peak games-games-as-a-service-2

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GAMES AS A SERVICE Aycan Demirhan Director of Strategy

AGENDA

Who is Peak Games? Our Playground What have we done? How?

PEAK GAMES IS THE LEADING ONLINE & MOBILE GAMING COMPANY OF TURKEY AND MENA*

*Middle East & North Africa

Peak Games is the leading online & mobile gaming company in Turkey & MENA regions. We are a network that provides a portfolio of online & mobile games to a monthly user-base of 45 million people We create games, publish games, service games and manage a network of gamers that are connected via different mediums.

SO WHAT DO WE DO? Culturally Relevant Multiplayer Synchronous Games

SO WHAT DO WE DO? Social Casual Games

SO WHAT DO WE DO? Mid-Core Games

SO WHAT DO WE DO? Social Casino Games

SO WHAT DO WE DO? Mobile Games

AGENDA

Who is Peak Games? Our Playground What have we done? How?

TURKEY & MENA REGIONS ARE EXPECTED TO SHOW STRONG GROWTH OF INTERNET AND MOBILE PENETRATION

TURKEY 34.1

17.7 MOROCCO

ALGERIA

14.4

5.2 SYRIA IRAQ

TUNISIA LEBANON 2.4

5.8

1.9 2.5

LIBYA

EGYPT

1.2

31.7

JORDAN

KUWAIT 3.1

1.6 QATAR UAE

SAUDI ARABIA

6.0

14.4 2.1 Number of internet users

OMAN YEMEN 4.2

Total of 138M internet users in 2012, expected to reach 180M by 2017 55M smartphone users in 2012, expected to reach 160M by 2017 Note: Excluding Israel Source: Euromonitor, Google

THE 3RD LARGEST POPULATION IN THE WORLD

1,360 mn

THIS REGION HAS HUGE ECONOMIC POTENTIAL; COMBINED THEY HAVE…

1,280 mn

487 mn

312 mn

THE 4TH LARGEST ECONOMY IN THE WORLD

$14.5 T

$5.8 T

$4.1 T

$5.5 T

$3.2 T

ONE OF THE YOUNGEST DEMOGRAPHICS IN THE WORLD

44

40

37

26

THE REGION IS ALSO VERY ATTRACTIVE FROM A TECHNOLOGY PERSPECTIVE

TURKEY

138 MILLION INTERNET USERS… …WITH AMPLE ROOM TO GROW FURTHER

LARGE GROWTH IN WIRELESS REACH (# OF 3G SUBS)

34 mn 44%

88 %

104 mn PENETRATION

*Source: Miscellaneous Online Databases

16 %

192

USERS

2010

2017

45 mn

USERS

9%

GROWTH

32 mn users (94% of online pop.)

5%

GROWTH (6 mo)

TURKEY IS THE:

TECH USERS IN THE REGION ARE EXTREMELY ENGAGED

PENETRATION

70

2009 2009

77 MILLION FACEBOOK USERS

38%

40.3

7.1

32 mn

MENA

• 6th largest country on Facebook • 11th largest on Twitter • 3rd most engaged (by minutes spent online)

(6 mo)

# of FB users (Turkey + MENA) 30 %

77

2012

286 2017

AGENDA

Who is Peak Games? Our Playground What have we done? How?

PEAK GAMES HAS BECOME THE 3RD LARGEST SOCIAL GAMING COMPANY GLOBALLY IN LESS THAN 2.5 YEARS...

Global Social Game Ranking 48 mn 21 mn

FOCUS

Global Global

10.0 11.4

9.0 9.9

8.0 7.0

12 mn

Regional

5.0 4.0 3.0

9 mn

Global

10.8

8.5

6.0

5.3

2.0 1.0

Peak Games had done this despite being the only company that has a regional focus, competing against globally focused companies * Daily Active Users (unique) Source: www.appstats.eu (January 2013)

Dec-12

Sep-12

Global

0.0 Jun-12

8 mn

Mar-12

1 2 3 4 5

DAU

Dec-11

RANK NAME

Peak Games’ DAU* growth

…MAKING PEAK’S PHENOMENAL GROWTH COMPARABLE TO SOME OF THE HOME RUNS OF THE TECH WORLD

NUMBER OF USERS

TIME TO 10 M USERS

45 mn MAU

~270 days

25 mn RU

780 days

20 mn RU

850 days

Peak has more active users than Foursquare and Pinterest

*User in both cases is defined as MAU for Peak Games, RU is «registered user», and UU is «unique user » Source: www.appstats.eu

Peak has reached 10 mn users much faster than Twitter and Facebook

OUR CURRENT SITUATION… 200 people 4 Offices (Istanbul, Ankara, Amman, Damman) 5 rounds of investments in first 7 months, raised 20M USD Facebook and mobile games. 12M DAU & 45M MAU on Facebook 3M mobile installations Acquisitions & acqui-hires up to date: • Kammelna acquisition– largest gaming company in Saudi Arabia region • Umaykut & Erlikhan studio acquisitions – creating teams behind popular mid-core games in Turkey • Okey studio acqusition– largest multiplayer synchronous game in Turkey and the team behind it

AGENDA

Who is Peak Games? Our Playground What have we done? How?

LOCAL PRESENCE & KNOW-HOW FIRST OF... An AMAZING local team with both invaluable experience in internet & gaming businesses ISTANBUL

AMMAN

ANKARA

DAMMAM

LOVE FOR WHAT WE DO Passion for games

A SPECIFIC TARGET… We’re not here to conquer the world: A vision & target to serve deserving & underpenetrated markets • Find the right content • Focus to service it right We are not a game studio- even though we make games. We are a distribution platform. Our focus is to provide whatever the user wants, irrelevant of game genre or network

some specifics...

Product CREATION

Focus on Relevant Titles Create culturally relevant games • Okey is a traditional Turkish game played in the offline world for ages • 1 of every 2 people in Turkey on Facebook has installed Okey

Product CREATION

Focus on Relevant Titles Focus on games that are inherently social & viral Kammelna is a traditional card game- named Baloot- targeting Gulf region, played with 4 people

Product CREATION

Focus on Relevant Titles Create a community within a community • People creating chat rooms / game rooms to find people from their region, with their interests, speaking the same language • Sending each other virtual items found in physical Turkish & Arabic coffee houses

games as a service

GAMES AS A SERVICE BUSINESS Heavy localization & culturalization of the game Focus on the culture, the geography Our game Happy Farm celebrates Ramadan over Christmas & Eid over Easter

GAMES AS A SERVICE BUSINESS Impeccable Customer Support Every customer ticket received by our team is answered in native language & local lingo on avg. under 1.5 hours

GAMES AS A SERVICE BUSINESS Community Outreach • Make sure to create relevant, shareable content for users • Provide useful information about the game (news on upgrades, promotion/discount summary, new features etc

data speaks

CULTURE OF EXPERIMENTATION

We use data to understand the behavior of the player Experimentation & A/B testing are critical tools we use for game design Main approach is monitoring data continuously and try to approach it in different ways

WE LISTEN TO OUR PEOPLE WE INVEST TIME INTO UNDERSTANDING THEM WE DELIVER WHAT THEY WANT

thank you

Aycan Demirhan www.peakgames.net [email protected]