Tutorial: Getting Started introduction

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Tutorial: Getting Started introduction Welcome to Lumberyard Editor's Getting Started tutorial. Lumberyard is a fullyconnected, multiplayer-obsessed technology platform that enables professional game developers to build games with vast and vibrant communities. This Getting Started tutorial familiarizes you with the basics of Lumberyard Editor. You will be guided through nine tutorials that cover the most commonly used tools and features of this editor. This tutorial assumes you have some previous experience with game engines or 3D modeling tools. At the end of this tutorial, you will have created an environment with buildings, trees, and rolling hills. You'll also have a character that you can move around in third person and shoot balls to knock over a block wall based on a script you've created. After you complete this tutorial series, you will have enough knowledge to further explore Lumberyard's wide range of tools and features. You can complete additional tutorials to help you learn more about specific tools and features to put you well on your way to building your next game.

The Getting Started tutorial series is divided into the following sections:         

Editor overview Object placement Terrain Lighting Camera and player start Designer Objects Materials Physics Flow Graph scripting

* This tutorial requires you use the SamplesProject supplied with the Lumberyard.

Related tasks and tutorials Move onto the next tutorial in the Getting Started tutorial series: 

Tutorial: Editor Overview

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