Recommended Readings

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WEEK  1 Chi,  T  and  Cheng,  K.  (2005  accessed  18  February  2005)  'Usability  Practitioner  Arrested  for  Theft  of  User Experience'  at  http://drr.lib.uts.edu.au/link/15143 Dormann,C.  (September  2001)  'Seducing  consumers,  evaluating  emotions'  People  and  Computers  XV, Joint  Proceedings  of  IHM-­‐HCI  2001,  Lille,  at http://drr.lib.uts.edu.au/file/15188/95566_dormannseducing.pdf Forlizzi,  J.  (no  date.  accessed  19  April,  2005  'Towards  a  Framework  of  Interaction  and  Experience  As  it Relates  to  Product  Design'  at  http://drr.lib.uts.edu.au/file/15187/95566_forlizzitowards.pdf Forlizzi,J.  and  Battarbee,K.  'Understanding  Experience  in  Interactive  System',  Proceedings  of  the  2004 conference  on  Designing  Interactive  Systems:  Processes,  Practices,  Methods  and  Techniques. Cambridge,  MA:  Association  for  Computing  Machinery,  at http://drr.lib.uts.edu.au/file/15145/95566_forlizziunderstanding.pdf Garrett,J.  (2000  accessed  20  January  2004)  'The  elements  of  user  experience'  at http://drr.lib.uts.edu.au/link/15146 Khaslavsky,J.  and  Shedroff,N.  (May  1999)  'Understanding  the  Seductive  Experience'  in Communications  of  the  ACM.  Vol.  42,  No.  5,  at  http://drr.lib.uts.edu.au/link/15149 Olsen,G.  (11  March  2003  accessed  20  January  2004)  'Approaches  to  User  Experience  Design'  at http://drr.lib.uts.edu.au/link/15150

WEEK  2 Other  disciplines  and  industries  have  a  longer  history  of  creating  experiences  for  particular audiences.  One  of  these  is  television  which  creates  (amongst  other  things)  escapist,  immersive experiences  as  well  as  informational  experiences. To  prepare  you  this  semester  for  theorising  and  designing  an  interactive  televisual  experience,  find

out  as  much  you  can  about  interactive  television  (or  iTV)  as  it  will  be  now  abbreviated. In  addition  to  the  set  reading,  everyone  should  find  out  something  different  about  iTV:  its  history; the  industry  in  Australia  and  overseas;  technically  how  it  operates;  demographics  of  uptake  and  use; the  difference  between  interactive  and  (just)  digital  TV;  What  kind  of  research  has  been  done  about it?  is  it  the  product  of  qualitative  or  quantitative  research?  what  sort  of  empirical  evidence  is  used? You  should  also  look  at  how  users  interact  with  iTV  with  their  remote  control.  Some  images  of  remote controls  are  available  in  the  Subject  Documents  section  under  Week  3:  what  do  these  suggest  about the  possibilities  and  limitations  of  the  interaction? The  set  readings  are  as  follows:

Chorianopoulos,  K.  (ed)  (2005)  "User  Interface  Design  and  Evaluation  in  Interactive  TV"  in  the  HERMES Newsletter  by  ELTRUN.  Issue  No.  32.  May-­‐June,  at http://drr.lib.uts.edu.au/file/15152/95566_chorianopoulosuser.pdf Chorianopoulos,  K.  (2005)  UITV.Info  -­‐  Interactive  TV  Research  Resources,  viewed  12  September  2005, at  http://drr.lib.uts.edu.au/link/15169 Curran,S.  (2003)  Convergence  Design.  Glouscester,  Rockport.pp12-­‐35,  at: http://drr.lib.uts.edu.au/file/16175/95566_curraninteractive.pdf Eronen,L.  and  Vuorimaa,P.  (2000)  "User  Interfaces  for  Digital  Television:  A  Navigator  Case  Study"  in Proceedings  of  the  Working  Conference  on  Advanced  Visual  Interfaces,  Palermo,  Italy.  AVI"00.  New York:  ACM  Press.  Pp276-­‐279,  at  http://drr.lib.uts.edu.au/file/15153/95566_eronenuser.pdf Eronen,  L.  (2004)  User  centered  design  of  new  and  novel  Products:  case  digital  television, Unpublished  doctoral  dissertation  Helsinki  University  of  Technology,  Finland,  at http://drr.lib.uts.edu.au/link/15170 Jensen,J.  (2005)  "Interactive  Television:  New  genres,  New  Format,  New  Content"  in  Proceedings  of the  second  Australasian  conference  on  Interactive  entertainment,  Sydney,  Australia.  ACM International  Conference  Proceeding  Series,  Vol.  123,  pp89-­‐96,  at http://drr.lib.uts.edu.au/file/15196/95566_jensentelevision.pdf

Lu,  K.  (2005  viewed  12  September  2005)  Interaction  design  principles  for  interactive  television  ,  A thesis  presented  to  the  academic  faculty,  Master  of  Science  in  Information  Design  and  Technology, Georgia  Institute  of  Technology,  at  http://drr.lib.uts.edu.au/link/15171 Cruickshank,  L.,  Hill,  A,.  Tsekleves,E,.  Whitham,  R,.  Kondo,K,.  ‘  Why  not  interact?  A  user-­‐led  study addressing  the  development  and  adoption  of  interactive  TV  systems  and  services  in  the  home’. International  Association  of  Societies  Of  Design  Research,  viewed  3  August  2012. http://www.sd.polyu.edu.hk/iasdr/proceeding/papers/Why%20Not%20Interact%20A%20user-­‐led%2 0study%20addressing%20the%20development%20and%20adoption%20of%20Interactive.pdf Lochrie,  M.  ,  Coulton,  P.  ‘Tweeting  with  the  telly  on!  ‘.Consumer  Communications  and  Networking Conference  (CCNC),  2012  IEEE.  Viewed  3  August  2012. http://ieeexplore.ieee.org.ezproxy.lib.uts.edu.au/stamp/stamp.jsp?tp=&arnumber=6181037 Leung,L.  and  Tan,A.  (2008)  'The  Personal  is  the  Political:  Why  Feminism  is  Important  to  Experience Design',  Digital  Experience  Design:  Ideas,  Industries,  Interaction.  Bristol:  Intellect  Books. (NOTE:  this  book  is  also  a  set  text  for  Digital  Sound  &  the  Moving  Image  and  can  be  purchased  from IML  Reception  for  $44  inc  GST).

WEEK  3 Think  about  examples  of  'pure'  information  design,  such  as  road  signs.  What  are  their  basic constituents,  or  what  are  their  data  elements?  How  are  these  transformed  into  information? How  is  information  in  an  iTV  similar  or  different  in  the  way  it  is  designed?  How  does  it  follow conventions  of  design  and  how  does  it  break  them? Read  and  discuss  the  following: Kress,G.  and  van  Leeuwen,T.  (1996)  Reading  Images:  The  Grammar  of  Visual Design.  London:  Routledge.  pp181-­‐229,  at

http://drr.lib.uts.edu.au/file/10189/015419_kressmeaning.pdf Wurman,R.  (1989)  Information  Anxiety.  New  York:  Doubleday,  at http://drr.lib.uts.edu.au/file/286/50105_175.pdf Boyle,T.  (1997)  Design  for  Multimedia  Learning.  London:  Prentice-­‐Hall.  Pp121-­‐131,  at http://drr.lib.uts.edu.au/file/15184/95566_boyledesign.pdf

WEEK  4 Each  student  should  try  and  directly  experience  iTV,  and  compare  it  with  other  types  of  interaction with  technology,  such  as  using  an  ATM,  VCR,  CD  ROM,  PVR,  DVR,  In  -­‐  Flight  Entertainment  Systems, Second  Screen  Apps. Then  critically  reflect  on  and  contrast: ●

how  and  why  the  experiences  were  interactive



the  different  processes  of  interaction



whether  you  succeeded  in  achieving  your  objective/s



if  the  success  or  failure  of  the  interaction  directly  resulted  from  the  way  the  information  and/or interaction  was  designed



the  effect  of  the  information  design  on  the  interaction



how  the  information  and/or  interaction  could  have  been  improved.

Calde,S.  and  Cooper,A.  (no  date  accessed  13  December  2004)  'Cooper  Interaction  Design  Enjoys  SAP' at  http://drr.lib.uts.edu.au/file/14903/95566_caldercooper.pdf Hurst,M.  (July  2002  accessed  20  January  2004)  'Online  experience:  the  page  paradigm'  in goodexperience.com  at  http://drr.lib.uts.edu.au/file/14902/95566_hurstonline.pdf Lu,  K.  (May  2005  accessed  21  July  2005)  'Chapter  5:  Principles  of  interaction  design  for  iTV: synthesizing  the  investigation'  in  Interaction  design  principles  for  interactive  television  ,  A  thesis presented  to  the  academic  faculty,  Master  of  Science  in  Information  Design  and  Technology,  Georgia Institute  of  Technology  at  http://drr.lib.uts.edu.au/file/14937/95566_luprinciples.pdf

McGovern.G.  (18  March  2002  accessed  20  January  2004)  'The  myth  of  interactivity  on  the  Internet'  in New  Thinking  at    http://drr.lib.uts.edu.au/file/14901/95566_mcgovernmyth.pdf McWilliam,K.  and  Douglas,K.  (25  October  2001  accessed  9  July  2004)  'Editorial:  Your  Say  -­‐  Interactivity in  Contemporary  Media'  in  M/C  Reviews  at http://drr.lib.uts.edu.au/file/14900/95566_mcwilliameditorial.pdf Rheingold,H.  (1992)  'An  interview  with  Don  Norman'  in  Laurel,B.  (ed)  The  Art  of  Human-­‐Computer Interface  Design.  Wokingham:  Addison  Wesley.  Pp5-­‐10,  at: http://drr.lib.uts.edu.au/file/14904/95566_rheingoldinterview.pdf Wilson,L.  (no  date  accessed  9  July  2004)  'Interactivity  or  Interpassivity:  A  Question  of  Agency  in Digital  Play'  at  http://drr.lib.uts.edu.au/file/14899/95566_wilsoninteractivity.pdf

WEEK  5 A  suggestion  for  drafting  your  design  approach  or  framework: 1.  Select  from: ●

Experience  design



Information  design



Interaction  design

2.  Focus  on  one  of  the  following: ●

a  particular  aspect  of  design  eg  emotional  response,  colour  theory;  composition;  cultural specificity;  screen  readability



a  particular  audience



a  particular  genre



a  particular  author  or  theorist

If  focusing  on  a  particular  audience  (such  as  women),  you  should  read  the  following  chapter  from  the book  Digital  Experience  Design:  Ideas,  Industries,  Interaction  (which  can  be  purchased  from  IML Reception  for  $44).  The  book  is  also  a  set  text  for  Digital  Sound  &  the  Moving  Image. Leung,L.  and  Tan,A.  (2008)  'The  Personal  is  the  Political:  Why  Feminism  is  Important  to  Experience

Design',  Digital  Experience  Design:  Ideas,  Industries,  Interaction.  Bristol:  Intellect  Books.

WEEK  6 All  students  are  required  to: -­‐  submit  a  draft  approach  or  framework  for  designing  for  iTV  to  this  forum  for  constructive  feedback from  the  moderator  and  general  peer  review -­‐  give  feedback  on  at  least  one  other  person's  draft,  using  the  assessment  criteria  as  a  guide -­‐  respond  to  the  points  raised  in  the  feedback  you  received  on  your  draft. Moderators  will: 1.  post  their  own  approach  or  framework  for  designing  for  iTV  interfaces  and  interaction,  inviting feedback  from  peers  and  responding  to  points  raised  in  the  reviews. 2.  give  constructive  criticism  on  other  students'  drafts,  using  the  assessment  criteria  as  a  guide. A  draft  can  be  anything  ranging  from: -­‐  a  proposal  or  summary  of  the  main  points  you  want  to  make  in  the  paper,  how  you  intend  to  support or  test  your  assertions  (with  literature  and/or  empirical  evidence)  and the  literature  you  intend  to  use OR -­‐  a  fully  written  version  of  your  paper  which  you  intend  to  revise  following  peer  feedback.

WEEK  7 This  week's  set  readings  to  assist  you  in  your  user  research  are: Australian  Government  Information  Management  Office  (2004)  ​User  Profiling  and  Testing  Toolkit​  at http://drr.lib.uts.edu.au/link/14964 Eronen,L.

(2002)  ​Design  of  Interactive  Television  Programs​  in  Proceedings  of the  3rd  Annual  ACM  SIGCHI-­‐NZ  Symposium  on  Computer-­‐Human  Interaction CHINZ  2002  (11-­‐12  July,  Hamilton,  New  Zealand).  Pp73-­‐78,  at http://drr.lib.uts.edu.au/file/15032/95566_eronendesign.pdf Gaffney,G.  (2000  accessed  30  March  2005)  User  profile  form  in  Usability  Techniques  series  at Information  &  Design  at http://drr.lib.uts.edu.au/file/14960/95566_gaffneyuser.pdf Gawlinski,M.  (2003)  Interactive  Television  Production.  Oxford:  Focal  Press.  Pp198-­‐237,  at http://drr.lib.uts.edu.au/file/15025/95566_gawlinskiinteractive.pdf Kuniavsky, M.  2003  User  profiles  in  Observing  the  User  Experience:  A Practitioner?s  Guide  to  User  Research.  San  Francisco:  Morgan  Kaufmann Publishers.  Pp129-­‐157,  at http://drr.lib.uts.edu.au/file/14969/95566_kuniavskyuser.pdf

WEEK  9 Develop  3  user  profiles  or  personas  (based  on  the  user  research  you  have  done)  that  represent  a significant  proportion  of  the  audience  for  the  project  and  submit  for  peer  review. Moderators  should: -­‐  discuss  the  readings -­‐  recommend  any  other  relevant  readings -­‐  demonstrate  the  development  of  their  user  personas  and  comment  on  personas  submitted  by others. The  set  readings  are  as  follows: Brown,D.  (2006)  Communicating  Design:  Developing  Web  Site  Documentation  for  Design  and Planning.  Berkeley:  New  Riders.  Pp15-­‐48,  at: http://drr.lib.uts.edu.au/file/20663/95566_brownpersonas.pdf

Cooper,  A.(2003  accessed  1  October  2004)  'The  Origins  of  Personas'  at http://drr.lib.uts.edu.au/file/15048/95566_cooperorigins.pdf Ford,  S.  (January  2005  accessed  4  April  2005)  'Creating  Quality  Personas,  Understanding  the  Levers that  Drive  User  Behaviour'  athttp://drr.lib.uts.edu.au/file/15049/95566_fordcreating.pdf Gaffney,G.  (1999  accessed  29  January  2004)  'What  is  a  contextual  enquiry'  in  Usability  Techniques series  at  Information  &  Design,  athttp://drr.lib.uts.edu.au/file/15050/95566_gaffneywhat.pdf InContext  Enterprises  (no  date  accessed  19  September  2003)  'Contextual  Design:  how  we  design'  at http://drr.lib.uts.edu.au/file/15134/95566_incontextcontextual.pdf Kuniavsky,  M.  (2002-­‐2004  accessed  13  December  2004)  'Extending  a  Technique:  Group  Personas'  at http://drr.lib.uts.edu.au/file/15051/95566_kuniavskyextending.pdf Leung,L.  and  Goldstein,S.  (2008)  'You  are  what  you  wear:  the  ideal  and  real  consumer/user',  Digital Experience  Design:  Ideas,  Industries,  Interaction.  Bristol:  Intellect  Books.  (This  book  is  also  a  set  text for  Digital  Sound  &  the  Moving  Image  and  can  be  purchased  from  IML  Reception  for  $44). Olsen,G.  (15  February  2004  accessed  14  December  2004)  'Persona  Creation  and  usage  Toolkit'  at http://drr.lib.uts.edu.au/file/15052/95566_olsenpersona.pdf EXAMPLES  OF  PERSONAS BBCi  (no  date  accessed  August  2003)  'Understanding  Phase,  Personas'  at http://drr.lib.uts.edu.au/file/15135/95566_bbcunderstanding.pdf Cooper  Interaction  Design,  1998,  HR  Organisational  management  personas,  viewed  8  April  2005,  at http://drr.lib.uts.edu.au/file/15133/95566_cooperhr.pdf A  set  of  personas  for  a  HR  application,  showing  primary,  secondary  and  other  personas. Razorfish,  2000,  Three  Investment  Banking  Personas,  viewed  8  April  2006,  at http://drr.lib.uts.edu.au/file/15053/95566_razorfishthree.pdf A  set  of  three  personas  showing  personal  narrative  and  key  characteristics  along  with  scenarios  of use.

WEEK  10 Apart  from  the  discussion  of  the  set  reading,  what  software  (if  any)  is  available  to  aid  the development  of  user  scenarios? The  set  reading  is: Gruen,D.;  Rauch,T.;  Redpath,S.  and  Ruettinger,S.  (2002)  'The  use  of  stories  in  user  experience  design' in  International  Journal  of  HCI.  Vol  14.  No.  3  &  4.  pp503-­‐534.  Lawrence  Erlbaum  Associates,  at  http://goo.gl/hqRXB Gaffney,G.  (2002  accessed  20  January  2004)  'What  is  a  scenario'  in  Usability  Techniques  series  at Information  &  Design,  at http://drr.lib.uts.edu.au/file/15080/95566_gaffneyscenario.pdf Kuniavsky,  M.  2003.Task  Analysis  in  Chapter  8:  Contextual  Inquiry,  Task  Analysis  Card  Sorting  in Observing  the  User  Experience:  A  Practitioner's  Guide  to  User  Research.  San  Francisco:  Morgan Kaufmann  Publishers.  Pp182-­‐193,  at http://drr.lib.uts.edu.au/file/15105/95566_kuniavskytask.pdf Uidesign.net  (3  April  2000  accessed  13  December  2004)  'Lifestyle  Snapshots:  Solving  the  Context Problem  for  Wireless  Design'  at http://drr.lib.uts.edu.au/file/15081/95566_uidesignlifestyle.pdf TASK  FLOW  EXAMPLE Govella,  A.  (8  January  2005  accessed  29  April  2005)  'Task  flow  for  Interaction:  Browse  community involvement'  at http://drr.lib.uts.edu.au/file/15175/95566_govellatask.pdf SCENARIO  EXAMPLE English,  J.,  Garrett,  K.  &  Pearson,  S.,  2001,  Scenarios:  TraveLite,  IS  213:  UI  Design  and  Development, School  of  Informaiton  Management  Systems,  UC  Berkeley,  viewed  8  April  2005,  at http://drr.lib.uts.edu.au/file/15082/95566_englishscenarios.pdf Then  develop  3  scenarios  and  key  user  tasks  (which  should  be  based  on  your  user  profiles),  and

submit  for  feedback  from  the  moderator  and  general  peer  review.  You  can choose  any  kind  of  configuration  such  as: -­‐  1  user  profile  in  3  different  scenarios  doing  3  different  tasks -­‐  3  user  profiles  in  3  different  scenarios  doing  3  different  tasks  OR OR -­‐  a    very  detailed  user  story  detailing  user  interaction  with  your  proposed  application. You  can  still  use  elements  of  a  user  story  as  described  by  Gruen  et  al  within  a  scenario  if  you  wish. To  be  clear  -­‐  in  this  and  future  weeks  each  scenario  will  be  expanded  to  a -­‐  task  analysis In  addition  1  scenario  will  be  selected  to  produce  a -­‐  storyboard -­‐  flowchart -­‐  process  flow  blueprint  and  content  map  spreadsheet -­‐  paper  prototype -­‐  hi-­‐fi  prototype  (which  will  be  presented  to  the  client  in  week  14)

WEEK  11 180  Degrees  Consulting,  (2000  accessed  20  January  2004)  'Web  Storyboard'  at: http://drr.lib.uts.edu.au/file/15083/95566_180web.pdf Garrett,  J.,  (2002  accessed  8  December  2003)  'A  visual  vocabulary  for  describing  information architecture  and  interaction  design'  at http://drr.lib.uts.edu.au/file/15104/95566_garrettvisual.pdf National  Institute  of  Open  Schooling  (no  date  accessed  13  December  2004)  'Flowcharting'  at http://drr.lib.uts.edu.au/file/15084/95566_nationalflowcharting.pdf Nieland,  J.,  (1999  accessed  20  Janaury  2004)  'Guidelines  for  Creating  GOOD  Storyboards  for  the  WWW' at

http://drr.lib.uts.edu.au/file/15103/95566_nielandguidelines.pdf STORYBOARD  /  NAVIGATION  NARRATIVE  EXAMPLE Acme  Home  Insurance  Client  Tracking  System  Navigation  Narrative  (2001  accessed  21  July  2005)  at http://drr.lib.uts.edu.au/file/15177/95566_acmehome.pdf You  should  also  experiment  with  and  evaluate  different  types  of  software  designed  for  storyboarding to  see  what  works  best  for  you. You  should  then  submit  a  storyboard  for  ONE  of  the  scenarios  and  key  tasks  for  feedback  from  the moderator  and  general  peer  review.

WEEK  12 1.Extend  a  flowchart  to  create  a  system  blueprint. It  should  indicate  starting  states,  user  decisions,  screens,  user  interactions,  system  decisions  and directions  of  flow.  It  should  include  every  screen  required  for  your  user  scenario  you  intend  to prototype.  You  should  number  your  screens  so  that  they  can  correspond  to  your  other  deliverables. 2.  Create  a  content  map  spreadsheet  that  documents  content  on  each  screen  as  well  as  navigational elements  for  every  numbered  screen  corresponding  to  your  process  flow  blueprint  (above). Submit  both  of  these  to  this  forum  in  UTSOnline  for  review  from  your  peers  and  the  moderators  . Both  of  these  documents  will  be  submitted  as  part  of  your  design  project  (these  will  replace  the "sitemap  and  information  architecture  spreadsheet"  required  for  the  design  project  as  listed  on  page 10  of  the  subject  outline. 3.  *Remember  to  create  a  PAPER  PROTOTYPE  of  your  iTV  application  and  bring  in  ready  to  test  as  a 'walkthrough'  in  class  (you  only  need  to  prototype  for  one  of  your  scenarios).  YOu  will  need  to  think about  how  you  will  simulate  the  remote  in  paper  prototype  format  and  bring  in  a  representation  of  it. We  have  uploaded  some  images  of  remotes  to  the  subject  documents  folder  for  week  11  you  might consider  using.(There  are  some  readings  in  week  12  on  paper  prototyping. You  might  use  techniques  from  the  Nielson/Norman  DVD Bring  in  materials  (paper,  pens,  pencils,  sticky  notes,  transperencies,  double-­‐sided  tape  etc)  so  you

can  change  your  prototype  on  the  fly. You  do  not  need  to  submit  your  paper  prototype  to  UTSOnline,  just  bring  it  to  next  class  ready  to  test with  somebody.  You  should  however  consider  submitting  it  as  part  of  your  design  project. In  addition,  you  should  also  continue  exploring  and  evaluating  any  available  software  for  creating blueprint  diagrams  and  IA  deliverables  for  iTV. Use  the  the  set  readings  to  inform  the  development  of  your  diagrams  (keeping  in  mind  many  are web-­‐specific)  and  think  about  how  these  techniques  may  or  may  not  relate  to  the  features  of  iTV: Fraser,  J.  (2001  accessed  8  December  2003)  'Taking  a  content  inventory'  in  New  Architect:  Internet Stategies  for  Technology  Leaders  at  http://www.drdobbs.com/184413339 Gaffney,  G.  (2000  accessed  29  January  2004)  'What  is  card  sorting?'  in  Usability  Technique  Series  at: http://www.infodesign.com.au/usabilityresources/cardsorting Gaffney,G.  (1999  accessed  29  January  2004)  'What  is  affinity  diagramming?'  in  Usability  Technique Series  at: http://www.infodesign.com.au/usabilityresources/affinitydiagramming Gaffney,G.  (2002  accessed  22  July  2005)  'Documenting  a  User  Interface'  in  Usability  Techniques  series at  Information  &  Design  at: http://www.infodesign.com.au/usabilityresources/documentingauserinterface Rourke,C.  (2003  accessed  9  July  2004)  'Information  architecture  -­‐  build  a  solid  foundation  for  your  site' at  User  Vision:  Focusing  on  the  User  Experience athttp://www.uservision.co.uk/usability_articles/usability_architecture.asp Withrow,  J.  (31  August  2004  accessed  28  April  2005)  'Site  Diagrams:  Mapping  an  Information  Space'  in Boxes  and  Arrows athttp://www.boxesandarrows.com/archives/site_diagrams_mapping_an_information_space.php

WEEK  13

 Before  building  your  semi-­‐functional  interactive  prototype  which  steps  through  one  of  your scenarios,  you  will  firstly  develop  a  paper  prototype  to  show  to  a  peer  in  class.  Remember,  only  the sections  which  relate  to  your  scenario  should  work.  It  does  NOT  have  to  be  fully  functional. The  following  set  reading  will  assist  you  in  doing  this: Constantine,L.  (1998,  revised  2002,  accessed  13  December  2004)  'Rapid  Abstract  Prototyping'  in Constantine  &  Lockwood  Ltd  at http://drr.lib.uts.edu.au/file/15136/95566_constantinerapid.pdf Gaffney,G.  (2001  accessed  13  December  2004)  'About  structure  evaluation'  in  Usability  Techniques series  at  Information  &  Design,  athttp://drr.lib.uts.edu.au/file/15137/95566_gaffneyabout.pdf Gaffney,G.  (2000  accessed  13  December  2004)  'What  is  a  walkthrough?'  in  Usability  Techniques  series at  Information  &  Design,  at http://drr.lib.uts.edu.au/file/15138/95566_gaffneywalkthrough.pdf Snyder,C.  (2003  accessed  13  December.  2004)  'Six  Signs  That  You  Should  Use  Paper  Prototyping'  in Java.net  The  Source  for  Java  Technology  Collaboration  at http://drr.lib.uts.edu.au/file/15139/95566_snydersix.pdf Usability  Net  (2003  accessed  8  December  2003)  'Paper  prototyping'  at http://drr.lib.uts.edu.au/file/15140/95566_usabilitypaper.pdf

Also,  think  about  the  software  you  will  use  for  building  your  prototype.  What  would  you  ideally  use? What  will  suffice?  95566_gaffneywalkthrough.pdf  (16.106  KB)

WEEK  14  (OPTIONAL) The  topic  is:  what  is  user-­‐centredness?  what  is  user-­‐centred  design?

However,  the  forum  is  intended  to  explore  more  broadly  the  notion  'the  user',  and  ways  in  which designers  can  research  users,  markets  and  audiences.  How  easy  is  it  to  know  the  user,  or  identify  a target  audience  with  any  accuracy?  Is  it  really  possible  to  identify  a  generic  user,  or homogenous  entity  that  can  be  called  an  audience? How  do  each  of  the  design  tools  used  in  the  project  contribute  to  user-­‐centred  design? Should  we  assume  as  designers  that  we  should  always  be  user-­‐centred?  What  are  some  of  the drawbacks  of  user-­‐centred  design?  What  might  be  some  alternative  approaches  to  user-­‐centred design? Discuss  these  questions  with  reference  to  a  selection  of  relevant  articles  from: Constantine  &  Lockwood  Ltd  (2002)  at  http://www.foruse.com/publications/index.htm

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