Westside Connection Tournament

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Westside Connection Tournament The game will start with a jump ball, as well as overtime period. Alternating possession after that. Teams will be allowed a minimum of 5 minutes for warmup’s prior to start of the game. Coaches are to fill out the score sheets during warm-up’s. Half time will be 3 minutes. Each game will consist of two 18 minute halves with a running clock. Clock will stop in the last two minutes of the second half on all items that create a stoppage in play (free throws, out of bounds, turnovers, fouls, etc.), unless margin between two teams is 15 points or more. Defenses. 5th Grade - Zone defenses are NOT allowed. Defenses: 6th, 7th, 8th – Any defense is allowed. Pressing: Full court press will be allowed for grades 6, 7 and 8, up to a 15-point lead. After 15 point lead, no press is allowed. 5th grade may press the final 2:00 minutes of each half, but must get back to man – man after offense crosses the half court line. Each team is allowed three (3) time outs per game and one in overtime. There are no carry-overs. Time outs are one minute in length. Overtime will begin with a jump ball and the first OT will be 2 minutes. If score remains tied at the end of first OT a sudden death period will be played starting with a jump ball. No time outs during sudden death. All referee decisions are final. Coaches may talk to referees at timeouts and halftime. No protests will be allowed. Technical fouls are scored 2 points and the ball out-ofbounds.

Westside Connection Tournament Any

player or coach assessed 2 technical fouls in the tournament will be ejected from the game and gym for the remainder of the tournament. All teams must have basketball uniforms with properly numbered jerseys. Teams need to supply their own practice balls. Game ball will be supplied by Westside Connection The intermediate 28.5 ball will be used as the game ball in all divisions. Free throws will be shot for all shooting fouls and/or after the team has reached the 7th team foul. The double bonus will be in effect when the team situation reaches 10 fouls. Players may play on only one team in the tournament.