A Book of Design Theories Presented by Concept Maps

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A Book of Design Theories Presented by Concept Maps

YiYang | Information Design Theory | Northeastern University

Content 1 2 3 5 6 7 8 9 10 11 12 13 14 15

Introduction What I think of Design Sign Signal Design Ethics Affordances Boundary Objects Conceptual Models: Core to Good Design Alexander Model, Bridge Model and SECI Model Simon’s Theory of Design & Program in Design What Rittel Teaches Us Schön’s View of Design Design as a Reflective Coversation with the Situation Reference

Introduction A concept map or conceptual diagram is a diagram that depicts suggested relationships between concepts. It is a graphical tool that instructional designers, engineers, technical writers, and others use to organize and structure knowledge.

This book is a collection of concept maps based on 9 week’s readings according to design theories. I’ve always found hard to organize stuff, especially knowledge. This course opens a new door for me to think about learning by designing.

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What I think of Design is

DESIGN

Problem Solving

s

e rv

se

is seeking balance between

Aesthetics on

pe

s nd

leads to

inspiration

creativity

Design methods

Technique

re es im so

m

s

et

ts

de

clu

os

i

s

de

lu nc

in

bo

may

lie

s

on

could generate

on

Imagination

s

Perception

nd

pe

de

User

de

requires

Taste

take consider of

Utility

vary

engineering

productivity

process

theory e.g

KISS principle (keep it simple stupid)

is consist of

research

analysis specification

development prototyping

evaluation

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Sign | Saussure & Peirce

grammar philology comparative philology

tracing history deducing general laws definiting itself

HISTORY

SCOPE

LINGUISTICS is

SPEECH heterogeneous oral speeh written speech

to judge

The bond between the signigier and the signified is arbitrary. Language is a form and not a substance.

is

SIGNIFIED

is

judger

is

is

has

sound-image

has

SIGN

LANGUAGE

arbitary differential

homogeneous concrete well-defined convention studied separately community of speakers

or

SYNCHRONY

DIACHRONY

coexisting terms form a system

succrssive terms without form a system

identity reality value

3

is

is concept

arbitary

SIGNIFIER

SPEAKING

A sign is a representamen with a mental interpretant. A sign is either an icon, an index, or a symbol.

index

can be

symbol can be

icon can be

is

SIGN

three divisions of LOGIC is

is

INTERPRETANT

is connected with

is connected with

GROUND

REPRESENTAMEN is connected with

SEMIOTIC pure grammar logic proper pure rhetoric

OBJECT

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Signal | Shanon -a measure of one’s freedom of choice in selecting a message -measured by the logarithm of the number of available choices -unit by bit

Information

Information Source

There levels of Communication Problems

makes a sequence of choices from some set of elementary symbols, the selected sequence then forming the message.

A. The technical problem. B. The semantic problem. C. The effectiveness problem. The progress made at Level A is capable of contributing to levels B and C.

produces

Message

operates on

Transmitter is connected to

ENCODE

is transmitted to

create

Signal is transformed to DECODE

is sent through

is transmitted to is connected to

Message

is delievered to

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Destination

generates

Receiver

-in terms of its ability to transmit what is produced out of source of a given information -measures amout of information transmitted per second -unit by bits per second

Some of the information is spurious and undesirable and has been introduced via the noise.

Capacity

Noise

Channel

affects

Noise Source

Design Ethics | Buchanan

DESIGN

human power or ability to design

is a form of

is arised from

ETHICS

Character and Personal Values

activity of conceiving, planning, and bringing products to reality

is arised from

nature of the products created through the art of design

is arised from

Integrity of Performance

is arised from

Product Integrity

Ethical Standards and the Ultimate Purpose of Design

is distinguished from is

has three elements immediate goal of design

the character and personal morality of the designer

comes from five sources philosophy

End Purpose of Products is

structural integrity of form

Definition of Design

service nature of the design arts, and presents some of the most difficult ethical issues designers face

aesthetics of form

personal morality

help other people accomplish their own purposes

professional organizations

religious teachings institutions of government

usability of form

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Affordances | Gibson The affordance of anything is a specific combination of the properties of its substance and its surfaces taken with reference to an animal. —Gibson(1977)

Objects

Substances

Layouts

Medium has

can be formed by is point to

is point to

AFFORDANCES

Observer has

are properties of is a set of

has is not

has

7

is

is not

are not properties of

Reference

affords

is the basis of

ENVIRONMENT

of

Surface

Experiences

Niche

(in ecology)

Objective

+

Subjective

as

as

Physics

Value& Meaning

Behavior

Visual Perception

Support

Boundary Objects | Star, Griesemer

Alliance translation

Obligatory Passage Point

Allies

Coherence/ Convergence

Allies

Allies

Allies

interessement support

Boundary Objects

is a process of

facilitate

Translation

in

Boundary Objects

Social Worlds

translations has four types

Passage Point

Passage Point

Passage Point translations

Allies Repositories

Allies

Allies

Allies

Coincident Boundaries Ideal type

Standardized Forms

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Conceptual Models: Core to Good Design | Jeff & Austin

Issue Identity: name of the issue

User behavior Tasks: what a user does Test

-Test early and often Objects/Operations Analysis -User-exposed conceptual objects -Relationships between objects:

First design what the app is before designing how it looks or how users operate it.

Stories Task Scenarios: examples of how a user does it

Designer

whole/part, source/result, task/sub-task

-Actions on each object-type -Attributes on each object-type

consider first

Goals -Simple: less is more -Focus on task-domain

Conceptual Models

consider later

organize + strcture

1

Same name, same thing;

different name, different thing.

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Architecture

User Interface

2

Concepts affect

User needs Resources: what the user needs, to do the scenario

Presentation have

Relationships -Specialization -Containment -Relative Importance

Conceptual Models Objects, operations, relations that provide the resources

Stories (again) Task senarios: now, interms of the Conceptual Models

Building a conceptual model for an issue

Alexander Model, Bridge Model and SECI Model

context

form

C1

F1

actual world

analysis

synthesis

Model of what “is”

Model of what “could be”

iteration tacit

abstractions

Socialize

tacit

Externalize

now

explicit

C2

C3

What “could be”

What “is”

F2

mental picture

F3

formal picture of mental picture

tacit

concrete world

Bridge Model

Internalize

explicit

Combine

future

SECI Model

1 Alexander Model

2

...design is never finished. ...software and service design are ongoing processed. Each design iteration and implementation leads to new knowledge.

mathematical

have differences

Analysis 1

Alexander Model Robinson Model Beer Model Kumar Model Kaise-IDEO Model Suri-IDEO Model

has antecedents

Bridge Model

describes

isomorphic

SECI Model

Design Process

divide into

leads to

describes

2

bridge

Synthesis

Learning Learning and designing are isomorphic.

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Simon’s Theory of Design & Program in Design

Resources Management Resource Conservation

RESOURCE ALLOCATION

concerns

PROCESS

is a body of

Declarative Logic Imperative Logic

Theory of Evaluation Computational Methods Formal Logic of Design Heuristic Search Allocation of Resources Structure & Organization Representation

TOPICS

is necessary to

has

has

is not essential to

LOGIC Intellectually Tough Analytic Partly Formalizable Partly Empirical Teachable Doctrine

as

has

has

DESIGN

ARTIFICIAL WORLD is central to

has distinguishes of

is concerned on

SCIENCE SCIENCES

PROFESSIONS is

Earmark

The set of available alternatives is “given” in a certain abstract sense, it is not “given” in the only sense that is practically relevant.

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SATISFACTORY ACTIONS

is looking for

OPTIMIZATION METHODS

... in the real world we usually do not have a choice between satisfactory and optimal solutions, for we only rarely have a method of finding the optimum.

A Set of Given Alternatives

is represented by

Inner Environment adaptation

Finding Alternatives

A Set of Parameters

is represented by

Outer Environment

What Rittel Teaches Us

SCIENCE

is concerned with

WHAT IS (factual knowledge) symmetry of ignorance

DESIGN

is concerned with

maximized involvement

HOW WAHT-IS RELATED TO WHAT-OUGHT-TO-BE (instrumental knowledge)

transparency of the planning process objectification no scientific planning

can be viewed as

is

bring about problems rather than solutions moderate optimism conspiracy model of planning argumentative process

Political

PROBLEM-SOLVING

could be

solving TAME PROBLEMS

has

PRINCIPLES OF SECOND GENERATION

could be

is

taming WICKED PROBLEMS

may lead to

Improvement

can be dealt with

Limitations

can lead to defines

is key to

Innovation Stake-holders

Solutions

ARGUMENTATION

requires

many people

Designers Experts

}

equally knowledgeable (or unknowledgeable)

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Schön’s View of Design

narrowness

has

Design Structure

is

reforming

can be

independent

in

Rational Design Model

H. Simon’s view of the design process

has

in

Incompleteness

Real-world Complexities

leads to

learning

in

Design

Design Dialogue

Process

can

frame situations in different ways

employ

Problem-solving

Generation

Generative Metaphor

Schon’s view of the design process

Selection

Designing is

random generation

systematic search

+ Problem-setting focus on

formation & reformation of structures

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reveal & elaborate

Story Telling

Design as a Reflective Coversation with the Situation | Schön

A good design process gives direction to inquiry while at the same time it leaves design structure open to transformation. — Donald A. Schön

Appreciations

Designing

is

A Reflective Conversation

is

Reframing the Problem

coutributes to

Experiments

is

Moves

Implications

Consequences Language of Designing

Drawing + Talking

Design Domains names features relations actions norms

Implications Shifts in Stance “if...then” tentative adoption to eventual commitment reflects-in-action moves lead to potentials

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Reference 1. Saussure, Ferdinand de, Wade Baskin, and Perry Meisel. 2011. Course in General Linguistics. Columbia University Press. 2. Peirce, Charles S., and Justus Buchler. 1940. Philosophical Writings of Peirce. Courier Corporation. 3. Shannon, Claude E., and Warren Weaver. 1980. The Mathematical Theory of Communication. University of Illinois Press. 4. Buchanan, Richard. 2005. “Design Ethics.” Encyclopedia of Science, Technology, and Ethics. Macmillan Reference USA. 5. Star, Susan Leigh, and James R. Griesemer. 1989. “Institutional Ecology, `Translations’ and Boundary Objects: Amateurs and Professionals in Berkeley’s Museum of Vertebrate Zoology, 1907-39.” Social Studies of Science 19 (3): 387–420. 6. Gibson, James Jerome. 1986. The Ecological Approach to Visual Perception. New Jersey: Lawrence Erlbaum Associates, Inc. 7. Johnson, Jeff, and Austin Henderson. 2011. Conceptual Models: Core to Good Design. Morgan & Claypool Publishers. 8. Alexander, Christopher. 1964. Notes on the Synthesis of Form. Harvard University Press. 9. Evenson, Shelley and Dubberly, Hugh. “Design as learning—or “knowledge creation”— the SECI model”, ACM — Interactions — Volume XVIII — January + February 2011 — On Modeling Forum. 10. Dubberly, Hugh and Evenson, Shelley and Robinson, Rick. “The Analysis-Synthesis Bridge Model”, ACM — Interactions — Volume XV.2 — March + April 2008 — On Modeling Forum. 11. Simon, Herbert A. 1996. The Sciences of the Artificial. Cambridge, Massachusetts: MIT Press. 12. Rittel, Horst W. J. 1972. On the Planning Crisis: Systems Analysis of the “First and Second Generations.” Institute of Urban and Regional Development. 13. Rittel, Horst W. J., and Melvin M. Webber. 1973. Dilemmas in a General Theory of Planning. Institute of Urban & Regional Development, University of California. 14. Schon, Donald A, “The Design Process,” Howard, V. A., and Harvard University Philosophy of Education Research Center. 1990. Varieties of Thinking: Essays from Harvard’s Philosophy of Education Research Center. New York: Routledge. 15. Schon, Donald A. 2008. The Reflective Practitioner: How Professionals Think in Action. Basic Books.

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