Vectors A vector is a certain displacement with a certain direction, but its origin is not defined. Two vectors are equal, if they have the same magnitude and direction.
1 Operations Addition and subtraction of vectors is done by applying the respective operation on each component ππ₯ ππ₯ ππ₯ + ππ₯ (e.g. (π ) + (π ) = (π + π )). Commutative and associative law apply πβ + πββ = πββ + πβ | (πβ + πββ) + π¦ π¦ π¦ π¦ πβ = πβ + (πββ + πβ). The zero vector πβ is a vector with magnitude 0 and undefined direction, you can get ππ₯ π β ππ₯ it by e.g. πβ β πβ = πβ. Scalar multiplicity works as following: π β (π ) = (π β π ) (associative and π¦ π¦ distributive laws apply).
2 Position Vectors If a point should be described, a position vector πβ is used, e.g. point π(3|2|8) is described as πβ = 3 1 ββββββ = (3). (2). The vector between point π΄(2|5|9) and point π΅(3|8|15) is π΄π΅ 8 6
3 Magnitude
ππ₯ The magnitude of a vector is noted as |πβ| and calculated like this: πβ = (ππ¦ ) , |πβ| = βππ₯2 + ππ¦2 + ππ§2 . A ππ§ vector with length (magnitude) 1 is called unit vector and a vector with the same direction as πβ and 1
length 1 is denoted as βββββ ππΈ and calculated by βββββ ππΈ = |πββ| β πβ. For magnitude the following theorem applies: |πβ + πββ| β€ |πβ| + |πββ|.
4 Linear Dependency A vector πβ is a linear combination of the vectors βββββ, π£1 βββββ, π£2 β¦ βββββ, π£π if there are π1 , π2 , β¦ ππ such that πβ = π1 β βββββ π£1 + π2 β βββββ π£2 + ππ β βββββ. π£π If such a combination exists, the set of vectors is called linearly dependent, if not it is called linearly independent, which is only the case if: (π΄)βββββ π£1 β 0, βββββ π£2 β 0, β¦ βββββ π£π β 0 πππ (π΅)π1 β βββββ π£1 + π2 β βββββ π£2 + ππ β βββββ π£π = 0 π€βππβ πππππππ π1 = π2 = β― = ππ = 0 Any vector πβ can be constituted in 2D of two and in 3D of three, linearly independent vectors (called base vectors) as a unique linear caombination of πβ = π1 β βββββ π£1 + π2 β βββββ π£2 (+π3 β βββββ π£3 ). Typical base vectors 1 0 0 1 0 are in 2D ( ) πππ ( ) and in 3D (0) , (1) πππ (0). 0 1 0 0 1
5 Dot Product ππ₯ ππ₯ π The dot product (scalar/inner product) is calculated as ( π¦ ) β (ππ¦ ) = ππ₯ β ππ₯ + ππ¦ β ππ¦ + ππ§ β ππ§ .If ππ§ ππ§ this product equals zero, the two vectors are perpendicular. The angle between two vectors can be calculated as follows: cos(πΌ ) = 8/28/2012
ββ πβββπ
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ββ| |πββ|β|π
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6 Lines Any point π with position vector π₯β on a line can be calculated by adding a scaled vector to a certain ββββββ . E.g. the equation of the line passing through point π΄(2|5|9) and point point πβ : πβ = π₯β + π‘ β π΄π΅ π΅(3|8|15) is calculated as follows: 2 πβ = (5) 9
3 2 1 ββββββ = πββ β πβ = ( 8 ) β (5) = (3) π΄π΅ 15 9 6 2 1 π: π₯β = (5) + π‘ β (3) 9 6
6.1 Position Relations To check how lines π: π₯β = πβ + π β π’ ββ and β: π₯β = πββ + π‘ β π£β are related, you can do the following: 1. Check whether the direction vectors are linearly dependent. If yes, they are parallel or identical (continue with 2a). If no, they are intersecting or skew (continue with 2b). 2a. Check whether the lines have a common point. If they have a common point (you can try with the point described by the position vector of one of the lines), they are identical. If they donβt, theyβre parallel. 2b. Check whether the lines have a common point by equating the two line equations (make sure you use π and π‘, not π‘ twice...). If you get a solution, the lines intersect, if you donβt, theyβre skew. -
Linear Dependency, Parallel, Identical Find a number π such that π’ ββ = π β π£β Intersection Point ππ₯ + π β π’π₯ = ππ₯ + π‘ β π£π₯ ππ¦ + π β π’π¦ = ππ¦ + π‘ β π£π¦ ππ§ + π β π’π§ = ππ§ + π‘ β π£π§ solve equations 1 and 2 for π and π‘ and plug in to equation 3 to check whether equation 3 is stratified. If it is, you can calculate the intersection point plugging in π and π‘ into π and β.
7 Planes A plane is uniquely defined by -
Three distinct points A line and a point Two intersecting lines A direction perpendicular to the plane and a point on the plane
A plane can be (uniquely) defined by three different forms: -
Vector equation Normal vector equation Cartesian equation
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πΈ: π₯β = πβ + π‘ β π’ ββ + π β π£β πΈ: (π₯β β πβ) β πββ = 0 πΈ: π β π₯ + π β π¦ + π β π§ = π
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7.1 Obtaining Equations 7.1.1
Vector Equation
To get the vector equations from three, defined points π΄, π΅, πΆ the following method is applied: πΈ: π₯β = ππ₯ ππ₯ β ππ₯ ππ₯ β ππ₯ (ππ¦ ) + π‘ β (ππ¦ β ππ¦ ) + π β (ππ¦ β ππ¦ ). To check whether a point π is on the plane, π‘ and π have to ππ§ ππ§ β ππ§ ππ§ β ππ§ be found such that: ππ₯ = ππ₯ + π‘ β ππ₯ + π β ππ₯ ππ¦ = ππ¦ + π‘ β ππ¦ + π β ππ¦ ππ§ = ππ§ + π‘ β ππ§ + π β ππ§
7.1.2
Normal Equation
To find a vector perpendicular to π’ ββ and π£β called πββ is obtained by:π’π₯ β ππ₯ + π’π¦ β ππ¦ + π’π§ β ππ§ = 0 πππ π£π₯ β ππ₯ + π£π¦ β ππ¦ + π£π§ β ππ§ = 0. If you solve this system with your calculator, you get a solution which contains β@β. Plug in any number for @ (this changes the magnitude of the normal vector). ππ₯ ππ₯ The equation reads as follows: πΈ: (π₯β β (ππ¦ )) β (ππ¦ ) = 0 whereas πβ is a point on the plane. ππ§ ππ§
7.1.3
Cartesian Equation
ππ₯ ππ₯ ππ₯ π By expanding πΈ: (π₯β β (ππ¦ )) β (ππ¦ ) = 0 and replacing (ππ¦ ) by (π)a unique equation is obtained: ππ§ ππ§ ππ§ π π₯π₯ ππ₯ π ((π₯π¦ ) β (ππ¦ )) β (π) = 0 π₯π§ ππ§ π π₯π₯ π π π π₯ (π₯π¦ ) β (π) β (ππ¦ ) β (π) = 0 π₯π§ ππ§ π π π₯π₯ ππ₯ π π π₯ π ( π¦ ) β (π ) = ( π¦ ) β (π) π₯π§ ππ§ π π π β π₯π₯ + π β π₯π¦ + π β π₯π§ = π β ππ₯ + π β ππ¦ + π β ππ§ π β π₯π₯ + π β π₯π¦ + π β π₯π§ = π
7.2 Transforming Equations 7.2.1
Vector ο Normal
Solve these two equations for πββ. π£β β πββ = 0 π’ ββ β πββ = 0 And set πβ = πβ
7.2.2
Normal ο Vector
Set πβ = πβ and find two linearly independent and perpendicular to πββ vectors (not unique) such that
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π£β β πββ = 0 π’ ββ β πββ = 0
7.2.3
Vector ο Cartesian
Solve this system of equations as described: -
solve the first equation for t plug t into the second and third equation solve the second equation for s plug s into the third equation simplify
If it helps, you can also change the order of the equations. π₯ = ππ₯ + π‘ β π’π₯ + π β π£π₯ π¦ = ππ¦ + π‘ β π’π¦ + π β π£π¦ π§ = ππ§ + π‘ β π’π§ + π β π£π§
7.2.4
Cartesian ο Vector π β π₯π₯ + π β π₯π¦ + π β π₯π§ = π
First obtain three points on the plane by plugging in 0 for two variables and solving for the third variable to obtain π΄, π΅ πππ πΆ. This will give you something like π΄(ππ₯ |0|0), π΅(0|ππ¦ |0) πππ πΆ(0|0|ππ§ ). ππ₯ ππ₯ β ππ₯ ππ₯ β ππ₯ πΈ: π₯β = (ππ¦ ) + π‘ β (ππ¦ β ππ¦ ) + π β (ππ¦ β ππ¦ ) ππ§ ππ§ β ππ§ ππ§ β ππ§
7.2.5
Normal ο Cartesian
7.2.6
Cartesian ο Normal
π (π) = πββ π π = πββ β πβ
π πββ = (π) π
And find a point on the plane for πβ.
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