Vectors

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Vectors A vector is a certain displacement with a certain direction, but its origin is not defined. Two vectors are equal, if they have the same magnitude and direction.

1 Operations Addition and subtraction of vectors is done by applying the respective operation on each component π‘Žπ‘₯ 𝑏π‘₯ π‘Žπ‘₯ + 𝑏π‘₯ (e.g. (π‘Ž ) + (𝑏 ) = (π‘Ž + 𝑏 )). Commutative and associative law apply π‘Žβƒ‘ + 𝑏⃑⃑ = 𝑏⃑⃑ + π‘Žβƒ‘ | (π‘Žβƒ‘ + 𝑏⃑⃑) + 𝑦 𝑦 𝑦 𝑦 𝑐⃑ = π‘Žβƒ‘ + (𝑏⃑⃑ + 𝑐⃑). The zero vector π‘œβƒ‘ is a vector with magnitude 0 and undefined direction, you can get π‘Žπ‘₯ 𝑛 βˆ— π‘Žπ‘₯ it by e.g. π‘Žβƒ‘ βˆ’ π‘Žβƒ‘ = π‘œβƒ‘. Scalar multiplicity works as following: 𝑛 βˆ— (π‘Ž ) = (𝑛 βˆ— π‘Ž ) (associative and 𝑦 𝑦 distributive laws apply).

2 Position Vectors If a point should be described, a position vector 𝑝⃑ is used, e.g. point 𝑃(3|2|8) is described as 𝑝⃑ = 3 1 ⃑⃑⃑⃑⃑⃑ = (3). (2). The vector between point 𝐴(2|5|9) and point 𝐡(3|8|15) is 𝐴𝐡 8 6

3 Magnitude

π‘Žπ‘₯ The magnitude of a vector is noted as |π‘Žβƒ‘| and calculated like this: π‘Žβƒ‘ = (π‘Žπ‘¦ ) , |π‘Žβƒ‘| = βˆšπ‘Žπ‘₯2 + π‘Žπ‘¦2 + π‘Žπ‘§2 . A π‘Žπ‘§ vector with length (magnitude) 1 is called unit vector and a vector with the same direction as π‘Žβƒ‘ and 1

length 1 is denoted as ⃑⃑⃑⃑⃑ π‘ŽπΈ and calculated by ⃑⃑⃑⃑⃑ π‘ŽπΈ = |π‘Žβƒ‘βƒ‘| βˆ— π‘Žβƒ‘. For magnitude the following theorem applies: |π‘Žβƒ‘ + 𝑏⃑⃑| ≀ |π‘Žβƒ‘| + |𝑏⃑⃑|.

4 Linear Dependency A vector 𝑝⃑ is a linear combination of the vectors ⃑⃑⃑⃑⃑, 𝑣1 ⃑⃑⃑⃑⃑, 𝑣2 … ⃑⃑⃑⃑⃑, 𝑣𝑛 if there are π‘Ÿ1 , π‘Ÿ2 , … π‘Ÿπ‘› such that 𝑝⃑ = π‘Ÿ1 βˆ— ⃑⃑⃑⃑⃑ 𝑣1 + π‘Ÿ2 βˆ— ⃑⃑⃑⃑⃑ 𝑣2 + π‘Ÿπ‘› βˆ— ⃑⃑⃑⃑⃑. 𝑣𝑛 If such a combination exists, the set of vectors is called linearly dependent, if not it is called linearly independent, which is only the case if: (𝐴)⃑⃑⃑⃑⃑ 𝑣1 β‰  0, ⃑⃑⃑⃑⃑ 𝑣2 β‰  0, … ⃑⃑⃑⃑⃑ 𝑣𝑛 β‰  0 π‘Žπ‘›π‘‘ (𝐡)π‘Ÿ1 βˆ— ⃑⃑⃑⃑⃑ 𝑣1 + π‘Ÿ2 βˆ— ⃑⃑⃑⃑⃑ 𝑣2 + π‘Ÿπ‘› βˆ— ⃑⃑⃑⃑⃑ 𝑣𝑛 = 0 π‘€β„Žπ‘–π‘β„Ž π‘–π‘šπ‘π‘™π‘–π‘’π‘  π‘Ÿ1 = π‘Ÿ2 = β‹― = π‘Ÿπ‘› = 0 Any vector 𝑝⃑ can be constituted in 2D of two and in 3D of three, linearly independent vectors (called base vectors) as a unique linear caombination of 𝑝⃑ = π‘Ÿ1 βˆ— ⃑⃑⃑⃑⃑ 𝑣1 + π‘Ÿ2 βˆ— ⃑⃑⃑⃑⃑ 𝑣2 (+π‘Ÿ3 βˆ— ⃑⃑⃑⃑⃑ 𝑣3 ). Typical base vectors 1 0 0 1 0 are in 2D ( ) π‘Žπ‘›π‘‘ ( ) and in 3D (0) , (1) π‘Žπ‘›π‘‘ (0). 0 1 0 0 1

5 Dot Product π‘Žπ‘₯ 𝑏π‘₯ π‘Ž The dot product (scalar/inner product) is calculated as ( 𝑦 ) βˆ— (𝑏𝑦 ) = π‘Žπ‘₯ βˆ— 𝑏π‘₯ + π‘Žπ‘¦ βˆ— 𝑏𝑦 + π‘Žπ‘§ βˆ— 𝑏𝑧 .If π‘Žπ‘§ 𝑏𝑧 this product equals zero, the two vectors are perpendicular. The angle between two vectors can be calculated as follows: cos(𝛼 ) = 8/28/2012

⃑⃑ π‘Žβƒ‘βƒ‘βˆ—π‘

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⃑⃑| |π‘Žβƒ‘βƒ‘|βˆ—|𝑏

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6 Lines Any point 𝑋 with position vector π‘₯⃑ on a line can be calculated by adding a scaled vector to a certain ⃑⃑⃑⃑⃑⃑ . E.g. the equation of the line passing through point 𝐴(2|5|9) and point point π‘Žβƒ‘ : π‘Žβƒ‘ = π‘₯⃑ + 𝑑 βˆ— 𝐴𝐡 𝐡(3|8|15) is calculated as follows: 2 π‘Žβƒ‘ = (5) 9

3 2 1 ⃑⃑⃑⃑⃑⃑ = 𝑏⃑⃑ βˆ’ π‘Žβƒ‘ = ( 8 ) βˆ’ (5) = (3) 𝐴𝐡 15 9 6 2 1 𝑔: π‘₯⃑ = (5) + 𝑑 βˆ— (3) 9 6

6.1 Position Relations To check how lines 𝑔: π‘₯⃑ = π‘Žβƒ‘ + 𝑠 βˆ— 𝑒 ⃑⃑ and β„Ž: π‘₯⃑ = 𝑏⃑⃑ + 𝑑 βˆ— 𝑣⃑ are related, you can do the following: 1. Check whether the direction vectors are linearly dependent. If yes, they are parallel or identical (continue with 2a). If no, they are intersecting or skew (continue with 2b). 2a. Check whether the lines have a common point. If they have a common point (you can try with the point described by the position vector of one of the lines), they are identical. If they don’t, they’re parallel. 2b. Check whether the lines have a common point by equating the two line equations (make sure you use 𝑠 and 𝑑, not 𝑑 twice...). If you get a solution, the lines intersect, if you don’t, they’re skew. -

Linear Dependency, Parallel, Identical Find a number π‘Ÿ such that 𝑒 ⃑⃑ = π‘Ÿ βˆ— 𝑣⃑ Intersection Point π‘Žπ‘₯ + 𝑠 βˆ— 𝑒π‘₯ = 𝑏π‘₯ + 𝑑 βˆ— 𝑣π‘₯ π‘Žπ‘¦ + 𝑠 βˆ— 𝑒𝑦 = 𝑏𝑦 + 𝑑 βˆ— 𝑣𝑦 π‘Žπ‘§ + 𝑠 βˆ— 𝑒𝑧 = 𝑏𝑧 + 𝑑 βˆ— 𝑣𝑧 solve equations 1 and 2 for 𝑠 and 𝑑 and plug in to equation 3 to check whether equation 3 is stratified. If it is, you can calculate the intersection point plugging in 𝑠 and 𝑑 into 𝑔 and β„Ž.

7 Planes A plane is uniquely defined by -

Three distinct points A line and a point Two intersecting lines A direction perpendicular to the plane and a point on the plane

A plane can be (uniquely) defined by three different forms: -

Vector equation Normal vector equation Cartesian equation

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𝐸: π‘₯⃑ = π‘Žβƒ‘ + 𝑑 βˆ— 𝑒 ⃑⃑ + 𝑠 βˆ— 𝑣⃑ 𝐸: (π‘₯⃑ βˆ’ 𝑝⃑) βˆ— 𝑛⃑⃑ = 0 𝐸: π‘Ž βˆ— π‘₯ + 𝑏 βˆ— 𝑦 + 𝑐 βˆ— 𝑧 = 𝑑

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7.1 Obtaining Equations 7.1.1

Vector Equation

To get the vector equations from three, defined points 𝐴, 𝐡, 𝐢 the following method is applied: 𝐸: π‘₯⃑ = π‘Žπ‘₯ 𝑏π‘₯ βˆ’ π‘Žπ‘₯ 𝑐π‘₯ βˆ’ π‘Žπ‘₯ (π‘Žπ‘¦ ) + 𝑑 βˆ— (𝑏𝑦 βˆ’ π‘Žπ‘¦ ) + 𝑠 βˆ— (𝑐𝑦 βˆ’ π‘Žπ‘¦ ). To check whether a point 𝑃 is on the plane, 𝑑 and 𝑠 have to π‘Žπ‘§ 𝑐𝑧 βˆ’ π‘Žπ‘§ 𝑏𝑧 βˆ’ π‘Žπ‘§ be found such that: 𝑝π‘₯ = π‘Žπ‘₯ + 𝑑 βˆ— 𝑏π‘₯ + 𝑠 βˆ— 𝑐π‘₯ 𝑝𝑦 = π‘Žπ‘¦ + 𝑑 βˆ— 𝑏𝑦 + 𝑠 βˆ— 𝑐𝑦 𝑝𝑧 = π‘Žπ‘§ + 𝑑 βˆ— 𝑏𝑧 + 𝑠 βˆ— 𝑐𝑧

7.1.2

Normal Equation

To find a vector perpendicular to 𝑒 ⃑⃑ and 𝑣⃑ called 𝑛⃑⃑ is obtained by:𝑒π‘₯ βˆ— 𝑛π‘₯ + 𝑒𝑦 βˆ— 𝑛𝑦 + 𝑒𝑧 βˆ— 𝑛𝑧 = 0 π‘Žπ‘›π‘‘ 𝑣π‘₯ βˆ— 𝑛π‘₯ + 𝑣𝑦 βˆ— 𝑛𝑦 + 𝑣𝑧 βˆ— 𝑛𝑧 = 0. If you solve this system with your calculator, you get a solution which contains β€œ@”. Plug in any number for @ (this changes the magnitude of the normal vector). π‘Žπ‘₯ 𝑛π‘₯ The equation reads as follows: 𝐸: (π‘₯⃑ βˆ’ (π‘Žπ‘¦ )) βˆ— (𝑛𝑦 ) = 0 whereas π‘Žβƒ‘ is a point on the plane. π‘Žπ‘§ 𝑛𝑧

7.1.3

Cartesian Equation

𝑝π‘₯ 𝑛π‘₯ 𝑛π‘₯ π‘Ž By expanding 𝐸: (π‘₯⃑ βˆ’ (𝑝𝑦 )) βˆ— (𝑛𝑦 ) = 0 and replacing (𝑛𝑦 ) by (𝑏)a unique equation is obtained: 𝑝𝑧 𝑛𝑧 𝑛𝑧 𝑐 π‘₯π‘₯ 𝑝π‘₯ π‘Ž ((π‘₯𝑦 ) βˆ’ (𝑝𝑦 )) βˆ— (𝑏) = 0 π‘₯𝑧 𝑝𝑧 𝑐 π‘₯π‘₯ 𝑝 π‘Ž π‘Ž π‘₯ (π‘₯𝑦 ) βˆ— (𝑏) βˆ’ (𝑝𝑦 ) βˆ— (𝑏) = 0 π‘₯𝑧 𝑝𝑧 𝑐 𝑐 π‘₯π‘₯ 𝑝π‘₯ π‘Ž π‘Ž π‘₯ 𝑝 ( 𝑦 ) βˆ— (𝑏 ) = ( 𝑦 ) βˆ— (𝑏) π‘₯𝑧 𝑝𝑧 𝑐 𝑐 π‘Ž βˆ— π‘₯π‘₯ + 𝑏 βˆ— π‘₯𝑦 + 𝑐 βˆ— π‘₯𝑧 = π‘Ž βˆ— 𝑝π‘₯ + 𝑏 βˆ— 𝑝𝑦 + 𝑐 βˆ— 𝑝𝑧 π‘Ž βˆ— π‘₯π‘₯ + 𝑏 βˆ— π‘₯𝑦 + 𝑐 βˆ— π‘₯𝑧 = 𝑑

7.2 Transforming Equations 7.2.1

Vector οƒ  Normal

Solve these two equations for 𝑛⃑⃑. 𝑣⃑ βˆ— 𝑛⃑⃑ = 0 𝑒 ⃑⃑ βˆ— 𝑛⃑⃑ = 0 And set π‘Žβƒ‘ = 𝑝⃑

7.2.2

Normal οƒ  Vector

Set 𝑝⃑ = π‘Žβƒ‘ and find two linearly independent and perpendicular to 𝑛⃑⃑ vectors (not unique) such that

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𝑣⃑ βˆ— 𝑛⃑⃑ = 0 𝑒 ⃑⃑ βˆ— 𝑛⃑⃑ = 0

7.2.3

Vector οƒ  Cartesian

Solve this system of equations as described: -

solve the first equation for t plug t into the second and third equation solve the second equation for s plug s into the third equation simplify

If it helps, you can also change the order of the equations. π‘₯ = π‘Žπ‘₯ + 𝑑 βˆ— 𝑒π‘₯ + 𝑠 βˆ— 𝑣π‘₯ 𝑦 = π‘Žπ‘¦ + 𝑑 βˆ— 𝑒𝑦 + 𝑠 βˆ— 𝑣𝑦 𝑧 = π‘Žπ‘§ + 𝑑 βˆ— 𝑒𝑧 + 𝑠 βˆ— 𝑣𝑧

7.2.4

Cartesian οƒ  Vector π‘Ž βˆ— π‘₯π‘₯ + 𝑏 βˆ— π‘₯𝑦 + 𝑐 βˆ— π‘₯𝑧 = 𝑑

First obtain three points on the plane by plugging in 0 for two variables and solving for the third variable to obtain 𝐴, 𝐡 π‘Žπ‘›π‘‘ 𝐢. This will give you something like 𝐴(π‘Žπ‘₯ |0|0), 𝐡(0|𝑏𝑦 |0) π‘Žπ‘›π‘‘ 𝐢(0|0|𝑐𝑧 ). π‘Žπ‘₯ 𝑏π‘₯ βˆ’ π‘Žπ‘₯ 𝑐π‘₯ βˆ’ π‘Žπ‘₯ 𝐸: π‘₯⃑ = (π‘Žπ‘¦ ) + 𝑑 βˆ— (𝑏𝑦 βˆ’ π‘Žπ‘¦ ) + 𝑠 βˆ— (𝑐𝑦 βˆ’ π‘Žπ‘¦ ) π‘Žπ‘§ 𝑐𝑧 βˆ’ π‘Žπ‘§ 𝑏𝑧 βˆ’ π‘Žπ‘§

7.2.5

Normal οƒ  Cartesian

7.2.6

Cartesian οƒ  Normal

π‘Ž (𝑏) = 𝑛⃑⃑ 𝑐 𝑑 = 𝑛⃑⃑ βˆ— 𝑝⃑

π‘Ž 𝑛⃑⃑ = (𝑏) 𝑐

And find a point on the plane for 𝑝⃑.

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