Ultimate Frisbee Tournament Winter 2018 Registration Period: January 29th – February 11th Tournament Date: Tuesday, February 13th @ 7:00 PM No fee to play! Intramural Sports Handbook All participants are required to adhere to the policies of Campus Recreation. Our policies are located online at http://www.rec.nova.edu/intramurals/forms/sports_handbook.pdf. In the Intramural Sports Handbook, you will find important information regarding:
Team Information Registration Forfeit Procedure Team Jerseys Tie Breaking Procedure Sportsmanship Rating Protest Procedure
Participant Information Eligibility Participation Valid ID’s Participant Conduct Safety Alcohol and Drug Policy
The Field Tournament will be played at the Bill Gessner Sports Complex located on 39th St., next to the elementary school. The field will be 60 yards by 40 yards with two 20 yard end zones. Players & Rosters Five players per team are allowed on the field at a time. o A minimum of four players is necessary to start a game. o This is an open league, so there are no requirements for having a certain number of males/females on one team. Eligibility: All participants must be either current NSU students, or NSU Faculty/Staff that have an active Rec Well membership. All participants must bring their valid NSU ID to play. Walk-up registrations and free agents are welcome! Timing The first half of the tournament will be played round robin style. Depending on the number of teams, each team will play the same number of games. Playoffs will take place during the second half of the tournament, and will be single elimination. Each game will be played to 15 points, or 30 minutes, whichever occurs first. Start of Game Procedures Disc toss: Before the start of the game, the supervisor will conduct a captain’s meeting during which Team A will call the toss of the disc. The captain winning the toss shall have a choice of: o Receiving the initial pull o Choosing which goal to defend.
The other captain will have the choice of the remaining option. Each play starts with a “pull”, a player on the pulling team throws the disc towards the opposite goal line to begin play. o On a pull, players must remain in their end zone until the disc is released o No player on the pulling team may touch the pull in the air before a member of the receiving team has touched the disc. o If a member of the receiving team catches the pull on the playing field, that player must put the disc into play from that spot. o If the receiving team allows the disc to fall untouched to the ground, they must play the disc from that spot. o If the pull lands out-of-bounds, the receiving team must play the disc nearest to where it crossed the sideline. o If the pull lands in or behind the end zone, the receiving team will start the play at the front of the end zone. Substitutions Substitutions are allowed to be made after a point is scored, before the pull is made, or when an injury occurs. Scoring A point is scored when an in-bounds player catches a pass in the end zone of attack. Passer must have one foot or have their first point of contact of the ground in the end zone. Out-of-Bounds The perimeter lines are not part of the playing field and are considered out-of-bounds. The play is considered out-of-bounds when it first contacts the out-of-bounds area, contacts an out-ofbounds player, or when a player steps on the perimeter lines. Turnovers Turnovers occur when: a. A pass is incomplete (dropped, hits the ground, caught out of bounds, blocked, or intercepted). b. The defensive player’s count reaches 10 seconds before the throw is released. When a turnover occurs, any member of the team becoming offense may take possession of the disc. Offense Offensive players are not allowed to walk/run while in possession of the disc. o Receivers may only take the fewest number of steps required to come to a stop and establish a pivot foot. o If the receiver catches the disc while running, they may throw a pass without coming to a stop. The thrower must establish a pivot foot and may not change that pivot foot until the throw is released. If offensive and defensive players catch a disc simultaneously, the offense retains possession. Defense Only one player may guard the thrower at any one time o There must be at least one arm’s length between the bodies of the thrower and the defense at all times. The defense cannot position their arms in such a manner that restricts the thrower from pivoting, or releasing the disc on a throw.
Stall Count: The 10 seconds in which the thrower must release a throw. o The defense must be within an arm’s length away before beginning the stall count. o The stall count must audibly be counted by the defensive player guarding the thrower. o If the thrower does not release the disc by the count of 10, the result is a turnover. o If the defense switches the person guarding the thrower, a new stall count is started.
Fouls and Violations Fouls and violations are called out loud by the players on the field. When a foul or a violation is called by a player, play stops and players remain stationary until the call is resolved. o If the call is not disputed, play resumes. (Offense remains in possession or a turnover occurs) o If the call is disputed and players cannot come to a resolution, the disc and thrower must return to their original spot when the foul was called. Infractions include: o Foul: Contact between opposing players. o Double-Team: When more than one defensive player is guarding the thrower within an arm’s length. o Defensive Space: If the defensive player guarding the thrower is less than one arm’s length away from the thrower. o Travel: When a thrower fails to establish a pivot foot and/or fails to keep in contact with that spot until the throw is released. Or when a player in possession runs/walks with the disc. o Strip: When a defensive player knocks the disc out of a thrower’s hand. o Pick: Obstructing the movement of a player on the opposing team. o Fast Count: Counting the stall count too fast. Defensive team starts their count over.
Please read the Intramural Handbook. It contains written descriptions of all regulations and policies that govern participation in NSU Intramural Sports, no matter which sport or activity you play. It’s imperative to the continuity of the Intramural program that all participants abide by the regulations detailed in the Handbook by the Office of Recreation and Wellness. Sportsmanship Guidelines Good sportsmanship is required of all participants to preserve fair play, and the safety of others. All players, fans, and spectators are to conduct themselves in a proper manner before, during, and after any and all Intramural events. Any individuals found to be acting in an unsporting manner will not be tolerated, and may be removed from the playing facility.
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