Presenting awards

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Presenting awards

The Extraordinaires® Design Studio Range

Here are some examples of how to present awards:

Astroscrubber

The ButterCup

The Treasured Chest

Mighty Blanket

The award for Most Useful Design goes to the Astroscrubber. It gets muggy inside a spacesuit during a long spacewalk. The Astroscrubber wins because it is a cluster of tiny scrubbing robots that scurry around inside the Spaceman’s suit, keeping it dry and safe. The award for Best Single Feature goes to The ButterCup. The Fairy gets thirsty flapping her wings all day, but she can’t carry a large cup. The ButterCup wins because it collects water from moisture in the air as the Fairy flies through the forest. Perfect for an on-the-go nature spirit!

Inventions

Buildings

Gadgets

Clothing

“The world is a crazy, complex place, there is rarely one obvious solution to a problem. The future needs people who ask many questions and empathise with others. Be curious about the world and the people around you. Use your imagination to help someone, in some small way, today.”

The award for Most Wildly Inventive Design goes to The Treasured Chest. The Pirate carries lots of treasure to maintain his world-traveling lifestyle. The Treasured Chest wins because it’s actually an entire ship! It is an unassuming boat at first glance, but it comes equipped with hollow masts, false floors, trap doors and decoy cargo holds. Even the anchor has a compartment to store the Pirate’s precious treasure map! The award for Best Piece of Research goes to the Mighty Blanket, a sleeping space for a Superhero. The insights that came from answering the Research question: ‘Behind the scenes: Imagine other things the Extraordinaire does that are not shown on their card. What ideas does it give you?’ The Superhero spends most of her time fighting crime...at night...in all kinds of weather. The Mighty Blanket wins because of the insight that the Superhero needs to get her sleep whenever and wherever she can. The award for Best Presentation goes to the Mighty Blanket. (Remember, a product can win more than one award). The Mighty Blanket appears to be a standard Superhero’s cape, but it becomes an insulated, sealable sleeping bag for quick naps. The Mighty Blanket wins because of a funny story told of how the Superhero complained about how she was fed up being wet and cold while fighting crime.

Inventions + Gadgets

PRO Serious play, just for grown-ups

EXT08US The Creativity Hub Ltd PO Box 406 Belfast BT1 9PL www.creativityhub.com

Anita & Rory, The Creativity Hub

V010616

All Rights Reserved © 2014-2016 The Ideas Hub Ltd. Published by The Creativity Hub Ltd under licence. The Extraordinaires (word marks, logos and devices) are registered trademarks of the Ideas Hub Ltd.

Credits and Acknowledgements Concept: Anita Murphy Development: Anita Murphy, Rory O’Connor Extraordinaires Logo & Identity: Paul Kelly Design Packaging Design: Jodie Young Illustrators: Julie-Anne Graham (Design Project cards), Matthew Griffin (Fairy, Wizard), Chris Judge (Ninja), Neal McCullough (Astronaut), Niamh Sharkey (Pirate), Steve Simpson (Superhero), Hannah Christenson (Time Traveler), Toby Allen (Spy, Alien), Ignatius Fitzpatrick (Werewolf), Steve McCarthy (Soldier), Wylie Beckert (Dwarf).

Everything fits into the Design Studio case!

How to play

Drawing Pen

Idea Pad

6 x ‘Inventions’ Design Project cards 6 x ‘Gadgets’ Design Project cards 5 x Award Cards For awards ceremony fun with friends

Somewhere to sit

A timekeeper Wizard

© The Creativity Hub

12 x Character Cards

10 x ‘Inventions’ Think Cards 10 x ‘Gadgets’ Think Cards Use the Think Cards to enhance your design thinking. You’ll be amazed by your creativity!

Create wildly imaginative Inventions and Gadgets for The Extraordinaires®. You’ll be amazed by your unique designs. Each larger-than-life character is an Extraordinaire because of their physical appearance, the environment they live in or the job they do. Your job is to design the things that they need in their world.

Fairy

A communications device

© The Creativity Hub

Spy

© The Creativity Hub

A ‘Design Challenge’ is a combination of an Extraordinaire card and a Design Project card Set up Shuffle the Extraordinaire cards and place three in front of you. Shuffle the Design Project cards and place one, face up, on each of the three Extraordinaire cards (as shown above). Choose one of these design challenges and place these cards in the display area of the Design Studio case. Take out the corresponding deck of Think Cards; if the design project is an invention project, take out the Inventions Think Cards, if it is a gadget project, take out the Gadgets Think Cards.

Return all the other cards to the storage area at the bottom of the case. Take out the Drawing Pen. Place the Idea Pad on top of the storage area. You are now ready to solve your first design challenge. For multiplayer games, set up one more design challenge than the number of players. Taking turns, each player (or team) chooses one design challenge. Return the extra design challenge to the storage area. Give each player (or team) a sheet from the Idea Pad. They will also need a pen or pencil.

Name it When finished, give your design a catchy name and write it in the space provided. Don’t forget to add a trademark (™).

Example of a design challenge:

Show and Tell We encourage you to show your designs to friends and family.

Design Somewhere to Sit for a Wizard

Tip: Order more Idea Pads or download printable PDFs from www.extraordinaires.com

Your Design Challenge Look at the Design Project card; this is what your chosen Extraordinaire needs. The doodles on the Design Project card will give you some inspiration. Examine the back of the Extraordinaire card to spot clues and details about their life and world. Doodle and Design Sketch your ideas on the Idea Pad using doodles and words. You don’t have to be an artist. Good design is about great ideas. Think like a Designer Great designers always ask questions. You can answer as many Think Card questions as you need for inspiration.

Tip: Note your answers on the Idea Pad!

Think Card Questions RESEARCH These questions prompt you to take a closer look at the Extraordinaire and their world. Looking closer will spark ideas if you are unsure where to start. DESIGN These questions encourage you to think about the materials, shape and color of your invention or gadget. New players will find these questions most useful. IMPROVE These questions push you to think again and make your design even better.

Presenting Present your idea by describing your amazing design and its features. Say why the Extraordinaire needs it and explain the Think Card questions that you answered. State why it is so awesome! Awards Ceremony A multiplayer game ends with an Awards Ceremony. Shuffle the Award Cards and deal one card, face down, to each player (or team). Taking turns, each player (or team) gives their Award Card to the design that is most deserving of it. How to choose a winner Every design will have its pluses and minuses, but you must honestly assess which one is most deserving (see the ‘Presenting Awards’ section). Remember you present the award to the design, not the designer. You cannot give an award to your own design. A design can win more than one award. To present the award, start by reading the card aloud: “The award for [Award title] goes to [Design name] because…” and explain how you came to your decision (See the ‘Presenting Awards’ section).

Aw Caradrd THE AWAR

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Most Usefu

GOES TO...

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Give this award to a design the solutio where n really the Extraordinair fits the needs of e and their Look for one that demon world. balance betwe strates en form and function.

The Extraordinaires® Portfolio App This free app can be downloaded from the App Store or Google Play to your smartphone or tablet. It lets you save and share your unique designs. Here’s how it works: Capture it: Using the app, take a photo of your design. Name it: Give your design a unique title. Tag it: Use the tags to indicate the Design Project completed and which Extraordinaire was the client.

Annotate it: Explain the design concept using text (400 characters) or your own voice recording (60 seconds). Saving your designs to this digital portfolio keeps them in the one place. You can also share them on your favorite social networks.

Example of a design For this job you chose to design Somewhere to Sit for a Wizard. You are not sure where to start so you examine the Wizard’s portrait for clues as to his particular needs. He carries a staff and has a long white beard. He seems like a fairly old fellow who might need a nice soft seat after a long day at work in his lab. With all those books, he would surely appreciate a comfortable reading spot. You choose a Think Card and ask the Research question:



“Why does the Extraordinaire

need this new invention? What will it help them be able to do? How can you design it to make their life better? ”

Looking at his portrait more closely, you notice that his book stand and chalkboard both have hands. Being a wizard, he may have cast a spell that brings his furniture to life, but now can’t figure out how to keep them still. You examine the doodles on the Design Project card and see several sources of inspiration. A stool? No. A park bench? Perhaps on a sunny day. The dentist’s chair would be very supportive. It’s almost like a Captain’s chair, in which the Wizard can comfortably cast his spells and do his many studies. For this job, you assume the Wizard has asked you to design this product because he needs furniture that will be a bit more cooperative and obedient. You ask the Design question on the Think Card:



“Will the invention be used

somewhere hot or cold, bright or dark, wet or dry? How will you make your design work in these conditions?”

Judging from the Extraordinaire’s profile card, it seems he does most of his magical studies by a dim candlelight. He also wears glasses, which would indicate that his eyesight isn’t that sharp. Returning to your initial idea for a modified dentist’s chair, you make note that a dentist’s chair comes with its own viewing light. Looking at the other side of the Wizard’s card, you can see that he spends some time visiting remote peaks and performing special effects on movie sets. You add a set of sturdy all-terrain wheels to the dentist’s chair, more than enough to ride around the roughest locations. Indeed, what began as a modest chair has now become a sweet set of wheels. Nice!

Finally, you ask the Improve question on the Think Card:

“How can you make your invention better for the planet?” The all-terrain vehicle meets so many of the Wizards needs but it certainly isnt going to be easy on the environment if it runs on fossil fuels. Maybe it could be solar powered, or powered by moonlight for those night-time adventures. Of course, it could also be powered by magic. What eco-solution would you add to The Sorcerer’s Scooter?

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Somewhe

ity Hub

© The Creativ

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