ULTIMATE FRISBEE RULES

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ULTIMATE FRISBEE RULES Code of Conduct Individual and team sportsmanship is of the utmost importance to the Intramural (IM) program and all of its participants. Certain behaviors will not be tolerated before, during, or after intramural activities (examples, but not limited to):  Actions meant to cause harm to any person.  Verbally abusive or threatening language towards players, spectators, or IM Sports Staff.  Lack of control by individuals or the team.  Offensive and vulgar language. This is a zero-tolerance policy and is under the discretion of the Officials, Supervisors, Graduate Assistant, and/or Assistant Director to remove players at any point and time before, during or after a game. Player Ejections When students behave in an unacceptable manner, they will be ejected from the program site. When ejected, a student must leave the facility within three (3) minutes. The three minutes are given to collect belongings.  If a player participates in both a gender league and a coed league, participation will be prohibited in all leagues until a judicial meeting has been held and the player has been reinstated.  If a player is removed from a game and has an additional game the same night, he/she will not be allowed to participate in the later game. Sportsmanship Excellent sportsmanship is required for participation in IM Sports. There will be zero tolerance for any behavior that is deemed as poor sportsmanship. Captains are the only players that may address the IM staff before, during, and after games. Absolutely no cursing/offensive language is allowed at IM Sports. Any team that does not have a sportsmanship rating of 2.75 or better will not advance to the playoffs. Teams must maintain a 2.75 average during the playoffs. Sportsmanship is determined based on a universal scale, please see attached rubric for sportsmanship. Reschedules The IM department provides reschedule options for any team that cannot participate in a scheduled game. The team captain must request the reschedule through the IM department by 5pm the day prior to the scheduled game. The opposing team captain MUST agree to the reschedule before the game will be changed. Once both team captains have confirmed the change, the game will be canceled and rescheduled by the IM department. The game will be rescheduled one time. If one or both teams cannot play the rescheduled game, it will be declared “no game” and not count as a win, loss, or forfeit. Teams are responsible for notifying the IM department that they cannot play at the rescheduled time in order to be recorded as “no game”. Forfeits Players are suggested to arrive 10 minutes prior to game start time in order to insure the minimum number is present. However, there is 10 minute grace period for teams to reach the minimum number to avoid a forfeit. You must have one player signed-in at game time to avoid an automatic forfeit and to be allowed the grace period. 1-5 minutes after game time = 1 goal added 5-10 minutes after game time = 2 goals added Teams that forfeit may not be allowed to participate in playoffs. Teams that no-show will receive a 0 sportsmanship, while teams that must forfeit for all other reasons will receive a 2.0. A $20 forfeit fee will be charged to any team that forfeits. Teams will be required to pay the fee by 6:00pm on the day prior to their next scheduled game. If the game falls on a Monday, the fee must be paid by 6:00pm on the preceding Friday.

AVOID FORFEITS BY REQUESTING A RESCHEDULE! Defaults Eligible Players/Texas A&M University-Commerce ID All full-time students, faculty, and staff of Texas A&M University-Commerce and having a valid Texas A&M University-Commerce ID are eligible to participate in IM Sports. All participants must present their Texas A&M University-Commerce at all IM events in order to participate. NO ID = NO PLAY. Participants are allowed to participate on one gender team and one co-rec team, regardless of division. If a player is already listed on the roster, they may present their state issued ID in order to participate. Rosters Participants are locked to a team once they have checked-in at the scorer’s table prior to the start of a game. Participants are allowed to participate on one gender team and one co-rec team, regardless of division. Examples: a participant cannot play on a Men’s Greek and a Men’s Gold team for Flag Football. A participant can play on a Women’s Open and a Co-Rec team for Basketball. League rosters must be completed online at imleagues.com. If a player is not listed on the online roster/printed score sheet, he/she can added on-site by completing the departmental waiver. On-site roster additions can be made during the league regular season. Players will be added to the roster by the IM staff via IMLeagues. No players may be added after the regular season. Player Restrictions There are player restrictions for club sport participants and IM staff members. The ratios below are in reference to the number of players required by sport. A club participant is defined as an official member of the club team that competes in a related sport. An IM staff member is defined as any employee of the IM department (AD, GA, Supervisors, Officials, etc.). 2-8 players = maximum of 2 club participants and 2 IM staff members 9+ players = maximum of 3 club participants and 3 IM staff members Spectators Spectators of IM Sports must follow the guidelines aforementioned guidelines regarding behavior and sportsmanship. Additionally, the following policies are in place:  Spectators must remain in the designated spectator area at Cain Sports Complex.  Spectators are not allowed to smoke, use smokeless tobacco, or consume alcohol at Cain Sports Complex.  Dogs must be on a leash and the dog’s owner must clean up any waste. Coaches Teams are allowed to have one designated coach on the sideline. Coaches will be required to bring their University ID and sign-in at the scorer’s table. Coaches must be a TAMUC student, faculty or staff member. Player Safety Proper footwear and attire is mandatory. No boots, boat shoes, jeans, khakis, etc. are allowed. All players must remove all jewelry. No billed caps are allowed. No bandanas and hair devices that tie in a knot. Inclement Weather The IM department will notify team captains and registered team members via email/text notification of game cancellation. Please help preserve our playing fields by refraining from use on days that games are cancelled due to poor field conditions. When possible, a decision to cancel games will be made by 3 pm on the event date. However, the IM Supervisor on duty has the authority to cancel games if inclement weather should arise during a scheduled contest. The IM Supervisor will note the time left on the clock and the score. It will be the decision of the Assistant Director of Intramural Sports if the game will resume a later date or if the game results stand. Please refer to sport specific rules in regards to what constitutes as a complete game.

Thor Guard Additionally, a Thor Guard lightning detector has been installed at Cain Sports Complex. When the alarm sounds (horn), play must stop immediately and cannot resume until the horn sounds again (3 times for all clear). This procedure may be repeated several times depending upon weather conditions.

Game Rules Teams  Ultimate Frisbee is played with seven players on each team. Co-Rec is played with eight players.  A minimum of five players are needed to start and finish a game. o If playing with the minimum of five players, no gender may outnumber the other by more than one.  ROSTER MAX FOR ALL TEAMS IS 16 PLAYERS. Equipment  All members of each team are REQUIRED to wear shirts or jersey of one distinguishable color.  IM Sports will provide jerseys for teams that do not have their own. If wearing jerseys IM Sports provides, you must wear a shirt under the jersey.  Each player must wear shoes. Regulation rubber soled cleats, plastic cleats, detachable rubber cleats that screw into the shoe, and tennis shoes are the only permissible footwear. Sandals, street shoes, hiking boots, combat boots, or metal spikes are not allowed. NO STEEL CLEATS, METAL TIPS OR SHOES WITH DETACHABLE STEEL CLEATS THAT SCREW INTO THE SHOES MAY BE WORN.  Players may wear a knit or stocking cap (no caps with bills) and/or soft, pliable, non-abrasive gloves. Bandanas or any other type of hair accessory which are tied with a knot are not permitted.  Players may wear soft, pliable pads or braces on the leg, knee, and/or ankle. Braces made of any hard material must be covered with at least one-half inch padding for safety purposes.  If eyeglasses are worn, they must be unbreakable. Each player is responsible for the safety of his/her own glasses.  Jewelry is prohibited. Only jewelry allowed is that which is worn for medical or religious reasons—which must be taped to body.  IM Sports will provide a game disc. Game Length  Games will consist of 2-18 minute halves. Time begins after the opening throw-off of each half when the receiving team touches the disc.  Halftime is 5 minutes in length.  Each team has 1 timeout per half. Timeouts will not roll over and are a minute in length. Teams must have possession of the disc when they call a timeout.  OVERTIME (only for playoffs) o In the event of a tie at the end of regulation time, there will be an overtime period lasting 5 minutes. The captains will flip a disc to determine which team will throw off. Team with the most points at the end of the period, wins. o If during the first overtime, there is still a tie, another 5 minute overtime period will start. During this overtime period, the first team to score, wins. o One additional time out is awarded per team during the overtime periods. Adverse Weather During Game  Regular season games cancelled (prior to game time) due to weather or field conditions will be considered a ‘no result’ for both teams. If inclement weather causes a started game to end early: o The game is a ‘no result’ if it has not reached halftime. o The game (and score) is final if the game has reached halftime before cancellation.  Playoff games cancelled due to weather or field conditions will be rescheduled if the game has not yet reached halftime

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If a game has not reached halftime, the game will be restarted from beginning, regardless of score at time of cancellation. If a game has reached halftime at time of cancellation, the game (and score) is final.

Field of Play  All games will be played at Cain Sports Complex.  If a pass is completed outside the lateral boundary, it is considered incomplete and the defense gains possession. In order be considered in-bounds, a player must land with one foot touching inside or on the boundary line.  If a disc lands outside the lateral boundary, it is returned to play at the point where the disc went out of bounds. The player throwing the disc in-bounds, must have one foot on the line. Throw-Off  Captains will flip a disc to determine which team will throw or receive OR get a choice of the goals.  The teams shall alternate throw-offs at the beginning of each half.  All players must be behind their own goal line until the disc is released. o A player on the goal line throws the disc toward the other team. o As soon as the disc is released, all players may cross the goal lines. o No player on the throwing team may touch the disc in the air before it is touched by a member of the receiving team  The receiving team may catch the disc or allow it to fall untouched to the ground. If a member of the receiving team successfully catches the throw-off, that player has possession at that point.  If the receiving team touched the disc and fails to catch it, the team who threw the disc gains possession where the disc is stopped. If the disc is allowed to fall untouched to the ground, the receiving team has possession where it stopped.  If the disc goes out of bounds on the throw-off before crossing the goal line, the receiving team makes the immediate decision of: o Gaining the possession of the disc at the point where the disc went out of bounds, OR o Have the disc thrown-off again.  If the disc goes out of bounds after crossing the goal line on the throw-off, the receiving team gains possession on the goal line at the nearest corner. End Zones  Anytime a team gains possession in the end zone they are defending, the player may choose to resume play where the disc stopped, or at the goal line.  A player may carry the disc up to the goal line, provided that he/she approaches it perpendicularly. The player may not pass the disc as he/she approaches the goal line.  If a team gains possession in the end zone it is attacking, the disc is carried perpendicularly to the goal line and play resumes immediately from the goal line. Scoring  A goal is scored when an offensive player has one foot in the end zone after receiving a pass from a teammate.  A player in possession may not score by running into the end zone. A goal = 1 point.  Each time a goal is scored, the teams switch the direction of their attack. The team that scored stays and throws off on the signal of the receiving team.  MERCY RULE: If there is a 10 point differential in the second half with 5 minutes or less remaining, the game will be stopped. Fouls  Ultimate Frisbee is self-officiated. There will be Game Officials present, but they will not make foul and violation calls, unless the call is contested. Their role is to: o Provide instructional information about the game o Helping players to self-officiate o Create an environment that fosters sportsmanship



A throwing foul is called only by the player fouled. This foul is defined as any physical contact between offensive and defensive players sufficient to deter the flight of the disc. o Contact occurring during the follow-through is not sufficient grounds for a foul. o If the pass is completed, the foul is automatically declined and play proceeds without stopping.  A foul is also called when physical contact occurs as a result of the offensive or defensive players playing the man instead of the disc. o This includes pushing, grabbing, clipping, holding, kicking, etc.  The player who is fouled calls, “FOUL,” play stops and the offended player gains possession at the point of the infraction. Play continues when both teams are ready. Should the foul occur in the endzone, possession is regained at the goal line.  Foul Contests: In the event of a foul, the player fouled should make a call of “foul.” The player accused of the foul should then either accept the call or deny the foul happened and play should resume as quickly as possible according to the result of the calls made. o If the disc is in air, and contest is won, then disc goes back to the previous thrower. No contest means it should stay with the receiver. o If the disc is “in hand” when a foul happens, then that disc stays with the player o Contest means the count stays roughly where it is. No contest means the count is reset to 0.  A stalling violation occurs when the player guarding the thrower calls out “STALLING,” and counts 10 seconds aloud. If the disc has not been released at the end of the count, it is turned over to the other team. o The 10 seconds must be counted at the same pace that is equivalent to the running clock. 1 onethousand, 2 one-thousand, etc. Substitutions  Substitutions can only be made after a goal is scored, to replace an injured player, or after the end of the half.  Substitutions may not be made during a time out. Game Play  There are no scrimmage lines or off-sides in Ultimate Frisbee. The disc may be passed in any direction.  The team who has possession of the disc must attempt to move the disc into position so that they may score a goal. A player may propel a disc in any way he/she wishes.  The disc may not be handed from player to player. In order for the disc to go from one player to another, it must (at some point) be in the air.  No player may walk, run, or take steps while in possession of the disc. o The momentum of the receiver, however, must be taken into consideration. o Should a player take steps obviously not required to stop, then play shall stop, the player will return to the point where possession was gained and play will resume when both teams are ready.  A player in possession may pivot on 1 foot as in basketball. The thrower may not change pivot feet. o Should this happen, possession will be given to the opposing team.  In-Bounds o For a receiver to be considered in-bounds after gaining possession of the disc, the first point of contact with the ground must be completely in-bounds. If any portion of the first point of contact is out-of-bounds, the player is considered to be out-of-bounds. o If a player makes a catch in-bounds and momentum then carries him/her out-of-bounds, the player is considered in-bounds (to continue play, the player carries the disc to the point where s/he went out-of-bounds and puts the disc into play at that point). o The thrower may pivot in and out-of-bounds, provided that the pivot foot is in-bounds o In-bounds/momentum rule applies to an end zone area as well  Only one player may guard the person in possession of the disc and must be no closer than 1 disc length away when the offensive player extends his/her arm.  There are no picks or screens.  The disc may not be wrenched from the grasp of an opposing player or knocked from their hand.  An offensive player should extend his/her arm with the disc in order to move the defensive player back and the defensive player should accommodate this. o The disc should not be used to strike or attempt to strike the defensive player in the body, face, or limbs in an attempt to back the defensive player off.

Players/teams that use the disc in a repeated aggressive manner may face disqualification from the game. The defensive team gains possession whenever the offensive team’s pass is incomplete, intercepted, knocked down, or goes out-of-bounds. A rolling or sliding disc may be stopped by any player, but may not be advanced in any direction. After the disc is stopped, no defensive player may touch it. Possession is gained at the point where the disc stopped. Any member of the team gaining possession of the disc may throw it. A player may catch their throw only if the disc is touched by another player during its flight. Bobbling to gain control is permitted, but tipping to oneself is not allowed. o





Revised 9.13.17 KT