Devoted Operator
An elf wearing leather armor and a tranquil smile readies her spear and charges at the orc raiders. Mid-stride, a flash of light covers her in an extra layer of armor, and her movements become faster, her strikes deadlier. Their weapons seem to barely scratch her, if they manage to land a blow at all. A human in scale mail creeps behind the unwary gnoll sentry, shrouded in shadows and completely silent despite his armor. He mutters a quick prayer under his breath before plunging his blade deep into the gnoll’s back. A dwarf with the symbol of Thor etched into his skin roars as he smashes his axe against the minotaur champion. Thor’s power flows through the dwarf, creating a shockwave that launches the minotaur back several feet. Devoted operators are warriors completely dedicated to their god or an ideal that channel the divine power they receive into enhancing their combat abilities and manifesting an exoskeleton of divine power to make them more powerful and tougher to kill. The way they express their devotion influences how their power manifests. Quick Build
You can make a devoted operator quickly by following these suggestions. First, put your highest ability score in Strength or Dexterity, followed by Constitution or Wisdom. Second, choose the acolyte background.
Class Features
As a devoted operator, you gain the following class features Hit Points
Divine Protection
Your piety does not go unnoticed. When an enemy attacks you, you can choose to roll 1d4 and add the results of the roll to your AC. You can choose to make the roll after the enemy's attack roll has been made. This does not count as a Reaction. You must finish a short or long rest before you can use it again. At 6th level the die increases to 1d6, at 12th level the die increases to 1d8, and at 18th level the die increases to 1d10.
Fighting Style
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Archery
You gain a +2 bonus to attack rolls you make with ranged weapons. Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the twohanded or versatile property for you to gain this benefit. Reach
If you move less than 10 feet in your turn, you can use your reaction to attack any creature that moves into the range of your weapon. The weapon must have the reach property for you to gain this benefit.
Hit Dice: 1d8 per devoted operator level Hit Points at 1st Level: 8 + your Constituion modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constituion modifier per devoted operator level after 1st
Two Weapon Fighting
Proficiencies
Your fervent piety grants you more than just a slight amount of protection. You can create an exoskeleton of divine power around yourself as a bonus action. The body lasts for one minute, but it can be dismissed as a bonus action. When the divine body is active, you gain the following benefits: You gain a +2 bonus to either your Strength or Dexterity scores, up to a maximum of 20, chosen at the time of creation. Your armor does not hinder your movement speed and your movement speed increases by 10 feet. You have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons. You can create a divine body a number of times equal to half your level, rounded down. You must finish a long rest to regain uses of the divine body. If you are knocked unconscious, the divine body is dismissed.
Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Wisdom Skills: Choose two skills from Acrobatics, Athletics, Insight, Intimidation, Perception, and Religion Equipment
You start with the following equipment, in addition to the equipment granted by your background: (a) studded leather armor, light crossbow, and 20 bolts or (b) leather armor, longbow, and 20 arrows (a) a martial weapon or (b) a simple melee weapon and a shield (a) a priest's pack or (b) an explorer's pack
When you engage in two weapon fighting, you can add your ability modifier to the damage of the second attack.
Divine Body
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