The Challenge

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The Challenge

Think about a real-world health problem and come up with a solution.

Follow the Spark!Lab 7-step Process of Invention:

Why take part in the Invent It Challenge? Students:

Teachers:

• Learn how an inventor thinks!

• Engage students in a motivational STEM learning experience

• Share your invention with the world!

• Bring Smithsonian expertise and resources into your classroom

• Meet other inventors!

• Get free ready-to-use teaching materials

Who can take part?

Sponsors

Challengers may enter individually or as part of a team in the following 4 age groups: Age group 1: 5-7 years Age group 3: 11-13 years Age group 2: 8-10 years Age group 4: 14-21 years Visit challenges.epals.com for complete entry details and official rules.

Timeline

January 15

March 18

April 15*

April 29*

Official Start (Kid Inventor’s Day)

Submission Deadline

Winners Announced

ePals Choice Award Winner Announced *Dates subject to change.

Smithsonian National Museum of American History Kenneth E. Behring Center

challenges.epals.com

Standards Alignment: Invent It Challenge

ISTE NETS‘S Standards http://www.iste.org/ standards/standardsfor-students

Next Generation Science Standards http://www. nextgenscience.org

1. Creativity and Innovation

Engineering Design

2. Communication and Collaboration

• Develop Solutions

3. Research and Information Fluency 4. Critical Thinking, Problem Solving, and Decision Making

• Define • Optimize

National Health Standards from the Society of Health and Physical Education http://www.shapeamerica. org/standards/health Standard 1: Students will comprehend concepts related to health promotion and disease prevention to enhance health. Standard 2: Students will analyze the influence of family, peers, culture, media, technology, and other factors on health behaviors. Standard 3: Students will demonstrate the ability to access valid information and products and services to enhance health.

21st Century Learning Standards www.p21.org

Learning and Innovation Skills • Creativity and Innovation • Critical Thinking and Problem Solving • Communication and Collaboration Information, Media and Technology Skills • Information Literacy • Media Literacy • ICT (Information, Communications and Technology) Literacy Life and Career Skills • Initiative and Self-Direction • Productivity and Accountability

TM

Common Core State Standards for English Language www.corestandards.org CCSS.ELA -Literacy.CC RA.W.4 Produce clear and coherent writing in which the development, organization, and style are appropriate to task, purpose, and audience. CCSS.ELA -Literacy.CC RA.W.6 Use technology, including the Internet, to produce and publish writing and to interact and collaborate with others. CCSS.ELA -Literacy.CC RA.W.7 Conduct short as well as more sustained research projects based on focused questions, demonstrating understanding of the subject under investigation. CCSS.ELA -Literacy.CC RA.W.8 Gather relevant information from multiple print and digital sources, assess the credibility and accuracy of each source, and integrate the information while avoiding plagiarism. CCSS.ELA -Literacy.CC RA.W.9 Draw evidence from literary or informational texts to support analysis, reflection, and research. CCSS.ELA -Literacy.CC RA.SL.5 Make strategic use of digital media and visual displays of data to express information and enhance understanding of presentations.

Smithsonian Institution

STEAM www.steamedu.com

Science • Conduct scientific inquiry through the Spark!Lab Process of Inquiry Technology • Conduct online research • Communicate an invention idea through a digital presentation Engineering • Solve a problem • Design an invention • Build a prototype Arts • Imagine and sketch an invention • Create a 3-D prototype Math • Measure and create a scale model of the invention • Analyze data to refine invention