KB3 ELITE CHAMPIONSHIP SERIES

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KB3 ELITE CHAMPIONSHIP SERIES TOURNAMENT DETAILS: 1. Divisions -- Grades based on Fall 2017 a. 5th d. 8th b. 6th e. HS JV c. 7th f. HS VARSITY 2. Games can start as early as 8:00 AM 3. Schedule released 2 days prior to tournament 4. All Qualifying Tournaments will have 3 game guaranteed. 5. KB3 Championship Points can be gained at each qualifying event by: a. Placing in the top 4 in your division i. 1st – 10 points ii. 2nd – 8 points iii. 3rd – 6 points iv. 4th – 4 points v. Best Defense – 2 Championship points will be awarded at each qualifying tournament in each division for the team that allows the least amount of points in pool play that day. 6. Player eligibility – It is each participating coaches’ responsibility to make sure ALL payers on their teams are playing in the correct division. Each coach will turn in a folder at the Directors Tent with a completed KB3 ELITE TOURNAMENT ROSTER and proof of each player’s eligibility. Proof can be a copy of School ID, Birth Certificate or report card. The coach will get this folder back after the tournament. This must be turned in 30 minutes before the start of the first game. If a player is found out to be playing in a wrong division his team will not be allowed out of pool play, forfeit all games and not be awarded championship points for that tournament.

7. Championship Tournament will use a Seeded Double Elimination Format d. 8th – Top 8 teams only a. 5th – Top 8 teams only b. 6th – Top 8 teams only e. HS JV–Top 8 teams only th c. 7 – Top 8 teams only f. HS VAR–Top 8 teams only 8. The team with the most points after all qualifying events will be seeded 1st. Using this point system, the top 6 teams are guaranteed a spot in the championship. KB3 reserves the right to choose the 7th & 8th seed. If a team that has earned enough championship points to participate cannot participate for whatever reason KB3 reserves the right to choose A team to take their place. 9. Awards a. Qualifiers i. 1st place = Trophies for players and coaches ii. 2nd place = Medals for players b. Championship i. 1st place = Championship trophy for player & coach ii. 2nd place = Medals for players 10. Qualifying Events (subject to change) a. April 15th – KB3 ELITE Kick Off Classic b. April 23rd – KB360 Invitational c. May 21st – KB3 ELITE Memorial Day Classic d. June – KB3 ELITE SUMMER LEAGUE e. June 11th – KB3 ELITE Summer Shoot out 11. Championship Event a. July 16th – KB3 ELITE Championship

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Concessions at all events a. Provided all day b. Cash or credit cards accepted i. Donuts ii. Hot Dogs iii. Nachos iv. Sodas

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Water Chips Candy Pizza

GATE FEE a. NOT charged at league games b. Charged at entry at all qualifying tournaments c. Adults $10 – 19 and older d. Kids $5 – 18 & under e. Cash or credit cards accepted 14. MOUTHPIECES MUST BE WARN AT ALL TIMES DURING GAMES – KB3 will have mouthpieces for sale at each tourney.

TOURNAMENT RULES: Teams: 1. Coach Check In a. Coaches must check in at the Directors Table at least 30 minutes before your 1st game begins. b. KB3 ELITE Tournament Director will review all rules and procedures. c. On the Field Access will be Granted to 3 coaches per team. Bright yellow wristbands will be given to coaches only. 2. ONLY COACHES CAN BE ON THE FIELD DURRING GAMES 3. If a player, coach or parent gets ejected from the tournament, they must leave the premises immediately. Field Dimensions: 1. Field Length--45 yards long // End Zone – 10 yards deep 2. Field Width--160 feet (60 feet to hash mark, 40 feet between) Starting the game: 1. A central time keeper will be designated. All games will begin and end on this person’s instructions. He will also announce the time remaining at the 10, 5, and 2-minute mark. 2. Visitors will have first possession and wear white (first team listed will be the visitor). The home team will have first possession the 2nd half and wear a dark color. 3. No team will be allowed to participate without shirts.

4. It is preferable that all teams will have two jerseys (white/dark jersey, tshirt, etc.) with player's number on the front or back. If a team does not have dark/white jersey and the tournament director decides there is a problem the team that does not have the correct color will be required to wear pennies provided by KB3. 5. No football jerseys of any type shall be worn. T-shirts, Under Armour, or basketball type sleeveless shirts are the only choices of acceptable jerseys. 6. Visitors will always align their team on the right sideline facing the end zone. Home will always align their team on the left sideline facing the end zone. 7. Ball is always placed on the right hash mark when at the 45-yard line. 8. ONLY leather balls are allowed. 9. Ball Size: a. 5th & 6th – TDJ or TDY b. 7th & 8th – TDY or VARSITY c. HS – VARSITY Moving the ball: 1. Offensive Plays Must All Be Passes! (No Kicking/Punting) 2. Field is marked at 15-yard intervals with cones. (3 first downs without a penalty would result in a touchdown) 3. Possession always begins at the 45-yard line at the right hash mark. Hash mark placement of the ball must be enforced by officials, in accordance with NCAA rules, once the ball has been advanced. 4. On an unsuccessful or successful offensive play from the 45-yard line resulting in an offensive penalty: The ball will be returned to the 45-yard line and 1st down will become 2nd down; 2nd down will become 3rd down; and 3rd down will result in a turnover. 5. Offenses always move in the same direction. 6. All passes must be forward. A pass caught behind the line of scrimmage must be a forward pass. 7. Once a forward pass has been thrown, a backward pass (lateral) is allowed.

Special Rules: 1. No blocking. 2. Receiver/Ball carrier is legally down when touched with one or both hands below the neck. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Expulsion of a player(s) if ruled unsportsmanlike & flagrant). 3. Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The second count remains in effect on snaps. 4. Two delay of game penalties in the same possession results in a turnover. A delay of game penalty on the extra point try results in a turnover. 5. Time the QB must throw the ball after the snap: a. 5th, 6th, 7th & 8th – 5 seconds b. JV & VARSITY – 4 seconds 6. The Official timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as soon as the QB releases the ball. 7. If release is under the allowed time, the play goes on. 8. If the timekeeper sees that the clock has exceeded the allowed time, he waits until the play is over (the play is not blown dead), then brings the ball back to the original line of scrimmage with loss of down. The timekeeper will be an official) 9. The only infractions possible when a 4-second count is called are unsportsmanlike acts. 10. Defensive Pass Interference will be a spot foul (1st down at the spot). 11. Responsibility to avoid contact is with the defense. There will be NO chucking, deliberate bumping or grabbing. These actions will result in a "tack on" penalty at the end of the play (5-yard penalty). 12. Offensive pass interference is the same as NCAA rules. (15-yard penalty)

13. Interceptions may be returned ("no blocking" rule applies). If an interception is returned beyond the 45-yard line (the offensive origination point) it is a touchdown and point after attempt should ensue. The teammates of the person who intercepted the ball may trail the runner to be in position to take a backwards pass. They may not block for or screen for the runner. 14. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of game penalty. 15. Teams must have a center. 16. The offensive center is not an eligible receiver. 17. The ball must be snapped from the QB TEE that is provided by KB3. 18. The center will be responsible for re-positioning the QB TEE at the line of scrimmage after each play. On change of possession, the team moving to offense will ensure the QB TEE gets to the new scrimmage line. 19. No taunting or "trash talking". (5-yard penalty & expulsion if flagrant). 20. The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over. (There is no kicking). Four down territory occurs only after offense proceeds to or inside the 15-yard line cone (third quadrant). 21. Fighting: the player(s) involved will be ejected from the game and tournament. If a team fight occurs, the teams involved will be ejected from the tournament and denied participation in any future league play or tournament. Scoring: 1. 6 points for TD 2. 1 point for PAT from 3-yard line, 2-point PAT from 10-yard line. 3. Official score is kept by field referee and game manager.

Tie Breaker: 1. After coin-flip to determine first possession, teams will alternate 3 down series from the 10-yard line. 2. A winner is determined when one team scores during its possession and the other does not. 3. If a second overtime period is necessary, each team must then go for two points on the conversion attempts. 4. There is no OT in Pool Play Games or League Play Games. Time: 1. 19-minute halves in Tournaments (continuous clock for each half--see: "starting the game"). 30-min for League Play. 2. No time outs. (Exception: Injuries. Both games on the Field will halt until player(s) can be removed as soon as safety dictates). 3. 2-minute half-time 4. 5-minutes between games 5. 7 on 7 tournaments require that all games start/end at the same time. 6. Teams must be on site and ready to play when scheduled. 7. If a team is late and cannot start when the tournament officially starts, they will begin play with whatever time is left on the tournament clock not to exceed 10 minutes of 1st half. 8. Forfeit will occur after 10 minutes of the 1st half. 9. Injury time outs may reduce the amount of time between halves and/or between games to maintain the game schedules. 10. KB3 reserves the right to adjust times of games, halftimes and time in between games.

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