My favourite story
This is the best part of the story.
AC T I V I T Y S H E E T 2 . 1 : F o r L I K E S A N D D I S L I K E S
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The story was about a dolphin.
Mum told her a story.
Biff went downstairs.
The story was about a dragon.
Dad told her a story.
Biff couldn’t sleep.
A C T I V I T Y S H E E T 2 . 2 : F o r S E N T E N C E S H U F F L E a n d S E N T E N C E L OT TO
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‘What a good dog,’ everyone said.
The tray was on fire.
Dad couldn’t sleep.
Floppy barked and barked.
Floppy went in the mud.
Floppy went on the concrete.
A C T I V I T Y S H E E T 2 . 3 : F o r S E N T E N C E S H U F F L E a n d S E N T E N C E L OT TO
AC T I V I T Y S H E E T 2 . 4 : F o r S H O P P I N G G A M E
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AC T I V I T Y S H E E T 2 . 5 : F o r S H O P P I N G G A M E
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got
took
put in
looked at
wanted
had
AC T I V I T Y S H E E T 2 . 6 : F o r S H O P P I N G G A M E
A C T I V I T Y S H E E T 2 . 7 : F o r R I G M A - RO L L
Score all lines before folding
Fold and glue flaps
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t at
at
d
d
Photocopy and gum the sheet on to strong construction card. Cut out the shape carefully when dry. Alternatively, trace or draw the shape on to card and cut out. Score all lines before folding. Fold flaps inwards and glue each face, in turn, to the octagonal ends using latex adhesive. Weight the rigma-roll by filling it with plasticine.
th ee
Instructions for making the rigma-roll
l
ke o o
h
A C T I V I T Y S H E E T 2 . 8 : F o r R I G M A - RO L L
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They had a water fight.
A C T I V I T Y S H E E T 2 . 1 2 : F o r M A K I N G J I G S AW P U Z Z L E S a n d P I C T U R E P U Z Z L E L OT TO
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Oh no!
The swing hit Kipper.
A C T I V I T Y S H E E T 2 . 1 3 : F o r M A K I N G J I G S AW P U Z Z L E S a n d P I C T U R E P U Z Z L E L OT TO
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A C T I V I T Y S H E E T 2 . 1 4 : F o r P I C T U R E PA I R S o r L OT TO
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A C T I V I T Y S H E E T 2 . 1 5 : F o r A F R I E N D LY G A M E
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A C T I V I T Y S H E E T 2 . 1 6 : F o r W O R D P E L M A N I S M a n d W O R D L OT TO ( S t a g e 2 k e y w o r d s )
Everyone
said
got
pushed
it
had
pulled
It
to
wanted
made
was
cross
He
went
They
put
in
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was to
went
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was
went
cross
was
was
went
got
to
Dad
cross
got
to
cross
Dad
AC T I V I T Y S H E E T 2 . 1 7 : F o r C O L O U R I N G G A M E S
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put
was
He
Kipper
in
wanted
in
put
wanted
was
wanted
Kipper
put
was
He
AC T I V I T Y S H E E T 2 . 1 8 : F o r C O L O U R I N G G A M E S
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AC T I V I T Y S H E E T 2 . 1 9 : F o r C O L O U R I N G G A M E S a n d o t h e r s
Score along all lines before folding
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Biff
Kipper
1
1
2
2
3
4
5
6
3
7
4
8
5
6
7
8
A C T I V I T Y S H E E T 2 . 2 0 : F o r T H E B A B Y- S I T T E R G A M E
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A C T I V I T Y S H E E T 2 . 2 1 : F o r T H E B A B Y- S I T T E R G A M E
Kipper wanted a story. © OUP: This may be reproduced for class use solely within the purchaser’s institution.
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A C T I V I T Y S H E E T 2 . 2 2 : F o r T H E B A B Y- S I T T E R G A M E
Biff made a sandwich.
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Start
‘What a job!’ said Dad.
A C T I V I T Y S H E E T 2 . 2 3 : F o r S P OT S !
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©
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Dad went shopping. Dad put the washing out.
Dad made tea.
Dad looked after everyone.
A C T I V I T Y S H E E T 2 . 2 4 : F o r S P OT S !
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AC T I V I T Y S H E E T 2 . 2 7 : F o r T H E T R A I N
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To make the game more demanding: Give children a sheet of characters, verbs and pictures and ask them to make four sentences each by cutting and sticking the words and pictures in order on a large sheet of plain paper.
Variations To make the game easier: Keep the same verb card for the whole game or keep the same verb card for everyone to have a turn.
If the sentence does not make sense, for example ‘Chip put in a car’ he picks up and keeps the name card and returns the item card to the bottom of the pile. The verb card is always placed on the bottom of the pile. ◆ Players take it in turn to play. ◆ The winner is the first player to match each of his character cards with an item.
If the sentence makes sense, for example, ‘Biff looked at the eggs’ the player keeps the item card, placing it with the name card on the table beside him.
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The winner is the first person to put down all his cards.
Rules ◆ Shuffle the pack. ◆ Deal out three cards to each player. The remaining cards stay in a pile. ◆ The player should try to use two of his words to make a sensible sentence when put either side of the rigma-roll, for example, ‘Biff wanted a dog’. If he can put down two cards he must then pick up one from the pile. ◆ When a sentence has been made, the board is cleared and the rigma-roll turned to show new words. ◆ A player may put down only one card, then has to pick up one from the pile. The next player then tries to put down one card, picking up one from the pile. ◆ If a player cannot go, he must pick up two cards from the pile and play passes to the next person.
You will need: the rigma-roll (net and instructions on Sheet 2.7); 36 word cards; a baseboard (see Sheet 2.8). Place the rigma-roll in the centre space on the baseboard with one of the word faces uppermost, for example, ‘wanted a’.
You will need: 24 character cards from The Oxford Reading Tree Word Cards; shopping item cards (Sheets 2.4 and 2.5); verb cards and baseboard (Sheet 2.6); a small box for the item cards.
Rules ◆ Deal character cards equally to the players. ◆ Place verb cards and item cards in separate piles on baseboard ◆ First player chooses a name from his cards and places it on the baseboard; he then turns over the top verb card and top item card and reads the sentence.
A game for 2 players
A game for up to 6 players
A game for up to 6 players
player takes 6 dominoes. player with a name card places that domino in the centre of the table. ◆ The other player tries to match the second word from his own words. If he can then he places it on the table, overlapping identical words. ◆ The first player tries to continue the sentence. ◆ A player who cannot go, must take one of the spare dominoes. If there are no dominoes left, the player must pass. ◆ When a sentence is completed with a full stop, that player may go again by laying down a name domino to begin a new sentence. The winner is the first player to put down all his dominoes.
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Making it harder: Give each children a whole sheet and ask them each to make three sentences. Mount, overlapping matching words, and read the sentences.
Variations Making it easier: ◆ Make it a matching game by helping children ‘to look for a word that looks the same as ...’ ◆ Match the dominoes end to end with similar words touching each other. ◆ When all the sentences are complete, overlap the repeated words and read the sentences with the child.
◆A
◆ Each
Rules
You will need: the dominoes from Sheet 2.10 enlarged to A3. Turn all the dominoes face down on the table.
Rules for Word dominoes
Rules for Rigma-roll
Rules for The shopping game
A C T I V I T Y S H E E T 2 . 3 0 : R u l e s f o r T H E S H O P P I N G G A M E , R I G M A - RO L L a n d W O R D D O M I N O E S
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Rules ◆ Sort out the job cards and place beside the correct picture on the baseboard. ◆ Players take turns to throw the dice and move around the track. ◆ If they land on a shaded area they may take one of the job cards from that area.
Rules Decide which player is Biff and which is Kipper. ◆ Take turns to throw the dice. ◆ Kipper moves up the staircase the number of moves shown on the dice. At the top of the stairs Kipper takes a piece of puzzle and moves downstairs. ◆ Biff moves to the kitchen the number of moves shown on the dice. In the kitchen Biff takes a piece of puzzle and moves back to the start. Play continues until one player has collected all the pieces of the puzzle and has constructed the picture. The player then reads the sentence.
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Play continues until a player has collected all four job cards. That player puts the cards in order and reads the cards.
You will need: a baseboard made from Sheet 2.25; a 1-6 dice; a counter for each player; a small box to contain the words; words from sentences on Sheet 2.26 from The headache.
You will need: a 1-6 dice; a counter for each player; a baseboard made from sheet 2.23; one set of job cards (Sheet 2.24) for each player.
You will need: a 1-6 dice; 2 playing pieces or counters; a baseboard made from sheet 2.20; Sheets 2.21 and 2.22 cut into puzzle pieces.
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Variation Players may prefer to work together, sharing their words and making joint sentences. Play continues until three sentences have been completed.
Rules Decide who will be Biff, Chip and Kipper. ◆ Take turns to throw the dice and move along the track to the word box. ◆ When you reach the word box take one word card and move back to the start. ◆ Go on moving along the track and back until your words make a sentence. ◆ You may use your turn to exchange a word with another player, but you then do not throw the dice. The winner is the first player to make a sensible sentence.
A game for 3 players
A game for 2-4 players
A game for 2 players
◆
Rules for Word box game
Rules for Spots!
Rules for The Baby-sitter
A C T I V I T Y S H E E T 2 . 3 1 : R u l e s f o r T H E B A B Y- S I T T E R , S P OT S ! a n d W O R D B OX G A M E
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