F
GR
A DE S
5–6 Fraction Capture Strands Number and Numeration, Operations and Computation
Games Across the Grades
Skill Adding fractions; finding equivalent fractions
Grades
Materials (per pair)
Advanced Learning
Fraction Capture Gameboard (or Game Master 99) Game Master 100 (Record Sheet; optional) 2 dice Players 2
PK K 1 2 3 4 5 6
Core Program Grade 6 318
Reteaching and Practice
Object of the game To capture more squares.
Directions 1. Player 1 rolls the dice and makes a fraction with the numbers rolled. The number on either die can be the denominator. The number on the other die becomes the numerator.
Game Directions
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F Fraction Capture Gameboard
• A fraction equal to a whole number is NOT allowed. For 6 , example, if a player rolls 3 and 6, the fraction cannot be _ 3 6 _ because equals 2. 3
• If the two dice show the same number, the player rolls again. 2. Player 1 initials sections of one or more squares to show the fraction formed. This claims the sections for the player.
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3 • A player rolls a 4 and a 3 and makes _ . 4 1 _ The player claims three sections by 4
initialing them.
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A
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• Equivalent fractions can be claimed. If a player rolls a 1 and a 2 and 1 1 , the player can initial one _ makes _ 2
1 sections, section of a square, or two _
Game Master 99 (p. 358) Name
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5 3 by claiming _ can show _
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• The fraction may be split between squares. A player
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Game Master 100 (p. 359) Date
GAME MASTER
100
Dice Roll
Fraction
Fraction Addition Expression
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1 2 4 3
Fraction Capture Record Sheet
J
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3. Players take turns. If a player cannot claim enough sections to show the fraction he or she formed, no sections can be claimed. The player’s turn is over.
6. Play ends when all of the squares have been either captured or blocked. The player who has captured more squares wins.
Player 2 Copyright © The McGraw-Hill Companies, Inc.
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1 5. Blocking is allowed. For example, if Player 1 initials _ of a 2 square, Player 2 may initial the other half, so that no one can capture the square.
3
Round
on another square.
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2
2
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2 on one square and _
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4. A player captures a square when that player has claimed 1 of the square. If each player sections making up more than _ 2 1 _ has initialed of a square, no one has captured that square.
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GAME MASTER
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Time
Fraction Capture Record Sheet
Player 1 Round
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Fraction Capture
Name
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B B B
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Fraction
Fraction Addition Expression
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Fraction Capture
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Game Directions
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F Differentiation Options READINESS Students may need practice in writing fractions. Using fraction cards may be helpful:
Players use the fraction side of the Everything Math Deck cards for halves, thirds, fourths, fifths, sixths, eighths, tenths, and twelfths instead of dice to determine their fractions. If they draw a fraction card that cannot be covered on the board, they lose their turn.
ENRICHMENT
Players must claim all of the sections to end the game. Players need to adjust their strategies to use some of their moves to claim sections that will not win squares for them.
ELL SUPPORT Ensure that students understand the meanings of claim and capture. Students may think that claiming more sections overall, rather than capturing more squares, would lead to a victory. Use the board and sample dice rolls to explain. To claim a section means that just one part of the square belongs to you. To capture a square, you have to claim more than half of it.
Game Directions
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Fraction Capture Game Mat
GAME MASTER
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Name
Date
GAME MASTER
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Time
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Fraction Capture Record Sheet
Player 1 Round
Dice Roll
Fraction
Fraction Addition Expression
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Fraction Capture Record Sheet
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Fraction
Fraction Addition Expression
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