Instructional and inspirational Guidelines for the storyboard development
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1. Introduction
p. 3
2. How to use the storyboard template?
p. 4
2.1Introduction exercises
p. 5
2.2Multiple exercises
p. 6
2.3Explanation exercises
p. 7
2.4Teacher guide
p. 8
3. What to do & what not to do
p. 9
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1. Introduction Thank you for volunteering for e-Learning for Kids. Without your help, we wouldn’t be able to provide good primary education to all children in the world for free. This document is meant to help you during the storyboarding process. It explains the storyboard template and gives tips & tricks for developing the storyboard. If questions come up while developing your storyboard, please contact Dieter (
[email protected]). Good luck developing your storyboard!
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2. How to use the storyboard template It is up to you – our wonderful volunteer – to develop fun and interactive exercises that meet the given learning goals. The template is used to retain a general structure in all lessons. Via the template, all lessons have the same “Look and feel”. Next to this, the programming process will take up less time since the same templates are used for all lessons. The template consists of different parts of the lesson that need to be developed. The parts of each lessons are: •
One introduction of the exercises
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Multiple exercises – all with explanation about “what to do in this exercise”
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Teacher guide
Please take notice of the following: •
For science it is important you develop exercises as realistic as possible. Please make use of as many photo’s as possible instead of animations.
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In the storyboard template you find a lot of text between []. This text explains what kind of information needs to be added to that specific part of the template.
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There are two kinds of pictures you can add to your lessons:
1. Pictures to indicate the graphical design. These pictures are used as guidelines by our illustration team to draw the characters and backgrounds for the lesson. 2. Pictures you want to use directly in exercises. For example as answer options. We need to buy the copyright of these images, so please get these at the following stock site: http://www.shutterstock.co.in/ Below we will explain what you should develop for each of the lesson. In this explanation we will use images of our lesson S1202 'Staying healthy & clean' for reference. If you’d like to see this lesson live, please go to our website and open the lesson: http://www.e-learningforkids.org/science/lesson/antilles-staying-healthy-clean/
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2.1 Introduction of the exercises – what to develop? The introduction exercises should contain a short and simple explanation of one (or more) of the learning goals in the lesson. So it should consist of a little story where the main character does something and is giving a hands on example of what the student needs to learn in the lesson – without saying something like “Today we are going to learn about…” •
completely animated, this is not an exercise.
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knowledge that is needed for the exercise is shortly explained.
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should have a maximum length of 3 minutes.
In this introduction exercise, the main character explains why it's important to stay clean and healthy.
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2.2 Exercises – what to develop? The following types of exercises are used in the e-Learning for Kids courses and exercises: •
True/ false – User clicks on ‘True’ or ‘False’ to answer a question
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Multiple choice - User clicks on the right answer (multiple are given) to answer the question
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Drag and drop – User sorts objects by dragging and dropping to answer the question
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Tick the box – User ticks the right boxes to answer the question
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Matching – The user completes pairs. This template is slightly different than the Drag & Drop template, because each object is matched with one specific other object.
Each exercise consist of a few activities – at least 4, max 8. These activities are different assignments that all belong to the same question the main character has (eg: Can you help me pick the healthy food choices?). The activities are all stand alone and will be randomized in the lesson. This means that when an exercise is played for a second time, the activities will be in a different order.
In this multiple choice exercise, the student has to do 5 activities (shown below: the round red circles). In each the student picks the right tool for staying clean and healthy.
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2.3 Explanation exercises - what to develop? The explanation of the exercise gives the student information about what to do in the exercise. This explanation is given by Tim the Turtle. In Math World this role was filled by Chip the Bird. You might see him in our math lessons. The explanation consists of a general explanation (generic text) and then two examples that both contain an image and an explanation for what is seen in the image – and why the shown answer in the image is the correct answer. The template for the explanation consists of 5 different parts: 1. generic text: this should answer the question ‘what to do’? For example if it’s a drag and drop template: Drag the correct answer to the box. 2. image explanation 1: here you pick the specific activity you want to explain. For example activity 1. Our development team will place a screenshot of this activity in the explanation. 3. explanation 1: text that explains which answer is correct, and why. 4. image explanation 2: here you pick a second activity you want to explain. 5. explanation 2: text that explains which answer is correct, and why.
In this explanation exercise, given by Tim the Turtle, you see the different parts of the exercise. Left you find the Generic Text. On the right you find an example image with highlights that give the correct answer. Below the image is explained in text why the correct answer is the correct answer. [7]
2.4 Teacher guide – what to develop? The teacher guide gives information about which learning goals are met. This information is used by teachers and/or parents.
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3. What to do & what not to do?
Each lesson has an average "running through" length of 20 minutes, including: •
2-3 minutes introduction,
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14-16 minutes exercises.
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Every lesson contains around 4 exercises, average 4 minutes per exercise.
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Each exercise has an average of 5 different activities.
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e-Learning for Kids has a global audience; developers/designers are asked to anticipate on cultural sensitivities, local values, customs and habits and other relevant aspects.
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To motivate the audience, lessons need to have a "level 2" appearance in terms of graphics, interactivity and presentation.
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In e-learning, exercises are taken on the computer where extra interaction is possible. Please make sure you use this form of interaction in your lesson. So much more is possible on the screen in comparison to textbook-learning.
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Don’t copy the given examples from the textbook found on the group hub. These are only given as an inspiration.
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Make sure you use the advantages which interactive learning brings. Don’t use too much text. Children like to play games and being active. Reading text or listening to.
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Please take into account the grade the lesson is for, make sure it's not too difficult, or too easy for the target age group.
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