Was ist LEveldesign

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(2014-2015) - Lectureship S4G & GA (2011-2014) - Lead of Level Design - DSO (2010-2011) - Level Design Supervisor - DSO (2010-2010) - 3D Env. Artist - Drakensang - Online (2009-2010) - 3D Env. Artist - DSA - Addon (2008-2009) - 3D Env. Artist - DSA - River of Time (2006-2008) - 3D Env. Artist - DSA – Drakensang (2006-2008) - 2D Artist - DSA - Browsergame (2006-2008) - 3D Env. Artist - DSA - Drakensang (2005-2006) - 3D Modeling Artist - Mein Pferdehof (2005-2006) - 3D Modeling Artist - Verliebt in Berlin (2005-2005) - 3D Modeling Artist - Sportangeln Pro (2004-2005) - 3D Animator - Game: The Fall Intro (2000-2003) - Master Animations HFF (1999-2001) - 3D Animator - Game: Wiggles (1998-1999) - 3D Animator - TV: Typisch ED! (1997-1998) - 3D Effects - Tarzan The Lost City

What does that mean?

It means ways which… Not Real

Not Developed

They are a

No History

Lie

No Substance

No Reason

Not Real

Not Developed

No Substance

Not Developed

No Reason

No History

Not Real

They are a

No History

Lie

No Substance

No Reason

No Substance

No Substance

No Reason

No History

Not Real

Development of Ways

They are a

Lie

Development of Ways Design of Ways No Reason

No History

Not Real

They are a

Lie

Development of Ways Design of Ways

Are TheyaA Are are a Structur of Ways Lie Lie No History

Not Real

Lie

Development of Ways Design of Ways

Are aA Are

Structur of Ways Lie

Lie

Story of Ways Not Real

Development of Ways Design of Ways Structur of Ways Story of Ways Real Ways

Development of Ways

Development of Ways

Development of Ways

Rules & Restrictions L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

1. A static perspective 3D Isometric camera view 2. No x-ray sight behind overlapping elements 3. No overlapping pathfinding 4. Divided in single loading level-maps 5. Must run in browser

Development of Ways

Must run in Browser L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Transfervolumen Sekunden Daten in MB

No Client

1

5

10

20

60

0,25

1,25

2,5

5,0

20,0

- Not true, but it is very small

1. Initial Download - 5 MB loding at beginning of the game 2. Ingame Streaming - 15 MB loding during the game 3. Max. waiting time 20 seconds of that initial downloads

Development of Ways

Must run in Browser L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

• Level: 0.307 MB • Tile - Set 1.882 MB • Deco - Set 2.561 MB • Gameobjects 0.025 MB • Character 2.987 MB • Monsters 4.718 MB _____________________________ Complete Datenvolume 12.478 MB

Development of Ways

Single loading Level-Maps L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Development of Ways

No overlapping Pathfinding L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

1. 2. 3. 4. 5. 6.

Hack & Slay Monstercluster save time Simple levels with clear directions No labyrinths with up and downs Simpel rules Straight, perfect gameplay

Development of Ways

No overlapping Pathfinding L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Automatically generated Monster-clusters

Development of Ways

Development of Ways

Grid 200 x 200 Meters Development of Ways

L E VEL D E S IGN O N D R A K E NSANG -ONLINE

Development of Ways

Borders are exciting L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Only the Level borders show the deep

Development of Ways

Development of Ways

Development of Ways

Dramatic moments Development of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Development of Ways

Static 3D Isometric camera view L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

1. Clear orientation – (No rotation, only zoom in) 2. Defined count of textures, polygons and effects in the screen 3. Lesser polygoncount by hiding the backsides 4. Tileset with low amount of datas

Development of Ways

Development of Ways

Development of Ways

Levelmap 200x200 meters L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Development of Ways

Levelmap 200x200 meters L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Cutouts bring the borders into the map

Design of Ways

Size of Areas Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

6m 4m

8m 10m 12m

2m

Design of Ways

4m

4m

Size of Areas Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

6m 4m

8m 10m 12m

2m

Design of Ways

No x-ray sight Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

6m 4m

8m 10m 12m

2m

Design of Ways

No x-ray sight Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

6m 4m

8m 10m 12m

2m

Size of Walls Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

6m 4m

8m 10m 12m

2m

Design of Ways

4m

4m

Gridsize 4x4 meter Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Figursize about 2,50 meter Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Form of a Way Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

If walls builds a Way Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

If walls builds a Way Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Wide the Way Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Same problem on wide ways Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Overlapping walls hide the way Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

4m

2m

Only the half of the way is accessible!

Overlapping walls hide the way Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

4m

2m

Only the half of the way is accessible!

Overlapping walls hide the way Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

4m

2m

Only the half of the way is accessible!

Overlapping walls hide the way Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

4m

2m

Only the half of the way is accessible!

Overlapping walls hide the way Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

4m

2m

Only the half of the way is accessible!

Overlapping walls hide the way Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

4m

2m

Only the half of the way is accessible!

Same problem on wide ways Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Plateaus free the sight Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Textured tilset Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Decals form the way Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Decals form the way Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Design of Ways

Design of Ways

Size of Stairs and Ramps Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Different Typs Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Double Sized Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Background high – Forground low Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Background high – Forground low Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Background high – Forground low Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Design of Ways

Background high – Forground low Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Ramps conect the areas Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Corners are difficult Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Corner Tileset Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Terrain-Set Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Walls block sight Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Seeing trought walls Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Seeing trought walls Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Seeing trought walls Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Free Background Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Catching the Deep Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Catching the Deep Design of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Design of Ways

3D Layout

Design of Ways

3D Border

Design of Ways

2D Waydecals

Design of Ways

3D Decorations

Design of Ways

Design of Ways

Structure of Ways

Growing of Pathes Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Animals use the same pathes over and over again Used pathes are easyier to use

Desire Lines Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Animals use the same pathes ove and over again Used Pathes are easyer to use

NotofaPathes Crossing Layer Structur of Ways

D E SOIGN L E V ELL EDVEL E S IGN F D SOOF D R A K E NSA NG -ONLINE

Wrong Crossing Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Wrong Track - „Auf dem Holzweg sein“ Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Questions on Dead Ends: • How many? • How deep they lead in? • Can characters teleport?

Pockets Structur of Ways

L E V EL D E S IGN O F D S O

Reasons fo Pockets: • Danger opponent which block the way • Quest area out of a grinding path • Reward in the end

Structur of Ways

Sneak Preview L E V EL D E S IGN O F D S O

Look at the End, short the way Views can show the End of a way You need high and deep Areas

Shortcut for a way Structur of Ways

L E V EL D E S IGN O F D S O

Loop the way Structur of Ways

L E V EL D E S IGN O N D R A K E NS ANG - ONLINE

generates circles so the player can end his way He don´t need to turn around and go the whole path back that already knows.

Orientation - Direction Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Predictable Ways Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Give the player the possibility to forecast where the way will go along, then the player feel mighty.

1 – 2 – 3 – 4 – 5 – 6 … X - (even numbers) 1 – 3 – 5 – 7 – 9 – 11 … X - (uneven numbers) 1 – 1 – 2 – 3 – 5 – 8 … X - (fibonatic row)

Visual Rows Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Choose clear forms for Ways - A line, A circal or an S-form! If the pattern is simple, players can pedict the futher going form.

Structur of Ways

Symetric Ways Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Towers Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Towers Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

No overlapping areas!

Towers Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

…separate levelmaps

Separate Levelmaps Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

…with leaving the map, feelings of hights get lost

Separate Levelmaps Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

…with a strong remarkable structur

Steps as Levels Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

…or a combined steped terrain

Steps as Levels of an Temple Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Clear Direction Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

a convex steped terrain

Clear Direction Structur of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

convex & concave steped terrain

Structur of Ways

Story of Ways

Story of Ways

Story of Ways

Story of Ways

Story of Ways

Story of Ways

Story of Ways

Story of Ways

Story of Ways

Story of Ways

Story of Ways

Story of Ways

Story of Ways

Story of Ways

Story of Ways

Length of a Way Story of Ways

L E V EL D E S IGN O F D S O

Length of a Way Story of Ways

L E V EL D E S IGN O F D S O

Length of a Way Story of Ways

L E V EL D E S IGN O F D S O

What is a Topic Story of Ways

L E V EL D E S IGN O F D R A K E NS A N - ONLINE

Defence Union Freedom Duty Honor Bigoted Merciless Lonelyness …

Doubt Brave Envy Rage Hope Believe Greed Pride …

Desert Pasture Ocean Swamp River Cave Wood Mountain …

Hideout Camp Hamlet Village City Harbour Gilde Fortress …

Attitude

Emotion

Theme

Typ

Line Circle Square Torus Sign Symbol Spiral Crossing …

Pattern

Up/Down Big/Small Wide/Narrow Straight/Corners Light/Dark Color/BW Clean/chaotic wet/dry …

Contrasts

Story of Ways

Telling static scenes L E V EL D E S IGN O F D R A K E NS A N - ONLINE

Story of Ways

Telling interactive scenes L E V EL D E S IGN O F D R A K E NS A N - ONLINE

Broken ChangeWays of Ways Story of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Another Element was that Ways could interrupt and change or end or the are invisible „A question of Beliving“over an Abyss oder the end on a wall. But how van I discrib that it ends on a wall.

Barriers Story of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Broken Ways Barriers L E V EL D E S IGN O F D R A K E NS A NG -ONLINE Story of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Broken ChangeWays of Ways Barriers L E V EL D E S IGN O F D R A K E NS A NG -ONLINE Story of Ways

L E V EL D E S IGN O F D R A K E NS A NG -ONLINE

Another Element was that Ways could interrupt and change or end the player PRO: CONTRA: orStop the are invisible „A question of Beliving“over an Abyss oder the on a wall. Butsituation how van I discrib that it ends a wall. Preserve areas behind -end Focus the - on Stop the player

- - Focus the situation Preserve areas behind - Other side is a surprise - Wide the imagination - Is exciting

-

Hide content Player loose interest Cut areas Is boring

Footprints &Tracks Story of Ways

L E V EL D E S IGN O F D R A K E NS A N - ONLINE

Story of Ways

Story of Ways

Story of Ways

What is a real way? L E VEL D E SIGN O F D S O

Story of Ways

A real way is not line,

A

It´s distanze between A and B.

B

A duration between start and end point. A journey with an unique beginning and destination. A time, the player will remember, if there is a topic. Theme, emotion & pattern define it´s proportions.

And so you get the main length of your way. In the end adjust it with your needs

Topic

What is a real way?

What you are Want to tell?

Ways are not too long or too short - they miss a

Story of Ways

L E VEL D E SIGN O F D S O Don´t change every thing, at every time, in any direction!

Topic!

A real way is not line,

A

It´s distanze between A and B.

B

A duration between start and end point.

Make ways predictable like a mathematic rows!

Dont avoide

Dead Ends, If you have a good reason for them!

A journey with an unique beginning and destination.

What you are able to show? If way feel too wide in Layout, they quite right!

A time, the player will remember, if there is a topic.

If you lose the horizont, get a new one!

Theme, emotion & pattern define it´s proportions.

Catch the deep

And so you get the main length of your way. In the end adjust it with your needs

Search strong Patterns!

Topic

Design clear Direction!

What you are able to perform?

Story of Ways

…it will end here!

End of this Way

Thanks! Questions?

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