Pistol holstered and loaded STAGE PROCEDURE AWS

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Dallas Pistol Club Action Pistol Course Designer: TR

SCENARIO: hole steel hole START POSITION:

Pistol holstered and loaded

STRINGS: SCORING: TARGETS: START-STOP:

STAGE PROCEDURE: shoot

activator and then swinger from behind fault line. 3 targets through no shoot port and steel knock down from shooters boxes.

Shooters Box

Shooters Box

Shooters Box

1 8 Points, best 2 hits 24 rounds min. Audible - Last shot

PASS THROUGHS DO NOT COUNT for pts, do count on no shoot. Walls go to berm unless otherwise stated

Dallas Pistol Club Action Pistol Course Designer: TR

SCENARIO: X to X START POSITION:

Pistol holstered and loaded

STRINGS: SCORING: TARGETS: START-STOP:

1 8 Points, best 2 hits 21 rounds min. Audible - Last shot

at an X and either drop poppers or put 5 rounds on steel. Stay behind fault line PASS THROUGHS DO NOT COUNT for pts, do count on no and Engauge rest of targets. STAGE PROCEDURE: start

shoot. Walls go to berm unless otherwise stated

Dallas Pistol Club Action Pistol Course Designer: TR

SCENARIO: pick and run START POSITION:

Pistol holstered and loaded

STRINGS: SCORING: TARGETS: START-STOP:

STAGE PROCEDURE: start

at barrel. Hit um as ya see um

1 8 Points, best 2 hits 24 rounds min. Audible - Last shot

PASS THROUGHS DO NOT COUNT for pts, do count on no shoot. Walls go to berm unless otherwise stated

Dallas Pistol Club Action Pistol Course Designer: TR

SCENARIO: drops and clam START POSITION:

Pistol holstered and loaded

STRINGS: SCORING: TARGETS: START-STOP:

STAGE PROCEDURE: Stay

2 round on steel

1 8 Points, best 2 hits 22 rounds min. Audible - Last shot

behind fault line. Poppers activate drop turners. Bear trap activates clam shell. PASS THROUGHS DO NOT COUNT for pts, do count on no shoot. Walls go to berm unless otherwise stated

BT

Dallas Pistol Club Action Pistol Course Designer: TR

SCENARIO: dogs and walls START POSITION:

Pistol holstered and loaded

STRINGS: SCORING: TARGETS: START-STOP:

STAGE PROCEDURE: start

behind barrel facing up range. At start signal turn and engage targets through gaps in walls. 8 points on paper and one round on steel

1 8 Points, best 2 hits 26 rounds min. Audible - Last shot

PASS THROUGHS DO NOT COUNT for pts, do count on no shoot. Walls go to berm unless otherwise stated