Spikeball Rules

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Phone: 402-280-2848 Email: [email protected]

Spikeball Rules (Men’s/Women’s/CoRec/Open) Spikeball is a team sport played by two teams consisting of two players each. Opposing team members line up across from each other with the Spikeball net in the center. A point begins when the server hits the ball off the net towards the opposing player. The object of the game is to hit the ball off the net in such a way that the opposing team cannot successfully return it. A team is allowed three touches to return the ball onto the net. Once the ball s played off the net, possession switches to the opposing team. The rally continues until a team is unable to legally return the ball. Players may move as they wish during a point, so long as they do not physically impede the opponents play on the ball.

RULE 1. ELIGIBILITY GUIDELINES Section 1. Eligibility 1. 2. 3. 4. 5.

All participants must be current full-time students or Campus Recreation members. All participants must have purchased an IM Sports Pass for that current semester. All participants must bring and show their current Creighton picture ID card to participate. Participants may only be rostered on ONE open (O) team. Refer to the Intramural Sports Guidelines for further eligibility guidelines.

Section 2. Assumption of Risk 1. All participants must agree to the following: a.

I acknowledge that participation in the activity may involve the risk of bodily injury, property damage, or any other danger. I freely assume all risk of loss, property damage, or personal injury, including death, that may be sustained by me as a result of participating in the activity, whether caused by the negligence of Creighton University, its agents and employees, or otherwise. I hereby release, waive, and discharge Creighton University, its Board of Directors, and its agents and employees from all liability to me, my personal representatives assigns, heirs, and next of kin, for all loss or damage and any claims or demands thereof, including attorney’s fees, on account of injury to myself or my property. I agree to indemnify, defend, and hold harmless Creighton University and any of its directors, employees, and agents from any and all claims and cost arising directly or indirectly as a result of my participation in the activity.

Section 3. Captain’s Quiz 1.

A team representative may be required to complete the online Captain’s Quiz to register a team and participate.

RULE 2. GENERAL GUIDELINES Section 1. Teams 1.

2.

Teams shall consist of two (2) players. There is no limit as to the number of eligible substitutes. a. Teams must have at least two (2) eligible players present to start a game and avoid a forfeit. b. The Intramural Supervisor shall rule on all forfeit situations. Players may be added to the team roster at any time. All players must be on the online roster to be eligible.

Section 2. Participants 1

1.

Phone: 402-280-2848 Email: [email protected] All participants are subject to the rules of the game and Intramural Sports guidelines. Participants include, but are not limited to: players, non-players, substitutes, coaches, spectators, fans, and trainers.

Section 3. Supervision 1. 2.

The game shall be played under the supervision of the Intramural Sports Supervisor(s) and 1-2 officials The Supervisor has the authority to rule on any situation not specifically covered by the rules. In all games the honor system will be used in regards to hits.

Section 4. Spectators / Team Box 1.

For the safety of the players, staff, and users of the KFC, spectators are not allowed down in the vicinity of the courts. All spectators must watch the games from the top floor walkway area overlooking the courts.

Section 5. Equipment 1. 2. 3. 4.

Campus Recreation will provide the game equipment. Players may not wear jewelry of any kind. (Exception: Medical alert bracelets) Players may not wear any equipment deemed to be dangerous or made of unyielding material. Uniform requirements: a. Shorts/Pants must be athletic (no jeans, khakis, etc.). b. Only athletic shoes with rubber or pliable synthetic soles shall be worn. No sandals, boots or marking black soled shoes will be allowed.

RULE 3. PREGAME, TIMING AND SCORING Section 1. Timing 1. 2.

3.

Game time is forfeit time. Games will be 3 out of 5 games, or a 30-minute limit. a. Games will be played to 21 b. Games must be won by 2, with a hard cap of 25. 10-Minute Extension (Modified from IM Guidelines 7.6.3):

a. If only one team is legally prepared to play the contest, that Team Captain will have two options: i. Win the match by forfeit. ii. Give the opposing team ten (10) minutes to field a legal team. b. If the opponent shows within the 10-minute extension, the first game will be awarded to the team 4. 5.

legally prepared to play. The supervisor will keep the official time. There are no timeouts.

RULE 4. BALL IN PLAY Section 1. The Court 1. There are no boundaries in Spikeball. 2. The game will be setup by Intramural Staff. Section 2. Starting the Game 1.

A game of rock paper scissors shall determine service.

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Phone: 402-280-2848 Email: [email protected]

Section 3. Serving 1. The server sets their position first. Non-receiving players set up 90 degrees from the server a. The receiver – the only player allowed to field the serve stands where they want. 2. All players except the receiver must begin the point at least 6 feet from the net. 3. Serves may be struck with any amount of force; short serves are allowed 4. To keep things fair, rotate starting positions every five points if desired. 5. If the server commits two faults, the opposition wins the point. 6. The following is required prior to service. Failure to do these results in a fault a. Announce the score before serving. b. The ball must travel at least 4 inches from the server’s hand before it is hit. c. Once the ball is tossed, it must be hit. d. The ball must be hit from at least 6 feet from the net. e. One foot must be on the ground during service. f. Serves may not pass over the receivers upward extended arm – If the receiver must jump to strike the ball, it is a fault.

g. The serve must come cleanly off the net. If the ball strikes a pocket or otherwise takes an 7.

unpredictable bounce the receiving team may call “fault” or play the ball. If the ball hits the rim directly, bounces on the net twice or misses completely the receiving team receives a point.

Section 4. Scoring 1.

Spikeball is rally scoring. All serves will result in a point.

Section 5. Rallies 1. Possession changes when the ball contacts the net 2. Each team has up to 3 touches per possession 3. Touches must alternate between teammates. Consecutive touches by one player results in a loss of point. 4. The ball must be contacted cleanly; not caught, lifted nor thrown. A. Players may not hit the ball with two hands. 5. Players may strike the ball with any individual part of their body 6. If the ball is hit directly into the rim, or bounces on the net twice, the rally will end will be given to the opposing team.

7. After the serve, any unusual bounce that does not hit the rim is legal. 8. A shot which lands on the net, rolls into the rim and then off the net is legal. 9. If teams cannot determine the legality of the hit, replay the point. Section 6. Infractions 1. 2. 3.

4. 5.

PLAYER SAFETY IS MOST IMPORTANT. Defending players must make an effort not to impeded the offensive team’s possession or play on the ball If a defender’s position prevents a makeable play on the ball, the opponent may call “hinder” A. If the hinder is avoidable – the point is awarded to the offensive team B. If the hinder is unavoidable – the point is replayed If the ball contacts a defender preventing a makeable play on the ball, the point shall be replayed. If a player contacts the any part of the net, that team gives up a point.

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Phone: 402-280-2848 Email: [email protected]

RULE 5. CONDUCT OF PLAYERS AND OTHERS Section 1. Unsportsmanlike Conduct 1. 2.

Non-contact acts. Include but are not limited to: a. Participate while wearing or using illegal equipment. Prohibited acts. Include but are not limited to: a. Using profanity, taunting, insulting, or vulgar language or gestures. b. Refusal to comply or abide by the request or decision of an official or supervisor. c. Attempting to influence a decision by an official or supervisor. d. Disrespectfully addressing an official or supervisor. e. Indicating objections to a decision made by an official or supervisor. f. Intentionally contacting an official or supervisor. (Flagrant) g. Fighting (Flagrant)

i.

3. 4.

Any attempt to strike or engage an opponent in a combative manner unrelated to the game, whether or not there is contact (ex. Spitting, throwing a punch). Leaving the team bench and entering the field during a fight is also considered a flagrant unsporting act. Any act of fighting shall result in the game being ended immediately, with the offending team(s) forfeiting. Penalty: A participant who commits any act of unsportsmanlike conduct is subject to ejection. A participant who commits any flagrant act shall be ejected immediately.

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