MOBILE MAKERS

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MOBILE MAKERS

Field Trip At-A-Glance  

 

When

Required Actions

Pre Flight Work

Students research the company and the main players via the company’s website. Sample questions include: ● Who founded the company and whe? ● What are it’s mission and vision? ● How many employees?

Pre Flight Work

Students submit their own questions to the developers: ● 1 programming-specific question (How do you do x?) ● 1 career-based question (What do you do when you’re at your wits end and really can’t find a solution?)

At least 2 days before visit

Pre Flight Work

Teacher curates the questions, picks the top 10 of each category, and send them to the development shop.

At least 1 day prior to visit

Take - Off Work

Students receive a Field Trip document and teachers review with them the following information: ● The schedule/agenda for the day’s trip ● Refresh of school’s guidelines for behavior on out of school trips ● Standard guidelines for behavior in a development shop → Dev shops are often open floor plans, so its important that students recognize that their presence is likely to affect the whole office ● The non-verbal method for getting students’ attention quickly (i.e. a raised hand, or finger over lips) that will be used ● Remind the students that they should take notes or pictures to capture the experience for a reflection after the trip. Some things to look for include: ○ Who are the people and what are they doing? ○ What does the work environment look like? ○ What does the culture of the dev shop “feel like?”

Day before or morning of trip (do ​ NOT​ wait to do this until on the bus).

Flight Work

Teacher leads the trip and supports professionals from dev shop to engage students by the following actions: ● Share the schedule/agenda with the dev shop and establish a “keep it moving cue” to ensure the visit stays on time ● Consistently use the agreed upon non-verbal method for getting students’ attention quickly, especially at the start of visit ● Use instructional and classroom management expertise

At Dev Shop

MOBILE MAKERS ACADEMY 223 W Erie, Suite 4NW, Chicago, IL 60654 www.mobilemakers.co

 

Time Frame 3 - 5 days before trip

© 2016 Mobile Makers Academy, LLC

 

MOBILE MAKERS

Field Trip At-A-Glance  

● Encourage students to raise hands to ask questions and take notes or pictures

Landing Work

Students complete a reflection activity that compares what they thought a development shop would be like to what it actually is like. This can be done in a variety of ways: ● KWL → This could be used during the Pre-Flight Work ● Turn and Talk ● Comic/Cartoon → Compare “before” and “after” ● 3 Paragraph Essay ● other?

Bus ride home

Unpack

Students apply what they experienced at the development shop to their learning environment at school. Teachers can design lessons or activities that require students to do one or more of the following: ● Make recommendations for changes to the classroom decor ● Suggest classroom routine improvements or changes ● other?

Days or weeks following the trip

   

Sample Schedule  

Time

Where are we?

Students are doing...

7AM - 8AM

Students meet

Take - Off Work

8AM - 9:30AM

Commute to development shop

Take - Off Work

9:30AM 11:30AM

Visit development shop: ● Here will be more detailed bullets about what actually happens at the shop ● Presentation from CEO and founder? ● Walkthrough and silent observation of office space with XXX? ● Ask a developer a question?

Flight Work

11:30PM 12PM

Bathroom Break Pack up and travel to lunch spot

N/A

12PM - 1PM

Lunch

N/A

1PM - 2:30PM

Commute back to school

Landing Work

 

MOBILE MAKERS ACADEMY 223 W Erie, Suite 4NW, Chicago, IL 60654 www.mobilemakers.co

 

© 2016 Mobile Makers Academy, LLC