Time Limit 45 minutes, finish the inning Teams should be ready to play 30 minutes prior to game time Teams must bat all players present Teams may play with the number of players present Extra Innings – Batter gets one swing – foul ball is an out Home v. Away – Coin flip, except for the Championship and IF game All other MGSA 6U rules apply
Time Limit 45 minutes, finish the inning Teams should be ready to play 30 minutes prior to game time Teams must bat all players present Extra Innings – Runner starts on 2B – Batter gets one pitch – foul ball is an out Home v. Away – Coin flip, except for the Championship and IF game All other MGSA 8U rules apply
8U
10U
Time Limit 60 minutes, finish the inning Teams should be ready to play 30 minutes prior to game time Teams must bat all players present 1st Extra Inning – Last batter on 2B – Batter has 3-2 count 2nd Extra Inning – Runner on 2B, Offensive coach pitches, three(3) pitches (no balls), unlimited foul on 3rd strike Home v. Away – Coin flip, except for the Championship and IF game. All other MGSA 10U rules apply (Modified Coach Pitch Rules will apply)
12U
Time Limit 60 minutes, finish the inning Teams should be ready to play 30 minutes prior to game time Teams must bat all players present Extra Innings – Last batter on 2B – Batter has 3-2 count – no half inning run limit Home v. Away – Coin flip, except for the Championship and IF game All other MGSA 12U rules apply
14/16/18U
Time Limit 60 minutes, finish the inning Teams should be ready to play 30 minutes prior to game time Teams must bat all players present Extra Innings – Last batter on 2B – Batter has 3-2 count – no half inning run limit Home v. Away – Coin flip, except for the Championship and IF game All other MGSA 14/16/18U rules apply