Horizontal Jumps - dynamixse

Report 16 Downloads 84 Views
HORIZONTAL JUMPS LONG JUMP / TRIPLE JUMP

Presented by Ian Dube Horizontal Jumps Chair USATF VP USATFGA Managing Director INSIDE THE OVAL TV [email protected] (770)885-9860

FUNDAMENTALS OF JUMPING  Aims  Maximize measured distance or height  TJ maximize the distance of three consecutive jumps •

Biomechanical Aspects (a)Velocity at take off (b) Angle of take off (c) Height of COM at take off

FUNDAMENTALS OF JUMPING  Movement Structure Approach

1. 1.

To achieve desired velocity

2.

To achieve accuracy in the takeoff

3.

To achieve perfect body positions for takeoff

Takeoff

2. 1.

Good posture

2.

Large ranges of motion (hips

3.

Displacement: Effective stride length should be conserved as the athlete moves through these steps

4.

Conservation of horizontal velocity final four steps (Priority)

5.

Dorisflexed ankle (Last two steps)

6.

Rolling foot action upon contact to ground

7.

Body should move in front of the foot while in contact with thee ground

8.

Penultimate step is the 2nd to last which sets up an effective takeoff

FUNDAMENTALS OF JUMPING 1.

Flight

2.

Landing

FUNDAMENTALS OF JUMPING  Characteristics of a good approach  It’s fast (Maximize Horizontal Velocity)  It’s accurate and consistent  It prepares the athlete for a powerful take  The athlete must run in a hips “tall” position at take-off (rolling contact dorsiflexed

foot)  At take off ground contact time should equal .15 secs. males / .17 secs. Females  The knee of the free leg should exhibit a forceful upward swing from the hips  The athlete should exhibit triple extension

FUNDAMENTALS OF JUMPING  Teaching progression  Take off from a running approach  Movements in the flight phase  Landing

 Teaching Points  Inverse relationship between acceleration and deceleration  Active foot plant with the entire sole at take off.  Forceful lead leg action at take off  Triple extension of the ankle, knee and hip joints at take off

FUNDAMENTALS OF JUMPING  Training inventory  Sprint skills of a sprinter  Acceleration Runs  Loads

Exercises

Distance

Reps

Sets

Load Level

Acceleration Runs

20-40 Meters

2-3

2-3

High

FUNDAMENTALS OF JUMPING  Training Inventory cont’d  Plyometrics  Standing Bounds  Short approach Bounds  Bounding from a fast approach  Bounding uphill (Crown of football field)  Bounding for distance (i.e. 5x10 bounds for distance)  Bounding for speed (i.e. 5x30m bounding –timed)

Exercises

Distance

Reps

Sets

Load Level

Bounding from a standing start

20-50 m

3-5

2-4

Low

Bounding from a short approach Bounding from a fast approach Bounding uphill / Resisted

20-40 m 15-30 m 20-50 m

3-5 2-4 2-4

2-4 1-3 1-3

Medium High Low

FUNDAMENTALS OF JUMPING  Training Inventory cont’d  Single leg hops  Load

Exercise

Distance

Reps

Sets

Loading

Hopping from standing start

10-15 m

2-4

2-4

Medium

Hopping from a short approach

10-20 m

2-4

2-4

Medium

Hopping from fast approach

10-15 m

1-3

1-3

High

Rhythmic Hopping

15-30 m

2-4

2-4

Medium

Hopping up stairs

10-20 m

2-4

1-3

Medium

FUNDAMENTALS OF JUMPING  Training Inventory cont’d  Hurdle jumps

Exercises

Distance

Height

#

Reps

Sets Loading

Ankle flips

1-1.20 m

20-40 cm

5-10

3-5

3-6

Low

Dbl. Legged

1.40-1.80 m

60-90 cm

3-6

3-5

3-6

Medium

Repetitive take offs

3-4m (1 Step) 7-8 m (3 Steps)

40-60 cm

4-6

3-5

2-4

Medium

Single Leg take off with take off leg landing

3-4m (1 Step) 7-8 m (3 Steps)

50-90 cm

4-6

2-4

2-4

High

FUNDAMENTALS OF JUMPING  Training Inventory cont’d  Games  A variety of boxes and other objects are set up in a marked off area. The athletes move

freely within the area jumping over each object as they come to it. The jumping movements can be varied (landing on the take off leg, swing leg or both legs)  An obstacle course is set up around a square area. A number of hunters are designated.

Their task is to capture the other athletes. Captured athletes must run a lap of the obstacle course before being allowed back inside the square. The goal of the hunters is to get all the other athletes out of the square at the same time  An obstacle course is set up for each team. The members of each team are split into two

groups which are positioned at opposite ends of the course. The first runners completes the course and starts the second runner with a hand slap, etc. The race is over when all runners are back to their original position

LONG JUMP

LONG JUMP

LONG JUMP CONSIDERATIONS  Running Mechanics  Smooth and consistent acceleration  Proper desired acceleration and maximal velocity mechanics are crucial because they

effect accuracy and body position at take off

LONG JUMP CONSIDERATIONS  Visual Focus during the Approach  Jumpers adjust inherently the length of their final steps in order to insure accuracy at

take off

 Checkmark System  Athletes Check Point  Coaches Check Point

LONG JUMP CONSIDERATION  The Penultimate Steps  Lowering of the athletes COM (Minimizing horizontal velocity loss)  Body moving well past take off foot establishing a strong swing of the free leg

LONG JUMP CONSIDERATIONS  Takeoff Actions  Takeoff foot should land slightly in front of the COM  Reduction of horizontal velocity should be mitigated as much as possible  Takeoff should be forward and upward  Arms should exhibit a split and forceful swing  Free leg should exhibit a similar powerful upward swing

LONG JUMP CONSIDERATIONS  Flight  Forward rotation is controlled  Torso should be upright

 Styles  Hang Technique  Hitch-Kick Technique

LONG JUMP CONSIDERATIONS  Landing  Preparation for landing should begin midway the flight  Torso should remain upright

LONG JUMP CONSIDERATIONS  Landing  Impact and Post impact Characteristics 1.

Leg Extension

2.

Arm Sweep and movements

3.

Absorption of Forces

4.

Post Absorption

DRILLS

DRILLS

DRILLS

DRILLS

DRILLS

CORE ROUTINES Core A SL slide Squirm Back hypers Crunch w/ bent knees Seated Russian twist Straight leg good mornings Full body crunch Bent knee wipers DL back bridge Front plank

Core B Toe touches Side ups Alt back hypers Low level bicycle Bent knee side crunch Single leg low back bridge Lying back press V sit Bent knee wipers Superman’s

CORE ROUTINES Core C Hip ups Roll back Alt toe touch Seated Russian twist Bent knee good mornings Double crunch Lying straight leg shuffle Front plank Superman’s Side support w/ leg lift

Core D-Body wt. Pedestal Lateral bear crawl x 10m ea. Russian leg lifts x 10 ea. Prone-alt limbs x 15s ea. Supine-alt limbs x 15s ea. Side support w/ leg lift x 10 ea. Core E-Resistance Pedestal (partner gives resistance) Russian leg lifts x 10 ea. Prone-alt limbs x 15s ea. Supine-alt limbs x 15x ea. Side support w/ leg lift x 10 ea.

CORE ROUTINES Core F-Body-Weight Pedestal

Core H-Hang

Prone hands and elbows, 30s

Bent knee tucks Straight leg fig 8’s Bent knee wipers Bent knee side crunch

Prone rocking dish, 30s Supine rocking dish, 30s Supine-alt limbs x 15 ea.

Core G-Stability Ball Pedestal Back bridge step out Prone double leg knee tuck Hug ball roll side-side Double leg curls Lateral shoulder rolls Prone forward arm rolls Pushups (hands on ball)

ACCELERATION ROUTINES Acceleration-short (60m) (push through 6 steps) Resisted belt walks (triple extension) x 6 steps 3 point start Lying reverse pushup Hop twice and start On back rollover Lunge (roll over foot) On back roll twice Sled/Steep hill series (pushing power, lean) 30-40m, rest 1-2’

Acceleration-long (240m) (push to upright-40m approx.) Resisted belt walks (triple extension) x 6 steps 3 point start Lying reverse pushup Hop twice and start On back rollover Lunge (roll over foot) On back roll twice Partner Series Fall to partner x 6 Fall, push 6 steps x 6 Fall, push 6 steps release x 6

SPECIAL ACCELERATION ROUTINES Reaction Series (go on clap) (push to upright-60m approx) 3 point start Lying reverse pushup Hop twice and start On back rollover Lunge (bridge over foot) On back roll twice Acceleration Sticks Roll over start thru 20 sticks

Specific Acceleration (push 6 steps) Blocks/roll over/pole Hurdle Acceleration (Blocks) (250m) 3 x 1 hurdle (40m) 3 x 2 hurdles (90m) 3 x 3 hurdles (120m) Plyobox starts 10m 20m 30m

TRIPLE JUMP

TRIPLE JUMP CONSIDERATIONS  Sprint Mechanics

 Visual Focus during the approach  Checkmark System

TRIPLE JUMP TAKEOFF  The Athlete should not make a radical mechanical change on the

penultimate step  Vertical pushing associated with maximal velocity mechanics are

especially import in the final steps of the triple jump approach  Conservation of Postural Integrity

 Conservation of maximal desired Velocity Mechanics  Takeoff step should be under the athlete’s COM  Large horizontal displacement of the body  Free leg should swing powerfully in a forward and upward direction

LEAVING FROM THE BOARD  Strong swinging movement of the arms

 Single arm techniques are preferred because they help the jumper

mitigate horizontal velocity loss through the board  Double arm actions can be used at takeoff, but not prior to takeoff

PHASE CONSIDERATIONS  Conservation of postural integrity  Stability  Pelvic alignment

PHASE CONSIDERATIONS  Contact should occur slightly in front of the athlete’s COM

 Dorsiflexed ankle  Heel to toe, rolling contact with foot  Slight give in takeoff leg sets up stretch reflex  Takeoff leg should extend continually and completely during takeoff

PHASE CONSIDERATIONS  Swinging Segment Movements  Elastic Energy  Amplitude of movement  Arm movements  Swing leg radii and Pelvic Alignment  Blocking

PHASE CONSIDERATIONS  Free Lig should straighten and fall back underneath the jumper’s body

 Hop Leg should be relaxed and late

STEP PHASE Low and Straight swing leg sweep will help control rotation Lifting the knees in the step phase should not be overemphasized The ability to hold or ride the step phase is always determined by pelvic posture

JUMP PHASE 1. Excessive forward lean is a common error 2. Good posture should be conserved 3. Hang technique is the most common jump tecnique

LANDING Movements of landing are the same as those of the Long Jump