4v4 VOLLEYBALL LEAGUE RULES

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Intramural Sports

4v4 VOLLEYBALL LEAGUE RULES Teams  A team will play with four (4) players on the court at a time. o A team can play with as few as three (3) players.  A Co-Ed team will play with 2 women and 2 men. o A Co-Ed team may play with (3) players, but may not exceed more than 2 men.  A team may start and play a game with as few as three (3) players.  Teams will be limited to one (1) Club Volleyball players. Forfeits  If three (3) players are not present at the scheduled start time it will be considered a forfeit.  If the number of players drops below three (3) for any reason, except for an injury, the team will be forced to forfeit. Equipment  Proper volleyball or closed-toe athletic shoes are required.  Volleyballs will be provided for each game.  Participants will not be allowed to play in street clothes.  Only water is allowed in the Field House. Please no Gatorade, energy drinks, Vitamin Water, etc.  Billed hats, braces, casts and/or any other item deemed dangerous by the Intramural Staff may not be worn.  Jewelry is prohibited. Scoring for regular season  1 Game to 25, rally scoring  Win by two, cap of 30.  Rally scoring will be used for all games. Start of Game  Teams will Rock, Paper, Scissor at the beginning of the game. The winning team will choose serve or receive. Substitutions and Rotations  Teams are allowed to make as many substitutions as they would like.  No player is considered “Backrow”, thus any player can attack from anywhere on the court. Serving  All players must take turns serving. A player may not serve again until 3 other people (or as many people on the court) have served. Playing the Ball  There is a maximum of three (3) hits allowed (intentional and unintentional). A touch off a block does not count as a touch.  Players may not have successive contact with the ball, unless after a block.  Players may use any part of their body to play the ball. Revised 6/14

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The ball may be played off the net and ceiling, but not the curtains/dividers (these are out of play). A player may not attack the ball on the opponent’s side of the net. o If the ball is hit above the spiker’s side of the net and their hand crosses over the net without touching an opponent or the net, it is not a fault.

Illegal Contact  Carrying or lifting: anytime the ball comes to rest in a player’s hands, it is considered an illegal hit. o Scooping, lifting, pushing or allowing the ball to roll on the body is considered carrying.  Double Hit: When any one player makes contact with the ball two (2) consecutive times (excluding blocking exception).  The opposing team is not allowed to attack or block on the serve. Play at the Net  The net cannot be touched by any player while the ball is in play, whether accidentally or not. o If the ball hits the net with such force that it causes the net to hit the opponent, the ball is still in play.  Contacting the opponent’s playing area with any part of the body except the feet is a fault. o Touching with a foot or feet is not a fault only if part of the same foot or feet remains on or above the centerline. o If it completely crosses the line, it is a fault. Player Conduct  Players are expected to uphold a certain level of conduct for all Intramural activities.  Each team will be judged and graded on their level of conduct for each contest.  The expectations and grading system for conduct are outlined in the Intramural Rules and Regulations. Miscellaneous  Each participant must present their ID and sign in prior to the start of each contest.  Players arriving late must sign in upon arrival.  All fans must remain out-of-bounds for the entire contest.

Revised 6/14