U4 Small Sided Games

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2/14/2017

 

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U4 Small Sided Games Date: Feb 13, 2017 Intensity:

(1/10) Setup: "Sharks & Minnows" Divide the ២�eld into two 20x20 grids. Place 1 defender in the ២�rst playing area, and 2 defenders in the 2nd. The rest of the team is on one side with a ball. Instructions: On "GO", players dribble across in control of the ball. Each time they are able to do that, they receive a point. The defenders attempt to take the ball away, but must remain in their playing area. Variation: Have players do 2 push-ups to get back in after being "out." - Manipulate exercise by subtracting 2nd defender if team is not experiencing enough success. Play for a set number of repetitions so the defenders remain constant as do the attackers. Nobody misses an opportunity to practice. Coaching Points: 1)Head up between touches, "take a touch, take a look." 2)Technique-toe down, laces/outside of foot, knee over ball each touch 3)attck the open space - whatever space is available - do it quickly

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Setup: "Red Light, Green Light" - Make two lines of cones 30 yards apart. 1 ball per player Instructions: All players start with a ball, side by side, behind one of the lines of cones. The coach is positioned at the other line of cones. The coach yells out, “Green light”, and all players dribble towards the opposite line. When the coach calls out, “Red light”, all players must stop the ball immediately by placing their foot on the ball. If a player doesn’t do this, they are sent back to the starting line. Call out “Green light” again, and players continue dribbling toward the line. The ២�rst player across the line is the winner. Variations: Choose a player to take on the role of “tra៨�c warden”, to call out “Red light” and “Green light”. Coaching Points: Fun & Body Movement EducationBall Control & Dribbling: Teaching "Step Touch" (every step requires a touch of the ball) is a great starting point. From there build to striding out between touches to attain optimum speed dribbling.

2 Setup: "Red Light, Green Light - Maze Style" - 20x20 yd grid, all players with a ball Instructions: All players start dribbling around the grid like the inside of a maze. The coach is positioned on the outside of thecones. The coach yells out, “Green light”, and all players dribble as quickly as they can in the grid. When the coach calls out, “Red light”, all players must stop the ball immediately by placing their foot on the ball. Call out “Yellow light” and players continue dribbling in a controled manner. This is a great exercise to work on change of direction control and moves, and ២�eld awareness. Coaching Points: Fun and Body Movement EducationBall Control - Change of direction movesDribbling - Use the 4 parts of the foot: inside, outside, laces, and sole

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2/14/2017

 

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U4 Small Sided Games Date: Feb 13, 2017 Intensity:

(1/10) Setup: "Paint the Yard" in a 15x20 yd grid have every player with their own ball Instructions: The ball is your paint brush, can you paint the entire box? What is your favorite color? Have them paint quickly, slowly. Good way to work in skill moves and change of direction Coaching Points: Dribble with di៌�erent parts of the foot: inside, outside, bottom, laces.Pick up your head between touches, no crashingkeep the ball close

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Setup: "Knockout" - All players in a 15x20 yard grid, 1 ball per player Instructions: All players start in the grid with a ball. The objective is for players to try to dribble their own ball, while trying to kick other players’ balls out of the grid. If a ball gets kicked, but the player can retrieve it before it leaves the grid, they can rejoin the game immediately. If a ball leaves the grid, that player must perform 10 toe touches on the ball before they can re-enter the game. Coaching Points: FunBall Control and DribblingShieldingChange of directions moves

5 Setup: "Team Knockout" - 20 x 20 yd grid, with a 2 yd goal marked in the center of each sideline. 2 equal teams, 1 team inside the grid w/ balls, 1 team w/o waiting to enter. Instructions: At the coach’s signal, players on the outside run inside, and try to steal any ball they can, and put it through any one of side goals. The team with the balls tries to keep the balls away from the defenders by dribbling, or passing to teammates. If an attacking player loses his ball, he can try to steal it back before the defender scores. If the defender misses the goal, and the ball goes out of the grid, the attacking team gets the ball back. After the defenders have scored all their goals, have the teams switch roles. Time each team to determine a winner. Variation: Play for a set time while the coach keeps passing in more balls so play continues. Keep score to determine a winning team. Coaching Points: Fun. Dribbling: Find open space. Head on a swivel, looking up when possible. Shielding: place body between ball and opponent. Communicate, verbal/non-verbal - Encourage players who lost their ball to help teammates.

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2/14/2017

 

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U4 Small Sided Games Date: Feb 13, 2017 Intensity:

(1/10) Setup: "Everybody's It" - 15 x 15 yd grid, 1 ball per player Instructions: All players in the grid with a ball. They dribble in the area while attempting to tag other player while maintaining control of the ball. Each time they tag someone they get a point. Variations: Run the same activity, but players do not have a ball. Specify certain body parts to be tagged. For instance, points will only be given when you tag someone’s knee, or back, or shoulder. Coaching Points: Fun & Body Movement EducationBall control-how hard do you need to push the ball to keep it close?• Dribbling-which parts of the foot can you use?

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Setup: "Dribble Relay" - Players in groups of 2-3, one ball per group. Set up 2-4 total groupsSets of cones 15-20 yards apart, 1 set-up per group Instructions: At the coach’s command, the ២�rst player in each group dribbles toward the opposite set of cones. They then turn quickly with the ball and dribble back toward their teammates. When they get back, the next player in line takes the ball and continues on his dribbling journey. The ២�rst team to get all players through the activity wins. Variation: Instead of dribbling, have players bounce the ball, or run backwards (without a ball). Any body movement activities would be good in this activity. Coaching Points: Fun, Ball controlDribbling, especially dribbling for speedTurning and change of direction

8 Setup: "Cross-Over" - Center Circle (or a circle made of cones that is 20 yards in diameter) 1 ball per player Instructions: All players begin with a ball and dribble around the center circle in the same direction. At the coach’s command, the players attempt to dribble across the circle without running into other players.If it is too di៨�cult of too congested, you can number the players into “1’s” and “2’s”. Call out number 1 or number 2, and just those players try to get across the circle. Coaching Points: FunBall Control & DribblingBody Movement Education

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2/14/2017

 

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U4 Small Sided Games Date: Feb 13, 2017 Intensity:

(1/10) Setup: In a 15Wx20L yard grid and a 3 yard end zone on each end line, get the players in pairs and place them on opposite sides of the grid. Instructions: On the coach's command, the players will dribble their soccer ball across the river to the other side. When they arrive at the other side, they must stop their ball in the end zone. First player to stop their ball and call out their name gets a point. • Round 1: Players can use any surface they want to get across the Amazon. • Round 2: Players use the laces to go forward and the sole to stop their ball. • Round 3: On the way across, players can try to tag their partner for a point without getting tagged themselves. Time-90 sec, Rest-30sec, Intervals-4 Coaching Points: Head up and see the space Slow and control in tra៨�c, fast dribble in space

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Setup: In a 15Wx20L grid with a 3 yard zone across the middle of the ២�eld, all the players on one end line with a soccer ball. Instructions: Coach(es) start inside the middle zone. On the coach's command players must dribble from one end line to the other through the canyon to the other end line and stop their ball on the line. If the coach steals the ball and dribbles it to the side of the zone that player is now in the canyon. Variation-players who lose their ball can do 10 toe taps, or dribble around the whole grid to get back in. Time-90 sec or until all players are caught, Rest-30 sec, 4 intervals Coaching Points: Attack space Control is better than speed Head up, see the space Use your skill moves to beat the coach

11 Setup: In a 15Wx20L yard grid and a 3 yard end zone on each end line, each player has a ball, all players start with their ball in one end zone. Instructions: The coaches start as crocs in the river. On the coach's command, the players will dribble their soccer ball across the river to the other side. If they stop it in the end zone, they are safe but if a croc gets their ball and dribbles to the opposite end zone, the dribbler becomes a croc also.. Activity Time: 60 sec, rest 30 sec, 4 intervals Coaching Points: Head up and see the space Slow and control in tra៨�c, fast dribble in space • Round 1: Coaches start as crocs and if ball is lost, the dribbler gets another try. • Round 2: Players start as crocs and if ball is lost, dribbler and croc switch rolls. • Round 3+: When ball is lost, dribbler becomes a croc also.

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2/14/2017

 

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U4 Small Sided Games Date: Feb 13, 2017 Intensity:

(1/10) Setup: In a 15Wx20L yard grid with multiple disc cones scattered around the grid and soccer balls placed on top of them. Split the group into "Cops" & "Robbers". Each Robber has a ball, Cops do not. Instructions: Robbers dribble around trying to knock the soccer balls o៌� the cones by hitting them with their own ball. Each time a ball is knocked o៌� a cone, 1pt. The Cops place the balls back on top of the disc cones. • Round 1-2: Players switch roles, rotate through each group. • Round 3-4: Longer passes that knocks a ball o៌� a cone gets bonus points. Time-90 sec, Rest-30 sec, Intervals-4 Coaching Points: Train passes with di៌�erent parts of the feet - Use both feet

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Setup: "Bandit ball" 15 x 15 yard gridAll players but one or two with a with a ball Instructions: All players but one or two “bandits” start in the grid with a ball. At the coach’s command, the “bandits” enter the grid and try to steal a ball away from someone. If a player get’s their ball stolen, they become a bandit, and try to steal someone else’s ball. If a ball goes out of the grid, it cannot be brought back into play. Play for a set period of time (60 to 90 seconds), and all players who have possession of a ball when time is called gets a point. Variation: Play until only one ball remains. Coaching Points: FunDribbling, especially the concept of dribbling for possession or shielding, use the 4 parts of the foot (inside, Outside, Laces, & Sole)Tackling, the concept of battling to gain possession

14 Setup: "Combat" - Two Lines of players - Coach with a pile of Balls, no set grid Instructions: Coach plays a ball out and the ២�rst player in each line run out, battle for the ball, and dribble back across the endline. Players continue to battle for the ball until it crosses the line. Coach can play multiple balls out in di៌�erent directions to get as many pairs battling at the same time as possible.Coaches can manipulate the exercise by placing goals (or point lines) to the sides or by forcing players to start in odd positions. i.e. pushup, seated, backwards with eyes closed and so on. Be creative. Coach can also give each player a number, and they can play when their number is called - can be built to 4v4. Coaching Points: Reward the players for going out and competing for the ball, even if they didn't necessarily win it.The ball is the most important object in the game, if we do not have it, we want it.If we do not win the ball ២�rst, try and win it back - Do not allow players to give up on the play.

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U4 Small Sided Games Date: Feb 13, 2017 Intensity:

(1/10) Setup: "Boss of the Balls" - 25 x 18 yard grid, with 3 yard goals on each endline made out of ២�ags or cones.Two teams, one at each endline. Coach is at the sideline of the grid with all the balls Instructions: The coach serves a ball into the grid, and the ២�rst player in line from each team enters the grid and play 1v1. As soon as the ball leaves the grid, the coach plays another ball into the grid. Whenever a goal is scored, the player conceding the goal leaves the grid and the next player in line from his team enters. When all the balls are used, the coach sends all players to gather the balls and dribble them back to him. The activity continues from that point.This game can be played 1v1, 2v2, or 3v3. Coaching Points: FunBall ControlDribbling, especially 1v1 moves to beat an opponent

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Setup: • A grid approximately 35 x 25 yards in size (can be made smaller or bigger based on number of players and ability level)• Two teams of 3 to 6 players• 1 ball per player Instructions: • At the coach’s command, all players start with a ball and try to score in the opponent’s goal. Once a ball goes in the goal or out of bounds, that ball is out of play. Any player who loses a ball or scores a goal can receive a pass from a teammate or try to win a ball from a player on the other team. Play for 60 to 90 seconds, count how many goals each team scores, and play again. Coaching Points: • Fun• Ball Control• Dribbling• Teamwork

17 Setup: "Balls Everywhere" - A grid of approximately 35 x 25 yards, Two teams of 3-4 players eachCoach is on the sideline of the grid with all the balls Instructions: This activity is set up as a normal small sided game, with each team attacking a small goal. The coach begins this activity by playing two balls into the grid. As soon as one ball goes out of bounds, the coach plays another one into the grid. When the coach runs out of balls, the players must run to get all the balls and dribble them back to the coach to restart the activity.The coach can put 2, 3, or 4 balls into play at one time. Coaching Points: FunBall control & DribblingTeamwork & Desire to get the ball

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U4 Small Sided Games Date: Feb 13, 2017 Intensity:

(1/10) Setup: "1v1's Galore" - 30 x 20 yard grid, with six 2-3 yard goals marked around the perimeter of the ២�eld.Players grouped into pairs of 1v1 opponents, with a ball between each pair. Instructions: One player starts out with the ball, and the object is to dribble through as many gates as possible. The defender tries to win the ball and then he can attempt to dribble through a goal. If a goal is scored, the defender would get the ball to restart. Players cannot go to the same goal twice in a row. You can play for a set time, and then switch opponents, or play to a set number of goals. Coaching Points: FunBall control and dribbling, especially 1v1 moves to beat an opponent, and change of direction movesShielding

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Setup: "1v1 to side goals" - Two lines facing each other - One Defending, One AttackingTwo goals to either side. Instructions: Defenders play a ball across to the attackers, after they ask for it.Attackers try to dribble through either cone goal at any time.Either player can score if the defender wins the ball.If Defender wins the ball, they may counter Attack Coaching Points: Good ២�rst touch forwardIf one direction is not available, turn and dribble toward open space - "dribble for possession"Once you have beaten the defender, cut in front of them - they either have to foul you or let you go - "seal them o៌�"Sell the defender one way, and execute turn move. Then drive to the open goal.

20 Setup: "1v1 Cone Tournament" - Set up a line of cones approximately 15-20 yards apart or in grid format as pictured. One cone designated as the “Championship” ២�eld, while the cone on the opposite end is designated as the “Consolation” ២�eld, with 2nd and 3rd cones in betweenAssign a pair of players to start at each cone, with one ball between the pair Instructions: At the coach’s command, the players play 1v1 with the objective to score a point by passing the ball and hitting the cone you are playing to. Change possesion after a goal. Players can play in 360° around the cone. Play for :60 or :90, the winner moves up one ២�eld toward the “Championship” ២�eld, the player who loses moves down one ២�eld toward the “Consolation” ២�eld. Coaching Points: Fun, Ball Control and dribbling - especially 1v1 movesCompetition to beat an opponent. COMPETE!Coach must encourage players to get after the defender, and you must encourage the defender to actively defend the player with the ball. Do not allow them to sit in front of the cone and just protect the cone.

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2/14/2017

 

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U4 Small Sided Games Date: Feb 13, 2017 Intensity:

(1/10) Setup: "1v1 to End Lines" - 16x8 Grid, two lines - One Defending, One Attacking Instructions: Defenders play a ball across to the attackersAttackers try to dribble across the oppositions end line in control Coaching Points: Good 1st Touch forwardAccelerate at the defenderSell your move 3 steps in front of the defender to give yourself room to perform and the defender time to bite on it.Accelerate away.

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Setup: 1 Grid, 30x20Two Teams Facing Eachother, Each in Two seperate lines (for a total of 4) Instructions: Defenders serve the ball out, Attackers try to cross the opposing teams line in control of the ball.If defenders win the ball, they can counter to the other teams line.The exercise is set up so that defenders will win the ball and have ample space to counter. Coaching Points: Recognize when you have space to dribble. Always accelerate:1. To the defender2. Away from the defender

23 Setup: "NSEW 4v4 Game" - 40x40 grid, Play 4v4 or 5v5. Coach has a pile of balls, and always restarts play. 4 goals, one in the center of each sidelineNorth, South, East, & West. Instructions: Open Play. Coach restarts play. Teams can score in any goal, or coach can assign goals. i.e. Red attacks North/South, White attacks East/West. Coaching Points: 360 degrees of soccer. Keep your head up, and know where the space is.Focus your coaching points on the topic of the day. Players digest one topic, and its technical points better than all things soccer in one session.

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U4 Small Sided Games Date: Feb 13, 2017 Intensity:

(1/10) Setup: "2V2 4-Goal Game" - 25x25 Grid with a 2 lines per team on their own endline. Coach has a pile of balls on the side. Instructions: Ball always starts from coach, ២�rst player in each line enters ២�eld and play. Each team can score in the opposite 2 goals, and defends the 2 goals on their endline. Plsy until ball goes out of bounds. If ball goes out right away, coach can play a new ballin to the same 4 players. Coaching Points: 2 ways to score: Can the player on the ball dribble to an open goal? Is their space in behind a defender to attack and then get to goal? If the answer is no for both of these questions, pass.Look to engage a defender wether passing or not. Drawing a defender out opens space.

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Setup: "Zombie Soccer" 3v.3 to goal. Players without the ball must walk. (act like zombies) Instructions: Open Play with 3v.3. The team without the ball is forced to walk. Giving the o៌�ense the chance to ២�nd passing lanes and combination play. Coaching Points: Look for open player. Passing lanes should be easy to see. Looking for combinations around players.

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