KISKI AREA SOCCER LEAGUE U5/U6 COACHING CURRICULUM The purpose of this Coaching Curriculum is to standardize age appropriate goals and practices for new and existing coaches throughout KASL. With the coaching population constantly changing, we believe we need to do more to connect and communicate with coaches on a more consistent basis. This curriculum will serve all coaches, in order to develop coaching consistency within age groups and in developmental progression across age groups. This curriculum can stand on its own to teach all coaches the best practices for developing players. Please understand every child varies in their development and these are strictly guidelines. They are meant to be flexible as it is important that we challenge all players at a level that fits their ability. We hope all coaches will utilize this curriculum as a guide to help insure that our players are being given the best soccer experience possible. Kiski Area Soccer League is dedicated to the development of the game of soccer, providing a place for children to play and love soccer as an American sport. KASL promotes good sportsmanship and strives to develop strong soccer skills in a fun environment.
Date 2017
KASL – U5/U6 Parent Meeting Agenda Team Goals: Our primary goal as a team is to have fun and develop as soccer players. We will teach the players needed skills that will help them improve in the game. We want to have fun practices that will focus on technical skills. Winning will not be a priority. Team priorities will be developing skills and enjoyment of the game. Practices will be filled with activities that may not look like “real soccer”. Be assured that all activities we do will help with skill building, motor development, and enjoyment. Style of Play: I will be encouraging the players to try new things and be creative. We will focus on developing dribbling skills, and also spend some time on passing, receiving and shooting skills so the players begin to develop age appropriate skills. Players should have the confidence to show their skills and comfort with the ball. We will try to move up and down the field as a team. We will teach players different areas of coverage, and allow them to learn, in game situations. We will spend most of our time on skill development. Attendance: I will be at every practice and game (foregoing any unforeseen emergencies). Please make every attempt to have your child at every practice and game (on time) was well as it is part of learning the responsibility of being on a team. Given our hectic lives, I do understand players may have conflicts here and there. Please let me know before the first game of any conflicts you might have for the season, so I can prepare my practices accordingly and we can make sure our team has enough players at every game. Please have your children at the field 15 minutes before the game starts. Communication: The best way to reach me is at 555-555-5555 or via email at
[email protected]. If you have a concern, please talk to me after practice or game when your child or others cannot hear. I do encourage open communication and questions as we all hope to make this a great experience for the children. Sideline Behavior: Please be supportive and enthusiastic on the sideline during the games. The players and I will truly appreciate your applause and encouragement. However, if everyone is coaching, this will only confuse the players. Please do not coach from the sideline. Players need to make their own decisions and we need to support them and educate them at practice. Remember you are a role model on the sideline for the players. Let’s all set a good example. Cancellations Game and Practice: Games are only cancelled if done so by KASL. If the fields and or weather force a cancellation it will be posted to the KASL web site as well as emailed to the parents. Practices are cancelled by the coaches. As the coach I will text, email, call the contact person for each child (Be sure I have the correct email and phone number). Overall: I am excited for a great year and I hope you and your child are as well. Let’s all have fun and enjoy the game. If you have any questions, please, let’s keep open communication.
Important Dates: Player Uniforms Distributed on: Game Schedules / First Game: Team Picture Date on:
KASL – U5/U6 CURRICULUM Skill Development Activities for U5/U6 Players
EVERY PRACTICE SHOULD INCLUDE A SCRIMMAGE Divide the players into two teams and play a game of 3v3, 4v4 for U6. Let the players play and give plenty of positive, encouraging feedback as they compete. REINFORCE THE GOOD! Remember to give the players frequent breaks, as they will tire and recover quickly. Make sure they drink plenty of fluid even if it is not hot.
U5/U6 practice no more than 1 hour U5 Formation shall be a triangle / U6 Formation shall be a diamond DRIBBLING Objective: To provide fun, developmentally appropriate soccer activities that will build comfort with the ball for each player. It is important that each player has a ball so they can have lots of touches on the ball attempting to dribble. Coaching Points: Bend knees, low center of gravity. Use arms to keep balance. Keep ball close using inside, outside, and sole of foot. KEEP YOUR HEAD UP! FREE DRIBBLE – All players dribbling their ball, using the insides, outsides, and soles of their feet. Let them try moves of their choice, dribble for control, for speed. Coach can call out different commands (i.e. stop, go, turn, etc.) As players become comfortable go towards another player and try a move, coach can walk around and put pressure on players as they dribble, this will make it fun and adds interaction. TAG – Each player dribbles a soccer ball in a defined space while trying tag other players with their hand. Have them keep count of how many players they have tagged. You may start without a ball. When playing more than once, see if they can tag more players than they did the first game. RED LIGHT/GREEN LIGHT – All players have a ball and dribble inside a limited space. When coach says “red light”, players must stop ball and place on foot on top of ball. When coach says “yellow light”, players must dribble very slowly. When coach says “green light”, players must dribble fast. As players catch on, add other colors of lights with different actions. (purple light – hop back and forth over ball, orange light – run around the ball, black light – dance, blue light – hide behind the ball, etc.) Use you and your players’ imaginations.
BALL TAG – Similar to other tag games except players have to tag other players with their soccer ball, no hands (below the knee). Have them keep count. Variation: have them tag the coach with their ball. Start with coach standing still, when they get comfortable, start moving around slowly at first, speed up as their skill level increases. TAIL STEAL – All players tuck a pinnie into the back of their shorts to give themselves a tail. All players dribble their soccer ball while trying to pull the tails from other players and try to make sure their own tail does not get pulled. Play until the last tail is pulled. SHARKS & MINNOWS – Have all players except one dribble their ball in a designated area. The player without the ball is the Shark to start the game. The Shark attempts to steal a ball from another player and kick it outside the boundaries. Once a player loses their ball to the Shark, they become a Shark and try to steal the other players’ balls. Play until all dribblers have lost their ball to a Shark. Rotate players that begin as the Shark. CAPTURE THE BALLS – Set up 2 to 4 “home bases” (squares) with cones roughly 2-3 yards wide. Break the players into teams and have each team go to their home base. Place all the balls in the center of the home bases. On the coaches’ command teams are free to gather as many soccer balls as they can into their home base. Players cannot use their hands and there is no pushing or sitting/laying on the balls. Coach calls time and counts how many balls each team has to determine a winner. Variation: allow teams to steal balls from each other’s home base. MOVING GOAL – 2 coaches/parents use a pinnie or extra piece of clothing to form a movable goal with each coach serving as a post and the shirt as the crossbar. Each player has a ball and tries to score by kicking their ball through the goal. However, the coaches constantly move and turn to force the players to keep their head up and to change direction as they dribble. ROLL WITH THE SOLE – All players with their ball roll it using only the sole of their shoe. As the players roll their ball around the field, coach calls out variations such as roll faster, roll slower, roll backwards, stop, left or right foot only. BODY PART DRIBBLE – Coach has all players dribble a soccer ball in a designated area. Coach yells out the name of a body part and the players must touch that body part to the ball as quickly as possible. Vary the body parts and rate which they are called out. At times, call out multiple body parts consecutively (knee, elbow, nose) during one stoppage or two body parts at once (both hands, both knees). TICK, TOCK, CLOCK – All players with their soccer ball between their feet. Have the players tap the ball from inside one foot to inside of the other (much like a pendulum in a clock). As they do this have them call out “TICK TOCK” in rhythm. As they become more proficient, coach can add speed or have the players hop as they kick the ball back and forth from foot to foot.
GATES – Set up many pairs of cones (about 2 yards apart) at various positions and angles around the field. These are gates or goals. All players have their soccer ball and must dribble through the gates to score. Have players count how many goals they score in 30 second intervals. Ask them to beat their score. Vary by right or left only. Players should not dribble back and forth through same gate. BALL TAG – Similar to other tag games except players have to tag other players with their soccer ball, no hands (below the knee). Have them keep count. Variation: have them tag the coach with their ball. Start with coach standing still, when they get comfortable, start moving around slowly at first, speed up as their skill level increases. JUGGLING – Everyone with a ball (coach too). Hold the ball between your hands with arms straight out, drop ball and try to kick back up and catch it. Players count how many times before the ball hits the ground (drop & catch). Variation: try same thing bouncing ball off a knee. Then try multiples or combinations (knee-foot-knee-foot). Players practice keeping ball in the air with feet and knees. PLANETS – Set up cones into squares or triangle and name each one a planet, city, state, etc. All players must follow coach’s order and dribble to planet, etc. called out. Coach can have all players follow same direction or break into teams. Have them dribble through the “solar system” on command clockwise or counter clockwise. Be creative use the kid’s imaginations for the names or theme. KANGAROO JACK – All players except 2 or 3 start dribbling with a ball. Players without balls are Kangaroo Jacks and must hop like a kangaroo and try to tag players as they dribble their balls. If a player gets tagged they become a kangaroo as well until all players are turned into kangaroos. FREEZE TAG – Break into two teams. All players must dribble their ball and try to freeze tag players from the other team. Once frozen, the player must stop, hold their ball above their head with both hands, and spread their legs. Another player on their team must kick their ball through the frozen player’s legs to unfreeze them. When all players are frozen the game ends and the frozen team becomes the freezers. Or stop the game after an allotted time and reverse roles.
SEASON Fall 2017
AGE GROUP U6
WEEK 1
Med 2 min Intensity: Activity Time: ACTIVITY 1 3 30 sec 7 min. Intervals: Recovery Time: Duration: ORGANIZATION (Physical Environment / Equipment / Players) CROSS THE RIVER: In a 15Wx20L yard grid. Get the players in pairs and place them on opposite sides of the soccer grid. At coach’s command, the players will dribble their soccer ball to the other side of the grid. They will try to cross the river as fast as they can. When they arrive to the other side they must control the soccer ball within the end zone in order to get a point. Players must call out their name when they have full control of the ball. ACTIVITY VARIATIONS Round 1: Players use the laces to go forward and the sole to stop the ball Round 2: Players use the inside/outside of the foot to go forward and the sole to stop it Round 3: The players use either surface to go forward and the sole to stop it Med 2 min Intensity: Activity Time: ACTIVITY 2 Recovery Time: 30sec Duration: 7 min 3 Intervals: ORGANIZATION (Physical Environment / Equipment / Players) GET “OUTTA” THERE with NUMBERS: In a 15Wx20L yard grid with one small goal on each end line, the players are divided into two teams, with each player given a number depending on total amount of players. Players are positioned at either side of the coach. Coach has all of the soccer balls, calls out a number(s) and serves a ball into the grid on the ground, the players try to gain possession and score on their opponent. If a goal is scored or the soccer ball goes out of bounds, the coach yells “Get outta there” making the players go back to their lines. ACTIVITY VARIATIONS Round 1: Only one pair playing Round 2: Two pairs playing at the same time (two soccer balls) Round 3: Three pairs playing at the same time (three soccer balls) ACTIVITY 3 – Let’s Play the Game
Recommended Rules U5 3v3 U6 4v4 Field Dimensions in Yards Minimum: 15 Yards Minimum: 20 Yards Width Length Maximum: 25 Yards Maximum: 30 Yards 3 Players per team on the field - No Goalkeepers needed Number of Players No Referee needed Referee No more than 20 minutes max – Can play in quarters Duration No cards If a child misbehaves you must Fouls and sub him/her out of the game Misconduct
Out of bounds - Side Line
Out of Bounds – End Line Corners (optional)
All free kicks shall be indirect Free Kicks At any time Substitutions 1. When the ball goes out bounds, please say RED LIGHT (all the players shall stop) 2. Place the soccer ball on the side line and allow the player to kick it in or dribble it into the field 1. When the ball goes out of bound, Please say RED LIGHT (opposite team will regroup by the mid-line) 2. The Kicking team will place the soccer ball about 1-2 yards in front of the goal and kick it to a teammate When the defending team kicks the ball over the end line the other team will place the ball on the corner and kick it in. The defending team must be at least 4-5 yards away from the ball.
WEEK 2 ACTIVITY 1 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players)
SNAKE: In a 15Wx20L yard grid. All players are dribbling a soccer ball with the exception of at least 2 players. The 2 players hold hands or lock arms to create a snake. The snake works together to tag the dribbling players who then become a part of the snake. The snake must try to stay connected and not break into little parts. The snake should not be bigger than 3-4 players. Coach: Encourage ACTIVITY VARIATIONSthe snake players to hiss like a snake.
Round 1: The coach starts as the snake Round 2: Select 2 players to be snake Round 3-4: Select 3 players to be the snake
ACTIVITY 2 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) BOSTON BULLDOGS: In a 15Wx20L yard grid with a 5x15 yard area in the middle of the grid (The Dog pound). The dribblers will try to cross the dog pound by eluding the Bulldogs. Place half of the players (Dribblers) with a ball at each end of the grid. On coach’s command, one group of dribblers will try to cross the dog pound. As soon as one gets to the opposite line the next dribbler waiting goes. If the bulldog steals the ball from the dribbler he/she switches with the bulldog. ACTIVITY VARIATIONS
Round 1: The coach starts as the bulldog Round 2: Select 2 players to be bulldogs Round 3: Select 3 players to be the bulldogs
ACTIVITY 3 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) KING OF THE JUNGLE: All players are dribbling in a 15Wx20L yard grid and are trying to kick another dribbler’s ball outside the grid. Players need to protect their ball while kicking the other balls out. Players must retrieve their ball quickly and get back in the game. Coach: Have your players perform a skill task before re-entering the grid. i.e.: • 5 ball taps or 3 kick and catch (juggling)
ACTIVITY VARIATIONS Round 1 and 2: The players kick each other's ball out Round 3: Two coaches become lions and kick the players' ball out. Once a player's soccer ball is out he/she becomes a lion Round 4: Select 3 players to be the lions
ACTIVITY 4 Duration:
8 min
Intensity:
Med
Intervals:
3
Activity Time:
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players)
TIGERS VS. LIONS: In a 15Wx20L yard grid the coach makes two teams of 3-5 players each. One group are the Tigers the other are the Lions. The players are lined up next to the coach. When the coach serves the ball, the first players next to the coach will go after the soccer ball and retrieve it by dribbling and kicking it into their team’s goal for a point. ACTIVITY VARIATIONS
Round 1: One game of 1v1 at a time Round 2: Have two 1v1 games going at the same time with different soccer balls Round 3: Coach can make the games 2v1, 2v2
WEEK 3 ACTIVITY 1 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) CANNON BALL RUN: In a 15W x 20L yard grid (the ship) place all the players (PIRATES) on one end line without a ball. Coaches will start on the outside of the activity with all soccer balls and attempt to hit pirates below the knee as they run across the ship, by PASSING THE BALL ON THE GROUND. When the coach calls out "Cannon Ball Run", all the pirates will run to the other end of the ship and avoid getting hit. Any pirate that gets hit below the knee must join the coaches as a Cannon Ball Shooter.
ACTIVITY VARIATIONS
Round 1: Coaches start with the balls, players do not get eliminated if they are hit Round 2-3: Once players are hit below the knee they must help the coaches and shoot cannon balls Round 4: Two players start as cannon ball shooters, coaches and players run
ACTIVITY 2 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players)
MARBLE KINGS / QUEENS: In a 15W x 20L yard grid, select 2 or 3 Marble Kings / Queens to start the game with a soccer ball in their hands. All other players will be dribbling their ball. The Marble Kings / Queens have to run around and tag the dribblers' ball with their soccer ball by throwing it underhand. When a dribblers soccer ball gets tagged, they become a Marble King/Queen, the Marble King / Queen becomes a dribbler. ACTIVITY VARIATIONS
Round 1: The coach starts as the Marble King/Queen Round 2-3: Select 2 or 3 players to be the Marble Kings or Queens Round 4: Pair players up. One is the dribbler, the other is a Marble Kings/Queens. Switch roles every time the Marble King/Queen tags the partner's ball
ACTIVITY 3 Duration:
8 min
Intensity:
High
Intervals:
4
Activity Time:
Recovery Time:
ORGANIZATION - (Physical Environment / Equipment / Players)
CASTLE COMBAT: In a 15W x 20L yard grid, the coach makes 2 teams of 3-5 players each. Players are lined up next to the coach. When the coach serves in the ball, the 1st player on each team will go after the soccer ball and try to dribble the ball back to their castle. If a player stops the soccer ball inside their castle, they get a point for their team. Players cannot defend inside the other team’s castle. ACTIVITY VARIATIONS Round 1: One game of 1v1 at a time Round 2: Have two 1v1 games going at the same time with different soccer balls Round 3-4: Coach can make the games 2v1, 2v2
ACTIVITY 4 Duration:
8 min
Intensity:
High
Intervals:
4
Activity Time:
Recovery Time:
ORGANIZATION - (Physical Environment / Equipment / Players)
1v1 CANNON BALL SHOOT OUT: In a 15W x 20L yard grid (THE OCEAN) place pirates on 2 teams standing on either side of the coach, with a small goal on each end line. The coach will serve a ball out (THE CANNON BALL) into the Ocean and the 1st pirate in each team's line will go out and try to shoot the cannon ball in the opponent’s goal to sink their pirate ship! ACTIVITY VARIATIONS
Round 1-2: Play 1v1 Round 3-4: Coach can make the games 2v1, 2v2
WEEK 4 ACTIVITY 1 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) MARIO KART: In a 15W x 20L yard grid scatter cones of different colors around the playing area. (example diagram uses Red, Yellow and Blue cones) Each racer has to be a character from the game Mario’s Kart and drive their kart (ball) around the track. Players will compete in races. e.g. Race around the red cones by dribbling your ball and making a turn at each cone. If a driver hits a cone or goes out of bounds, then they will spin out, and have to run around their ball twice before carrying on.
ACTIVITY VARIATIONS Round 1: Players race around the Red cones only. (If players finish quickly ask them to repeat 2 or 3 times) Round 2: Add in parents, coaches or players to act as shells. (Shells will pass their soccer ball to try and hit other players) If a shell hits you or your ball, then you spin out! Round 3: Tag Team! Players choose a partner. One player will be the leader, while the other must follow them around the track. Round 4: Switch Partners, the follower now becomes the leader.
ACTIVITY 2 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) PACMAN: In a 15W x 20L yard grid scatter cones of different colors around the playing area. (example diagram uses Yellow and Blue cones) Split the players into 2 teams - Pacman / Ms. Pacman and Ghosts. Pacman / Ms. Pacman will start without soccer balls and are trying to run around the playing area and collect the dots (cones) by picking them up. Ghosts will dribble their ball and try to hit Pacman / Ms. Pacman by shooting their ball at them. If a Pacman gets hit (knee height or below) then they must drop all of their dots, the coach (or ghosts) can then redistribute the dots around the playing area.
ACTIVITY VARIATIONS
Round 1: Play as described above Round 2: Switch Team roles Round 3: If a Pacman / Ms. Pacman gets hit, they must collect their ball and join the ghost team! Round 4: Pacman / Ms. Pacman dribble soccer balls while collecting dots
ACTIVITY 3 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) ANGRY BIRDS: In a 15W x 20L yard grid, select two or three players to be Angry Birds. All other players will be Bad Piggies. Angry Birds will begin with a soccer ball, Bad Piggies begin the activity without a ball. Angry Birds will dribble their ball around and try to tag the Bad Piggies with their hands. Once a Bad Piggie is tagged, they collect their ball and become an Angry Bird.
ACTIVITY VARIATIONS Round 1: Coaches begin as Angry Birds and tag Bad Piggies with their hands Round 2: Select players to start as Angry Birds Round 3: Angry Birds must tag Bad Piggies by passing their soccer ball at them (knee height or below) Round 4: Bad Piggies also have a soccer ball and must dribble the entire time until they are tagged
ACTIVITY 4 Duration:
8 min
Intensity:
High
Intervals:
8
Activity
20 sec
Recovery
40 sec
ORGANIZATION - (Physical Environment / Equipment / Players) SUPER SMASH BROTHERS: 1v1 to 4 Goals - In a 15W x 20L yard grid, set up 4 diagonal goals in each corner. Players should be split into two teams and line up next to the coach. The coach will begin with all soccer balls. When the coach passes in a ball, the first player from each team will enter the playing area and attempt to score on any goal. ACTIVITY VARIATIONS
Coach can choose to adapt the game using the following options: Multiple players on each team (2v1, 2v2, 3v2, 3v3) Multiple Soccer Balls Teams have specific goals to score in (e.g. Red Goals only)"
WEEK 5 ACTIVITY 1 Duration:
8 min
Intensity:
Med
Intervals:
8
Activity
45 sec
Recovery
15 sec
ORGANIZATION - (Physical Environment / Equipment / Players)
CROSS THE OCEAN: In a 15W x 20L yard grid, get the players in pairs and have them start on opposite sides of the grid (On the Beach). At coach's command, the players will dribble the soccer ball across the ocean to the beach on the other side. They must go as fast as they can, keeping the ball under control, once they have stopped their ball on the beach they should shout out their name! ACTIVITY VARIATIONS
Rounds 1-2: Players can only use one foot Rounds 3-4: Players can go back and forth as many times as they can in 45 seconds Rounds 5-6: Players must dribble across the ocean using Inside-Outside Pattern Rounds 7-8: Players try to beat their High Score!
ACTIVITY 2 Duration:
8 min
Intensity:
Med
Intervals:
8
Activity
45 sec
Recovery
15 sec
ORGANIZATION - (Physical Environment / Equipment / Players)
SHARKS AND MINNOWS: In a 15W x 20L yard grid, select 1 or 2 players to be Sharks, Sharks will start in the middle of the grid. The rest of the players (Minnows) are at one end of the grid. When the sharks say "Fishy, Fishy, Cross My Ocean" the minnows will try to dribble their ball to the other end of the grid. If the sharks take the minnows ball and dribbles it outside of the grid, the minnow becomes an additional shark. ACTIVITY VARIATIONS
Round 1: The coach starts as the Shark Round 2-4: Select 2 players to start as the Sharks Round 5-8: Sharks can kick the ball outside of the grid or dribble the ball outside of the grid
ACTIVITY 3 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) CAPTURE THE TREASURES: In a 15W x 20L yard grid, divide players into 4 equal teams, with each team having a separate home base (ship) in the corner of the playing area. All soccer balls will start in the middle of the grid. Players start on their ship and at the coach's command one player at a time will run out to the middle collect a soccer ball (treasure) and dribble it back to their own ship. Once all the treasure has been collected, players can steal soccer balls from their opponent's ships.
ACTIVITY VARIATIONS
Round 1-2: Players can only dribble the ball back to their ship Round 3-4: Players can dribble or pass the ball back to their own ship ACTIVITY 4 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players)
CAPTURE THE PEARL: In a 15W x 20L yard grid, the coach makes 2 teams of 3-5 players each. Players are lined up next to the coach. When the coach serves the ball, the first player on each team will go after the soccer ball (The Pearl) and try to dribble the ball back to their sea shell. If a player stops the soccer ball inside their shell, they get a point for their team. Players ca not defend inside the other team’s shell. ACTIVITY VARIATIONS
Round 1: One game of 1v1 at a time Round 2: Have two 1v1 games going at the same time with different soccer balls Round 3-4: Coach can make the games 2v1, 2v2
WEEK 6 ACTIVITY 1 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) SUPER HERO SPEEDWAY: In a 15Wx20L yard grid, create a 5 yard end zone at each end of the playing area. All Players will choose their favorite super hero and start the activity by dribbling their soccer ball around one of the end zones. When the coach shouts "Super Heroes to the Rescue", players must dribble their soccer ball to the other end zone as quickly as possible without their ball going over the end line. Players soccer balls must always be moving when they are in an end zone!
ACTIVITY VARIATIONS
Round 1: Superheroes dribble across the speedway on the coach’s command Round 2: Players see how many times they can cross the speedway in 90 seconds! Round 3: Players race across the speedway by dribbling using an inside/outside pattern Round 4: Players must race across the speedway using an inside/outside/laces/sole pattern
ACTIVITY 2 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) GUARDIANS OF THE GALAXY : In a 15Wx20L yard grid, set up a 5W circle (Orb) in the center of the playing area. Create a 5 yard end zone at each end of the playing area. The end zones will become the invaders planets! Place all soccer balls in the Orb to begin the game. Select 2-3 players to be the Guardians of the Galaxy. Invaders will attempt to run into the orb, steal a soccer ball and dribble it to their own planet. The Guardians of the Galaxy will attempt to stop invaders stealing the soccer balls by tagging invaders. If an Invader gets tagged they must return to their planet before trying to steal another ball. Guardians can also retrieve soccer balls from the Invaders planets to dribble back to the orb.
ACTIVITY VARIATIONS
Round 1: Coaches are the Guardians, players are the Invaders Rounds 2-4: Select 2-3 players to be the Guardians
ACTIVITY 3 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) HULK SMASH: Select 2-3 players to be Hulks! All other players are dribbling in a 15Wx20L yard grid and are trying to avoid the Hulks. The Hulks are angry and attempt to kick the dribblers soccer balls out of the playing area. If a player’s ball leaves the playing area, they should perform a skill task before re-entering the grid. e.g. 5 toe-taps or pendulums. If all player’s soccer balls are out of the playing area at the same time, then the Hulks win!
ACTIVITY VARIATIONS Round 1: Coaches are the Hulks Rounds 2-4: Select 2-3 Players to be the Hulks
ACTIVITY 4 Duration:
8 min
Intensity:
High
Intervals:
8
Activity
20 sec
Recovery
40 sec
ORGANIZATION - (Physical Environment / Equipment / Players)
CASTLE COMBAT: In a 15Wx20L yard grid the coach makes two teams of 3-5 players each. Players line up next to the coach. When the coach serves in a ball, the first player on each team will enter the playing area and try to win possession of the ball. To score a goal, players must dribble the soccer ball back to their own castle and stop the ball. Defenders cannot defend inside the castle. ACTIVITY VARIATIONS
Round 1-2: One game of 1v1 at a time Round 3-5: Have two 1v1 games going at the same time with different soccer balls Round 6-8: Coach can make the games 2v1, 2v2
WEEK 7 ACTIVITY 1 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) 3 STRIKES YOU'RE OUT: In a 15Wx20L yard grid. All players are dribbling a soccer ball and will try to tag other players by kicking their ball at them. Once a player is tagged for the first time, he/she must place one hand behind their back. The second time they are tagged they must place their other hand on their head, if they are tagged a third time they are struck out and must perform: Toe Taps, Pendulum, 4 surfaces with each foot or another soccer related task to rejoin the game.
ACTIVITY VARIATIONS
Round 1: Coaches are the only taggers Round 2: Select 2-3 players with coaches as the taggers Round 3-4: Everyone is a tagger
ACTIVITY 2 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players)
PATRIOTS TOUCHDOWN RUN: In a 15Wx20L yard grid all players will dribble their soccer ball from one end zone to the other end zone. The coach begins as the "Linebacker" and tries to tackle players by stealing their soccer balls and dribbling them out of the grid. The player who lost the ball can try to get it back but once the ball is out of the grid, they become a “Linebacker” ACTIVITY VARIATIONS
Round 1: Coaches are the linebackers Round 2-3: Select 2 players to start as the linebackers Round 4: Select 3 or more players to start as linebackers
ACTIVITY 3 Duration:
8 min
Intensity:
High
Intervals:
8
Activity
30 sec
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players)
1v1 - CELTIC'S POINT GUARD: In a 15Wx20L yard grid the coach makes two teams of 3-5 players each. Teams are lined up either side of the coach. When the coach serves in the ball, the first player from each line will enter the field of play. To score a point a player must dribble or pass the ball back to the coach. You can have several groups of players playing at the same time. ACTIVITY VARIATIONS Round 1-3: One game of 1v1 at a time Round 4-6: Have two 1v1 games going at the same time with different soccer balls Round 7-8: Coach can make the games 2v1, 2v2
ACTIVITY 4 Duration:
8 min
Intensity:
High
Intervals:
8
Activity
30 sec
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) BRUINS 1v1: In a 15W x 20L yard grid create small triangle goals 3 yards in from each end line. Players are divided into two teams, with each player given a number depending on total number of players. Players are positioned at either side of the coach. Coach has all of the soccer balls. The coach calls out a number (s), serves a ball into the grid on the ground and the players try to gain possession and score on their opponent. Players score a goal by shooting through any side of the triangle, players
ACTIVITY VARIATIONS
Round 1-3: Play 1v1 Round 4-6: Play 2v1 or 2v2 Round 7-8: Play 3v2 or 3v3
WEEK 8 ACTIVITY 1 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players)
3 SURFACES - INSIDE OUT: In a 15Wx20L yard grid each player has a ball. Have the players try to use 3 surfaces of their foot in 1 fluid motion in this order: Inside, Outside, Laces. After a player stops their ball with the bottom (sole of the shoe), have them transfer the ball from the right to left foot. When the players display proficiency, challenge them to do it faster and in a smaller space.
ACTIVITY VARIATIONS
Round 1: Work with just the right foot Round 2: Work with just the left foot Round 3-4: Use both feet ACTIVITY 2 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players)
WRECK IT RALPH: In a 15Wx20L yard grid split the group into teams of Ralph's and Fixit Felix's. Felix's will place their ball on top of a cone to build a tower. Wreck it Ralph's will dribble their soccer ball around and try to knock the soccer balls off of the discs. The Felix's try to fix all of the towers that Ralph has wrecked! ACTIVITY VARIATIONS
Round 1: Wreck it Ralph group knocks the balls & Felix group fixes them Round 2: Players switch roles Round 3 & 4: Rotate through each group again
ACTIVITY 3 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players)
FROZEN TAG: In a 15Wx20L yard grid all players are dribbling a soccer ball. The freeze monsters attempt to tag other players with their hands. When a player is tagged, they become frozen and must stand holding the soccer ball above their head. The activity ends when all players are frozen. To unfreeze a player, any dribbler can pass the soccer ball between the frozen player’s legs. ACTIVITY VARIATIONS Round 1: Coaches are the freeze monster(s) Round 2: Select 2-3 players to start as the freeze monsters Round 3-4: Select 3 or more players to start as freeze monsters
ACTIVITY 4 Duration:
8 min
Intensity:
High
Intervals:
8
Activity
30 sec
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) GET "OUTTA" THERE with NUMBERS: In a 15W x 20L yard grid with one small goal on each end line, players are divided into two teams, with each player given a number. Players are positioned on either side of the coach on the sideline. Coach starts with all of the soccer balls. The coach calls out a number(s), serves a ball into the grid on the ground and the players try to gain possession and score on their opponent. If a goal is scored or the soccer ball goes out of bounds, the coach yells “Get outta there”.
ACTIVITY VARIATIONS
Round 1: Play 1v1 Round 2: Play 2v1 or 2v2 Round 3 & 4: Play 3v2 or 3v3
WEEK 9 ACTIVITY 1 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) DRAGON'S DEN: In a 15Wx20L yard forest, coach sets up 3 x 4 yard boxes. The middle box is the dragon's den and the coach stands in it. The players (dragon slayers) are split between the other 2 boxes (castles.) On the coach’s command, the players try to dribble into the dragon's den without waking the dragon. If they can sneak in and back to their castle, they earn 1 point. If the dragon can tag them, they must go back to their castle before they can try again. First dragon slayer to 3 points wins the round. Boxes (Castles) can be randomly set up or in a row.
ACTIVITY VARIATIONS Round 1-2: Play as above Round 3-4: same set up but now they must try to slay the dragon by tagging the dragon and returning to their castle. Same point system in place.
ACTIVITY 2 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) TWO-HEADED MONSTER: In a 15Wx20L yard forest, coach sets up 3 x 4 yard boxes. Boxes are caves to hide from the monster (monsters are afraid to go into the caves.) The monsters are 2 players holding hands; (to make the second two-headed monster add 2 players.) The players are trying to sneak from cave to cave without getting attacked by the monster. If a monster tags them, the monster eats all their points. Challenge the players to go in and out of the same opening in the cave (turn.) Challenge the players to go diagonally through the cave (inside or outside of the foot.)
ACTIVITY VARIATIONS
Round 1: Challenge the players to get into as many caves as possible in 1 minute 30 seconds. Round 2-4: Select new monsters
ACTIVITY 3 Duration:
8 min
Intensity:
Med
Intervals:
4
Activity
1.5 min
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) MUD MONSTER: In a 15Wx20L yard swamp, coach sets up 3 x 4 yard islands. Islands are safe and the mud monster cannot enter an island. Coach starts as the mud monster and he will try to tag the dribblers as they move from island to island. If a dribbler gets tagged, he is stuck in the mud and must raise the ball over his head. To get unstuck, a teammate can pass their ball through their legs and they are now free. If a dribbler can hit a mud monster below the knees with their soccer ball, everyone is now free.
ACTIVITY VARIATIONS Round 1: Coaches are the Mud Monsters Round 2: 1 coach and 1 player are the Mud Monsters Round 3-4: 2 Players are the Mud Monsters.
ACTIVITY 4 Duration:
8 min
Intensity:
High
Intervals:
8
Activity
30 sec
Recovery
30 sec
ORGANIZATION - (Physical Environment / Equipment / Players) DRAGONS vs MONSTERS: (White team is Dragons and Red team is Monsters:) In a 15Wx20L yard grid with 2 goals on each end line, the players are divided into 2 teams. 1 team starts on the coaches right side and the other on the left. The coach has all the soccer balls in the middle with them. When the coach passes a ball onto the field, the first player from each team chases after it and tries to score in either of their opponent’s goals. Once a goal is scored or the ball goes out of play, players leave the field. The next ball is put into play for the next players in line. Game is over when the coach is out of soccer balls.
ACTIVITY VARIATIONS
Round 1-2: One game of 1v1 at a time Round 3-5: Have two 1v1 games going at the same time with different soccer balls Round 6-8: Coach can make the games 2v1, 2v2