ultimate

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The University of Texas at San Antonio • Campus Recreation • RWC 1.204 • campusrec.utsa.edu • 210-458-6715

ULTIMATE Any rules or play interpretations not discussed below will be covered by the USA Ultimate Rules Book.

I.

GENERAL A. Rosters i. Players may play for only one Men’s or Women’s team and one Co-Ed team. ii. A team consists of 7 players. A minimum of 5 players is needed to start the game. For Co-Ed, a team shall consist of 8 players, with a minimum of 6 needed to start the game. 1. Acceptable combinations of males and females for Co-Ed include: 4M & 4W, 3M & 4W, 4M & 3W, 3M & 3W. iii. There is no limit to players on the roster. Please note the maximum number of t-shirts awarded to a team will be two (2) times the number of required players for a game. B. Roster Restrictions i. No more than 2 current club ultimate players may play on the same team. 1. All club players must play in the competitive league 2. Any individual on the official competitive roster for that academic year of a registered/recognized UTSA Club Sport who competes and/or travels with the UTSA Club team. Individuals who submit Club paperwork and/or have practiced with the Club team are considered members for Intramural Sports purposes.

II.

EQUIPMENT A. Intramural Sports will provide the game discs. B. Individuals may wear aids if they wish, such as hats, gloves; As long as they do not endanger the safety of themselves or other players. C. Prohibited Equipment i. Participants may not wear jewelry. 1. Participants may not cover up jewelry with tape, band-aids or other such items. ii. Cast or splints (hard or soft) are not permitted. iii. All equipment is subject to the approval of the Intramural Sports staff on duty.

III.

TIMING A. Each game will consist of 2 15-minute halves, with a three minute halftime. B. In the event of a tie, a five-minute overtime period will be played. If the score is still tied following the fiveminute overtime, a sudden death overtime will be played. i. The team scoring first during the sudden death period will be declared the winner. C. Each team is permitted one time-out during the half. A team must be in possession of the disc in order to call timeout.

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IV.

REGULATIONS A. The Game i. Ultimate games are self-officiated. Teams should display proper sportsmanship and be as honest and fair as possible. ii. A coin toss will be held with the winning team choosing when they would like to receive the disk on the first Pull – either the first half or second half. B. Pulls i. As the game begins and after every point is scored, both teams must line up on opposite goal lines. One team will be "pulling" (a pull is a kickoff) to the other team. The person pulling must throw the Disc from behind the goal line. The thrower's teammates cannot start down the field until the Disc has been thrown. ii. On a pull, if the Disc lands anywhere out of bounds, the receiving team has two options: 1. Take the Disc where it went out of bounds. 2. Call for a re-throw. The team must, however, wait until the Disc hits the ground to call for a rethrow. iii. If the Disc lands in the end zone on a pull, the receiving team must bring the disc up to the goal line and start from there. C. Moving the Disc & Scoring i. The team receiving the disc [offensive team] advances the disc by passing it from teammate to teammate. ii. When the disc has been caught, the receiver is allowed to run two steps to stop momentum. iii. The disc can be thrown forward, sideways, or backwards. iv. The person with the disc must have one foot planted [similarly to basketball pivot]. If the offensive person fails to do this, it is considered a "travel." A travel is not a turnover; the disc comes back to the spot where the travel occurred. v. A goal is scored when an offensive team member catches a pass within the end zone. vi. When a goal is scored, the team scoring the goal stays at that end zone. The team that was scored on, lines up on the other goal line. The scoring team pulls the disc and play is resumed. D. Defense i. Only one player may guard the person in possession of the Disc and must be two yards away from the thrower. ii. The Disc may not be wretched from the grasp of an opposing player, or knocked from his/her hand. E. Fouls i. Ultimate is a “non-contact” sport. Incidental contact may or may not constitute a foul. 1. Examples of fouls: a. Hitting the hand or body of an offensive player throwing the disc and hitting the disc when held by a player. b. Pushing or holding back a player attempting to catch a pass. ii. If a foul occurs, the person who was fouled calls "foul" play stops. All players then remain stationary; the fouled player gets the Disc back and play resumes. iii. If a "foul" is called and the pass is completed, the foul is automatically declined and play proceeds without stopping. iv. On defensive fouls, the field supervisor will record the foul and put the disc back in play. v. On the 7th defensive foul of each half, the disc will be automatically advanced to the defensive goal line. vi. In the event that time has expired, one additional possession will be awarded to the offended team. F. Turnovers i. The offensive team continues to have the disc until they either score or commit a "turnover." @UTSACampusRec

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ii.

A turnover occurs when: 1. An offensive person throws a wild pass and the disc hits the ground. 2. An offensive player drops a pass. 3. A defensive person blocks a pass. 4. A defensive person intercepts the pass. 5. The disc goes out of bounds. 6. There is a stalling violation. iii. Whenever a turnover occurs, the defensive team immediately picks up the disc and becomes the offensive team. G. Other i. A receiver is considered "in bounds" if his/her "first point of contact" [foot, hand, etc.] lands in bounds. ii. If a Disc is thrown out-of-bounds, a turnover occurs and play resumes at the point closest to where the Disc crossed the boundary line. iii. The player guarding the thrower can call "stalling." After the initial call, the player counts slowly to 15. A turnover results after 15 seconds if the disc has not been thrown. V.

SPORTSMANSHIP A. Ratings i. UTSA Campus Recreation’s sportsmanship rating policy has been developed to protect the safety and equity of all participants and those affiliated with supervising our events. The Intramural staff reserves the right to end any intramural contest at any point. 1. The Team Sportsmanship Rating is an objective means for assessing the behavior of teams through an Intramural Sport season. 2. The Intramural staff on duty will grade all teams on their display of sportsmanship before, during and after each game. Failure by the Intramural Staff to give a grade will result in an “A”. 3. Participating in Intramural Sports is NOT a right, it is a privilege. Therefore, the Intramural Sports program reserves the right to take away that privilege from any team or individual that does not abide by the governing rules and regulations, as well as does not exhibit good sportsmanship and fair play. 4. Two unsportsmanlike penalties on the same player will result in disqualification from the game. The third unsportsmanlike foul by the same team results in forfeiture of the game. (example 2 technical fouls on one player in basketball results in a player ejection, 3 technical fouls on a team results in a forfeit) 5. Any player that is ejected for any reason must come in to speak to the Assistant Director of Campus Recreation-Intramural Sports before their next game. That player or team is not eligible to play until doing so. Team will forfeit their ensuing game if the ejected player does not meet with the Assistant Director. All ejections will warrant a minimum 1 game suspension! B. Rating Criteria i. “A” - Good Conduct and Sportsmanship 1. Team/fans cooperate fully with the supervisors and officials and show respect for opposing team members. The Team Captain has full control of his/her teammates/fans. If the captain converses with the officials about rule interpretations and calls he/she does so respectfully and calmly. A team winning a game due to a forfeit will receive an “A” sportsmanship rating. ii. “B” - Average Conduct and Sportsmanship 1. Team/fans complain about some decisions and or display minor dissent. These complaints may have been voiced verbally or non-verbally toward officials, opposing players or opposing fans. The Team Captain exhibits major control over teammates and him/herself. iii. “C” - Below Average Conduct and Sportsmanship @UTSACampusRec Intramural Ultimate 3

1. Team/fans (on or off the playing area) show continuous or sustained verbal dissent towards officials, supervisors, and/or the opposing team. The Team Captain exhibits minor control over teammates and him/herself. Teams that receive one unsportsmanlike penalty or technical foul during the game will receive no higher than a “C” rating. Each additional unsportsmanlike penalty will result in the grade being lowered by one letter grade. iv. “D” - Poor Conduct and Sportsmanship 1. Team/fans complain excessively to officials and/or the opposing team. The Team Captain exhibits little control over teammates and him/herself. Teams that have a player ejected will receive no higher than a “D” rating. v. “F” - Unacceptable Conduct and Sportsmanship 1. Team/fans are completely uncooperative. Team Captain has no control over team, fans and/or him/herself. Teams that have multiple players ejected, receives three unsportsmanlike penalties or cause a game to be forfeited shall receive an “F”. Any team that does not have the required number of players present at the scheduled game time will receive an “F”. C. Positive Contributions to Sportsmanship Rating: i. The following actions and behaviors by team members, spectators, and/or team followers can have a positive effect on a team’s sportsmanship rating: 1. Team members cooperate with and demonstrate good sportsmanship toward members of both teams, spectators, officials, and all other IM staff. 2. The team captain exhibits control over his/her team and spectators, converses reasonably and rationally with officials about rule interpretations/calls, and cooperates by providing any information requested by an IM official/staff. 3. Team members participate in the spirit and intent of the intramural sport game rules and/or program policies. Team members accept judgment decisions made by the officials during the contest. 4. Respect is shown for UTSA Campus Recreation facilities and equipment. D. Negative Contributions to Sportsmanship Rating: i. The following actions and behaviors by team members, spectators, and/or team followers can have a negative effect on a team’s sportsmanship rating: 1. Participants / spectators who continually complain about officials' decisions and display dissention which may include derogatory or abusive remarks. Complaints include both verbal and nonverbal behavior. Excessive arguing between opposing teams / spectators might also lead to a lower rating. 2. Team captain (spokesperson) exhibits little control over his/her team and spectators, converses in a dissenting manner with officials about rule interpretations/calls (discussion is allowed as long as it is done in a mature manner by the team captain), or does not cooperate with game officials or IM staff. Does not provide information requested by any intramural sports official/staff while performing duties. 3. Having any technical fouls or penalties for unsportsmanlike conduct or having a player ejected for unsportsmanlike conduct. 4. Taunting an opponent or opposing team spectator (trash talk) 5. Public indecency, vulgarity, or obscenity including foul or profane language and obscene gestures, incidental or intentional, non-directed or directed at an opponent, official, teammate, supervisor, spectator, or Intramural Sports staff member. 6. Physical abuse by participants / spectators in the form of fighting with an opponent, teammate, official, or staff member which occurred before, during, or after an Intramural Sports contest.

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7. Any threatening behavior (verbal and/or nonverbal) to any UTSA Intramural Sports or Campus Recreation employee, participant, or spectator which occurred before, during, or after an Intramural Sports contest. 8. Individuals / teams played after the consumption of alcohol / drugs. If the contest has begun when this is discovered, the player(s) will be immediately removed from the facility, and the contest will be forfeited to the opponent. 9. Damage to or destruction of any UTSA or UTSA Campus Recreation facilities including failure to remove trash from the field or court following a game or match.

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