(3) (3) (3) Hel's Gate 16 (3)

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Fallen Wretch

7

Undead

TYPE OFF

DEF

TERRAIN

Niflheim raider TYPE

UNIT

15

Giant/warrior

OFF

DEF

TERRAIN

UNIT

2 2 2 (3)

1 1 01 01

(3) (3)

1 02

Ranks of the Dead

Frozen tundra

Whenever a Fallen Wretch would be captured, you may roll a die and, on a 4+ the unit is instead returned to reserves

After a Niflheim Raider defeats an enemy unit in an assault, you may place an Ice counter on the tile in which the assault took place

Diseased shade

9

Undead

TYPE OFF

DEF

TERRAIN

Hel's Gate

UNIT

1 1 01 1 1

OFF

DEF

TERRAIN

(3)

Gateway to hel

Any enemy unit adjacent to a Diseased Shade reduces their dice pools by one during assaults

(See below)

Helgrind OFF

10

Fortification DEF

UNIT

03 03 1 3

Hel's touch

TYPE

16

Fortification

TYPE

TERRAIN

UNIT

02 02 02

Aspect of hel

20

Avatar

TYPE OFF

DEF

TERRAIN

UNIT

12 02 3 3 (3) (3)

Hel's Favor

Hel's Judgment

A Helgrind may be deployed into any open Ice tile, may never be activated, and while on the map grants a +1 to allied kickers and a -1 to enemy kickers

When an enemy unit is defeated, you may roll a single die and, on a 6 return an allied Undead unit to reserves from enemy captures

POCKET-TACTICS

FORCES OF HEL

Hel's Gate:

The battle is not yet over, but the smell of death hangs in the air. You feel cold. You hear a heavy, unending sigh in the distance. You begin to feel weak and the ground beneath you freezes solid. Then you feel nothing at all.

Hel's Gate may not be deployed normally. In place of moving, any allied unit may make a Magic OFF test (6) and, if successful, deploy Hel's Gate into any adjacent, open tile

She is upon you! Your only hope is that you've died bravely lest you return to haunt your former compatriots as one of them...the undead masses.

Included in this set... • • • • • • • • • •

Fallen Wretches x3 Helgrind x3 Niflheim Raiders x2 Diseased Shades x2 Hel's Gate x1 Aspect of Hel x1 Hel House base tile x1 Ice tiles x3 Dungeon tiles x7 Ice Terrain counters x3

Once deployed, Hel's Gate is immobile and may not be activated to move or make close assaults. You may, at the beginning of your turn, roll a die and check the following chart. If an event occurs, it is resolved before your turn begins.

HEL'S GATE EVENT CHART D6 EVENT 1

Hel's Gate vanishes and is removed from the game

2

No Event

3

A single allied undead unit currently on the map may be moved to an open tile adjacent to Hel's Gate

ICE COUNTERS

4

When an Ice counter is placed on a terrain tile, that tile counts as an Ice tile in place of its usual terrain type. If the counter is somehow moved or destroyed, the tile will revert to its original type.

A single allied undead unit from reserves may be deployed into an open tile adjacent to Hel's Gate

5

A single allied undead unit from enemy captures or reserves may be deployed in an open tile adjacent to Hel's Gate

6

Allied undead units from enemy captures or reserves may be deployed into every open tile adjacent to Hel's Gate

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