lmu intramural - Loyola Marymount University

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LMU Intramural Sports  Burns Recreation Center 239-4  www.lmu.edu/imsports  [email protected] (310) 568-6623  facebook.com/LMUIMSports  @LMUIMSports

LMU INTRAMURAL SPORTS VOLLEYBALL RULES 1. TEAM CAPTAINS Team captains are responsible for informing their teammates of all Intramural Sports governing rules and policies. Only the team captain may address an official, on matters of rule interpretation or obtain essential information. Team schedules and standings will be posted on the IM sports board and on the IM website http://imleagues.com Team captains are responsible for their team’s behavior before, during, and after their game. Team captains are responsible for any equipment given to them, such as team jerseys and team balls. (Team captains, you will be charged for the missing items)

2. PLAYERS Players can only play for one same gender team and one co-rec team in each division! NO Exceptions. (e.x. Bobbie Walker plays on Team X-Bandits (mens team) and he can also play on one co-rec team, but no other men’s team). If an individual is signed up for more than one same gender or co-rec team, the FIRST team played for becomes that person’s team. A team consists of 6 players. A minimum of 4 players is needed to start the game. If the minimum number of players to start is not reached then the game will result in a forfeit. Co-Rec Teams-6 players, 3 men and 3 women. At no time may there be more men than women on the court. Teams must be 50% of each gender. Acceptable combinations: 3m+3w, 2m+3w, 2m+2w. Free substitution may occur on an unlimited basis, provided that the substitution occurs on a dead ball and the Head Official signals the player into the court. Only 2 club members allowed per team. Maximum number of players per roster is 10.

3. ELIGIBILITY All LMU students, faculty and staff are eligible to play intramural sports, except the current and 11-12 collegiate volleyball members. Alumni and outside visitors are not eligible to participate.

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ROSTERS must be filled out front and back and be registered on IMleagues in order for players to be eligible to play. Team may add players to roster until the last game of the season. Players must play in at least 1 game during the regular season, in order to be eligible for the playoffs. NO ID, NO PLAY! All participants must present their one card to the Intramural Staff on duty, in order to be eligible to play. No Exceptions!!!! All participants must be members of the Burns Recreation Center

4. FORFEITS

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A $40 forfeit deposit is required from every team at the Captain’s meeting. A failure to pay the deposit will result in a removal from the league. A forfeit is the failure to start or complete a game/contest in its entirety. This includes when a game is not played due to too few participants, or when a game ends early for any reason. There are two types of forfeits: 1. Administrative forfeit a. Not reaching the minimum number of participants to start a game b. A team falls below the minimum number of participants due to nonsportsmanship related reasons (ex. Class) 2. Sportsmanship forfeit a. Having an ineligible player participate in a game b. The game must end early due to sportsmanship violations (ex. Ejected players, too many penalties, etc…) An “Administrative” forfeit will result in a loss + a final score of 2-0 + a “0” sportsmanship rating for the forfeiting team. A “Sportsmanship” forfeit will result in a loss + a final score of 2-0 + a “0” sportsmanship rating for the forfeiting team. A default is when a team notifies the Intramural Sports Office at least 24 hours prior to its scheduled game of its inability to play that game.

Default #1  Loss Default #2  Loss + loss of forfeit deposit Default #3  Removal from league

Forfeit #1  Loss + loss of forfeit deposit Forfeit #2  Removal from league

If a forfeit occurs prior to a default, then the 1st default will be treated as “Default #2” and the next default/forfeit will result in removal from the league. If a default occurs prior to a forfeit, then the 1st forfeit will be treated as “Forfeit #1” and the next default/forfeit will result in removal from the league.

4. EQUIPMENT The Intramural Office will furnish game balls. However, both teams may agree to use another ball as long as it’s regulation.

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All participants must wear the proper athletic attire to participate. This includes proper court shoes. Marking soled shoes are not allowed on the Basketball courts. NO JEWELRY; No hats/caps/bandanas. Participants may not cover up jewelry with tape, band-aids or other such items. No cast or splints (hard or soft) are permitted.

5. GAME TIME Before the game begins, players must check in at the scorer’s table. Game time is forfeit time, unless a team has at least one team member present; then a 5minute grace period MAY be added before the game is called a forfeit. One forfeited game will result in the loss of the $40.00 deposit. Two forfeited games will result in the elimination of both league and playoff play. There is a 50-minute time limit. Best two out of three games. First two games played to 21 points. A team must win by two with a cap at 25. The third game (if necessary) is played to 15 points, cap at 17. Whichever team is ahead at the 50-minute mark that team will win the game or the match. Teams switch sides after the first game. If a third game is played, teams will switch when one team gets 7 points. Each team is allowed one timeout per game. Timeouts do NOT carry over. Each time out lasts 30 seconds. Teams may default by calling the Intramural Office 24 hours in advance of their game, in order to avoid losing the forfeit deposit.

7. METHOD OF SCORING The points are acquired via rally scoring (No sideouts).

8. SUBSTITUTES Unlimited substitutions are allowed, provided that the sub stays in the game until he/she has rotated back to his/her position on entry (i.e. sub coming in to serve must stay in the game until he/she rotates back to the serving position). Any player who is disqualified shall not re-enter the game. The player ejected shall be asked to exit the court as quickly as possible. The disqualified player may not be substituted for (team must play with one less player).

9. THE SERVE Coin toss determines who serves first. The team receiving the serve will serve the second game. A coin toss will determine who serves in the third game. The server may stand anywhere behind (not on) the rear boundary line and has 5 seconds after the referee signals to serve the ball. Each member in team serves in turn. The server continues to serve until a side out (point for the other team) is declared. Players rotate clockwise one position when a serve is awarded to their team. Players must not be overlapping or outside of the court at the time of the serve. After the

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ball is served, players may switch positions. Players on the serving team are not allowed to wave their hands, jump, form groups, or perform any other actions, which intentionally screen or obstruct their opponent’s view of the server in the judgment of the official. Blocking or attacking the serve is illegal.

10. PLAYING THE BALL A legal hit is contact with the ball by a player’s body anywhere on or above the waist, which does not allow the ball to visibly come to rest even momentarily or roll off the body. Legal hits include blocks, passes, sets, and spikes. There is a maximum of three hits by a team before the ball crosses the net. The same player cannot touch the ball twice consecutively, unless the first hit was a block. Simultaneous contact by two players is considered one hit and either player may contact the ball next. The ball is NOT dead when it contacts the basketball backboards or ceiling unless it crosses to the opponent’s side after hitting one of these objects. Example: If Team A is playing the ball and the ball hits the hoop or ceiling structure on their side of the court and remains on their side of the court, Team A can still play the ball and the ball is live (assuming they have not used all three hits). If Team A hits the ball and it contacts the ceiling or basketball hoops on Team B’s side, the ball is considered out. Back row players are allowed to spike the ball in front of the 10 ft line. CO-REC: Males can spike the ball.

11. PLAY AT THE NET A ball hitting the net is a live ball. It is only dead if it is a serve and the ball contacts the net and falls on the side where the ball was being served from. It is live if the ball on a serve hits the net, but falls over onto the opposing teams’ side. Player contact with the net is illegal. Crossing the centerline with any part of the body except the foot is illegal. As long as part of the foot remains on the centerline, the foot may touch the opponent’s court. Contacting the ball when it is entirely on the opponent’s side of the net is illegal if the opponents have hits remaining. A player may reach over the net when blocking or following through on a hit, as long as the net is not contacted.

12. PENALTIES AND SANCTIONS Individual Sanctions 1. Warning- A yellow card will be issued for minor offenses. 2. Penalty- A red card will be issued for rude behavior, a second minor offense, or other serious offenses. Penalty entails loss of serve and/or award of point. 3. Disqualification- A yellow and red card (given simultaneously) will be issued for extremely offensive conduct, and will result in disqualification from the game.

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Team Sanctions 1. Failure to report by 5 minutes after the scheduled game time will result in forfeit of the whole game. 2. A team will be charged a time out for delays caused by: a. Illegal substitutions or delays in completing substitutions. b. A player wearing jewelry. c. Teams not returning to play when the official indicates readiness to play.

13. CO-REC RULE MODIFICATIONS Six players constitute a team, 3 men and 3 women. A team can play with as few as four members, provided the number of men never exceeds the number of women, and there are at least 2 men. Men must substitute for men and women must substitute for women. If the ball is hit more than once on a side, a woman must play the ball. Two males cannot hit the ball over the net unless a female has touched the ball. The rotation must be male-female-male-female, etc.

14. SPORTSMANSHIP The Intramural staff on duty will grade all teams on their display of sportsmanship before, during and after the each game. Any team receiving below a “3.0” in conduct for their entire season will not be eligible for playoffs. Any team receiving below a “3.0” during playoffs will not advance to the next round of tournament play in the playoff bracket. The opponent will advance as long as sportsmanship ratings are met. Any player that is ejected for any reason must come in to speak to the Assistant Director of Campus Recreation-Intramurals before their next game. That player is ineligible to play until doing so. If there is a player ejection, the team cannot replace the player for the remainder of the game.

Standard of Conduct A part of the philosophy of the Intramural Sports Program is that good sportsmanship is vital to the conduct of every contest. The aim is to provide an opportunity for each of you to participate in your favorite sport and to cultivate a healthy appreciation of competition through fairness and team sportsmanship. We understand that each game is important to the participant, but the importance should not become so overriding that players lose sight of the appropriate behavior. The playing field is not a venue for physical or verbal abuse for the players or the spectators. Supervisors and officials should never be placed in the position of taking physical or verbal abuse from either the participant or spectators. Students, faculty and staff who participate in competition as well as spectators are expected to conduct themselves in a manner marked by rational behavior, respect for others and awareness of appropriate conduct. Good sportsmanship means understanding and practicing the rules of the game, respect for the supervisor, officials, and for all in attendance by maintaining a positive attitude. Those who do not choose to exhibit this behavior jeopardize not only their own eligibility, but that of their team in current and future competition. The following will not be tolerated immediately prior, during, and following competition:

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1) Harassment of anyone involved in the contest that includes improper language, gestures, or intimidation by any player or that player’s supporting spectators. 2) Any threat of physical force to intimidate anyone involved in the contest by a player or that player’s supporting spectators. 3) Physical force, to include, but not limited to, shoving, punching, swinging at, and causing intentional harm towards anyone involved in the contest. 4) Failure of a player or team to comply with directions of the Intramural supervisor and/or officials. 5) Disruption of any competition by spectators in any way, either verbally or by entering the court or field of play. The team captain is responsible for the actions of any player of the team and for spectators directly related to it. The conduct of all players and spectators before and after the game is as important as conduct during the game. Those who fail to comply may be subject to one or more of the following penalties: 1) Forfeiture of game. 2) Ejection of player from game or spectator from game site. 3) Suspension of an individual or team’s playing privileges for a period between one day and their academic life at Loyola Marymount University by a specified period of probation. 4) Referral of a disciplinary case to the university’s Judicial Affairs. 5) Permanent disbarment from Intramural competition in that sport or in all sports 6) Loss of membership to the Burns Recreation Center.

Sportsmanship Rating System Officials for each game are required to assign a Sportsmanship Rating describing the quality of sportsmanship displayed by each intramural sports team. Teams will be graded on a scale of “0” to “4” at the end of each contest. Each team must average a “3.0” sportsmanship rating during league play in order to qualify for the post season tournament. A team receiving a sportsmanship average below “3.0” will be ineligible for the playoffs.

How the Sportsmanship Rating System Works Sportsmanship Ratings will be based on the following criteria: 4 pts Excellent Conduct and Sportsmanship: Players cooperate fully with the officials and other team members. The captain is the only player who confronts the officials for questions. He/she calmly converses with officials about rule interpretations and calls. The captain also has full control of his/her teammates, bench, and spectators. 3 pts Good Conduct and Sportsmanship: Team members verbally complain about some decisions made by the officials and/or show minor dissension, which may or may not merit a unsportsmanlike flag). Players other than the captain confront the officials for questions. Teams that receive 1 yellow card cannot receive higher than a “3” rating. 2 pts Average Conduct and Sportsmanship: Teams show verbal dissent towards officials and/or the opposing team, which may or may not merit a yellow card. Players other than the captain continually confront the officials for questions. Captain exhibits minor control over his/her teammates, bench, and spectators, but is in control with himself/herself. Teams receiving multiple yellow cards cannot receive higher than a “2” rating. Examples:

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     1 pt

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Team personnel or spectators make abusive remarks toward opponents or officials Captain/players persist in questioning officials Team has to be warned about unnecessary roughness Spectators clearly related to the team fail to conduct themselves in an orderly fashion Team receives a behavioral unsportsmanlike conduct foul or is ejected Below Average Conduct and Sportsmanship: Team consistently comments to the officials and/or opposing team from the field and/or sidelines. The team captain exhibits little or no control over teammates, bench, spectators, and/or himself/herself. A team which receives an ejection cannot receive higher than a “1” rating. Examples: Repeated warnings are given to a player, coach, or spectator clearly related to the team for any of the above listed infractions The team fails to cooperate with the officials to keep the game running in an orderly fashion Team receives two behavioral unsportsmanlike conduct fouls or is ejected

0 pts Poor Conduct and Sportsmanship: Team is completely uncooperative. Captain has no control over teammates, bench, spectators, and/or himself/herself. Any team causing a game to be forfeited or receives multiple ejections will receive a “0” rating. Examples:  Team personnel or a spectator strikes or physically abuses an opponent or an intramural staff member  The team, after being warned, continues to play with unnecessary roughness  Team behavior warrants discontinuance of the game for any reason (i.e. three unsportsmanlike penalties)  Spectators clearly related to the team engage in disorderly conduct that violates college regulations or jeopardizes the official’s control of the game The Intramural Professional Staff reserves the right to drop any team and/or individual from participating in Intramural events for sportsmanship violations regardless of that team’s sportsmanship rating average Any player who is ejected from a contest must meet with the Intramural Professional Staff before he/she may be eligible for the next played contest or tournament Any team receiving a “0” or “1” rating must have their captain meet with the Intramural Professional Staff before the team is eligible for the next played contest or tournament Special Situations 1) For contest which are rained out or cancelled, teams will receive a “4” rating 2) A team winning by forfeit or default will receive a “4” rating 3) Teams losing by default will receive a “4” rating 4) Teams losing by forfeit will receive a “0” rating Sportsmanship Ratings During the Playoffs: 1) If a team receives below a 3.0 rating they will be eliminated from the playoffs 2) A player receiving an ejection will be disqualified from the remaining playoff games unless the Intramural Professional Staff finds the punishment to be unnecessary

15. PROTEST A team captain may only protest before or during the game, not after. In protesting an official’s call, the team may only protest a rule interpretation or eligibility and not a judgment call.

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