Dallas Pistol Club Action Pistol Course Designer: TR
SCENARIO: hole steel hole START POSITION:
Pistol holstered and loaded
STRINGS: SCORING: TARGETS: START-STOP:
STAGE PROCEDURE: shoot
activator and then swinger from behind fault line. 3 targets through no shoot port and steel knock down from shooters boxes.
Shooters Box
Shooters Box
Shooters Box
1 8 Points, best 2 hits 24 rounds min. Audible - Last shot
PASS THROUGHS DO NOT COUNT for pts, do count on no shoot. Walls go to berm unless otherwise stated
Dallas Pistol Club Action Pistol Course Designer: TR
SCENARIO: X to X START POSITION:
Pistol holstered and loaded
STRINGS: SCORING: TARGETS: START-STOP:
1 8 Points, best 2 hits 21 rounds min. Audible - Last shot
at an X and either drop poppers or put 5 rounds on steel. Stay behind fault line PASS THROUGHS DO NOT COUNT for pts, do count on no and Engauge rest of targets. STAGE PROCEDURE: start
shoot. Walls go to berm unless otherwise stated
Dallas Pistol Club Action Pistol Course Designer: TR
SCENARIO: pick and run START POSITION:
Pistol holstered and loaded
STRINGS: SCORING: TARGETS: START-STOP:
STAGE PROCEDURE: start
at barrel. Hit um as ya see um
1 8 Points, best 2 hits 24 rounds min. Audible - Last shot
PASS THROUGHS DO NOT COUNT for pts, do count on no shoot. Walls go to berm unless otherwise stated
Dallas Pistol Club Action Pistol Course Designer: TR
SCENARIO: drops and clam START POSITION:
Pistol holstered and loaded
STRINGS: SCORING: TARGETS: START-STOP:
STAGE PROCEDURE: Stay
2 round on steel
1 8 Points, best 2 hits 22 rounds min. Audible - Last shot
behind fault line. Poppers activate drop turners. Bear trap activates clam shell. PASS THROUGHS DO NOT COUNT for pts, do count on no shoot. Walls go to berm unless otherwise stated
BT
Dallas Pistol Club Action Pistol Course Designer: TR
SCENARIO: dogs and walls START POSITION:
Pistol holstered and loaded
STRINGS: SCORING: TARGETS: START-STOP:
STAGE PROCEDURE: start
behind barrel facing up range. At start signal turn and engage targets through gaps in walls. 8 points on paper and one round on steel
1 8 Points, best 2 hits 26 rounds min. Audible - Last shot
PASS THROUGHS DO NOT COUNT for pts, do count on no shoot. Walls go to berm unless otherwise stated