Urbanflow Helsinki a case study
DESIGN PROBLEM
20 urban screens scattered around the city. No interactive content.
THE VISION
X pcs different types of screens in the nodal points of public and pedestrian traffic, with integrated mobile and web services
…of which some are dedicated to commercial content, and some solely for serving municipal content.
How it all started?
2008-09
Interviews, observation, ideas
2009-10
Research in Helsinki & Tallinn
2010
WDC Helsinki Open workshop
Late 2010
Project with Forum Virium Helsinki
What is a screen?
What is the system?
How do the current screens work?
Where could they be?
What are the touchpoints?
1750mm
1750mm
1750mm
How about ergonomics?
850mm
850mm
850mm
0
1750mm
15
1750mm
1750mm
0
1750mm
850mm
1000mm
1000mm
658mm
658mm
658mm
658mm
15
850mm
1000mm
1000mm
658mm
10
850mm
850mm
1000mm
658mm
658mm
658mm
850mm
1000mm
1000mm
1000mm
1750mm
10
15
15
Physical prototyping
Digital prototyping
Design synthesis User needs
1 — Wayshowing; “where is xyz?” 2— What is happening and where? 3— Direct feedback to the city
Findings
Finding: a map is a natural and easily approachable starting point for interaction.
Finding: The locals feel they have no need to urban screens (until a such concrete need arises)
Finding: a map is familiar interaction metaphor for most of people.
Concept
Design intent Easy one-handed interaction
Design Principles: Attract—Inform—Encourage
Attract The screen is a living object that that subtly attracts attention, enticing the person to approach, even in a passive mode.
Inform The screen gives useful and immediate information. It entices users to invest time in the interaction and gives them the means to control and display relevant information.
Encourage The way in which the screen behaves encourages interaction and exploration. The screen can be touched anywhere.
Functionality
1. Wayshowing: Route planner and city services
2. Immediate, situated feedback to the municipality, from the city.
3. Making the invisible data visible in your own environment
Next: minimum viable product
1. Wayshowing: 2. Events in the city Text 3. Mobile
You Are Here
Walking Minutes
Information Layers
http://urbanflow.io http://vimeo.com/26030147
Thanks
[email protected] @samin
— www.nordkapp.fi — @Nordkapp