university of rhode island intramural sportsdodgeball rules

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UNIVERSITY OF RHODE ISLAND INTRAMURAL SPORTS DODGEBALL RULES Revised 1/6/17

Each player must present a valid URI I.D. and be on the www.IMleagues.com roster. If you cannot present an URI I.D you will not play. All players must be on www.IMleagues.com to prove that you are a current URI Student. The University of Rhode Island Intramural Sports will provide referees for each regular season and playoff game and they have absolute authority during the game. Teams are responsible for keeping their spectators under control. Misconduct of participants, coaches or spectators can result in an implementation of an unsportsmanlike penalty, or harsher penalty. If you have been ejected from two or more games you will not be playoff eligible. All rules mentioned here are under the discretion and interpretation of URI Intramural Sports and its Supervisors, Game Managers and Referees.

Team Requirements 1. Registration fee will be $50 per team. 2. Six players constitute a team (3 males and 3 females in a CoRec game) A team may start with 4 players. The coed breakdown is 3:2 in either gender combination for 5, 2 male:2 female for 4. 3. A roster may have up to 14 players. Players must participate in a minimum of 1 regular season games in order to play in the playoff tournament. 4. If at game time one team does not have enough players, but their opponents do, then the team ready with the minimum number of players will be given a choice: a. take the win by forfeit with a score of 1-0, or b. allow a maximum 10-minute grace period to allow their opponents time to check in the minimum number of players. During this 10-minute grace period time will run off the game clock and the team without the minimum number of players will be penalized. For each minute or part of a minute that they do not have the minimum number of players present up to the 3:01 mark, the first game will begin with that team short one player per minute (i.e, if all players arrive at the 2:15 mark, that team shall start the first game with only three players.) Between 4:00 and 7:01, the team will lose the first game and start the second game short one player per minute. Between 8:00 and 9:59, the team will lose the first two games and start the third game short one player per minute. If enough players do not arrive during the 10-minute period the final score will be recorded as three games to zero (6-0, 6-0, 60). NOTE: If a team decides to wait, they must wait the full 10 minutes and neither team may use a timeout to stop the game clock from running thus, extending the length of Captain’s Choice.

a. Note that playoff seeds will be based on a points system. Forfeiting a game will result in your team losing points. Forfeiting 2 games will result in your team being removed from the league.

Game Format 1. The winner of the coin toss has the choice of choosing which side to start on. Teams will alternate sides after each game. 2. The winner of the match will be the team that wins the best 3 of 5 games. Regardless of the outcome of previous games, all five games will be played. 3. Players are asked to operate on the “Honor System” if they are hit. Intramural Sports Staff will be present to resolve any disagreements. Their decision is final. 4. Games will have a 4-minute time limit. 5. If, at the end of four minutes, neither team has eliminated all of their opponents the team with more left in the game will be declared the winner of that game. In the event each team has the same number of people, the game will continue in a Sudden Death format. The first team to get an opponent out, will be declared the winner of that game.

Equipment 1. Proper non-marking sneakers must be worn at all times. 2. Jewelry (wristbands, bracelets, earrings, necklaces) or hats with brims are not permitted on the court. 3. Medical Alert Bracelets/Necklaces may be worn and visible if taped down.

Substitutions 1. Substitutions may only be made between games or in the case of an injured player. 2. In the event of an injured player a substitute who has not played in that game should be utilized as a replacement before a player who was declared out should be permitted to come back in.

Rules and Infractions 1. Opening Rush a. 6 balls will be placed at the court division line. b. All Players must start with some part of their body against the wall. c. At the opening rush, no player may throw a ball until it had been taken back behind the blue attack line on their side of the court. 2. The goal of the game is to eliminate all of your opponents by hitting legally with a live ball. 3. Live Ball/Dead Ball a. A Live ball is a thrown ball that strikes, or is caught by, an opposing player without/before

contacting the ground, walls, or another player. b. A LIVE ball becomes DEAD when it strikes any player (player is out). A teammate cannot save you by catching deflection off you- the ball is dead when you are hit. c. A LIVE ball becomes DEAD when it is caught by an opponent (thrower is out).
A live ball can be deflected by a ball and caught by a teammate thereby eliminating the opponent (thrower). Once you are out, there is no re-entry for that game. 
 d. Head hits do not count and the player remains in the game., unless the player ducks into the ball causing it to hit their head. The player that threw the ball that hit their opponent in the head will be declared out. 4. Outs a. A defender will be OUT if: 1. they hit with a LIVE ball below the shoulders. (Including when they are retrieving a ball, out of bounds) 2. they drop a held ball as a result of contact by a thrown LIVE ball. b. An attacker will be OUT if: 1. a defender catches a LIVE ball thrown by them c. Any player will be OUT if: 1. they step out of bounds. The boundary lines will be the basketball court. A player may legally leave the playing court to retrieve a ball through the END LINE ONLY and return through the END LINE ONLY. Any other type of leaving the field of play will be declared an out. NOTE: You can still be hit by a live ball for an OUT, while legally retrieving a ball 2. They cross the center line with a whole foot prior to the ATTACK. 3. They cross the opponents attack line with a whole foot during the ATTACK. 5. Catching a ball will not get a player back in the game. Once a player is out they are out for the remainder of the game unless a substitution is required for an injured player. 6. Attack - With one minute left in the game teams may advance to their opponent’s attack line, without penalty. 7. Suicide Rule - A player may give up his or herself at any point during a match by jumping over the center line in order to strike out an opponent. So long as, the ball is released prior to that player touching the floor over the center line. 8. Stalling - a team trailing during a regulation game must be given the opportunity to eliminate an opposing player. This requires a ball to be at the disposal of the trailing team. It is illegal for the leading team to control all the balls for more than five seconds. If the leading team controls all the balls they must make a legitimate effort to get at least one ball across the attack line and into the opponent’s backcourt. If this is not done within 5 seconds, a “5-second violation” will be called. A team may avoid a 5-second violation by throwing or rolling a ball into the opponent’s side of the court. This does not include throwing a ball over and through an opponents end line. 
PENALTY: Stoppage of play and balls will be divided evenly between the teams. Play will continue on the signal of an Intramural Sports Staff Member. 9. Unsportsmanlike conduct: All unsportsmanlike conduct will be assessed by the game supervisor, it may include, but is not limited to: a. Abuse of the “honor system” b. Foul language
 c. Unnecessary roughness


d. Arguing with game officials Any player receiving two unsportsmanlike penalties during a match will be ejected and subject to further penalties.

University of Rhode Island Intramural Sports Policies 1. The game of Dodgeball is a contact sport, and injuries (mostly minor) do occur. Players should participate with this understanding. Also, participation in the intramural sports program is completely voluntary. The University of Rhode Island is not responsible for injuries incurred during intramural play. It is strongly recommended that participants have satisfactory health status and accident insurance to cover any injury that may occur. 2. Alcohol/Illicit Substances are not to be brought to any URI Campus Recreation playing facility. Players coming to their game under the influence of alcohol or illicit substances, risk forfeiture of the game, suspension from intramural sports play, and referral to the Office of Judicial Affairs. 3. There will be a Sportsmanship Rating System in place for all teams. At the conclusion of every game, the officials and intramural supervisors, will rate each team based on their sportsmanship towards their opposing teams and the officials. The rating can range from 4.0-0.0. Teams that forfeit will receive a D. Teams must have at least a 2.5 rating average in order to be eligible for the playoffs. During the playoffs, teams must maintain a minimum of a 2.0 rating in order to advance to the next round. Any team that does not maintain a minimum 2.0 rating during the playoffs must schedule a meeting with the campus Intramural professional staff member before the next scheduled game. Failure to do so will result in the team being pulled from the remainder of the playoffs with the possibility of further sanctions being adjudicated as necessary. The sportsmanship ratings are based as follows: A (4) Excellent Sportsmanship - Given to a team where all players cooperate fully with the officials and opposing team members. B (3) Above Average Conduct - Team members verbally complain about some decisions made by the officials and/or show minor dissension, which may or may not merit an unsportsmanlike penalty (technical, yellow flag, etc). Any team receiving an unsportsmanlike penalty will receive no higher than a “B” rating. C (2) Poor Sportsmanship - Team members constantly comment to the officials and/or the opposing team from the field/court and or/sidelines. The team captain exhibits little control over teammates or him/herself. Teams that earn at least two unsportsmanlike warnings will receive no higher than a “C” rating. D (1) Deplorable Conduct - Given to a team that persist in questioning officials' decisions; and/or they repeatedly argue with the officials. Teams display frequent use of profane or vulgar language. Spectators, clearly related to the team, fail to cooperate with the officials and the team is not supportive of the officials' efforts. Teams that earn at least three unsportsmanlike warnings will receive no higher than a “D” rating. Teams receiving an ejection due to unsportsmanlike actions of a player will receive no higher than a “D” sportsmanship rating. F (0) Intolerable - Given to a team where the team is completely uncooperative and the captain has no control. Any team that receives four unsportsmanlike penalties or two player ejections will receive an “F” rating and the game will be forfeited.