COLORADO STATE UNIVERSITY

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COLORADO STATE UNIVERSITY INTRAMURAL SPORTS 4v4 INDOOR SOCCER LEAGUE RULES ALL CSU IM SPORTS PARTICIPANTS AND SPECTATORS ARE EXPECTED TO ADHERE TO AND ABIDE BY THE IM SPORTS POLICIES AND PROCEDURES AND CAMPUS RECREATION POLICIES.

I.

ELIGIBILITY – WHO CAN PLAY IM’S? a. HAVE CSU PHOTO ID? YOU CAN PLAY! All participants must show their CSU photo ID in order to play every game. This helps to ensure player eligibility. Please visit the RamCard office’s website to learn about replacements for lost or damaged RamCards. b. FULL-TIME CSU STUDENTS (6 or more credits and have paid the rec activity fee as part of their semester tuition) c. PART-TIME CSU STUDENTS who have a current Rec Membership – one that is valid during the dates they play d. FACULTY/STAFF who have a current Rec Membership – one that is valid during the dates they play e. SPOUSES who have a current Rec Membership – one that is valid during the dates they play f. CSU AFFILIATES who have a current Rec Membership – one that is valid during the dates they play g. SPORT CLUB ATHLETES – A maximum of 1 soccer club athlete from the current academic year/season may appear on a team’s roster. h. FORMER VARSITY team members whose names do not appear on the current academic year’s NCAA/NAIA varsity team roster in the same/like sport can participate in the same/like sport. i. CURRENT VARSITY, semi-professional (receiving monetary pay for playing), professional, and Olympic athletes: Any participant whose name has appeared on a team roster in the current academic year for any of these types of teams or organizations is ineligible to participate in this event. This includes “red” and “grey” shirts.

II.

LEAGUE RULES: a. GAME LOCATION: All games will be played at the Indoor Practice Facility. i. Players will enter through the NW doors, and will only be let in 15 min. prior to game time. Doors otherwise remain locked. ii. Only roster team members are allowed in the IPF (no spectators), and they must appear or be written on the score sheet. iii. No fluids, other than water, may be taken into the IPF turf area. iv. No shoes worn outdoors may be worn into the IPF turf area. IM Manager on duty will inspect shoes of each player to ensure they are completely clean.

IM Sports web page: http://csurec.colostate.edu  “Programs”  “Intramural Sports”

b. SEASON & PLAYOFFS: Teams will play a 4-week regular season – 1 game each week – and then teams finishing in their league’s standings according to the tables below (who have at least a 2.0 sportsmanship rating average) will advance to the single-elimination playoffs. If there are at least 32 total teams in a division (coed/men’s/women’s) across all leagues, then: # of teams in the league standings 4

Teams advanced to “A” playoffs 1st

Teams advanced to “B” playoffs 2nd & 3rd

Teams not advanced to playoffs 4th

6

1st & 2nd

3rd - 5th

6th

If there are less than 32 total teams in a division (coed/men’s/women’s) across all leagues, then: # of teams in the league standings 4 6

Teams advanced to the single playoff bracket Top 3 Top 4

Teams not advanced to the playoff bracket Bottom 1 Bottom 2

c. In order to remain eligible for and advance through each round of the playoffs, teams must finish the regular season with - and then maintain throughout playoffs - a minimum 2.0 sportsmanship rating average. **Teams receiving less than a 2.0 sportsmanship rating in any tournament or playoff game will not advance regardless of the result of the contest.** See the IM Policies & Procedures for sp. rating criteria. d. FORFEITS: Game time listed on the schedule is forfeit time, and teams must be checked in and ready to play at their scheduled game time. If, at game time, one team doesn’t have the minimum number of players needed to start the game checked in and ready to play, the captain of the team that is ready to play has the following options: 1. Take the win by forfeit, OR 2. Allow 5 extra minutes for the opposing team to field a minimum required line-up and then start the game. NOTE: If this option is chosen, the result of the contest will stand. i. If a team forfeits twice during the regular season, they may be removed from the league, and will be ineligible for playoffs. ii. Result of a forfeited game will be 5-0. Winning team receives a 3 sp. rating; losing team receives a 1 sp. rating. e. DEFAULTS: If a team knows they cannot show up for a contest, they can call or email the IM Sports Office at 970.491.6671 and leave a voicemail to “default” the match by 12:00pm the day of the contest (or by 12:00pm Friday for Sunday games). A default counts worse than a loss in standings, but does not affect sportsmanship ratings or playoff qualification as severely as a forfeit would. See the IM Policies & Procedures for more on forfeits and defaults. Scores for defaulted games are the same as for forfeited games (see section above). III.

GAME RULES: Games will be governed by USISA and NFHS rules, with exceptions/modifications/highlights listed below.

IM Sports web page: http://csurec.colostate.edu  “Programs”  “Intramural Sports”

Although this is a NON-COLLISION sport, incidental contact may occur. All excessive or illegal contact will result in fouls and/or ejection. a. LINE-UP, ROSTER, & SUBSTITUTIONS i. Maximum of 8 players allowed on a team roster. ii. The game is played 4-on-4 without goalkeepers. For coed leagues, a full line-up consists of 2 men and 2 women. A minimum of 2 players is needed to avoid a forfeit. In Coed games, at least 1 player of each gender is needed to start or play a game. iii. In Coed games, the difference between genders may not be greater than 1 for a team on the field. iv. Substitutions may be made by either team during any dead ball, with the officials’ consent. b. GAME TIME i. Game will consist of two 20-minute, running clock halves. The clock will only stop for team and officials’ time outs. Halftime will be 2 minutes. ii. Teams are allowed one 30-second time out each half, and may only be called during a deal ball. iii. OVERTIME PROCEDURES 1. A golden goal, 5-minute period will determine the winner of any match that extends beyond regular time. 2. First team to score wins. Penalties will carry over into the overtime period. 3. If teams are still tied following the golden goal period, teams will have 3 shots at an empty net from the PK spot, with the team leading the shootout at the end of those shooters winning the match. If teams are still tied after the initial 6 shooters, there will be successive frames with 1 shooter from each team until a winner is decided. 4. Players serving penalty time at the end of the 5-minute golden goal period may not participate in the shootout until after all other eligible players on their team have shot. c. The captain winning rock-paper-scissors will choose either ball or side to start the 1st half and the golden goal period, when necessary. d. Each half and overtime period will begin with a kickoff at midfield, which may be taken in any direction. Violation of the kickoff will result in a retake of the kickoff. e. Teams will change ends at half time. The team that did not kickoff at the start of the 1 st half will take the 2nd half kickoff. f. MERCY RULE – If a team is ahead by 5 or more goals any time during the last 2 minutes of the game, the game will be stopped. g. YELLOW & RED CARDS i. If a player receives a yellow card, that team must play down a player for 2 minutes, regardless of any goals scored during that time. ii. If a player receives a red card, or their second yellow card, that player will be ejected from the game and facility, and that team must play down a player for 5 minutes, regardless of any goals scored during that time. iii. If a team receives a total (or equivalent) of 3 yellow cards or 2 red cards during a game, the game will be stopped, and the offended team will win by forfeit. iv. YELLOW CARDS may be issued for fouls/infractions including, but not limited to: 1. Hard foul 2. Going to the ground and fouling an opponent

IM Sports web page: http://csurec.colostate.edu  “Programs”  “Intramural Sports”

3. Unsporting conduct 4. Dissent 5. Delaying the restart of the game 6. Faking a foul - obvious “diving” v. RED CARDS may be issued for fouls/infractions including, but not limited to: 1. Second yellow card issued to a player 2. Flagrant/violent foul (e.g. very hard foul and/or intent to injure) 3. Flagrant unsporting conduct 4. Deliberate hand ball to prevent a goal-scoring opportunity h. RULE CLARIFICATIONS i. SCORING – A GOAL MAY BE SCORED FROM ANYWHERE ON THE PLAYING COURT, provided it was not from an indirect kick. A team is awarded a score when the entire ball crosses the goal line, and may be scored directly from: 1. A legal shot 2. A penalty kick 3. A drop ball ii. FREE KICKS 1. All free kicks, including kick-offs, corner kicks, goal kicks, and all kicks resulting from fouls or infractions, shall be indirect kicks, except for penalty kicks. 2. All opposing players must be at least 5 yards off the ball at the time of the free kick. iii. DROP BALL – Called when play is stopped due to an injured player or an inadvertent whistle when there is no clear team control. Also, when the ball is caused to go out of bounds by two opponents simultaneously, or when simultaneous fouls of the same degree occur. A drop ball is when the referee drops the ball between two opponents. The ball must touch the ground prior to being played (if one player touches the ball early, an indirect free kick is awarded to the opposing team). iv. PENALTY KICK – If in the judgment of the official, an obvious scoring opportunity was negated by a foul or infraction, a penalty kick, which is a direct free kick 20 yards from the goal, will be awarded to the offended player. All other players must be at least 3 yards behind the ball at the time of the kick. v. THE PLAYING COURT & OUT OF BOUNDS 1. The game will be played using the turf sideline and cones separating fields from one another. Walls, ceilings, and obstacles that are out of play will be covered in the pregame captains’ meeting. 2. All out of bounds violations will result in a kick-in or indirect kick from the spot nearest the violation. All kick-ins are indirect. 3. Goal kicks may be taken from anywhere along the end line, and are indirect kicks. vi. CREASE RULES 1. If an offensive player plays the ball while either they or the ball are in the crease, a goal kick awarded to the defensive team. 2. If a defensive player plays the ball while either they or the ball are in the crease, if no goal was scored, a penalty kick will be awarded to the offended team from 20-yards away. vii. There is no off-side penalty.

IM Sports web page: http://csurec.colostate.edu  “Programs”  “Intramural Sports”

viii. Intentionally sliding or playing the ball while on the ground is not allowed, and will result in an indirect kick being awarded to the offended team. Sliding or playing the ball on the ground that results in contact with an opponent will be penalized with a yellow card. IV.

EQUIPMENT: a. PROTECTIVE EQUIPMENT – Shin guards are highly recommended, but not required. b. GAME BALL – Campus Rec will provide the game ball and practice balls. c. ILLEGAL EQIPMENT i. NO JEWELRY IS ALLOWED in contact intramural sports - including soccer - with the exception of medical alert jewelry, which must be taped down. This includes, but is not limited to earrings, wedding rings or bands, other rings, mouth, facial, and body piercings, necklaces, bracelets, rubber bands, and rubber/plastic bracelets. TAPING OF JEWELRY TO THE BODY IS NOT PERMITTED. ii. NO METAL CLEATS – All players must wear athletic, closed-toe shoes. Rubber and plastic cleats are allowed. – NO METAL TIP CLEATS OR SPIKES ALLOWED. 1. No shoes worn outdoors may be worn into the IPF turf area. Manager on duty will inspect shoes of each player to ensure they are completely clean. iii. Hats with hard brims are not allowed. PENALTY FOR ILLEGAL EQUIPMENT: Offending player is required to sit out for 2 minutes. The offending team must play down a player during this time, regardless of any goals scored. d. JERSEYS WITH NUMBERS – Teammates must wear similar-colored jerseys or shirts WITH NUMBERS ON AT LEAST ONE SIDE which differ from the opposing team. Taping numbers onto shirts is not allowed. Writing numbers on skin is not allowed. Campus Rec jerseys will be available for checkout from the IM Manager.

IM Sports web page: http://csurec.colostate.edu  “Programs”  “Intramural Sports”