Urbanflow Helsinki

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Urbanflow Helsinki a case study

DESIGN PROBLEM

20 urban screens scattered around the city. No interactive content.

THE VISION

X pcs different types of screens in the nodal points of public and pedestrian traffic, with integrated mobile and web services

…of which some are dedicated to commercial content, and some solely for serving municipal content.

How it all started?

2008-09

Interviews, observation, ideas

2009-10

Research in Helsinki & Tallinn

2010

WDC Helsinki Open workshop

Late 2010

Project with Forum Virium Helsinki

What is a screen?

What is the system?

How do the current screens work?

Where could they be?

What are the touchpoints?

1750mm

1750mm

1750mm

How about ergonomics?

850mm

850mm

850mm

0

1750mm

15

1750mm

1750mm

0

1750mm

850mm

1000mm

1000mm

658mm

658mm

658mm

658mm

15

850mm

1000mm

1000mm

658mm

10

850mm

850mm

1000mm

658mm

658mm

658mm

850mm

1000mm

1000mm

1000mm

1750mm

10

15

15

Physical prototyping

Digital prototyping

Design synthesis User needs

1 — Wayshowing; “where is xyz?” 2— What is happening and where? 3— Direct feedback to the city

Findings

Finding: a map is a natural and easily approachable starting point for interaction.

Finding: The locals feel they have no need to urban screens (until a such concrete need arises)

Finding: a map is familiar interaction metaphor for most of people.

Concept

Design intent Easy one-handed interaction

Design Principles: Attract—Inform—Encourage

Attract The screen is a living object that that subtly attracts attention, enticing the person to approach, even in a passive mode.

Inform The screen gives useful and immediate information. It entices users to invest time in the interaction and gives them the means to control and display relevant information.

Encourage The way in which the screen behaves encourages interaction and exploration. The screen can be touched anywhere.

Functionality

1. Wayshowing: Route planner and city services

2. Immediate, situated feedback to the municipality, from the city.

3. Making the invisible data visible in your own environment

Next: minimum viable product

1. Wayshowing: 2. Events in the city Text 3. Mobile

You Are Here

Walking Minutes

Information Layers

http://urbanflow.io http://vimeo.com/26030147

Thanks [email protected] @samin

— www.nordkapp.fi — @Nordkapp