3v3 BASKETBALL

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3v3 BASKETBALL Phone: 303-871-3912

Website: du.edu/intramurals

Email: [email protected]

Games will be governed by the current rules of the NFHS, with the following points of emphasis and modifications:

GENERAL GUIDELINES For more information about the following policies, please read the DU Intramural Sports Guide to Participation 2015-2016 DU Pioneer ID Cards: No ID, No Play, No Exceptions!!! All participants must present a valid DU Pioneer Card to the appropriate Intramural Sports staff member on site in order to play. Game Times: Teams who do not meet the minimum player requirements by game time will be granted a 5 minute grace period to field a team. At five minutes, if a team does not have enough players, it will forfeit. If a team fields enough players, the game will begin with the non-offending team receiving a score advantage to start the game. If a forfeit occurs, teams may stay and scrimmage and utilize the field/court/rink during the scheduled game time should the staff not need to close the facility because it’s the last game of the day, however teams utilize this space at their own risk. Actions that occur during forfeits can still count for and against your team during a scrimmage. Defaults and Forfeits: If during a season a team forfeits twice, defaults twice, or forfeits once and defaults once that team will be removed from the league and its remaining regular season games will be open for teams to pick up at the discretion of the Student Programs Manager. In the event this occurs, a team’s entry fee will not be refunded. How to avoid a forfeit: If your team is unable to make a regular season or playoff game, your team captain must email the Intramural Sports office by 3pm for weekday games and 3pm Friday for weekend games. Failure to notify the Intramural Office by the deadline stated will result in a forfeit. To ensure the validity of the default request and to have documentation of the default request, we will not accept requests via phone or in-person. Forfeit Fee: If a team accumulates one forfeit during the regular season, the captain will automatically be charged a $20 fee that must be paid by 12pm the day after their final scheduled regular season game to be eligible for playoffs. The captain will be suspended from that team immediately, but the team is still eligible to participate. If a team forfeits their final regular season game, they will have to pay at least nd 48 hours in advance of their first scheduled playoff game. If a team forfeits a 2 time, this team will be charged an additional $10, dropped from the league, be ineligible for playoffs. If the team fails to pay this $20 fine by the deadline, they will be removed from the league and will be ineligible for playoffs. Should a team not pay the forfeit fee by the deadline, the team captain will be suspended from all intramural sports participation until the fee is paid. The hold will remain on the captain’s IMLeagues account until the fee is paid in full. Drug and Alcohol Policy: Under no circumstances are drugs or alcohol allowed at an intramural event. Any participant that is caught with drugs or alcohol or under the influence of drugs or alcohol during an intramural event will be immediately ejected from the game, asked to leave the facility, and will be suspended indefinitely from all intramural sports until further notice. Intramural staff will call higher authorities if necessary. Participants that are ejected for drugs and alcohol may warrant further action by the University of Denver. Participants are the responsibility of the team captain and must abide by the Drug and Alcohol Policy, as well. Please refer to the complete Drug and Alcohol Policy located in our Guide to Participation. Varsity Athlete Eligibility: A person who has won his/her varsity letter or award (i.e. trophy, plaque, jewelry, certificate, jacket, etc...) in a sport or its related sport at the University of Denver, a four-year college or university, or two-year junior college, will not be eligible to compete in that sport or its related counterpart for a period of one academic year after the completion of their intercollegiate team membership. Club Sports Athlete Eligibility: A person who is listed on a club sports roster will be eligible to compete in that sport or its related counterpart, HOWEVER teams are limited to 2 club players per team (exception: Ice Hockey = 4, any 3v3 sport = 1) and these players must play in the highest/most competitive division offered. All coaches are considered members of their team, and therefore, the rule above applies to coaches as well. 1

Weather and Game Cancellations: In case of cancellations due to inclement weather/unplayable field conditions, the Intramural Sports staff will make an announcement via IMLeagues concerning the playing of the games in question. Please do NOT call/email the office. If a game reaches half-time or is at least 50% completed when postponed, the result will be final. If a game failed to reach half-time or is less than 50% complete or the game is tied, then the rescheduled game (if rescheduled) will resume at its point of interruption. Sportsmanship and Playoff Qualification: Sportsmanship is a vital component for success in every Intramural Sports contest. Participants are expected to display good sportsmanship toward opponents and the Intramural Staff at all times. In order for a team to be eligible for playoffs, they must achieve an average sportsmanship rating of “3” for the regular season. The Rating System is based on the following criteria:  "4" = Excellent o Respect shown to the game and staff by participants, coaches, and spectators at all times. There are no incidents of negative sportsmanship. Participants speak to all staff members appropriately in all situations.  In order for a team to receive this rating, the team must not have accumulated any technical fouls/yellow cards/unsportsmanlike penalties before, during, or after the game.  "3" = Fair o A team has minimal instances of negative sportsmanship, but as an overall positive attitude and shows cooperation with the officials and staff.  Any team receiving one technical foul/yellow card/unsportsmanlike penalty will receive a rating no higher than a “3”.  "2" = Below Average o A team shows dissent by word and/or action towards officials and/or the opposing team. The team captain exhibits issues controlling his/her teammates, but is in control of himself/herself. A team argues with multiple calls and/or shows occasional instances of negative sportsmanship.  Defaults also receive a sportsmanship rating of “2”.  Should one team member be ejected from a game, the highest rating a team will receive is a “2”.  Any team receiving two technical fouls/yellow cards/unsportsmanlike penalties will receive a rating no higher than a “2”.  "1" = Deficient o A team is consistently critical of the officials and/or the opposing team from the field/court and/or sidelines. Multiple instances of dissent by word or action have likely occurred. The team captain exhibits little or no control over teammates or himself/herself. A team may have had multiple instances of reckless play.  Forfeits also receive a sportsmanship rating of “1”.  Any team receiving more than three technical fouls/yellow cards/unsportsmanlike penalties will receive a rating no higher than a “1”.  Should one team member be ejected from a game along with at least 1 other team member receiving a technical foul/yellow card/unsportsmanlike penalty, the team will receive a rating no higher than a “1”.  "0" = Poor o A team is completely uncooperative. The team captain has little to no control over teammates and/or himself/herself. Several instances of dissent by word or action have likely occurred. Any team that takes action to intentionally harm another participant and/or staff member will receive a “0” rating.  A team having at least two players ejected will receive a “0” rating and the game will end immediately as a default.  A team that accumulates four technical fouls/yellow cards/unsportsmanlike penalties will receive a “0” rating and the game will end immediately as a default.  A team that has one ejected player and two other players with a technical foul/yellow card/unsportsmanlike penalty will receive a “0” rating the game will end immediately as a default.  Any team receiving a “0” rating is subject to removal from the league at the discretion of the Student Programs Manager. Any team that does not average a "3" Sportsmanship Rating or higher during the regular season will not be eligible to participate in postseason play.

In order to be eligible to participate in a playoff game the participant must be on their IMLeagues roster by midnight of the last night of the league’s regular season. It is every player’s responsibility to get onto the roster online.

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SPORT SPECIFIC RULES Rules that have been updated/modified from 2014-2015 are highlighted in yellow.

NUMBER OF PLAYERS Teams will play 3v3. A minimum of 2 players is required to avoid a forfeit. There is no maximum of roster size. CO-REC MODIFICATION: Teams will play 3v3 with a minimum of 2 players, but only with any of the following gender combinations:  2 men, 1 woman  2 women, 1 man  1 man, 1 woman Teams are not allowed to agree amongst each other to play a different ratio than ones listed above. For example, teams will not be allowed to play 2 men/0 women. If a team falls under the required number of players, the following will occur:  If a team falls under the required number to play due to an ejection or disqualification, the game will end as a default.  If a team falls under the required number to play due to injury or any other circumstance, the game may continue (at the staff’s discretion) until the intramural staff member on site deems that the team playing down no longer has an opportunity to win.

Forfeit Policy (New for 2015 -2016) 

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A game is considered a forfeit when at least one team fails to have the minimum number to play at FIVE minutes after the scheduled game time. This is a “grace period” that allows teams to not forfeit when just running a tad bit behind, but will give teams who show up on time a small score advantage at the start of the game. If a team does not have the minimum players at game time, but is able to field enough players before five minutes, the game will start with the non-offending team receiving a set number of points/goals (see below). For 3v3 Basketball, the game clock will begin to run at game time and once the minimum number of players is met for both teams, the game will start.

Sport 3v3 Basketball

Penalty Score Awarded to Non-Offending Team 5-0

Please review the Guide To Procedures for the full explanation of this policy.

PLAYER ELIGIBILITY Each individual may play for only ONE single-gendered team & ONE Co-Rec team with each sport, if applicable. Any members of the team appearing on the University of Denver’s Club Women’s Basketball rosters are eligible, but may not have more than ONE member on their roster (exception: Club team is playing in the Co-Rec division and does not have any males on roster, outside of a club sports-recognized coach). Please refer to the Club Sport Athlete Eligibility sections of the Guide to Participation to ensure your team is eligible.

EQUIPMENT Jerseys/T-Shirts All members of a team must wear jerseys/t-shirts of the same color.  If an Intramural Sports jersey is worn, a shirt must be worn underneath. Dress Denim or shorts/pants with metal rivets may not be worn during any Intramural Sports competition. Shoes/Cleats All players must wear shoes. A shoe shall be considered official if it is made of canvas or soft-leather training or tennis/gym shoes with rubber soles. Turf shoes (shoes without a flat bottom) will not be permitted. Vibram FiveFinger shoes will not be allowed. The officials and 3

supervisors on duty have the authority to disallow any shoe that they feel would endanger the person wearing the shoes or his/her opponent. The officials and supervisors on duty have the authority to disallow any shoe that they feel would endanger the person wearing the shoes or his/her opponent. Balls Teams are required to supply their own basketballs. Co-Rec leagues may play with either a Men’s or Women’s ball. If teams cannot agree, a Men’s ball will be used. Co-Rec leagues may play with either a Men’s or Women’s ball. If teams cannot agree, a Women’s ball will be used. Men’s leagues must use a men’s basketball. Illegal Equipment A player shall not wear anything that is construed as dangerous by the intramural sports staff. Examples of this are:  All jewelry (i.e. necklaces, earrings, rings, string bracelets, chains, etc.)  Headgear (i.e. caps, bandannas, clips, etc.) o Exceptions: Yakima, turbans, winter/wool hats with no hard brims, and one-piece head/sweat bands that do not have to be tied and are elastic in nature.  A guard, cast, or brace made of a hard substance, not covered by proper padding at the discretion of the official. First warning of illegal equipment is at the captain’s meeting prior to the first pull. The intramural staff member on site has the authority to remove and/or eject any player wearing illegal equipment without warning.

GAME FORMAT Games will be the first team to 21 points, and leading by 2 or more.  Each basket will count as one point, with shots behind the three-point line counting as two points. o Score will be kept by both teams and reported to the Intramural staff member at the end.  Games will have a 25-point cap.  There will be a thirty-minute running clock. The team leading when the time expires will be the winner. o There is no half-time.  If there is a tie at the end of the game time, teams will play a sudden death overtime period. Possession will go to the team that started the game on defense.  Substitutions may be made during any stoppage of play.

START OF PLAY/RESTARTS/POSSESSION CHANGES A coin flip will determine the first possession. After each made basket, the ball will go to the other team at mid-court.  During live play, the ball must be “cleared” – both feet and the ball must be taken behind the three-point line on any change of possessions.  For restarts, starting the game/overtime period, and after a made basket, the ball must be checked by the opposing team at midcourt before play may begin. Team possession will begin by passing the ball in – NOT dribbling/shooting.

OUT OF BOUNDS The front and all four sides of the backboard are in-bounds, and the back of the backboard is out-of-bounds. The sidelines, baseline, and mid-court line are out of bounds.

TIMEOUTS Only the team captain during a dead ball may call a time-out. Each team is allowed one-45 second time-out. Time-outs will only stop play, and not the running clock.

FOULS Teams will be responsible for calling their own fouls. The Intramural Staff Member will settle any disputes as to fouls and/or rough play. After any foul, the ball will go to the offended team at the top of the key behind the three-point line. It must be checked-in and must begin with a pass – not dribbling/shooting. If a player is fouled in the act of shooting: 4

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Successful: Basket is good and one additional point awarded, and give the fouling team the ball at the mid-court line. Unsuccessful try: Ball given to offended team at top of the three-point line.

All jump balls go to the defense. Stalling: Failure to attempt a shot in 30-seconds is stalling. Upon notification by an Intramural Staff Member this will result in a loss of possession.

CO-REC MODIFICATIONS All female baskets will be worth 2 points. If a female is fouled in the act of shooting  Successful: Basket is good (2 points) and one additional point awarded, and give the fouling team the ball at the mid-court line.  Unsuccessful try: Ball given to offended team at top of the three-point line.

CODE OF CONDUCT The use of profane language directed to one’s self or another will not be tolerated. Arguing with a staff member or player in an unsportsmanlike manner will not be tolerated. It is okay to discuss foul calls and rules with your opponent, as long as it is done in a sportsmanlike manner. A copy of the rules will be with the Intramural Staff member for your reference. Rights of the Intramural Staff Member Intramural Staff Members are responsible for all aspects of the league play. Any disputes will be settled by the Intramural Staff Members – all of their decisions are FINAL! The Intramural Staff has the right to terminate a game on the basis of team or player conduct, awarding the win to the non-offending team. A double-default may be awarded if there are issues with both teams.  In the event of continuous rough play or disputes over foul calls, the Intramural Staff Member has the authority to confirm or overrule any call which has been made.  The Intramural Staff Member has the right to eject any player for unsportsmanlike conduct or rough play. Any flagrant misconduct will result in an ejection from the game.  Any participant that is ejected must set up a meeting with the Student Programs Manager, as listed on the ejected player’s ejection notice.  Any misconceptions not stated here will be determined by the Intramural Staff Member. Sportsmanship Ratings Opposing captains will be responsible for assigning the sportsmanship ratings for his/her opponent. The intramural staff has the ability to make changes to a captain’s given rating for a team.  Opposing captains should not award a lower sportsmanship rating strictly because a team calls fouls, especially when accurate.  The changes made to any sportsmanship rating by the intramural staff member are FINAL.

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