. d. In playoffs only, there will be a shoot-out after one overtime period. Each team will choose three players to shoot at the opposing goal (as a penalty shot). The team with the most goals will be determined the winner. If a winner is not determined after the first round (3 shots per team), a sudden death penalty shoot-out will ensue. e. Substitutions: Teams will be seated on the north side of the pool. A player may substitute at any time as long as the official allows it. The substitute must wait until the existing player is completely out of the pool. Entrance into the pool on substitutions must be made by slipping into the pool. No diving. f. Ball out of Bounds: A throw in will be awarded to the opposing team at the point where the ball went out of play. The player nearest to where the ball goes out takes the throw. g. Possession during the second half will be determined alternate possession. h. All Recreation Center and pool guidelines must be observed and all jewelry and non athletic eye wear is prohibited. 4. The Play

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a. The game will begin with each team lined up at opposite ends of the pool. The referee throws the ball into the center of the pool. Players of both teams will then propel their innertubes towards the ball in an effort to gain possession. b. No player may leave his/her inner tube to touch or maneuver the ball; otherwise they will be assessed a personal foul. A throw in or penalty throw (depending on where the foul took place) will be awarded to the nearest opponent. If tipped out of the tube, a player may not touch the ball until back in the tube. c. Players may use one (1) or both hands to pass, catch, and throw the ball toward the goal in an attempt to score. d. Tackling a player who has possession of the ball is legal, but must be done from tube to tube. Defensive players must go for the ball, not the player. Scoring a. One (1) point will be awarded for each goal and penalty throw scored. The ball may be thrown at the goal from any point from behind the goalie line (flags) within the pool. Players may enter the goalie area to gain possession of the ball, but must pass the ball outside of the goalie area in order to attempt a score. Points are scored when the ball is thrown completely across the goal line within the goal post. A ball splashed into the goal is counted. A player scoring a goal must stay in the tube until the ball crosses the goal or the score will be disallowed. b. After each score, the ball is put into play by the referee who returns it to the goalie just scored upon. c. If a team is ahead 10 or more goals with 5 minutes remaining in the game, the game will end at that point. The Pool a. The penalty area extends from the overhead flags to the end of the pool. Goalkeepers a. The goalkeeper may not throw the ball past the halfway point at any time. b. The goalkeeper must be in the inner tube to block a shot. Leaving the tube will result in a penalty throw for the opposing team. c. A goalie may not attempt to block or handle the ball when he/she is not within his/her tube. d. The goalie must release the ball within five (5) seconds. e. The goalkeeper may not hang onto the wall of the pool while making a save. Hanging onto the wall while making a save will result in a penalty throw for the opposing team. Penalty Throws a. A penalty throw will be awarded to the offended team if repeated warnings called by the referee on the defense are ignored. If necessary, the player in question may be ejected as a last recourse to eliminate the rough play. b. A penalty throw may be taken by any player. All players except the goalkeeper must leave the penalty area until the throw is taken. No player may be within one (1) meter of the thrower. When the official blows his/her whistle the ball must be immediately thrown in a forward motion from a cocked arm position.

No fakes will be allowed. Should the penalty throw be missed, the ball is free and play continues. c. The following are punishable by a penalty throw: i. Goalkeeper attempts to block or handle the ball when he/she is not within his/her tube. ii. Goalkeeper hanging onto the wall of the pool while making a save. iii. Persistent fouling after an officials warning. iv. 2nd team offence for jumping on an Innertube. 9. Violations a. Violations will be penalized by a loss of possession of the ball to the other team by a throw in. i. Holding on to the pool wall while in possession of the ball, including the goalie. ii. Holding the ball underwater. iii. Goalkeeper throwing the ball more than half the length of the pool. iv. Deliberate or excessive splashing that is intended to impede a players passing of the ball. v. Intentionally keeping the ball covered to prevent the opposing team from gaining possession. vi. Touching the side, floor or goal to gain an advantage (Goalkeeper may push off the side of the pool with one (1) or both hands and feet). vii. Entry of substitute in a manner other than prescribed in the substitution guidelines. viii. Too many players. ix. Jumping on inner tubes. A warning will be issued; second warning to team will be penalty shot. x. Holding, pushing, or kicking off of an opponent’s tube. xi. Shooting the ball in front of the goalie line (flags). xii. Screening the goalie while inside the penalty area. b. Throw in after a minor violation: the opposing team member nearest to the spot of the infraction puts the ball into play by passing or advancing with the ball. Opponents may not touch, impede, or interfere with their attempt to pass the ball. ONE MUST BE MADE BEFORE ANY ATTEMPTED GOAL. 10. Personal Fouls a. The following actions will be considered personal fouls. i. Holding, pushing, hitting, jumping on, tackling, dunking or dumping an opposing player not holding the ball. ii. Goalkeeper holding on to the side of the pool while catching. iii. Player persistently repeating an infraction, after the referee has given warnings. iv. Tipping an opponent out of their tube immediately after a score in an attempt to discount the score. The goal shall be counted. v. Splashing the goalie or any other player.

b. Personal fouls will be penalized by a loss of possession of the ball to the other team by a throw in. 11. Major Fouls a. The following fouls will be considered major fouls. Penalty: Ejection. i. Attacking, striking, or kicking an opponent in such a manner that in the opinion of the referee endangers his person in any way. ii. Flagrant disobedience of a referee’s request. iii. Exhibiting unsportsmanlike conduct. b. Verbal or physical abuse is not allowed under any circumstances. The offending person(s) will be removed from the playing area. A forfeit will be called by the officials or the supervisor if the abuse is excessive. This includes spectators.

PLAYER CONDUCT Section 1-The objective of the Intramural Sports program is to promote good sports behavior. Section 2- If a participant is ejected from a game for unsportsmanlike conduct, the player will be immediately suspended from the program and the action will be followed by a review by the Intramural Sports Coordinator to see if and when the suspension will be lifted. Section 3- (Fighting)- All persons involved in a fight will be suspended from the program. After a full review of the incident, the Assistant Director shall set a date for the lifting of the suspension. In addition, the team involved will be put on probation for the remainder of the season. While on probation, if the team or any individual on the team shall be involved in a fight, the team will be dropped from that sport. Section 4 (Disrespect of officials)- Addressing an official in an unsportsmanlike manner will disqualify the participant for the remainder of that game and the next game. Excessive profanity also will result in disqualification. Profanity will not be tolerated. The official will give the person’s name to the Intramural Sports Coordinator who will rule on probation measures. A second offense will result in suspension for the remainder of the year. Section 5 (Striking an official)- Striking or shoving an official shall result in suspension from Intramurals forever and submission of the incident to the University Discipline Board for further action. Section 6- If a player is ejected for unsportsmanlike conduct, the team manager needs to provide the official with the ejected player’s name. The ejected player is expected to leave the gym or field or the game will be defaulted. Section 7- The team manager is expected to keep control of his/her team member’s conduct and/or spectators. Section 8- The use of alcohol or drugs is not permitted and is against University policy. Section 9- The procedure for misconduct will be as follows: upon receiving notification of the misconduct of a participant, the Intramural Sports Coordinator will be notified of details about the incident. The details about the incident will be gathered as follows: the parties directly involved, the officials working, the supervisor in charge that night, teammates of those involved and spectators who witnessed the incident. Decisions may be appealed to the Director of Recreation Services.

PROTEST PROCEDURE A protest may be submitted in instances of rule misinterpretation and participant eligibility. Protests will not be accepted if they are based on a judgment call made by officials in playing situations. Protests must be made to the game official and the Recreational Sports Supervisor at the time of the protest and one of the following will occur: On Field Protest: The team captain will state to the official that he/she protests the rule interpretation and a meeting between both team captains, officials and the Recreational Sports supervisor will take place. They will have from 3 to 5 minutes to come to a solution to the protest. This solution must be agreed on by all parties. If no agreement is made within the time period the protest will stand and the team filing the protest must follow the format protest procedures. Formal Protest Procedure: Formal protest must be announced after an agreement could not be reached with the On Field Protest. Formal protest is to be submitted within 24 hours of the game and the team captain must attend the next Athletic Council meeting. Failure to adhere to the formal procedures will result in the protest not being allowed. FORFEIT POLICY If a team or contestant fails to appear at the appointed place within the appointed scheduled grace period for the contest, the offender may forfeit the contest and be charged with a loss. The team or contestant that was present will receive credit for a win. Grace Period: Teams will be permitted a five (5) minute grace period from the scheduled game time. If teams arrive after the grace period, team managers will meet with the sport supervisor and game official to determine if time will allow for the game to be played. A team or contestant shall forfeit any contest in which an ineligible player participated (no fine assessed). One forfeit due to failure to appear for a scheduled game in a team sport automatically drops a team from further competition in that sport for the remainder of that particular season. Teams wishing to continue participation in the regular season must pay a $50 re-entry fee. Forfeit fees may be made out to be Kettering University and will be deposited in the Intramural Sports account.