Volleyball Rules

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Volleyball Rules Intramural Sports reserves the right to change or modify the rules at any time for safety or management of the sport. National Federation of State High School Association rules apply to all play except those listed as follows: Regulations 1. Safety and health: Kettering University does not assume any responsibility for payments of outside medical expenses (x-rays, emergency room, doctor’s fees, etc.). Payments of such expenses are the responsibility of the student. 2. Scorekeepers/linesmen/officials: two (2) officials will be supplied for each game. Each team is responsible for providing one a linesman. 3. Equipment: equipment is to be set up by officials and Recreation Services employees. Game balls will be provided. Warm up balls, etc. can be checked out from the Recreation Center Equipment Issue with a valid Kettering University ID card. 4. Game time is forfeit time: each team should do their part to make sure games are started on time. There will be a 5-minute grace period from the scheduled start of the game. Each team must submit a playing roster for that game on the volleyball score sheet. 5. Competitions will be determined by match play. The match will be determined by winning the best 2 out-of 3 games. Before the game, the referee conducts a pre-match conference and coin toss in the presence of the two team captains. The winner of the coin toss chooses: the right to serve or to receive the service or the side of the court. The other captain takes the remaining alternative. If the deciding game is necessary, the referee will conduct another coin toss. 6. Length of game: each game will be played up to 25 points under the rally scoring format. Teams do not need to serve in order to score a point. The winner must win by two (2) points, no cap. If a third game is necessary it will be played to 15 points, rally scoring, win by two, no cap. 7. Reschedules: no games will be rescheduled once the schedules are posted. 8. Teams must have a minimum of 5 players present to play. No players may wear any type of jewelry. Flat hair clips are allowed. 9. Each player will be assigned a number. If a player does not have a shirt with a number on it, the player must have a number marked on his/her hand. 10. A team may not utilize the libero position. Ejections and Suspensions 1. A player will be disqualified from the game after two (2) warnings or one (1) ejection, as determined by the game official, sport supervisor, or facility manager. An automatic one (1) game suspension from the next game will be enforced and the player must meet with the Coordinator of IM Sports before playing again. 2. A second ejection or disqualification from a game will result in suspension from all remaining games. Time-outs 1. Requests for time-outs may be made by the designated coach and/or by the playing captain when the ball is dead. 2. Each team is allowed two (2) 30-second time-outs per game. Between Games 1. There shall be a maximum interval of two (2) minutes between games of a match. Starting Line-ups and Rotation 1. Starting line-ups may be changed at the beginning of each set. 2. The receiving team rotates one position clockwise once they gain the serve. Subs 1. Teams may substitute a maximum of eighteen (18) times max per game. 2. Unlimited subs may occur at one time and must be during a dead ball. 3. Players must sub into the same position in the rotation order which they left OR players may rotate through all 6 positions, starting with the service, and sub out at the right front position. An injured player may be substituted for by any player on the bench. Ball In 1. Boundary lines are in. 2. A ball striking the ceiling or an overhead obstruction shall remain in play provided the ball contacts the ceiling or obstruction on the side of the net that is occupied by the team that last played the ball, and the ball is legally played next by the same team. Ball Out 1. Touches any objects above the court on a team’s 3rd hit. 2. Touches any objects above and falls on the opposite court.

3. Contacts the antennae, rope, post, or net outside the antennae/side band. The ball is out if it travels above and breaks the plane of the antenna. 4. Completely crosses the vertical plane of the net, partly or totally outside the crossing space. 5. Touches any of the court dividers. Team Hits 1. Three (3) hits per team. 2. A block is not considered a hit. 3. Unintentional contact is counted as a hit. A ball which touches loose hair is not a hit. 4. Players may not contact the ball with two separate and consecutive motions, except if two or more teammates touch the ball simultaneously and a player makes a hit on the ball after making a block on that ball. A player may make a double hit on their team’s first hit provided it occurs within one hitting motion. 5. If two opponents simultaneously contact the ball and it remains in play, the team receiving the ball is entitled to another three (3) hits. If it goes out, it is the team’s fault on the opposite side where the ball went out. Ball Touching the Net 1. The ball may touch the net when crossing, serves included. Reaching Beyond the Net 1. Blocker may contact the ball beyond the plane of the net inside the antennae, provided the blocker does not interfere with the opponent’s play. 2. If a blocker reaches beyond the net to block a ball and this action occurs on an opponent’s first or second hit, the opponent’s hit must be an attack hit which would have traveled over the net. If it is a pass or if the ball is not capable of travelling over the net and a teammate of the attacking team has a chance to play the ball, the blocker is at fault. 3. Player making a hit can pass hands beyond the net provided the initial contact is made in his/her own playing area or within the plane of the net. 4. Player can pass hands beyond the net inside the antennae and contact the ball over the opponent’s court on his/her team’s 1st or 2nd hit provided it is directed back to their own playing area and the ball has not completely crossed the vertical plane of the net. 5. If two opposing players contact the ball simultaneously above the net, either may play the ball on the next hit for the first of their team's three hits. If the ball visibly comes to rest during simultaneous contacts by opposing players, the referee will direct a replay. The player on the side opposite the projected flight after a simultaneous contact is considered to have contacted it last. Penetrating Under the Net 1. A player may touch the floor across the center line with one or both feet/hands provided a part of the foot/feet or hand(s) remains on or above the center line. Contacting the floor across the center line with any other part of the body is illegal. Contact with the Net 1. It is a fault to touch any part of the net or antennae unless it is accidental and the player was not part of a play. 2. It is a fault if contact with an opponent occurs and the player who touches the net interferes with an opponent’s effort to play the ball. 3. Player may touch post, rope, or object outside the length of the net as long as it does not interfere with play. 4. It is not a fault if the ball is driven into the net and causes contact with the player. Service 1. The server may serve anywhere along the end line as long as they are not touching the end line when contact is made on the serve. The server must be between the sidelines. 2. It is legal to throw the ball in the air on a serve and allow it to fall to the floor without touching it or catch it; this can only be done once. 3. The ball must be served within 5 seconds of the referee’s ‘ready for play’ whistle. Back Row Player Restrictions 1. A back row player may only attack the ball (contact the ball completely above the net) across the net from behind the attack line, his/her feet cannot be in contact with or in front of the line, he/she may land in the front zone after contact is made. Block 1. Only front row players are permitted to block. 2. Players may place hands and arms beyond the net to block, inside the antennae, as long as it does not interfere with the opponent’s play. 3. It is legal to block across the net over an opponents’ area provided that the opponent has executed an attack hit and the ref judged that the ball would cross over the net if not touched by a player and no offensive player is in a position to make a play on the ball. 4. Any block across the net after an opponent’s 3rd hit is legal, even if the opponent has a chance to make a play on the ball.

5. One or more blockers may make consecutive contacts as long as the contacts are made in one action. The player is allowed another hit in a separate motion after the block. Blocking Faults 1. Blocker touches the ball in the opponent’s space before or simultaneously with the opponent’s hit. 2. Back row player participates in a block with hands above the net. 3. Blocker contacts the ball in opponent’s space from outside the antennae. 4. A serve is blocked (ball must be completely above the net.) 5. The ball lands out after being blocked. Double Fouls 1. A double foul occurs when players on opposing teams commit rule infractions at the same instant. The ball will be re-served by the serving team.

Corec Rules 1. Team must have at least 2 females on the court at a time. 2. The net height will be set at the men's height. 3. One of the max three team hits must be by a female, unless the ball is returned on the first hit. 4. There must be at least two females in the rotation order during a game. Ball Handling 1. A legal contact occurs when the ball hits any body part. 2. The ball should not come to rest during a hit. 3. Prolonged contact during a hit is not allowed. 4. If a two-handed hit is made, it must be made with equal force on each hand after the 1st hit. 5. If two teammates contact the ball simultaneously, this is considered one contact, and either of the players may make the next play on the ball. (This does not include action on block attempts.) 6. A ball may not be held, lifted, pushed, thrown, or carried at any time. 7. Using an open hand to contact the ball in an underhand motion or to direct the ball forward from behind the head and with an open hand(s) usually constitutes a lift or carry. Screening 1. At the moment of service it is illegal for players of the serving team to wave their arms, jump, or form groups of two or more players for the purpose of forming a screen to conceal the action of the server. The referee will be the sole judge of this action which does not have to be deliberate to be a fault. Position Requirements Pre-serve 1. At the time the ball is served, the players of each team must be within their respective court positions. 2. No center position player may be nearer the sideline than that respective sideline player (CB - LB.) 3. No backline player may be nearer the net than the corresponding front line player (CB - CF.) 4. Center Back may completely overlap the right back when right back is serving as long as center back does not act as a screen. 5. All players except the server must be within the court as the ball is served. After the ball is hit for the serve, players may move from their respective positions. (The position of players is judged according to the position of their feet in contact with the floor at the time the ball is contacted for service.)