University of Recreation & Fitness Intramural Sports
Team Water Polo (Updated 12/4/15) General Rules Adapted for Intramural Sports: in other cases, rules of FINA water polo rules will be in effect. EQUIPMENT: 1. Game balls are provided by Intramural Sports. Standard Men’s ball size is 5. Women’s standard is 4. If both captains agree, they can use whichever ball size. 2. Inner tubes will also be provided by Intramural Sports 3. Players are not permitted to wear baseball hats. All players must wear swimsuit. 4. Teams must wear contrasting colored jerseys with numbers. If a team does not have matching jerseys, they may check them out from the Intramural Sports Supervisor. Taped on numbers are not permitted. 5. Each participant is required to bring picture identification to every game. Failure to do so will result in the participant being ineligible for that game. NO ID= NO PLAY. NO EXCEPTIONS. STARTING THE GAME: 6. A ball placed at the center of the pool will be used to start the game. Teams will start at their respective ends of the pool, on the whistle teams will swim towards the ball at the center of the pool and the first person to possess the ball will gain possession for their team. 7. Five (7) players constitute a team. A team may not start with fewer than five (5) players. A team may play with less than four (5) players if they foul out or become injured during the game. However, a team cannot continue the game with less than three players. Any player who arrives after the starting whistle must check in with the scorekeeper, present photo I.D. and have the correct numbered jersey on before entering the game. TIMING AND SCORING: 8. A game will consist of two 10-minute halves. Each team will be entitled to two, full length time outs (1 minute each) during the game. A team that requests a time-out after using all of their allotted time-outs will be charged with a team technical foul. 9. Halftime will be three (3) minutes. 10. The clock will run continuously (except for protests, time-outs and injuries). During the last 2 (two) minutes in each half the clock will stop on all fouls, out of bounds, and whistles. 11. Forfeit Time: Game time is forfeit time. Teams must be on the court and ready to play. 12. Mercy Rule: If a team is ahead by 10 goals or more with two minutes left on the clock in the 2nd half, the clock will run continuously, except during officials’ and team time-outs. If at any time the point difference falls below 10 goals, then the clock will stop on all whistles. 13. The official score will be kept by the scorekeeper. In the event of a discrepancy, the score kept on the score sheet will be considered the official score. 14. Overtime: If the score is tied at the end of any official playing period, the ball will be put into play at the center of the pool. The first overtime period shall be three minutes in length, and if necessary, a second and final overtime period will be played. The first team to score during either overtime period will be the winner. Any unused timeouts carry over into the overtime periods, and teams will also receive one extra full length timeout during each overtime period. General Game Play Rules:
1. Players can only use one hand to hold the ball. 2. Teams consist of 6 field players and 1 goalie as well as substitutes. 3. The object of the game is to score in the opposite team's goal like in soccer. 4. Only the goalie can use two hands when he is within 5 meters of his own goal.
University of Recreation & Fitness Intramural Sports
5. Players advance the ball by passing to teammates or swimming with the ball in front of them. 6. There are personal fouls like in basketball. 7. There are man advantages like in hockey. 8. Like in basketball, teams have a 30 second shot clock. 9. Substitutions may occur at any point during the game 10. After a goal is scored, teams return to their sides of the pool and the ball is awarded to the team who was scored against. Play resumes on the referees whistle 11. Goal throws are awarded to goalie of the defending team if the ball passes out of play, along the goal line and was last touched by the attacking team 12. Corner throws are awarded to the attacking team if the ball passes out of play, along the goal line and was last touched by the defending team. Corner throws are taken from the 2m line closest to the side in which the ball traveled out of play
VIOLATIONS & FOULS: There are two types of fouls, ordinary and major fouls. Ordinary fouls include: ~ grabbing the ball with two hands ~ taking the ball under water when tackled ~ impeding an opponent who is not holding the ball ~ holding or pushing a player underwater when they do not have the ball ~ pushing off of an opponent ~ stalling (failing to shoot or advance the ball within 30 seconds) ~ splashing Ordinary fouls constitute a free throw from the spot of the foul. Free throws can result in the player putting the ball back in play by swimming, passing or shooting the ball. Shots on a free throw can only occur if the foul occurs from further than the 5m line from the goal. If an ordinary foul occurs within the 5m zone of the goal the free throw must be a pass and cannot be a shot. Major fouls include: ~ kicking or striking a player ~ deliberate splashing in the face ~ an ordinary foul committed by the defense during dead time ~ interfering with a free throw ~ misconduct or disrespecting the referee ~ aggressively holding, sinking or pulling back an opponent not holding the ball ~ impeding or pushing off an opponent before a free throw, goal throw, corner throw or penalty throw is taken ~ committing an act of misconduct by using foul language or violent or persistent foul play Major fouls result in the player swimming/paddling over to the re-entry area without permitted substitution or re-entry for 1 minute or until the other team scores a goal. The opposing team gets a free throw from the spot of the foul. Free throws can be considered a shot, pass or swim with the ball if outside the 5m line. If inside the 5m line, the free throw must be a pass. Players that commit 3 major fouls will foul out of the game.
University of Recreation & Fitness Intramural Sports PENALTIES A penalty is awarded when a goal scoring opportunity is denied by the defensive player fouling. A penalty foul is recorded against the player committing the foul. The player taking the penalty throw has a direct shot at the goal from the 5 meter line, with only the goalie to score past. The award of a penalty most commonly occurs in the following situations: ~ when the goalkeeper or any player pulls down or pushes away the goal ~ when any player, except the goalkeeper, blocks the ball with both hands or with a clenched fist ~ when the goalkeeper takes the ball underwater ~ when an offensive player in control of the ball, is fouled from behind while moving towards the goal ~ when a defending player commits an act of brutality ~ when an excluded player intentionally interferes with play ~ when an excluded player or a substitute re-enters the pool early or illegally ~ when the coach of the team not in possession of the ball requests a time out
University of Recreation & Fitness Intramural Sports
University of Recreation & Fitness Intramural Sports